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Javascript Event Loop Sim

Attempting to replicate the example created by Jake Archibald in his talk at JSConf 2018, title In The Loop.

In this talk, Jake Archibald contrived a simulation of how the queueTask would work (starts at 12:50 of his talk), since there is no native function to actually que tasks. I made my best attempt at contriving a similar example (ie. using the MessageChannel API), yet I don't actually know if this is an accurate representation of queueTask behavior. Since I am still using setInterval to que the MessageSender tasks on the main thread, I suspect that this is not as accurate of an example as is Jake Archibald's. However, this is an interesting example, because if you increase the amount of MessageSender instances (ie. by updating loop condition on line 12 of channelParent.js) for each interval execution, you will see that it increasingly clogs the main thread and for some reason I don't fully understand yet, it increasingly reduces the velocity difference between requestAnimationFrame and setTimeout.

You must launch a local server for both index.html and channel/channel.html so that channel.html can be served in the iframe of index.html

Personally, I launch two instances of vscode and use the Live Server extension in each instance to launch one of the two required html servers (ie. first vscode instance launches live server for index.html, and the second vscode instance launchs live server for channel/channel.html)

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Javascript Event Loop Sim

Attempting to replicate the example created by Jake Archibald in his talk at JSConf 2018, title In The Loop.

In this talk, Jake Archibald contrived a simulation of how the queueTask would work (starts at 12:50 of his talk), since there is no native function to actually que tasks. I made my best attempt at contriving a similar example (ie. using the MessageChannel API), yet I don't actually know if this is an accurate representation of queueTask behavior. Since I am still using setInterval to que the MessageSender tasks on the main thread, I suspect that this is not as accurate of an example as is Jake Archibald's. However, this is an interesting example, because if you increase the amount of MessageSender instances (ie. by updating loop condition on line 12 of channelParent.js) for each interval execution, you will see that it increasingly clogs the main thread and for some reason I don't fully understand yet, it increasingly reduces the velocity difference between requestAnimationFrame and setTimeout.

You must launch a local server for both index.html and channel/channel.html so that channel.html can be served in the iframe of index.html

Personally, I launch two instances of vscode and use the Live Server extension in each instance to launch one of the two required html servers (ie. first vscode instance launches live server for index.html, and the second vscode instance launchs live server for channel/channel.html)

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Javascript Event Loop Sim

Attempting to replicate the example created by Jake Archibald in his talk at JSConf 2018, title In The Loop.

In this talk, Jake Archibald contrived a simulation of how the queueTask would work (starts at 12:50 of his talk), since there is no native function to actually que tasks. I made my best attempt at contriving a similar example (ie. using the MessageChannel API), yet I don't actually know if this is an accurate representation of queueTask behavior. Since I am still using setInterval to que the MessageSender tasks on the main thread, I suspect that this is not as accurate of an example as is Jake Archibald's. However, this is an interesting example, because if you increase the amount of MessageSender instances (ie. by updating loop condition on line 12 of channelParent.js) for each interval execution, you will see that it increasingly clogs the main thread and for some reason I don't fully understand yet, it increasingly reduces the velocity difference between requestAnimationFrame and setTimeout.

You must launch a local server for both index.html and channel/channel.html so that channel.html can be served in the iframe of index.html

Personally, I launch two instances of vscode and use the Live Server extension in each instance to launch one of the two required html servers (ie. first vscode instance launches live server for index.html, and the second vscode instance launchs live server for channel/channel.html)

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Javascript Event Loop Sim

Attempting to replicate the example created by Jake Archibald in his talk at JSConf 2018, title In The Loop.

In this talk, Jake Archibald contrived a simulation of how the queueTask would work (starts at 12:50 of his talk), since there is no native function to actually que tasks. I made my best attempt at contriving a similar example (ie. using the MessageChannel API), yet I don't actually know if this is an accurate representation of queueTask behavior. Since I am still using setInterval to que the MessageSender tasks on the main thread, I suspect that this is not as accurate of an example as is Jake Archibald's. However, this is an interesting example, because if you increase the amount of MessageSender instances (ie. by updating loop condition on line 12 of channelParent.js) for each interval execution, you will see that it increasingly clogs the main thread and for some reason I don't fully understand yet, it increasingly reduces the velocity difference between requestAnimationFrame and setTimeout.

You must launch a local server for both index.html and channel/channel.html so that channel.html can be served in the iframe of index.html

Personally, I launch two instances of vscode and use the Live Server extension in each instance to launch one of the two required html servers (ie. first vscode instance launches live server for index.html, and the second vscode instance launchs live server for channel/channel.html)

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Javascript Event Loop Sim

Attempting to replicate the example created by Jake Archibald in his talk at JSConf 2018, title In The Loop.

In this talk, Jake Archibald contrived a simulation of how the queueTask would work (starts at 12:50 of his talk), since there is no native function to actually que tasks. I made my best attempt at contriving a similar example (ie. using the MessageChannel API), yet I don't actually know if this is an accurate representation of queueTask behavior. Since I am still using setInterval to que the MessageSender tasks on the main thread, I suspect that this is not as accurate of an example as is Jake Archibald's. However, this is an interesting example, because if you increase the amount of MessageSender instances (ie. by updating loop condition on line 12 of channelParent.js) for each interval execution, you will see that it increasingly clogs the main thread and for some reason I don't fully understand yet, it increasingly reduces the velocity difference between requestAnimationFrame and setTimeout.

You must launch a local server for both index.html and channel/channel.html so that channel.html can be served in the iframe of index.html

Personally, I launch two instances of vscode and use the Live Server extension in each instance to launch one of the two required html servers (ie. first vscode instance launches live server for index.html, and the second vscode instance launchs live server for channel/channel.html)

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Javascript Event Loop Sim

Attempting to replicate the example created by Jake Archibald in his talk at JSConf 2018, title In The Loop.

In this talk, Jake Archibald contrived a simulation of how the queueTask would work (starts at 12:50 of his talk), since there is no native function to actually que tasks. I made my best attempt at contriving a similar example (ie. using the MessageChannel API), yet I don't actually know if this is an accurate representation of queueTask behavior. Since I am still using setInterval to que the MessageSender tasks on the main thread, I suspect that this is not as accurate of an example as is Jake Archibald's. However, this is an interesting example, because if you increase the amount of MessageSender instances (ie. by updating loop condition on line 12 of channelParent.js) for each interval execution, you will see that it increasingly clogs the main thread and for some reason I don't fully understand yet, it increasingly reduces the velocity difference between requestAnimationFrame and setTimeout.

You must launch a local server for both index.html and channel/channel.html so that channel.html can be served in the iframe of index.html

Personally, I launch two instances of vscode and use the Live Server extension in each instance to launch one of the two required html servers (ie. first vscode instance launches live server for index.html, and the second vscode instance launchs live server for channel/channel.html)

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Javascript Event Loop Sim

Attempting to replicate the example created by Jake Archibald in his talk at JSConf 2018, title In The Loop.

In this talk, Jake Archibald contrived a simulation of how the queueTask would work (starts at 12:50 of his talk), since there is no native function to actually que tasks. I made my best attempt at contriving a similar example (ie. using the MessageChannel API), yet I don't actually know if this is an accurate representation of queueTask behavior. Since I am still using setInterval to que the MessageSender tasks on the main thread, I suspect that this is not as accurate of an example as is Jake Archibald's. However, this is an interesting example, because if you increase the amount of MessageSender instances (ie. by updating loop condition on line 12 of channelParent.js) for each interval execution, you will see that it increasingly clogs the main thread and for some reason I don't fully understand yet, it increasingly reduces the velocity difference between requestAnimationFrame and setTimeout.

You must launch a local server for both index.html and channel/channel.html so that channel.html can be served in the iframe of index.html

Personally, I launch two instances of vscode and use the Live Server extension in each instance to launch one of the two required html servers (ie. first vscode instance launches live server for index.html, and the second vscode instance launchs live server for channel/channel.html)

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Javascript Event Loop Sim

Attempting to replicate the example created by Jake Archibald in his talk at JSConf 2018, title In The Loop.

In this talk, Jake Archibald contrived a simulation of how the queueTask would work (starts at 12:50 of his talk), since there is no native function to actually que tasks. I made my best attempt at contriving a similar example (ie. using the MessageChannel API), yet I don't actually know if this is an accurate representation of queueTask behavior. Since I am still using setInterval to que the MessageSender tasks on the main thread, I suspect that this is not as accurate of an example as is Jake Archibald's. However, this is an interesting example, because if you increase the amount of MessageSender instances (ie. by updating loop condition on line 12 of channelParent.js) for each interval execution, you will see that it increasingly clogs the main thread and for some reason I don't fully understand yet, it increasingly reduces the velocity difference between requestAnimationFrame and setTimeout.

You must launch a local server for both index.html and channel/channel.html so that channel.html can be served in the iframe of index.html

Personally, I launch two instances of vscode and use the Live Server extension in each instance to launch one of the two required html servers (ie. first vscode instance launches live server for index.html, and the second vscode instance launchs live server for channel/channel.html)

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