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Sponge Build and Deploy

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms. It is licensed under the MIT License.

Latest Builds

SpongeVanilla

SpongeVanilla Latest

SpongeVanilla 1.21.1

SpongeForge

SpongeForge Latest

SpongeForge 1.21.1

SpongeNeo

SpongeNeo Latest

SpongeNeo 1.21.1

Prerequisites

Clone

The following steps will ensure your project is cloned properly.

  1. git clone --recursive https://github.com/SpongePowered/Sponge.git
  2. cd Sponge
  3. cp scripts/pre-commit .git/hooks

Setup

Note: Sponge uses Gradle as its build system. The repo includes the Gradle wrapper that will automatically download the correct Gradle version. Local installations of Gradle may work (as long as they are using Gradle 8.7+) but are untested. To execute the Gradle wrapper, run the ./gradlew script on Unix systems or only gradlew on Windows systems.

To have browsable sources for use in-IDE, run ./gradlew :decompile. This command will need to be re-ran after any change to Minecraft version or to .accesswidener files. If sources are not appearing properly, an IDE refresh should fix things.

IDE Setup

For Eclipse

  1. Make sure the Buildship plugin is installed (available on the Eclipse Marketplace)
  2. Import the project as an Existing Gradle Project (via File > Import > Gradle)

While we do our best to support any IDE, most of our developers use IntelliJ, so issues may pop up with Eclipse from time to time. We'll be happy to work to resolve those issues if reported via our issues page or fixed via PR.

For IntelliJ

  1. Make sure you have the Gradle plugin enabled (File > Settings > Plugins).
  2. Click File > New > Project from Existing Sources > Gradle and select the root folder for Sponge.
  3. Make sure Use default gradle wrapper is selected. Older/newer Gradle versions may work but we only test using the wrapper.

For both Eclipse and IntelliJ, a variety of run configurations will be generated which allow running the client and server in development. These run configurations will be re-generated on each project import, so any desired modifications should be done on copies of the configurations.

While these run configurations have Java versions attached to them, be aware that IntelliJ ignores that information entirely, and Eclipse will only be able to align those java versions with whatever JREs it is aware of.

Building

In order to build Sponge you simply need to run the gradlew build command. On Windows systems you should run gradlew build instead of ./gradlew build to invoke the Gradle wrapper. You can find the compiled JAR files in ./build/libs and ./vanilla/build/libs.

Updating your Clone

The following steps will update your clone with the official repo.

  1. git pull
  2. git submodule update
  3. ./gradlew build --refresh-dependencies

Contributing

Are you a talented programmer looking to contribute some code? We'd love the help!

  • Open a pull request with your changes, following our guidelines.
  • Please follow the above guidelines for your pull request(s) to be accepted.

About

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

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10,161 Commits

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Sponge Build and Deploy

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms. It is licensed under the MIT License.

Latest Builds

SpongeVanilla

SpongeVanilla Latest

SpongeVanilla 1.21.1

SpongeForge

SpongeForge Latest

SpongeForge 1.21.1

SpongeNeo

SpongeNeo Latest

SpongeNeo 1.21.1

Prerequisites

Clone

The following steps will ensure your project is cloned properly.

  1. git clone --recursive https://github.com/SpongePowered/Sponge.git
  2. cd Sponge
  3. cp scripts/pre-commit .git/hooks

Setup

Note: Sponge uses Gradle as its build system. The repo includes the Gradle wrapper that will automatically download the correct Gradle version. Local installations of Gradle may work (as long as they are using Gradle 8.7+) but are untested. To execute the Gradle wrapper, run the ./gradlew script on Unix systems or only gradlew on Windows systems.

To have browsable sources for use in-IDE, run ./gradlew :decompile. This command will need to be re-ran after any change to Minecraft version or to .accesswidener files. If sources are not appearing properly, an IDE refresh should fix things.

IDE Setup

For Eclipse

  1. Make sure the Buildship plugin is installed (available on the Eclipse Marketplace)
  2. Import the project as an Existing Gradle Project (via File > Import > Gradle)

While we do our best to support any IDE, most of our developers use IntelliJ, so issues may pop up with Eclipse from time to time. We'll be happy to work to resolve those issues if reported via our issues page or fixed via PR.

For IntelliJ

  1. Make sure you have the Gradle plugin enabled (File > Settings > Plugins).
  2. Click File > New > Project from Existing Sources > Gradle and select the root folder for Sponge.
  3. Make sure Use default gradle wrapper is selected. Older/newer Gradle versions may work but we only test using the wrapper.

For both Eclipse and IntelliJ, a variety of run configurations will be generated which allow running the client and server in development. These run configurations will be re-generated on each project import, so any desired modifications should be done on copies of the configurations.

While these run configurations have Java versions attached to them, be aware that IntelliJ ignores that information entirely, and Eclipse will only be able to align those java versions with whatever JREs it is aware of.

Building

In order to build Sponge you simply need to run the gradlew build command. On Windows systems you should run gradlew build instead of ./gradlew build to invoke the Gradle wrapper. You can find the compiled JAR files in ./build/libs and ./vanilla/build/libs.

Updating your Clone

The following steps will update your clone with the official repo.

  1. git pull
  2. git submodule update
  3. ./gradlew build --refresh-dependencies

Contributing

Are you a talented programmer looking to contribute some code? We'd love the help!

  • Open a pull request with your changes, following our guidelines.
  • Please follow the above guidelines for your pull request(s) to be accepted.

About

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

10,161 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Sponge Build and Deploy

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms. It is licensed under the MIT License.

Latest Builds

SpongeVanilla

SpongeVanilla Latest

SpongeVanilla 1.21.1

SpongeForge

SpongeForge Latest

SpongeForge 1.21.1

SpongeNeo

SpongeNeo Latest

SpongeNeo 1.21.1

Prerequisites

Clone

The following steps will ensure your project is cloned properly.

  1. git clone --recursive https://github.com/SpongePowered/Sponge.git
  2. cd Sponge
  3. cp scripts/pre-commit .git/hooks

Setup

Note: Sponge uses Gradle as its build system. The repo includes the Gradle wrapper that will automatically download the correct Gradle version. Local installations of Gradle may work (as long as they are using Gradle 8.7+) but are untested. To execute the Gradle wrapper, run the ./gradlew script on Unix systems or only gradlew on Windows systems.

To have browsable sources for use in-IDE, run ./gradlew :decompile. This command will need to be re-ran after any change to Minecraft version or to .accesswidener files. If sources are not appearing properly, an IDE refresh should fix things.

IDE Setup

For Eclipse

  1. Make sure the Buildship plugin is installed (available on the Eclipse Marketplace)
  2. Import the project as an Existing Gradle Project (via File > Import > Gradle)

While we do our best to support any IDE, most of our developers use IntelliJ, so issues may pop up with Eclipse from time to time. We'll be happy to work to resolve those issues if reported via our issues page or fixed via PR.

For IntelliJ

  1. Make sure you have the Gradle plugin enabled (File > Settings > Plugins).
  2. Click File > New > Project from Existing Sources > Gradle and select the root folder for Sponge.
  3. Make sure Use default gradle wrapper is selected. Older/newer Gradle versions may work but we only test using the wrapper.

For both Eclipse and IntelliJ, a variety of run configurations will be generated which allow running the client and server in development. These run configurations will be re-generated on each project import, so any desired modifications should be done on copies of the configurations.

While these run configurations have Java versions attached to them, be aware that IntelliJ ignores that information entirely, and Eclipse will only be able to align those java versions with whatever JREs it is aware of.

Building

In order to build Sponge you simply need to run the gradlew build command. On Windows systems you should run gradlew build instead of ./gradlew build to invoke the Gradle wrapper. You can find the compiled JAR files in ./build/libs and ./vanilla/build/libs.

Updating your Clone

The following steps will update your clone with the official repo.

  1. git pull
  2. git submodule update
  3. ./gradlew build --refresh-dependencies

Contributing

Are you a talented programmer looking to contribute some code? We'd love the help!

  • Open a pull request with your changes, following our guidelines.
  • Please follow the above guidelines for your pull request(s) to be accepted.

About

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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10,161 Commits

Folders and files

NameName
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Sponge Build and Deploy

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms. It is licensed under the MIT License.

Latest Builds

SpongeVanilla

SpongeVanilla Latest

SpongeVanilla 1.21.1

SpongeForge

SpongeForge Latest

SpongeForge 1.21.1

SpongeNeo

SpongeNeo Latest

SpongeNeo 1.21.1

Prerequisites

Clone

The following steps will ensure your project is cloned properly.

  1. git clone --recursive https://github.com/SpongePowered/Sponge.git
  2. cd Sponge
  3. cp scripts/pre-commit .git/hooks

Setup

Note: Sponge uses Gradle as its build system. The repo includes the Gradle wrapper that will automatically download the correct Gradle version. Local installations of Gradle may work (as long as they are using Gradle 8.7+) but are untested. To execute the Gradle wrapper, run the ./gradlew script on Unix systems or only gradlew on Windows systems.

To have browsable sources for use in-IDE, run ./gradlew :decompile. This command will need to be re-ran after any change to Minecraft version or to .accesswidener files. If sources are not appearing properly, an IDE refresh should fix things.

IDE Setup

For Eclipse

  1. Make sure the Buildship plugin is installed (available on the Eclipse Marketplace)
  2. Import the project as an Existing Gradle Project (via File > Import > Gradle)

While we do our best to support any IDE, most of our developers use IntelliJ, so issues may pop up with Eclipse from time to time. We'll be happy to work to resolve those issues if reported via our issues page or fixed via PR.

For IntelliJ

  1. Make sure you have the Gradle plugin enabled (File > Settings > Plugins).
  2. Click File > New > Project from Existing Sources > Gradle and select the root folder for Sponge.
  3. Make sure Use default gradle wrapper is selected. Older/newer Gradle versions may work but we only test using the wrapper.

For both Eclipse and IntelliJ, a variety of run configurations will be generated which allow running the client and server in development. These run configurations will be re-generated on each project import, so any desired modifications should be done on copies of the configurations.

While these run configurations have Java versions attached to them, be aware that IntelliJ ignores that information entirely, and Eclipse will only be able to align those java versions with whatever JREs it is aware of.

Building

In order to build Sponge you simply need to run the gradlew build command. On Windows systems you should run gradlew build instead of ./gradlew build to invoke the Gradle wrapper. You can find the compiled JAR files in ./build/libs and ./vanilla/build/libs.

Updating your Clone

The following steps will update your clone with the official repo.

  1. git pull
  2. git submodule update
  3. ./gradlew build --refresh-dependencies

Contributing

Are you a talented programmer looking to contribute some code? We'd love the help!

  • Open a pull request with your changes, following our guidelines.
  • Please follow the above guidelines for your pull request(s) to be accepted.

About

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Latest commit

History

10,161 Commits

Folders and files

NameName
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Sponge Build and Deploy

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms. It is licensed under the MIT License.

Latest Builds

SpongeVanilla

SpongeVanilla Latest

SpongeVanilla 1.21.1

SpongeForge

SpongeForge Latest

SpongeForge 1.21.1

SpongeNeo

SpongeNeo Latest

SpongeNeo 1.21.1

Prerequisites

Clone

The following steps will ensure your project is cloned properly.

  1. git clone --recursive https://github.com/SpongePowered/Sponge.git
  2. cd Sponge
  3. cp scripts/pre-commit .git/hooks

Setup

Note: Sponge uses Gradle as its build system. The repo includes the Gradle wrapper that will automatically download the correct Gradle version. Local installations of Gradle may work (as long as they are using Gradle 8.7+) but are untested. To execute the Gradle wrapper, run the ./gradlew script on Unix systems or only gradlew on Windows systems.

To have browsable sources for use in-IDE, run ./gradlew :decompile. This command will need to be re-ran after any change to Minecraft version or to .accesswidener files. If sources are not appearing properly, an IDE refresh should fix things.

IDE Setup

For Eclipse

  1. Make sure the Buildship plugin is installed (available on the Eclipse Marketplace)
  2. Import the project as an Existing Gradle Project (via File > Import > Gradle)

While we do our best to support any IDE, most of our developers use IntelliJ, so issues may pop up with Eclipse from time to time. We'll be happy to work to resolve those issues if reported via our issues page or fixed via PR.

For IntelliJ

  1. Make sure you have the Gradle plugin enabled (File > Settings > Plugins).
  2. Click File > New > Project from Existing Sources > Gradle and select the root folder for Sponge.
  3. Make sure Use default gradle wrapper is selected. Older/newer Gradle versions may work but we only test using the wrapper.

For both Eclipse and IntelliJ, a variety of run configurations will be generated which allow running the client and server in development. These run configurations will be re-generated on each project import, so any desired modifications should be done on copies of the configurations.

While these run configurations have Java versions attached to them, be aware that IntelliJ ignores that information entirely, and Eclipse will only be able to align those java versions with whatever JREs it is aware of.

Building

In order to build Sponge you simply need to run the gradlew build command. On Windows systems you should run gradlew build instead of ./gradlew build to invoke the Gradle wrapper. You can find the compiled JAR files in ./build/libs and ./vanilla/build/libs.

Updating your Clone

The following steps will update your clone with the official repo.

  1. git pull
  2. git submodule update
  3. ./gradlew build --refresh-dependencies

Contributing

Are you a talented programmer looking to contribute some code? We'd love the help!

  • Open a pull request with your changes, following our guidelines.
  • Please follow the above guidelines for your pull request(s) to be accepted.

About

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

10,161 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Sponge Build and Deploy

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms. It is licensed under the MIT License.

Latest Builds

SpongeVanilla

SpongeVanilla Latest

SpongeVanilla 1.21.1

SpongeForge

SpongeForge Latest

SpongeForge 1.21.1

SpongeNeo

SpongeNeo Latest

SpongeNeo 1.21.1

Prerequisites

Clone

The following steps will ensure your project is cloned properly.

  1. git clone --recursive https://github.com/SpongePowered/Sponge.git
  2. cd Sponge
  3. cp scripts/pre-commit .git/hooks

Setup

Note: Sponge uses Gradle as its build system. The repo includes the Gradle wrapper that will automatically download the correct Gradle version. Local installations of Gradle may work (as long as they are using Gradle 8.7+) but are untested. To execute the Gradle wrapper, run the ./gradlew script on Unix systems or only gradlew on Windows systems.

To have browsable sources for use in-IDE, run ./gradlew :decompile. This command will need to be re-ran after any change to Minecraft version or to .accesswidener files. If sources are not appearing properly, an IDE refresh should fix things.

IDE Setup

For Eclipse

  1. Make sure the Buildship plugin is installed (available on the Eclipse Marketplace)
  2. Import the project as an Existing Gradle Project (via File > Import > Gradle)

While we do our best to support any IDE, most of our developers use IntelliJ, so issues may pop up with Eclipse from time to time. We'll be happy to work to resolve those issues if reported via our issues page or fixed via PR.

For IntelliJ

  1. Make sure you have the Gradle plugin enabled (File > Settings > Plugins).
  2. Click File > New > Project from Existing Sources > Gradle and select the root folder for Sponge.
  3. Make sure Use default gradle wrapper is selected. Older/newer Gradle versions may work but we only test using the wrapper.

For both Eclipse and IntelliJ, a variety of run configurations will be generated which allow running the client and server in development. These run configurations will be re-generated on each project import, so any desired modifications should be done on copies of the configurations.

While these run configurations have Java versions attached to them, be aware that IntelliJ ignores that information entirely, and Eclipse will only be able to align those java versions with whatever JREs it is aware of.

Building

In order to build Sponge you simply need to run the gradlew build command. On Windows systems you should run gradlew build instead of ./gradlew build to invoke the Gradle wrapper. You can find the compiled JAR files in ./build/libs and ./vanilla/build/libs.

Updating your Clone

The following steps will update your clone with the official repo.

  1. git pull
  2. git submodule update
  3. ./gradlew build --refresh-dependencies

Contributing

Are you a talented programmer looking to contribute some code? We'd love the help!

  • Open a pull request with your changes, following our guidelines.
  • Please follow the above guidelines for your pull request(s) to be accepted.

About

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

10,161 Commits

Folders and files

NameName
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Last commit date

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Sponge Build and Deploy

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms. It is licensed under the MIT License.

Latest Builds

SpongeVanilla

SpongeVanilla Latest

SpongeVanilla 1.21.1

SpongeForge

SpongeForge Latest

SpongeForge 1.21.1

SpongeNeo

SpongeNeo Latest

SpongeNeo 1.21.1

Prerequisites

Clone

The following steps will ensure your project is cloned properly.

  1. git clone --recursive https://github.com/SpongePowered/Sponge.git
  2. cd Sponge
  3. cp scripts/pre-commit .git/hooks

Setup

Note: Sponge uses Gradle as its build system. The repo includes the Gradle wrapper that will automatically download the correct Gradle version. Local installations of Gradle may work (as long as they are using Gradle 8.7+) but are untested. To execute the Gradle wrapper, run the ./gradlew script on Unix systems or only gradlew on Windows systems.

To have browsable sources for use in-IDE, run ./gradlew :decompile. This command will need to be re-ran after any change to Minecraft version or to .accesswidener files. If sources are not appearing properly, an IDE refresh should fix things.

IDE Setup

For Eclipse

  1. Make sure the Buildship plugin is installed (available on the Eclipse Marketplace)
  2. Import the project as an Existing Gradle Project (via File > Import > Gradle)

While we do our best to support any IDE, most of our developers use IntelliJ, so issues may pop up with Eclipse from time to time. We'll be happy to work to resolve those issues if reported via our issues page or fixed via PR.

For IntelliJ

  1. Make sure you have the Gradle plugin enabled (File > Settings > Plugins).
  2. Click File > New > Project from Existing Sources > Gradle and select the root folder for Sponge.
  3. Make sure Use default gradle wrapper is selected. Older/newer Gradle versions may work but we only test using the wrapper.

For both Eclipse and IntelliJ, a variety of run configurations will be generated which allow running the client and server in development. These run configurations will be re-generated on each project import, so any desired modifications should be done on copies of the configurations.

While these run configurations have Java versions attached to them, be aware that IntelliJ ignores that information entirely, and Eclipse will only be able to align those java versions with whatever JREs it is aware of.

Building

In order to build Sponge you simply need to run the gradlew build command. On Windows systems you should run gradlew build instead of ./gradlew build to invoke the Gradle wrapper. You can find the compiled JAR files in ./build/libs and ./vanilla/build/libs.

Updating your Clone

The following steps will update your clone with the official repo.

  1. git pull
  2. git submodule update
  3. ./gradlew build --refresh-dependencies

Contributing

Are you a talented programmer looking to contribute some code? We'd love the help!

  • Open a pull request with your changes, following our guidelines.
  • Please follow the above guidelines for your pull request(s) to be accepted.

About

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms.

Resources

Contributing

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0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Sponge Build and Deploy

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms. It is licensed under the MIT License.

Latest Builds

SpongeVanilla

SpongeVanilla Latest

SpongeVanilla 1.21.1

SpongeForge

SpongeForge Latest

SpongeForge 1.21.1

SpongeNeo

SpongeNeo Latest

SpongeNeo 1.21.1

Prerequisites

Clone

The following steps will ensure your project is cloned properly.

  1. git clone --recursive https://github.com/SpongePowered/Sponge.git
  2. cd Sponge
  3. cp scripts/pre-commit .git/hooks

Setup

Note: Sponge uses Gradle as its build system. The repo includes the Gradle wrapper that will automatically download the correct Gradle version. Local installations of Gradle may work (as long as they are using Gradle 8.7+) but are untested. To execute the Gradle wrapper, run the ./gradlew script on Unix systems or only gradlew on Windows systems.

To have browsable sources for use in-IDE, run ./gradlew :decompile. This command will need to be re-ran after any change to Minecraft version or to .accesswidener files. If sources are not appearing properly, an IDE refresh should fix things.

IDE Setup

For Eclipse

  1. Make sure the Buildship plugin is installed (available on the Eclipse Marketplace)
  2. Import the project as an Existing Gradle Project (via File > Import > Gradle)

While we do our best to support any IDE, most of our developers use IntelliJ, so issues may pop up with Eclipse from time to time. We'll be happy to work to resolve those issues if reported via our issues page or fixed via PR.

For IntelliJ

  1. Make sure you have the Gradle plugin enabled (File > Settings > Plugins).
  2. Click File > New > Project from Existing Sources > Gradle and select the root folder for Sponge.
  3. Make sure Use default gradle wrapper is selected. Older/newer Gradle versions may work but we only test using the wrapper.

For both Eclipse and IntelliJ, a variety of run configurations will be generated which allow running the client and server in development. These run configurations will be re-generated on each project import, so any desired modifications should be done on copies of the configurations.

While these run configurations have Java versions attached to them, be aware that IntelliJ ignores that information entirely, and Eclipse will only be able to align those java versions with whatever JREs it is aware of.

Building

In order to build Sponge you simply need to run the gradlew build command. On Windows systems you should run gradlew build instead of ./gradlew build to invoke the Gradle wrapper. You can find the compiled JAR files in ./build/libs and ./vanilla/build/libs.

Updating your Clone

The following steps will update your clone with the official repo.

  1. git pull
  2. git submodule update
  3. ./gradlew build --refresh-dependencies

Contributing

Are you a talented programmer looking to contribute some code? We'd love the help!

  • Open a pull request with your changes, following our guidelines.
  • Please follow the above guidelines for your pull request(s) to be accepted.

About

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages