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Escenario Modular

Este proyecto se centra en el diseño y la creación de un render en tiempo real de un escenario 3D, utilizando assets modulares en el motor Unreal Engine 5. El escenario está ambientado en una calle residencial de Tokio, con un estilo visual realista.

Este trabajo ha sido desarrollado como parte del Trabajo de Fin de Grado para la carrera de Diseño y Desarrollo de Videojuegos.

Ver publicación completa en ArtStation.

Programas usados

  • Blender
  • Maya
  • Photoshop
  • Substance Painter
  • Unreal Engine 5

Imagenes del proyecto

Calle_01Calle_02ModularBuildingsProps

About

This is my Final Project for the Videogame Design and Development Degree. The purpose of the project was to design and create a modular 3D environment, following the development process of the videogame industry. This consisted of designing, modelling, texturing and finally assembling the level in Unreal Engine 5.

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2 stars

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - Vizalt/ModularEnvironment_TFG: This is my Final Project for the Videogame Design and Development Degree. The purpose of the project was to design and create a modular 3D environment, following the development process of the videogame industry. This consisted of designing, modelling, texturing and finally assembling the level in Unreal Engine 5. · GitHub
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Escenario Modular

Este proyecto se centra en el diseño y la creación de un render en tiempo real de un escenario 3D, utilizando assets modulares en el motor Unreal Engine 5. El escenario está ambientado en una calle residencial de Tokio, con un estilo visual realista.

Este trabajo ha sido desarrollado como parte del Trabajo de Fin de Grado para la carrera de Diseño y Desarrollo de Videojuegos.

Ver publicación completa en ArtStation.

Programas usados

  • Blender
  • Maya
  • Photoshop
  • Substance Painter
  • Unreal Engine 5

Imagenes del proyecto

Calle_01Calle_02ModularBuildingsProps

About

This is my Final Project for the Videogame Design and Development Degree. The purpose of the project was to design and create a modular 3D environment, following the development process of the videogame industry. This consisted of designing, modelling, texturing and finally assembling the level in Unreal Engine 5.

Topics

Resources

Stars

2 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Vizalt/ModularEnvironment_TFG: This is my Final Project for the Videogame Design and Development Degree. The purpose of the project was to design and create a modular 3D environment, following the development process of the videogame industry. This consisted of designing, modelling, texturing and finally assembling the level in Unreal Engine 5. · GitHub
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Escenario Modular

Este proyecto se centra en el diseño y la creación de un render en tiempo real de un escenario 3D, utilizando assets modulares en el motor Unreal Engine 5. El escenario está ambientado en una calle residencial de Tokio, con un estilo visual realista.

Este trabajo ha sido desarrollado como parte del Trabajo de Fin de Grado para la carrera de Diseño y Desarrollo de Videojuegos.

Ver publicación completa en ArtStation.

Programas usados

  • Blender
  • Maya
  • Photoshop
  • Substance Painter
  • Unreal Engine 5

Imagenes del proyecto

Calle_01Calle_02ModularBuildingsProps

About

This is my Final Project for the Videogame Design and Development Degree. The purpose of the project was to design and create a modular 3D environment, following the development process of the videogame industry. This consisted of designing, modelling, texturing and finally assembling the level in Unreal Engine 5.

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Vizalt/ModularEnvironment_TFG: This is my Final Project for the Videogame Design and Development Degree. The purpose of the project was to design and create a modular 3D environment, following the development process of the videogame industry. This consisted of designing, modelling, texturing and finally assembling the level in Unreal Engine 5. · GitHub
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Escenario Modular

Este proyecto se centra en el diseño y la creación de un render en tiempo real de un escenario 3D, utilizando assets modulares en el motor Unreal Engine 5. El escenario está ambientado en una calle residencial de Tokio, con un estilo visual realista.

Este trabajo ha sido desarrollado como parte del Trabajo de Fin de Grado para la carrera de Diseño y Desarrollo de Videojuegos.

Ver publicación completa en ArtStation.

Programas usados

  • Blender
  • Maya
  • Photoshop
  • Substance Painter
  • Unreal Engine 5

Imagenes del proyecto

Calle_01Calle_02ModularBuildingsProps

About

This is my Final Project for the Videogame Design and Development Degree. The purpose of the project was to design and create a modular 3D environment, following the development process of the videogame industry. This consisted of designing, modelling, texturing and finally assembling the level in Unreal Engine 5.

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - Vizalt/ModularEnvironment_TFG: This is my Final Project for the Videogame Design and Development Degree. The purpose of the project was to design and create a modular 3D environment, following the development process of the videogame industry. This consisted of designing, modelling, texturing and finally assembling the level in Unreal Engine 5. · GitHub
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Escenario Modular

Este proyecto se centra en el diseño y la creación de un render en tiempo real de un escenario 3D, utilizando assets modulares en el motor Unreal Engine 5. El escenario está ambientado en una calle residencial de Tokio, con un estilo visual realista.

Este trabajo ha sido desarrollado como parte del Trabajo de Fin de Grado para la carrera de Diseño y Desarrollo de Videojuegos.

Ver publicación completa en ArtStation.

Programas usados

  • Blender
  • Maya
  • Photoshop
  • Substance Painter
  • Unreal Engine 5

Imagenes del proyecto

Calle_01Calle_02ModularBuildingsProps

About

This is my Final Project for the Videogame Design and Development Degree. The purpose of the project was to design and create a modular 3D environment, following the development process of the videogame industry. This consisted of designing, modelling, texturing and finally assembling the level in Unreal Engine 5.

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Vizalt/ModularEnvironment_TFG: This is my Final Project for the Videogame Design and Development Degree. The purpose of the project was to design and create a modular 3D environment, following the development process of the videogame industry. This consisted of designing, modelling, texturing and finally assembling the level in Unreal Engine 5. · GitHub
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23 Commits

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NameName
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Escenario Modular

Este proyecto se centra en el diseño y la creación de un render en tiempo real de un escenario 3D, utilizando assets modulares en el motor Unreal Engine 5. El escenario está ambientado en una calle residencial de Tokio, con un estilo visual realista.

Este trabajo ha sido desarrollado como parte del Trabajo de Fin de Grado para la carrera de Diseño y Desarrollo de Videojuegos.

Ver publicación completa en ArtStation.

Programas usados

  • Blender
  • Maya
  • Photoshop
  • Substance Painter
  • Unreal Engine 5

Imagenes del proyecto

Calle_01Calle_02ModularBuildingsProps

About

This is my Final Project for the Videogame Design and Development Degree. The purpose of the project was to design and create a modular 3D environment, following the development process of the videogame industry. This consisted of designing, modelling, texturing and finally assembling the level in Unreal Engine 5.

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); GitHub - Vizalt/ModularEnvironment_TFG: This is my Final Project for the Videogame Design and Development Degree. The purpose of the project was to design and create a modular 3D environment, following the development process of the videogame industry. This consisted of designing, modelling, texturing and finally assembling the level in Unreal Engine 5. · GitHub
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Escenario Modular

Este proyecto se centra en el diseño y la creación de un render en tiempo real de un escenario 3D, utilizando assets modulares en el motor Unreal Engine 5. El escenario está ambientado en una calle residencial de Tokio, con un estilo visual realista.

Este trabajo ha sido desarrollado como parte del Trabajo de Fin de Grado para la carrera de Diseño y Desarrollo de Videojuegos.

Ver publicación completa en ArtStation.

Programas usados

  • Blender
  • Maya
  • Photoshop
  • Substance Painter
  • Unreal Engine 5

Imagenes del proyecto

Calle_01Calle_02ModularBuildingsProps

About

This is my Final Project for the Videogame Design and Development Degree. The purpose of the project was to design and create a modular 3D environment, following the development process of the videogame industry. This consisted of designing, modelling, texturing and finally assembling the level in Unreal Engine 5.

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors