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dmd: support DMD Studio colorization bypass - #1
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Overview
This is the display-pipeline companion to VisualPinball.Engine#570. It ensures DMD Studio output remains visible when a display has colorization configured but the incoming frame format cannot be consumed by that colorizer.
Without this behavior, native RGB content and certain startup races can leave the display blank because frames continue to enter a pipeline that only accepts indexed monochrome input.
Functional behavior
User-visible result
Tables can combine configured DMD colorization with DMD Studio content without producing a black display when RGB content is played. Existing monochrome colorization remains active for compatible frames, and a temporary negotiation mismatch can recover without requiring a scene reload or display reconfiguration.
Verification