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Challenge Server

A server-side mod which automatically runs challenge games.

  1. Install the mod by cloning it or downloading as a ZIP. The mod's folder should be in your local mods folder: Steam\steamapps\common\Wayward\mods.
  2. Launch a dedicated server in challenge mode. Example: wayward.exe +server +new +difficulty challenge
  3. The game begins paused, and the server description will say "waiting for players".
  4. When enough players have joined (defaults to 2), a countdown will begin. When the countdown ends, the game starts.
  • Any players that join after this point will be ghosts.
  1. When there's only one player left alive, a player completes the challenge, or everyone dies, the game ends.
  2. There will be an "ending" countdown, and then it will make a new game and the cycle will continue.
  3. You can configure the length of the countdowns, the number of players required to start the challenge, and whether the last living player should win by default in the options menu.

Editing the mod

Cloning/Setup:

git clone https://github.com/WaywardGame/challengeserver.git
cd challengeserver
On Windows: path/to/wayward/install/wayward.cmd +mod update .
On macOS: path/to/wayward/install/Wayward.app/Contents/MacOS/Electron +mod update .
On Linux: path/to/wayward/install/wayward +mod update .

To build: Open the folder in Visual Studio Code and build with Ctrl+Shift+B.

About

A script allowing dedicated servers to auto-run challenge games.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
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Challenge Server

A server-side mod which automatically runs challenge games.

  1. Install the mod by cloning it or downloading as a ZIP. The mod's folder should be in your local mods folder: Steam\steamapps\common\Wayward\mods.
  2. Launch a dedicated server in challenge mode. Example: wayward.exe +server +new +difficulty challenge
  3. The game begins paused, and the server description will say "waiting for players".
  4. When enough players have joined (defaults to 2), a countdown will begin. When the countdown ends, the game starts.
  • Any players that join after this point will be ghosts.
  1. When there's only one player left alive, a player completes the challenge, or everyone dies, the game ends.
  2. There will be an "ending" countdown, and then it will make a new game and the cycle will continue.
  3. You can configure the length of the countdowns, the number of players required to start the challenge, and whether the last living player should win by default in the options menu.

Editing the mod

Cloning/Setup:

git clone https://github.com/WaywardGame/challengeserver.git
cd challengeserver
On Windows: path/to/wayward/install/wayward.cmd +mod update .
On macOS: path/to/wayward/install/Wayward.app/Contents/MacOS/Electron +mod update .
On Linux: path/to/wayward/install/wayward +mod update .

To build: Open the folder in Visual Studio Code and build with Ctrl+Shift+B.

About

A script allowing dedicated servers to auto-run challenge games.

Resources

Stars

0 stars

Watchers

1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Challenge Server

A server-side mod which automatically runs challenge games.

  1. Install the mod by cloning it or downloading as a ZIP. The mod's folder should be in your local mods folder: Steam\steamapps\common\Wayward\mods.
  2. Launch a dedicated server in challenge mode. Example: wayward.exe +server +new +difficulty challenge
  3. The game begins paused, and the server description will say "waiting for players".
  4. When enough players have joined (defaults to 2), a countdown will begin. When the countdown ends, the game starts.
  • Any players that join after this point will be ghosts.
  1. When there's only one player left alive, a player completes the challenge, or everyone dies, the game ends.
  2. There will be an "ending" countdown, and then it will make a new game and the cycle will continue.
  3. You can configure the length of the countdowns, the number of players required to start the challenge, and whether the last living player should win by default in the options menu.

Editing the mod

Cloning/Setup:

git clone https://github.com/WaywardGame/challengeserver.git
cd challengeserver
On Windows: path/to/wayward/install/wayward.cmd +mod update .
On macOS: path/to/wayward/install/Wayward.app/Contents/MacOS/Electron +mod update .
On Linux: path/to/wayward/install/wayward +mod update .

To build: Open the folder in Visual Studio Code and build with Ctrl+Shift+B.

About

A script allowing dedicated servers to auto-run challenge games.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Challenge Server

A server-side mod which automatically runs challenge games.

  1. Install the mod by cloning it or downloading as a ZIP. The mod's folder should be in your local mods folder: Steam\steamapps\common\Wayward\mods.
  2. Launch a dedicated server in challenge mode. Example: wayward.exe +server +new +difficulty challenge
  3. The game begins paused, and the server description will say "waiting for players".
  4. When enough players have joined (defaults to 2), a countdown will begin. When the countdown ends, the game starts.
  • Any players that join after this point will be ghosts.
  1. When there's only one player left alive, a player completes the challenge, or everyone dies, the game ends.
  2. There will be an "ending" countdown, and then it will make a new game and the cycle will continue.
  3. You can configure the length of the countdowns, the number of players required to start the challenge, and whether the last living player should win by default in the options menu.

Editing the mod

Cloning/Setup:

git clone https://github.com/WaywardGame/challengeserver.git
cd challengeserver
On Windows: path/to/wayward/install/wayward.cmd +mod update .
On macOS: path/to/wayward/install/Wayward.app/Contents/MacOS/Electron +mod update .
On Linux: path/to/wayward/install/wayward +mod update .

To build: Open the folder in Visual Studio Code and build with Ctrl+Shift+B.

About

A script allowing dedicated servers to auto-run challenge games.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Challenge Server

A server-side mod which automatically runs challenge games.

  1. Install the mod by cloning it or downloading as a ZIP. The mod's folder should be in your local mods folder: Steam\steamapps\common\Wayward\mods.
  2. Launch a dedicated server in challenge mode. Example: wayward.exe +server +new +difficulty challenge
  3. The game begins paused, and the server description will say "waiting for players".
  4. When enough players have joined (defaults to 2), a countdown will begin. When the countdown ends, the game starts.
  • Any players that join after this point will be ghosts.
  1. When there's only one player left alive, a player completes the challenge, or everyone dies, the game ends.
  2. There will be an "ending" countdown, and then it will make a new game and the cycle will continue.
  3. You can configure the length of the countdowns, the number of players required to start the challenge, and whether the last living player should win by default in the options menu.

Editing the mod

Cloning/Setup:

git clone https://github.com/WaywardGame/challengeserver.git
cd challengeserver
On Windows: path/to/wayward/install/wayward.cmd +mod update .
On macOS: path/to/wayward/install/Wayward.app/Contents/MacOS/Electron +mod update .
On Linux: path/to/wayward/install/wayward +mod update .

To build: Open the folder in Visual Studio Code and build with Ctrl+Shift+B.

About

A script allowing dedicated servers to auto-run challenge games.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Challenge Server

A server-side mod which automatically runs challenge games.

  1. Install the mod by cloning it or downloading as a ZIP. The mod's folder should be in your local mods folder: Steam\steamapps\common\Wayward\mods.
  2. Launch a dedicated server in challenge mode. Example: wayward.exe +server +new +difficulty challenge
  3. The game begins paused, and the server description will say "waiting for players".
  4. When enough players have joined (defaults to 2), a countdown will begin. When the countdown ends, the game starts.
  • Any players that join after this point will be ghosts.
  1. When there's only one player left alive, a player completes the challenge, or everyone dies, the game ends.
  2. There will be an "ending" countdown, and then it will make a new game and the cycle will continue.
  3. You can configure the length of the countdowns, the number of players required to start the challenge, and whether the last living player should win by default in the options menu.

Editing the mod

Cloning/Setup:

git clone https://github.com/WaywardGame/challengeserver.git
cd challengeserver
On Windows: path/to/wayward/install/wayward.cmd +mod update .
On macOS: path/to/wayward/install/Wayward.app/Contents/MacOS/Electron +mod update .
On Linux: path/to/wayward/install/wayward +mod update .

To build: Open the folder in Visual Studio Code and build with Ctrl+Shift+B.

About

A script allowing dedicated servers to auto-run challenge games.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Challenge Server

A server-side mod which automatically runs challenge games.

  1. Install the mod by cloning it or downloading as a ZIP. The mod's folder should be in your local mods folder: Steam\steamapps\common\Wayward\mods.
  2. Launch a dedicated server in challenge mode. Example: wayward.exe +server +new +difficulty challenge
  3. The game begins paused, and the server description will say "waiting for players".
  4. When enough players have joined (defaults to 2), a countdown will begin. When the countdown ends, the game starts.
  • Any players that join after this point will be ghosts.
  1. When there's only one player left alive, a player completes the challenge, or everyone dies, the game ends.
  2. There will be an "ending" countdown, and then it will make a new game and the cycle will continue.
  3. You can configure the length of the countdowns, the number of players required to start the challenge, and whether the last living player should win by default in the options menu.

Editing the mod

Cloning/Setup:

git clone https://github.com/WaywardGame/challengeserver.git
cd challengeserver
On Windows: path/to/wayward/install/wayward.cmd +mod update .
On macOS: path/to/wayward/install/Wayward.app/Contents/MacOS/Electron +mod update .
On Linux: path/to/wayward/install/wayward +mod update .

To build: Open the folder in Visual Studio Code and build with Ctrl+Shift+B.

About

A script allowing dedicated servers to auto-run challenge games.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Challenge Server

A server-side mod which automatically runs challenge games.

  1. Install the mod by cloning it or downloading as a ZIP. The mod's folder should be in your local mods folder: Steam\steamapps\common\Wayward\mods.
  2. Launch a dedicated server in challenge mode. Example: wayward.exe +server +new +difficulty challenge
  3. The game begins paused, and the server description will say "waiting for players".
  4. When enough players have joined (defaults to 2), a countdown will begin. When the countdown ends, the game starts.
  • Any players that join after this point will be ghosts.
  1. When there's only one player left alive, a player completes the challenge, or everyone dies, the game ends.
  2. There will be an "ending" countdown, and then it will make a new game and the cycle will continue.
  3. You can configure the length of the countdowns, the number of players required to start the challenge, and whether the last living player should win by default in the options menu.

Editing the mod

Cloning/Setup:

git clone https://github.com/WaywardGame/challengeserver.git
cd challengeserver
On Windows: path/to/wayward/install/wayward.cmd +mod update .
On macOS: path/to/wayward/install/Wayward.app/Contents/MacOS/Electron +mod update .
On Linux: path/to/wayward/install/wayward +mod update .

To build: Open the folder in Visual Studio Code and build with Ctrl+Shift+B.

About

A script allowing dedicated servers to auto-run challenge games.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages