Cyril Chubenko (ViXP) edited this page Nov 12, 2017 · 12 revisions

This repository section is still in development...


Design Patterns

The software design patterns are the time-tested concepts of the laconic self-explanatory solutions to the common trivial problems in the architecture of programming products. Their correct application can help the software engineer to adhere to the S.O.L.I.D. principles and GRASP rules in order to get maintainable, extensible, modular and transparent system.

Behavioral patterns

Those kind of patterns are responsible for organizing the algorithms and techniques of objects interactions and their communications (often based on polymorphism and inheritance concepts):

Creational patterns

Those patterns are responsible for objects creation mechanisms (often based on delegation and polymorphism concepts), which are suitable for every concrete situation:

  • Abstract Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural patterns

Those patterns are responsible for organization the objects structures and relationships (often based on composition, delegation, abstraction, polymorphism and encapsulations concepts):

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
Cyril Chubenko (ViXP) edited this page Nov 12, 2017 · 12 revisions

This repository section is still in development...


Design Patterns

The software design patterns are the time-tested concepts of the laconic self-explanatory solutions to the common trivial problems in the architecture of programming products. Their correct application can help the software engineer to adhere to the S.O.L.I.D. principles and GRASP rules in order to get maintainable, extensible, modular and transparent system.

Behavioral patterns

Those kind of patterns are responsible for organizing the algorithms and techniques of objects interactions and their communications (often based on polymorphism and inheritance concepts):

Creational patterns

Those patterns are responsible for objects creation mechanisms (often based on delegation and polymorphism concepts), which are suitable for every concrete situation:

  • Abstract Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural patterns

Those patterns are responsible for organization the objects structures and relationships (often based on composition, delegation, abstraction, polymorphism and encapsulations concepts):

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Cyril Chubenko (ViXP) edited this page Nov 12, 2017 · 12 revisions

This repository section is still in development...


Design Patterns

The software design patterns are the time-tested concepts of the laconic self-explanatory solutions to the common trivial problems in the architecture of programming products. Their correct application can help the software engineer to adhere to the S.O.L.I.D. principles and GRASP rules in order to get maintainable, extensible, modular and transparent system.

Behavioral patterns

Those kind of patterns are responsible for organizing the algorithms and techniques of objects interactions and their communications (often based on polymorphism and inheritance concepts):

Creational patterns

Those patterns are responsible for objects creation mechanisms (often based on delegation and polymorphism concepts), which are suitable for every concrete situation:

  • Abstract Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural patterns

Those patterns are responsible for organization the objects structures and relationships (often based on composition, delegation, abstraction, polymorphism and encapsulations concepts):

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Cyril Chubenko (ViXP) edited this page Nov 12, 2017 · 12 revisions

This repository section is still in development...


Design Patterns

The software design patterns are the time-tested concepts of the laconic self-explanatory solutions to the common trivial problems in the architecture of programming products. Their correct application can help the software engineer to adhere to the S.O.L.I.D. principles and GRASP rules in order to get maintainable, extensible, modular and transparent system.

Behavioral patterns

Those kind of patterns are responsible for organizing the algorithms and techniques of objects interactions and their communications (often based on polymorphism and inheritance concepts):

Creational patterns

Those patterns are responsible for objects creation mechanisms (often based on delegation and polymorphism concepts), which are suitable for every concrete situation:

  • Abstract Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural patterns

Those patterns are responsible for organization the objects structures and relationships (often based on composition, delegation, abstraction, polymorphism and encapsulations concepts):

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
Cyril Chubenko (ViXP) edited this page Nov 12, 2017 · 12 revisions

This repository section is still in development...


Design Patterns

The software design patterns are the time-tested concepts of the laconic self-explanatory solutions to the common trivial problems in the architecture of programming products. Their correct application can help the software engineer to adhere to the S.O.L.I.D. principles and GRASP rules in order to get maintainable, extensible, modular and transparent system.

Behavioral patterns

Those kind of patterns are responsible for organizing the algorithms and techniques of objects interactions and their communications (often based on polymorphism and inheritance concepts):

Creational patterns

Those patterns are responsible for objects creation mechanisms (often based on delegation and polymorphism concepts), which are suitable for every concrete situation:

  • Abstract Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural patterns

Those patterns are responsible for organization the objects structures and relationships (often based on composition, delegation, abstraction, polymorphism and encapsulations concepts):

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Cyril Chubenko (ViXP) edited this page Nov 12, 2017 · 12 revisions

This repository section is still in development...


Design Patterns

The software design patterns are the time-tested concepts of the laconic self-explanatory solutions to the common trivial problems in the architecture of programming products. Their correct application can help the software engineer to adhere to the S.O.L.I.D. principles and GRASP rules in order to get maintainable, extensible, modular and transparent system.

Behavioral patterns

Those kind of patterns are responsible for organizing the algorithms and techniques of objects interactions and their communications (often based on polymorphism and inheritance concepts):

Creational patterns

Those patterns are responsible for objects creation mechanisms (often based on delegation and polymorphism concepts), which are suitable for every concrete situation:

  • Abstract Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural patterns

Those patterns are responsible for organization the objects structures and relationships (often based on composition, delegation, abstraction, polymorphism and encapsulations concepts):

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Cyril Chubenko (ViXP) edited this page Nov 12, 2017 · 12 revisions

This repository section is still in development...


Design Patterns

The software design patterns are the time-tested concepts of the laconic self-explanatory solutions to the common trivial problems in the architecture of programming products. Their correct application can help the software engineer to adhere to the S.O.L.I.D. principles and GRASP rules in order to get maintainable, extensible, modular and transparent system.

Behavioral patterns

Those kind of patterns are responsible for organizing the algorithms and techniques of objects interactions and their communications (often based on polymorphism and inheritance concepts):

Creational patterns

Those patterns are responsible for objects creation mechanisms (often based on delegation and polymorphism concepts), which are suitable for every concrete situation:

  • Abstract Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural patterns

Those patterns are responsible for organization the objects structures and relationships (often based on composition, delegation, abstraction, polymorphism and encapsulations concepts):

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
Cyril Chubenko (ViXP) edited this page Nov 12, 2017 · 12 revisions

This repository section is still in development...


Design Patterns

The software design patterns are the time-tested concepts of the laconic self-explanatory solutions to the common trivial problems in the architecture of programming products. Their correct application can help the software engineer to adhere to the S.O.L.I.D. principles and GRASP rules in order to get maintainable, extensible, modular and transparent system.

Behavioral patterns

Those kind of patterns are responsible for organizing the algorithms and techniques of objects interactions and their communications (often based on polymorphism and inheritance concepts):

Creational patterns

Those patterns are responsible for objects creation mechanisms (often based on delegation and polymorphism concepts), which are suitable for every concrete situation:

  • Abstract Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural patterns

Those patterns are responsible for organization the objects structures and relationships (often based on composition, delegation, abstraction, polymorphism and encapsulations concepts):

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Clone this wiki locally