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WorldEdit

A Minecraft Map Editor... that runs in-game!

  • With selections, schematics, copy and paste, brushes, and scripting!
  • Use it in creative, survival in single player or on your server.
  • Use it on your Minecraft server to fix griefing and mistakes.

Java Edition required. WorldEdit is compatible with NeoForge, Fabric, Bukkit, Spigot, Paper, and Sponge.

Download WorldEdit

This place contains the Java code for WorldEdit, but if you want to just use WorldEdit, get the mod or plugin from Modrinth:

https://modrinth.com/plugin/worldedit/versions

Edit the Code

Want to add new features to WorldEdit or fix bugs yourself? You can get the game running, with WorldEdit, from the code here, without any additional outside steps, by doing the following four things:

  1. Download WorldEdit's source code and put it somewhere. We recommend you use something called Git if you already know how to use it, but you can also just download a .zip file. (If you plan on contributing the changes, you will need to figure out Git.)
  2. Install any version of Java greater than or equal to 21.
    • Note that if you do not install JDK 21 exactly, Gradle will download it for you on first run. However, it is still required to have some form of Java installed for Gradle to start at all.
  3. Open terminal / command prompt / bash and navigate to the directory where you put the source code.
  4. Run one of these following commands:
    • Mac OS X / Linux: ./gradlew :worldedit-fabric:runClient
    • Windows - Command Prompt: gradlew :worldedit-fabric:runClient
    • Windows - PowerShell: .\gradlew :worldedit-fabric:runClient

๐ŸŽ‰ That's it. ๐ŸŽ‰ It takes a long time to actually transform WorldEdit into a mod. If it succeeds, the Minecraft game will open and you can create a single player world with WorldEdit.

When you make changes to the code, you have to restart the game by re-running the command for your changes to take effect. If there are errors in your Java syntax, the command will fail.

For additional information about compiling WorldEdit, see COMPILING.md.

Using a Java IDE

To edit WorldEdit in a Java IDE, follow these steps:

  1. Download and install IntelliJ IDEA Community Edition.
  2. In the IDE, open the folder that you saved WorldEdit's code in. This creates a new project in IDEA.

That's pretty much it.

If you want to be able to run the game also, follow these instructions:

  1. Go to Run -> Edit Configurations.
  2. Add a Gradle task:
    1. Choose worldedit-fabric for the project.
    2. For the tasks, type in runClient
  3. Click OK
  4. Under the Run menu again, go to "Debug [your new task]".

Speeding up the Edit-Test-Edit-Test Cycle

It's a little annoying have to restart the game to test your changes. The best way to reduce the time is to run the server instead (using runServer instead of runClient) and then reconnect to the server after restarting it.

Submitting Your Changes

WorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our WorldEdit repository.

Please read CONTRIBUTING.md for important guidelines to follow.

Links

Supporters

YourKit Logo

YourKit supports open source projects with innovative and intelligent tools for monitoring and profiling Java and .NET applications. YourKit is the creator of YourKit Java Profiler, YourKit .NET Profiler, and YourKit YouMonitor.

About

๐Ÿ—บ๏ธ Minecraft map editor and mod

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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WorldEdit

A Minecraft Map Editor... that runs in-game!

  • With selections, schematics, copy and paste, brushes, and scripting!
  • Use it in creative, survival in single player or on your server.
  • Use it on your Minecraft server to fix griefing and mistakes.

Java Edition required. WorldEdit is compatible with NeoForge, Fabric, Bukkit, Spigot, Paper, and Sponge.

Download WorldEdit

This place contains the Java code for WorldEdit, but if you want to just use WorldEdit, get the mod or plugin from Modrinth:

https://modrinth.com/plugin/worldedit/versions

Edit the Code

Want to add new features to WorldEdit or fix bugs yourself? You can get the game running, with WorldEdit, from the code here, without any additional outside steps, by doing the following four things:

  1. Download WorldEdit's source code and put it somewhere. We recommend you use something called Git if you already know how to use it, but you can also just download a .zip file. (If you plan on contributing the changes, you will need to figure out Git.)
  2. Install any version of Java greater than or equal to 21.
    • Note that if you do not install JDK 21 exactly, Gradle will download it for you on first run. However, it is still required to have some form of Java installed for Gradle to start at all.
  3. Open terminal / command prompt / bash and navigate to the directory where you put the source code.
  4. Run one of these following commands:
    • Mac OS X / Linux: ./gradlew :worldedit-fabric:runClient
    • Windows - Command Prompt: gradlew :worldedit-fabric:runClient
    • Windows - PowerShell: .\gradlew :worldedit-fabric:runClient

๐ŸŽ‰ That's it. ๐ŸŽ‰ It takes a long time to actually transform WorldEdit into a mod. If it succeeds, the Minecraft game will open and you can create a single player world with WorldEdit.

When you make changes to the code, you have to restart the game by re-running the command for your changes to take effect. If there are errors in your Java syntax, the command will fail.

For additional information about compiling WorldEdit, see COMPILING.md.

Using a Java IDE

To edit WorldEdit in a Java IDE, follow these steps:

  1. Download and install IntelliJ IDEA Community Edition.
  2. In the IDE, open the folder that you saved WorldEdit's code in. This creates a new project in IDEA.

That's pretty much it.

If you want to be able to run the game also, follow these instructions:

  1. Go to Run -> Edit Configurations.
  2. Add a Gradle task:
    1. Choose worldedit-fabric for the project.
    2. For the tasks, type in runClient
  3. Click OK
  4. Under the Run menu again, go to "Debug [your new task]".

Speeding up the Edit-Test-Edit-Test Cycle

It's a little annoying have to restart the game to test your changes. The best way to reduce the time is to run the server instead (using runServer instead of runClient) and then reconnect to the server after restarting it.

Submitting Your Changes

WorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our WorldEdit repository.

Please read CONTRIBUTING.md for important guidelines to follow.

Links

Supporters

YourKit Logo

YourKit supports open source projects with innovative and intelligent tools for monitoring and profiling Java and .NET applications. YourKit is the creator of YourKit Java Profiler, YourKit .NET Profiler, and YourKit YouMonitor.

About

๐Ÿ—บ๏ธ Minecraft map editor and mod

Resources

Contributing

Security policy

Stars

0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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WorldEdit

A Minecraft Map Editor... that runs in-game!

  • With selections, schematics, copy and paste, brushes, and scripting!
  • Use it in creative, survival in single player or on your server.
  • Use it on your Minecraft server to fix griefing and mistakes.

Java Edition required. WorldEdit is compatible with NeoForge, Fabric, Bukkit, Spigot, Paper, and Sponge.

Download WorldEdit

This place contains the Java code for WorldEdit, but if you want to just use WorldEdit, get the mod or plugin from Modrinth:

https://modrinth.com/plugin/worldedit/versions

Edit the Code

Want to add new features to WorldEdit or fix bugs yourself? You can get the game running, with WorldEdit, from the code here, without any additional outside steps, by doing the following four things:

  1. Download WorldEdit's source code and put it somewhere. We recommend you use something called Git if you already know how to use it, but you can also just download a .zip file. (If you plan on contributing the changes, you will need to figure out Git.)
  2. Install any version of Java greater than or equal to 21.
    • Note that if you do not install JDK 21 exactly, Gradle will download it for you on first run. However, it is still required to have some form of Java installed for Gradle to start at all.
  3. Open terminal / command prompt / bash and navigate to the directory where you put the source code.
  4. Run one of these following commands:
    • Mac OS X / Linux: ./gradlew :worldedit-fabric:runClient
    • Windows - Command Prompt: gradlew :worldedit-fabric:runClient
    • Windows - PowerShell: .\gradlew :worldedit-fabric:runClient

๐ŸŽ‰ That's it. ๐ŸŽ‰ It takes a long time to actually transform WorldEdit into a mod. If it succeeds, the Minecraft game will open and you can create a single player world with WorldEdit.

When you make changes to the code, you have to restart the game by re-running the command for your changes to take effect. If there are errors in your Java syntax, the command will fail.

For additional information about compiling WorldEdit, see COMPILING.md.

Using a Java IDE

To edit WorldEdit in a Java IDE, follow these steps:

  1. Download and install IntelliJ IDEA Community Edition.
  2. In the IDE, open the folder that you saved WorldEdit's code in. This creates a new project in IDEA.

That's pretty much it.

If you want to be able to run the game also, follow these instructions:

  1. Go to Run -> Edit Configurations.
  2. Add a Gradle task:
    1. Choose worldedit-fabric for the project.
    2. For the tasks, type in runClient
  3. Click OK
  4. Under the Run menu again, go to "Debug [your new task]".

Speeding up the Edit-Test-Edit-Test Cycle

It's a little annoying have to restart the game to test your changes. The best way to reduce the time is to run the server instead (using runServer instead of runClient) and then reconnect to the server after restarting it.

Submitting Your Changes

WorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our WorldEdit repository.

Please read CONTRIBUTING.md for important guidelines to follow.

Links

Supporters

YourKit Logo

YourKit supports open source projects with innovative and intelligent tools for monitoring and profiling Java and .NET applications. YourKit is the creator of YourKit Java Profiler, YourKit .NET Profiler, and YourKit YouMonitor.

About

๐Ÿ—บ๏ธ Minecraft map editor and mod

Resources

Contributing

Security policy

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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WorldEdit

A Minecraft Map Editor... that runs in-game!

  • With selections, schematics, copy and paste, brushes, and scripting!
  • Use it in creative, survival in single player or on your server.
  • Use it on your Minecraft server to fix griefing and mistakes.

Java Edition required. WorldEdit is compatible with NeoForge, Fabric, Bukkit, Spigot, Paper, and Sponge.

Download WorldEdit

This place contains the Java code for WorldEdit, but if you want to just use WorldEdit, get the mod or plugin from Modrinth:

https://modrinth.com/plugin/worldedit/versions

Edit the Code

Want to add new features to WorldEdit or fix bugs yourself? You can get the game running, with WorldEdit, from the code here, without any additional outside steps, by doing the following four things:

  1. Download WorldEdit's source code and put it somewhere. We recommend you use something called Git if you already know how to use it, but you can also just download a .zip file. (If you plan on contributing the changes, you will need to figure out Git.)
  2. Install any version of Java greater than or equal to 21.
    • Note that if you do not install JDK 21 exactly, Gradle will download it for you on first run. However, it is still required to have some form of Java installed for Gradle to start at all.
  3. Open terminal / command prompt / bash and navigate to the directory where you put the source code.
  4. Run one of these following commands:
    • Mac OS X / Linux: ./gradlew :worldedit-fabric:runClient
    • Windows - Command Prompt: gradlew :worldedit-fabric:runClient
    • Windows - PowerShell: .\gradlew :worldedit-fabric:runClient

๐ŸŽ‰ That's it. ๐ŸŽ‰ It takes a long time to actually transform WorldEdit into a mod. If it succeeds, the Minecraft game will open and you can create a single player world with WorldEdit.

When you make changes to the code, you have to restart the game by re-running the command for your changes to take effect. If there are errors in your Java syntax, the command will fail.

For additional information about compiling WorldEdit, see COMPILING.md.

Using a Java IDE

To edit WorldEdit in a Java IDE, follow these steps:

  1. Download and install IntelliJ IDEA Community Edition.
  2. In the IDE, open the folder that you saved WorldEdit's code in. This creates a new project in IDEA.

That's pretty much it.

If you want to be able to run the game also, follow these instructions:

  1. Go to Run -> Edit Configurations.
  2. Add a Gradle task:
    1. Choose worldedit-fabric for the project.
    2. For the tasks, type in runClient
  3. Click OK
  4. Under the Run menu again, go to "Debug [your new task]".

Speeding up the Edit-Test-Edit-Test Cycle

It's a little annoying have to restart the game to test your changes. The best way to reduce the time is to run the server instead (using runServer instead of runClient) and then reconnect to the server after restarting it.

Submitting Your Changes

WorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our WorldEdit repository.

Please read CONTRIBUTING.md for important guidelines to follow.

Links

Supporters

YourKit Logo

YourKit supports open source projects with innovative and intelligent tools for monitoring and profiling Java and .NET applications. YourKit is the creator of YourKit Java Profiler, YourKit .NET Profiler, and YourKit YouMonitor.

About

๐Ÿ—บ๏ธ Minecraft map editor and mod

Resources

Contributing

Security policy

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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WorldEdit

A Minecraft Map Editor... that runs in-game!

  • With selections, schematics, copy and paste, brushes, and scripting!
  • Use it in creative, survival in single player or on your server.
  • Use it on your Minecraft server to fix griefing and mistakes.

Java Edition required. WorldEdit is compatible with NeoForge, Fabric, Bukkit, Spigot, Paper, and Sponge.

Download WorldEdit

This place contains the Java code for WorldEdit, but if you want to just use WorldEdit, get the mod or plugin from Modrinth:

https://modrinth.com/plugin/worldedit/versions

Edit the Code

Want to add new features to WorldEdit or fix bugs yourself? You can get the game running, with WorldEdit, from the code here, without any additional outside steps, by doing the following four things:

  1. Download WorldEdit's source code and put it somewhere. We recommend you use something called Git if you already know how to use it, but you can also just download a .zip file. (If you plan on contributing the changes, you will need to figure out Git.)
  2. Install any version of Java greater than or equal to 21.
    • Note that if you do not install JDK 21 exactly, Gradle will download it for you on first run. However, it is still required to have some form of Java installed for Gradle to start at all.
  3. Open terminal / command prompt / bash and navigate to the directory where you put the source code.
  4. Run one of these following commands:
    • Mac OS X / Linux: ./gradlew :worldedit-fabric:runClient
    • Windows - Command Prompt: gradlew :worldedit-fabric:runClient
    • Windows - PowerShell: .\gradlew :worldedit-fabric:runClient

๐ŸŽ‰ That's it. ๐ŸŽ‰ It takes a long time to actually transform WorldEdit into a mod. If it succeeds, the Minecraft game will open and you can create a single player world with WorldEdit.

When you make changes to the code, you have to restart the game by re-running the command for your changes to take effect. If there are errors in your Java syntax, the command will fail.

For additional information about compiling WorldEdit, see COMPILING.md.

Using a Java IDE

To edit WorldEdit in a Java IDE, follow these steps:

  1. Download and install IntelliJ IDEA Community Edition.
  2. In the IDE, open the folder that you saved WorldEdit's code in. This creates a new project in IDEA.

That's pretty much it.

If you want to be able to run the game also, follow these instructions:

  1. Go to Run -> Edit Configurations.
  2. Add a Gradle task:
    1. Choose worldedit-fabric for the project.
    2. For the tasks, type in runClient
  3. Click OK
  4. Under the Run menu again, go to "Debug [your new task]".

Speeding up the Edit-Test-Edit-Test Cycle

It's a little annoying have to restart the game to test your changes. The best way to reduce the time is to run the server instead (using runServer instead of runClient) and then reconnect to the server after restarting it.

Submitting Your Changes

WorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our WorldEdit repository.

Please read CONTRIBUTING.md for important guidelines to follow.

Links

Supporters

YourKit Logo

YourKit supports open source projects with innovative and intelligent tools for monitoring and profiling Java and .NET applications. YourKit is the creator of YourKit Java Profiler, YourKit .NET Profiler, and YourKit YouMonitor.

About

๐Ÿ—บ๏ธ Minecraft map editor and mod

Resources

Contributing

Security policy

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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NameName
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WorldEdit

A Minecraft Map Editor... that runs in-game!

  • With selections, schematics, copy and paste, brushes, and scripting!
  • Use it in creative, survival in single player or on your server.
  • Use it on your Minecraft server to fix griefing and mistakes.

Java Edition required. WorldEdit is compatible with NeoForge, Fabric, Bukkit, Spigot, Paper, and Sponge.

Download WorldEdit

This place contains the Java code for WorldEdit, but if you want to just use WorldEdit, get the mod or plugin from Modrinth:

https://modrinth.com/plugin/worldedit/versions

Edit the Code

Want to add new features to WorldEdit or fix bugs yourself? You can get the game running, with WorldEdit, from the code here, without any additional outside steps, by doing the following four things:

  1. Download WorldEdit's source code and put it somewhere. We recommend you use something called Git if you already know how to use it, but you can also just download a .zip file. (If you plan on contributing the changes, you will need to figure out Git.)
  2. Install any version of Java greater than or equal to 21.
    • Note that if you do not install JDK 21 exactly, Gradle will download it for you on first run. However, it is still required to have some form of Java installed for Gradle to start at all.
  3. Open terminal / command prompt / bash and navigate to the directory where you put the source code.
  4. Run one of these following commands:
    • Mac OS X / Linux: ./gradlew :worldedit-fabric:runClient
    • Windows - Command Prompt: gradlew :worldedit-fabric:runClient
    • Windows - PowerShell: .\gradlew :worldedit-fabric:runClient

๐ŸŽ‰ That's it. ๐ŸŽ‰ It takes a long time to actually transform WorldEdit into a mod. If it succeeds, the Minecraft game will open and you can create a single player world with WorldEdit.

When you make changes to the code, you have to restart the game by re-running the command for your changes to take effect. If there are errors in your Java syntax, the command will fail.

For additional information about compiling WorldEdit, see COMPILING.md.

Using a Java IDE

To edit WorldEdit in a Java IDE, follow these steps:

  1. Download and install IntelliJ IDEA Community Edition.
  2. In the IDE, open the folder that you saved WorldEdit's code in. This creates a new project in IDEA.

That's pretty much it.

If you want to be able to run the game also, follow these instructions:

  1. Go to Run -> Edit Configurations.
  2. Add a Gradle task:
    1. Choose worldedit-fabric for the project.
    2. For the tasks, type in runClient
  3. Click OK
  4. Under the Run menu again, go to "Debug [your new task]".

Speeding up the Edit-Test-Edit-Test Cycle

It's a little annoying have to restart the game to test your changes. The best way to reduce the time is to run the server instead (using runServer instead of runClient) and then reconnect to the server after restarting it.

Submitting Your Changes

WorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our WorldEdit repository.

Please read CONTRIBUTING.md for important guidelines to follow.

Links

Supporters

YourKit Logo

YourKit supports open source projects with innovative and intelligent tools for monitoring and profiling Java and .NET applications. YourKit is the creator of YourKit Java Profiler, YourKit .NET Profiler, and YourKit YouMonitor.

About

๐Ÿ—บ๏ธ Minecraft map editor and mod

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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WorldEdit

A Minecraft Map Editor... that runs in-game!

  • With selections, schematics, copy and paste, brushes, and scripting!
  • Use it in creative, survival in single player or on your server.
  • Use it on your Minecraft server to fix griefing and mistakes.

Java Edition required. WorldEdit is compatible with NeoForge, Fabric, Bukkit, Spigot, Paper, and Sponge.

Download WorldEdit

This place contains the Java code for WorldEdit, but if you want to just use WorldEdit, get the mod or plugin from Modrinth:

https://modrinth.com/plugin/worldedit/versions

Edit the Code

Want to add new features to WorldEdit or fix bugs yourself? You can get the game running, with WorldEdit, from the code here, without any additional outside steps, by doing the following four things:

  1. Download WorldEdit's source code and put it somewhere. We recommend you use something called Git if you already know how to use it, but you can also just download a .zip file. (If you plan on contributing the changes, you will need to figure out Git.)
  2. Install any version of Java greater than or equal to 21.
    • Note that if you do not install JDK 21 exactly, Gradle will download it for you on first run. However, it is still required to have some form of Java installed for Gradle to start at all.
  3. Open terminal / command prompt / bash and navigate to the directory where you put the source code.
  4. Run one of these following commands:
    • Mac OS X / Linux: ./gradlew :worldedit-fabric:runClient
    • Windows - Command Prompt: gradlew :worldedit-fabric:runClient
    • Windows - PowerShell: .\gradlew :worldedit-fabric:runClient

๐ŸŽ‰ That's it. ๐ŸŽ‰ It takes a long time to actually transform WorldEdit into a mod. If it succeeds, the Minecraft game will open and you can create a single player world with WorldEdit.

When you make changes to the code, you have to restart the game by re-running the command for your changes to take effect. If there are errors in your Java syntax, the command will fail.

For additional information about compiling WorldEdit, see COMPILING.md.

Using a Java IDE

To edit WorldEdit in a Java IDE, follow these steps:

  1. Download and install IntelliJ IDEA Community Edition.
  2. In the IDE, open the folder that you saved WorldEdit's code in. This creates a new project in IDEA.

That's pretty much it.

If you want to be able to run the game also, follow these instructions:

  1. Go to Run -> Edit Configurations.
  2. Add a Gradle task:
    1. Choose worldedit-fabric for the project.
    2. For the tasks, type in runClient
  3. Click OK
  4. Under the Run menu again, go to "Debug [your new task]".

Speeding up the Edit-Test-Edit-Test Cycle

It's a little annoying have to restart the game to test your changes. The best way to reduce the time is to run the server instead (using runServer instead of runClient) and then reconnect to the server after restarting it.

Submitting Your Changes

WorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our WorldEdit repository.

Please read CONTRIBUTING.md for important guidelines to follow.

Links

Supporters

YourKit Logo

YourKit supports open source projects with innovative and intelligent tools for monitoring and profiling Java and .NET applications. YourKit is the creator of YourKit Java Profiler, YourKit .NET Profiler, and YourKit YouMonitor.

About

๐Ÿ—บ๏ธ Minecraft map editor and mod

Resources

Contributing

Security policy

Stars

0 stars

Watchers

0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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4,525 Commits

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NameName
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WorldEdit

A Minecraft Map Editor... that runs in-game!

  • With selections, schematics, copy and paste, brushes, and scripting!
  • Use it in creative, survival in single player or on your server.
  • Use it on your Minecraft server to fix griefing and mistakes.

Java Edition required. WorldEdit is compatible with NeoForge, Fabric, Bukkit, Spigot, Paper, and Sponge.

Download WorldEdit

This place contains the Java code for WorldEdit, but if you want to just use WorldEdit, get the mod or plugin from Modrinth:

https://modrinth.com/plugin/worldedit/versions

Edit the Code

Want to add new features to WorldEdit or fix bugs yourself? You can get the game running, with WorldEdit, from the code here, without any additional outside steps, by doing the following four things:

  1. Download WorldEdit's source code and put it somewhere. We recommend you use something called Git if you already know how to use it, but you can also just download a .zip file. (If you plan on contributing the changes, you will need to figure out Git.)
  2. Install any version of Java greater than or equal to 21.
    • Note that if you do not install JDK 21 exactly, Gradle will download it for you on first run. However, it is still required to have some form of Java installed for Gradle to start at all.
  3. Open terminal / command prompt / bash and navigate to the directory where you put the source code.
  4. Run one of these following commands:
    • Mac OS X / Linux: ./gradlew :worldedit-fabric:runClient
    • Windows - Command Prompt: gradlew :worldedit-fabric:runClient
    • Windows - PowerShell: .\gradlew :worldedit-fabric:runClient

๐ŸŽ‰ That's it. ๐ŸŽ‰ It takes a long time to actually transform WorldEdit into a mod. If it succeeds, the Minecraft game will open and you can create a single player world with WorldEdit.

When you make changes to the code, you have to restart the game by re-running the command for your changes to take effect. If there are errors in your Java syntax, the command will fail.

For additional information about compiling WorldEdit, see COMPILING.md.

Using a Java IDE

To edit WorldEdit in a Java IDE, follow these steps:

  1. Download and install IntelliJ IDEA Community Edition.
  2. In the IDE, open the folder that you saved WorldEdit's code in. This creates a new project in IDEA.

That's pretty much it.

If you want to be able to run the game also, follow these instructions:

  1. Go to Run -> Edit Configurations.
  2. Add a Gradle task:
    1. Choose worldedit-fabric for the project.
    2. For the tasks, type in runClient
  3. Click OK
  4. Under the Run menu again, go to "Debug [your new task]".

Speeding up the Edit-Test-Edit-Test Cycle

It's a little annoying have to restart the game to test your changes. The best way to reduce the time is to run the server instead (using runServer instead of runClient) and then reconnect to the server after restarting it.

Submitting Your Changes

WorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our WorldEdit repository.

Please read CONTRIBUTING.md for important guidelines to follow.

Links

Supporters

YourKit Logo

YourKit supports open source projects with innovative and intelligent tools for monitoring and profiling Java and .NET applications. YourKit is the creator of YourKit Java Profiler, YourKit .NET Profiler, and YourKit YouMonitor.

About

๐Ÿ—บ๏ธ Minecraft map editor and mod

Resources

Contributing

Security policy

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages