Fix smooth scrape sound copy-paste mistake - #441

Open
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound
Open

Fix smooth scrape sound copy-paste mistake#441
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound

Conversation

@Triang3l

@Triang3lTriang3l commented Dec 10, 2017

Copy link
Copy Markdown

Fixes a tiny inconsistency. Not sure if the rough scrape sound is currently played also for smooth scrapes, but there should be no issues, almost all materials in surfaceproperties.txt have the smooth scrape sound defined.

untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Jun 22, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Oct 2, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Dec 22, 2020
Blixibon added a commit to map-labs-source/Map-Labs that referenced this pull request Jul 29, 2025
…etset-fallback
Fallback if IScriptInstanceHelper::Get/Set are not implemented
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@Triang3l
, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Fix smooth scrape sound copy-paste mistake - #441

Open
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound
Open

Fix smooth scrape sound copy-paste mistake#441
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound

Conversation

@Triang3l

@Triang3lTriang3l commented Dec 10, 2017

Copy link
Copy Markdown

Fixes a tiny inconsistency. Not sure if the rough scrape sound is currently played also for smooth scrapes, but there should be no issues, almost all materials in surfaceproperties.txt have the smooth scrape sound defined.

untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Jun 22, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Oct 2, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Dec 22, 2020
Blixibon added a commit to map-labs-source/Map-Labs that referenced this pull request Jul 29, 2025
…etset-fallback
Fallback if IScriptInstanceHelper::Get/Set are not implemented
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@Triang3l
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix smooth scrape sound copy-paste mistake - #441

Open
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound
Open

Fix smooth scrape sound copy-paste mistake#441
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound

Conversation

@Triang3l

@Triang3lTriang3l commented Dec 10, 2017

Copy link
Copy Markdown

Fixes a tiny inconsistency. Not sure if the rough scrape sound is currently played also for smooth scrapes, but there should be no issues, almost all materials in surfaceproperties.txt have the smooth scrape sound defined.

untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Jun 22, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Oct 2, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Dec 22, 2020
Blixibon added a commit to map-labs-source/Map-Labs that referenced this pull request Jul 29, 2025
…etset-fallback
Fallback if IScriptInstanceHelper::Get/Set are not implemented
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@Triang3l
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix smooth scrape sound copy-paste mistake - #441

Open
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound
Open

Fix smooth scrape sound copy-paste mistake#441
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound

Conversation

@Triang3l

@Triang3lTriang3l commented Dec 10, 2017

Copy link
Copy Markdown

Fixes a tiny inconsistency. Not sure if the rough scrape sound is currently played also for smooth scrapes, but there should be no issues, almost all materials in surfaceproperties.txt have the smooth scrape sound defined.

untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Jun 22, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Oct 2, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Dec 22, 2020
Blixibon added a commit to map-labs-source/Map-Labs that referenced this pull request Jul 29, 2025
…etset-fallback
Fallback if IScriptInstanceHelper::Get/Set are not implemented
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@Triang3l
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Fix smooth scrape sound copy-paste mistake - #441

Open
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound
Open

Fix smooth scrape sound copy-paste mistake#441
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound

Conversation

@Triang3l

@Triang3lTriang3l commented Dec 10, 2017

Copy link
Copy Markdown

Fixes a tiny inconsistency. Not sure if the rough scrape sound is currently played also for smooth scrapes, but there should be no issues, almost all materials in surfaceproperties.txt have the smooth scrape sound defined.

untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Jun 22, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Oct 2, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Dec 22, 2020
Blixibon added a commit to map-labs-source/Map-Labs that referenced this pull request Jul 29, 2025
…etset-fallback
Fallback if IScriptInstanceHelper::Get/Set are not implemented
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@Triang3l
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix smooth scrape sound copy-paste mistake - #441

Open
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound
Open

Fix smooth scrape sound copy-paste mistake#441
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound

Conversation

@Triang3l

@Triang3lTriang3l commented Dec 10, 2017

Copy link
Copy Markdown

Fixes a tiny inconsistency. Not sure if the rough scrape sound is currently played also for smooth scrapes, but there should be no issues, almost all materials in surfaceproperties.txt have the smooth scrape sound defined.

untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Jun 22, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Oct 2, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Dec 22, 2020
Blixibon added a commit to map-labs-source/Map-Labs that referenced this pull request Jul 29, 2025
…etset-fallback
Fallback if IScriptInstanceHelper::Get/Set are not implemented
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@Triang3l
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix smooth scrape sound copy-paste mistake - #441

Open
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound
Open

Fix smooth scrape sound copy-paste mistake#441
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound

Conversation

@Triang3l

@Triang3lTriang3l commented Dec 10, 2017

Copy link
Copy Markdown

Fixes a tiny inconsistency. Not sure if the rough scrape sound is currently played also for smooth scrapes, but there should be no issues, almost all materials in surfaceproperties.txt have the smooth scrape sound defined.

untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Jun 22, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Oct 2, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Dec 22, 2020
Blixibon added a commit to map-labs-source/Map-Labs that referenced this pull request Jul 29, 2025
…etset-fallback
Fallback if IScriptInstanceHelper::Get/Set are not implemented
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@Triang3l
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Fix smooth scrape sound copy-paste mistake - #441

Open
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound
Open

Fix smooth scrape sound copy-paste mistake#441
Triang3l wants to merge 1 commit into
ValveSoftware:masterfrom
Triang3l:scrapesound

Conversation

@Triang3l

@Triang3lTriang3l commented Dec 10, 2017

Copy link
Copy Markdown

Fixes a tiny inconsistency. Not sure if the rough scrape sound is currently played also for smooth scrapes, but there should be no issues, almost all materials in surfaceproperties.txt have the smooth scrape sound defined.

untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Mar 21, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Jun 22, 2020
TotallyMehis added a commit to zm-reborn/zmr-game that referenced this pull request Oct 2, 2020
untodesu pushed a commit to untodesu/refraction that referenced this pull request Dec 22, 2020
Blixibon added a commit to map-labs-source/Map-Labs that referenced this pull request Jul 29, 2025
…etset-fallback
Fallback if IScriptInstanceHelper::Get/Set are not implemented
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@Triang3l