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WaspLib Documentation

WaspLib documentation is created in the WaspLib repository and you can find the live version here: https://waspscripts.github.io/WaspLib/.

This repository is contains the tools and assets used to build the documentation, especially because the assets are quite bulky.

You can use this on other projects if you want, it builds documentation based on pascal comments in the source files.

Generates the repository documentation files from comments in the source files and uses markdown.

Example documentation comment:

(*# Mainscreen.PointToMM```pascalfunction TMainScreen.PointToMM(MS: TPoint; Height: Int32=0; Accuracy:Double=0.2): Vector3;```
Takes a mainscreen point and converts it to a point on the minimap.
Returns a Vector3 which includes input height. Conversion to a TPoint if that's what you need is simply
done by calling `.ToPoint()` on the result.
### Example```pascalWriteLn Mainscreen.PointToMM(Point(250,140), 2);WriteLn Mainscreen.PointToMM(Point(250,140), 2).ToPoint(); // as a TPoint (lost accuracy)```*)

You can run this locally with the following commands (Linux):

cd docgen
sudo apt-get install python3 python3-pip
sudo pip install sphinx furo myst-parser sphinx-copybutton linkify-it-py sphinx-togglebutton sphinxemoji sphinxext-opengraph[social_cards]
python3 docgen.py PATH_TO_SOURCE_CODE_ROOT #../../

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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WaspLib Documentation

WaspLib documentation is created in the WaspLib repository and you can find the live version here: https://waspscripts.github.io/WaspLib/.

This repository is contains the tools and assets used to build the documentation, especially because the assets are quite bulky.

You can use this on other projects if you want, it builds documentation based on pascal comments in the source files.

Generates the repository documentation files from comments in the source files and uses markdown.

Example documentation comment:

(*# Mainscreen.PointToMM```pascalfunction TMainScreen.PointToMM(MS: TPoint; Height: Int32=0; Accuracy:Double=0.2): Vector3;```
Takes a mainscreen point and converts it to a point on the minimap.
Returns a Vector3 which includes input height. Conversion to a TPoint if that's what you need is simply
done by calling `.ToPoint()` on the result.
### Example```pascalWriteLn Mainscreen.PointToMM(Point(250,140), 2);WriteLn Mainscreen.PointToMM(Point(250,140), 2).ToPoint(); // as a TPoint (lost accuracy)```*)

You can run this locally with the following commands (Linux):

cd docgen
sudo apt-get install python3 python3-pip
sudo pip install sphinx furo myst-parser sphinx-copybutton linkify-it-py sphinx-togglebutton sphinxemoji sphinxext-opengraph[social_cards]
python3 docgen.py PATH_TO_SOURCE_CODE_ROOT #../../

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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WaspLib Documentation

WaspLib documentation is created in the WaspLib repository and you can find the live version here: https://waspscripts.github.io/WaspLib/.

This repository is contains the tools and assets used to build the documentation, especially because the assets are quite bulky.

You can use this on other projects if you want, it builds documentation based on pascal comments in the source files.

Generates the repository documentation files from comments in the source files and uses markdown.

Example documentation comment:

(*# Mainscreen.PointToMM```pascalfunction TMainScreen.PointToMM(MS: TPoint; Height: Int32=0; Accuracy:Double=0.2): Vector3;```
Takes a mainscreen point and converts it to a point on the minimap.
Returns a Vector3 which includes input height. Conversion to a TPoint if that's what you need is simply
done by calling `.ToPoint()` on the result.
### Example```pascalWriteLn Mainscreen.PointToMM(Point(250,140), 2);WriteLn Mainscreen.PointToMM(Point(250,140), 2).ToPoint(); // as a TPoint (lost accuracy)```*)

You can run this locally with the following commands (Linux):

cd docgen
sudo apt-get install python3 python3-pip
sudo pip install sphinx furo myst-parser sphinx-copybutton linkify-it-py sphinx-togglebutton sphinxemoji sphinxext-opengraph[social_cards]
python3 docgen.py PATH_TO_SOURCE_CODE_ROOT #../../

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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WaspLib Documentation

WaspLib documentation is created in the WaspLib repository and you can find the live version here: https://waspscripts.github.io/WaspLib/.

This repository is contains the tools and assets used to build the documentation, especially because the assets are quite bulky.

You can use this on other projects if you want, it builds documentation based on pascal comments in the source files.

Generates the repository documentation files from comments in the source files and uses markdown.

Example documentation comment:

(*# Mainscreen.PointToMM```pascalfunction TMainScreen.PointToMM(MS: TPoint; Height: Int32=0; Accuracy:Double=0.2): Vector3;```
Takes a mainscreen point and converts it to a point on the minimap.
Returns a Vector3 which includes input height. Conversion to a TPoint if that's what you need is simply
done by calling `.ToPoint()` on the result.
### Example```pascalWriteLn Mainscreen.PointToMM(Point(250,140), 2);WriteLn Mainscreen.PointToMM(Point(250,140), 2).ToPoint(); // as a TPoint (lost accuracy)```*)

You can run this locally with the following commands (Linux):

cd docgen
sudo apt-get install python3 python3-pip
sudo pip install sphinx furo myst-parser sphinx-copybutton linkify-it-py sphinx-togglebutton sphinxemoji sphinxext-opengraph[social_cards]
python3 docgen.py PATH_TO_SOURCE_CODE_ROOT #../../

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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WaspLib Documentation

WaspLib documentation is created in the WaspLib repository and you can find the live version here: https://waspscripts.github.io/WaspLib/.

