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To access related services, simply add using FmgLib.Localization; statement.

In the Program.cs file,

builder.Services.AddFmgLibLocalization();

should be added.

In your main project you should have a language file of type json. The translation will be read from this file and imported. If you do not specify the path to the file(s) in the parameter (

builder.Services.AddFmgLibLocalization();builder.Services.AddFmgLibLocalization(defaultLang:"en-US");builder.Services.AddFmgLibLocalization(defaultLang:"en-US","Loc1.json","Loc2.json");

), will look for a json file named Localization.json in the home directory.

if you give one or more parameters like

builder.Services.AddFmgLibLocalization("Localization1.json","Localization2.json","/Languages/Temp1.json");

it will read json files in given file paths.

Proper json format:

{
"Hello": {
"tr-TR": "Merhaba Dünya!",
"en-US": "Hello World!"
},
"Msg": {
"tr-TR": "Deneme amaçlı yapılmıştır.",
"en-US": "It was made for testing purposes."
}
}

Instead of 'keyWord' keywords, you can use any word or phrase(s) you want. You don't have any Regex limitations.

You can also change the 'tr-TR' and 'en-US' language keys with words or sentences as you wish. But it is recommended to use expressions such as 'en-US', 'tr-TR', 'fr-FR'.

You can simply use

Console.WriteLine("keyWord 1".ToTranslate());

in the code.

If you do not specify a parameter, it will translate according to the language expression registered in Culture (language keys such as 'en-US', 'tr-TR' will appear).

You can easily obtain the translation by specifying the language key as

Console.WriteLine("keyWord 1".ToTranslate("tr-TR"));

.

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This package serves to integrate your system into multiple languages.

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