This repository is contains the tools and assets used to build the documentation, especially because the assets are quite bulky.

You can use this on other projects if you want, it builds documentation based on pascal comments in the source files.

Generates the repository documentation files from comments in the source files and uses markdown.

Example documentation comment:

(*# Mainscreen.PointToMM```pascalfunction TMainScreen.PointToMM(MS: TPoint; Height: Int32=0; Accuracy:Double=0.2): Vector3;```
Takes a mainscreen point and converts it to a point on the minimap.
Returns a Vector3 which includes input height. Conversion to a TPoint if that's what you need is simply
done by calling `.ToPoint()` on the result.
### Example```pascalWriteLn Mainscreen.PointToMM(Point(250,140), 2);WriteLn Mainscreen.PointToMM(Point(250,140), 2).ToPoint(); // as a TPoint (lost accuracy)```*)

You can run this locally with the following commands (Linux):

cd docgen
sudo apt-get install python3 python3-pip
sudo pip install sphinx furo myst-parser sphinx-copybutton linkify-it-py sphinx-togglebutton sphinxemoji sphinxext-opengraph[social_cards]
python3 docgen.py PATH_TO_SOURCE_CODE_ROOT #../../

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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WaspLib Documentation

WaspLib documentation is created in the WaspLib repository and you can find the live version here: https://waspscripts.github.io/WaspLib/.

This repository is contains the tools and assets used to build the documentation, especially because the assets are quite bulky.

You can use this on other projects if you want, it builds documentation based on pascal comments in the source files.

Generates the repository documentation files from comments in the source files and uses markdown.

Example documentation comment:

(*# Mainscreen.PointToMM```pascalfunction TMainScreen.PointToMM(MS: TPoint; Height: Int32=0; Accuracy:Double=0.2): Vector3;```
Takes a mainscreen point and converts it to a point on the minimap.
Returns a Vector3 which includes input height. Conversion to a TPoint if that's what you need is simply
done by calling `.ToPoint()` on the result.
### Example```pascalWriteLn Mainscreen.PointToMM(Point(250,140), 2);WriteLn Mainscreen.PointToMM(Point(250,140), 2).ToPoint(); // as a TPoint (lost accuracy)```*)

You can run this locally with the following commands (Linux):

cd docgen
sudo apt-get install python3 python3-pip
sudo pip install sphinx furo myst-parser sphinx-copybutton linkify-it-py sphinx-togglebutton sphinxemoji sphinxext-opengraph[social_cards]
python3 docgen.py PATH_TO_SOURCE_CODE_ROOT #../../

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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WaspLib Documentation

WaspLib documentation is created in the WaspLib repository and you can find the live version here: https://waspscripts.github.io/WaspLib/.

This repository is contains the tools and assets used to build the documentation, especially because the assets are quite bulky.

You can use this on other projects if you want, it builds documentation based on pascal comments in the source files.

Generates the repository documentation files from comments in the source files and uses markdown.

Example documentation comment:

(*# Mainscreen.PointToMM```pascalfunction TMainScreen.PointToMM(MS: TPoint; Height: Int32=0; Accuracy:Double=0.2): Vector3;```
Takes a mainscreen point and converts it to a point on the minimap.
Returns a Vector3 which includes input height. Conversion to a TPoint if that's what you need is simply
done by calling `.ToPoint()` on the result.
### Example```pascalWriteLn Mainscreen.PointToMM(Point(250,140), 2);WriteLn Mainscreen.PointToMM(Point(250,140), 2).ToPoint(); // as a TPoint (lost accuracy)```*)

You can run this locally with the following commands (Linux):

cd docgen
sudo apt-get install python3 python3-pip
sudo pip install sphinx furo myst-parser sphinx-copybutton linkify-it-py sphinx-togglebutton sphinxemoji sphinxext-opengraph[social_cards]
python3 docgen.py PATH_TO_SOURCE_CODE_ROOT #../../

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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WaspLib Documentation

WaspLib documentation is created in the WaspLib repository and you can find the live version here: https://waspscripts.github.io/WaspLib/.

This repository is contains the tools and assets used to build the documentation, especially because the assets are quite bulky.

You can use this on other projects if you want, it builds documentation based on pascal comments in the source files.

Generates the repository documentation files from comments in the source files and uses markdown.

Example documentation comment:

(*# Mainscreen.PointToMM```pascalfunction TMainScreen.PointToMM(MS: TPoint; Height: Int32=0; Accuracy:Double=0.2): Vector3;```
Takes a mainscreen point and converts it to a point on the minimap.
Returns a Vector3 which includes input height. Conversion to a TPoint if that's what you need is simply
done by calling `.ToPoint()` on the result.
### Example```pascalWriteLn Mainscreen.PointToMM(Point(250,140), 2);WriteLn Mainscreen.PointToMM(Point(250,140), 2).ToPoint(); // as a TPoint (lost accuracy)```*)

You can run this locally with the following commands (Linux):

cd docgen
sudo apt-get install python3 python3-pip
sudo pip install sphinx furo myst-parser sphinx-copybutton linkify-it-py sphinx-togglebutton sphinxemoji sphinxext-opengraph[social_cards]
python3 docgen.py PATH_TO_SOURCE_CODE_ROOT #../../

Contributors

Languages