Repository files navigation

Learn how to mod Wayward.

Documentation

  • +mod create & +mod update — Documentation on the commands used to generate starter files for modding, and updating script mods.
  • mod.json — Documentation on what all can be declared in the main mod metadata file.
  • Extracting assets — A guide on extracting textures, sounds, and more from Wayward.

Mod Content

  • Scripts — Create mods that change the functionality of the game, or add new content
  • Languages & Extensions — Adding new languages to Wayward, or adding translatable strings to mods.
  • Customizations — Adding new hair styles, hair colours, and skin tones
  • Image Overrides — Replacing default sprites & textures
  • Stylesheets — Changing the appearance of the UI

Other Useful Links

A pretty, searchable list of all the type definitions in Wayward. This types repository is actually the same stuff you can find on this website, but it's the raw form of it!

Every official mod created for Wayward, and some other Wayward-related projects.

Where Wayward mods are published.

About

TypeScript declarations for Wayward, and the official Modding Guide.

Resources

Stars

7 stars

Watchers

4 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Learn how to mod Wayward.

Documentation

  • +mod create & +mod update — Documentation on the commands used to generate starter files for modding, and updating script mods.
  • mod.json — Documentation on what all can be declared in the main mod metadata file.
  • Extracting assets — A guide on extracting textures, sounds, and more from Wayward.

Mod Content

  • Scripts — Create mods that change the functionality of the game, or add new content
  • Languages & Extensions — Adding new languages to Wayward, or adding translatable strings to mods.
  • Customizations — Adding new hair styles, hair colours, and skin tones
  • Image Overrides — Replacing default sprites & textures
  • Stylesheets — Changing the appearance of the UI

Other Useful Links

A pretty, searchable list of all the type definitions in Wayward. This types repository is actually the same stuff you can find on this website, but it's the raw form of it!

Every official mod created for Wayward, and some other Wayward-related projects.

Where Wayward mods are published.

About

TypeScript declarations for Wayward, and the official Modding Guide.

Resources

Stars

7 stars

Watchers

4 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Learn how to mod Wayward.

Documentation

  • +mod create & +mod update — Documentation on the commands used to generate starter files for modding, and updating script mods.
  • mod.json — Documentation on what all can be declared in the main mod metadata file.
  • Extracting assets — A guide on extracting textures, sounds, and more from Wayward.

Mod Content

  • Scripts — Create mods that change the functionality of the game, or add new content
  • Languages & Extensions — Adding new languages to Wayward, or adding translatable strings to mods.
  • Customizations — Adding new hair styles, hair colours, and skin tones
  • Image Overrides — Replacing default sprites & textures
  • Stylesheets — Changing the appearance of the UI

Other Useful Links

A pretty, searchable list of all the type definitions in Wayward. This types repository is actually the same stuff you can find on this website, but it's the raw form of it!

Every official mod created for Wayward, and some other Wayward-related projects.

Where Wayward mods are published.

About

TypeScript declarations for Wayward, and the official Modding Guide.

Resources

Stars

7 stars

Watchers

4 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Learn how to mod Wayward.

Documentation

  • +mod create & +mod update — Documentation on the commands used to generate starter files for modding, and updating script mods.
  • mod.json — Documentation on what all can be declared in the main mod metadata file.
  • Extracting assets — A guide on extracting textures, sounds, and more from Wayward.

Mod Content

  • Scripts — Create mods that change the functionality of the game, or add new content
  • Languages & Extensions — Adding new languages to Wayward, or adding translatable strings to mods.
  • Customizations — Adding new hair styles, hair colours, and skin tones
  • Image Overrides — Replacing default sprites & textures
  • Stylesheets — Changing the appearance of the UI

Other Useful Links

A pretty, searchable list of all the type definitions in Wayward. This types repository is actually the same stuff you can find on this website, but it's the raw form of it!

Every official mod created for Wayward, and some other Wayward-related projects.

Where Wayward mods are published.

About

TypeScript declarations for Wayward, and the official Modding Guide.

Resources

Stars

7 stars

Watchers

4 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Learn how to mod Wayward.

Documentation

  • +mod create & +mod update — Documentation on the commands used to generate starter files for modding, and updating script mods.
  • mod.json — Documentation on what all can be declared in the main mod metadata file.
  • Extracting assets — A guide on extracting textures, sounds, and more from Wayward.

Mod Content

  • Scripts — Create mods that change the functionality of the game, or add new content
  • Languages & Extensions — Adding new languages to Wayward, or adding translatable strings to mods.
  • Customizations — Adding new hair styles, hair colours, and skin tones
  • Image Overrides — Replacing default sprites & textures
  • Stylesheets — Changing the appearance of the UI

Other Useful Links

A pretty, searchable list of all the type definitions in Wayward. This types repository is actually the same stuff you can find on this website, but it's the raw form of it!

Every official mod created for Wayward, and some other Wayward-related projects.

Where Wayward mods are published.

About

TypeScript declarations for Wayward, and the official Modding Guide.

Resources

Stars

7 stars

Watchers

4 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Learn how to mod Wayward.

Documentation

  • +mod create & +mod update — Documentation on the commands used to generate starter files for modding, and updating script mods.
  • mod.json — Documentation on what all can be declared in the main mod metadata file.
  • Extracting assets — A guide on extracting textures, sounds, and more from Wayward.

Mod Content

  • Scripts — Create mods that change the functionality of the game, or add new content
  • Languages & Extensions — Adding new languages to Wayward, or adding translatable strings to mods.
  • Customizations — Adding new hair styles, hair colours, and skin tones
  • Image Overrides — Replacing default sprites & textures
  • Stylesheets — Changing the appearance of the UI

Other Useful Links

A pretty, searchable list of all the type definitions in Wayward. This types repository is actually the same stuff you can find on this website, but it's the raw form of it!

Every official mod created for Wayward, and some other Wayward-related projects.

Where Wayward mods are published.

About

TypeScript declarations for Wayward, and the official Modding Guide.

Resources

Stars

7 stars

Watchers

4 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Learn how to mod Wayward.

Documentation

  • +mod create & +mod update — Documentation on the commands used to generate starter files for modding, and updating script mods.
  • mod.json — Documentation on what all can be declared in the main mod metadata file.
  • Extracting assets — A guide on extracting textures, sounds, and more from Wayward.

Mod Content

  • Scripts — Create mods that change the functionality of the game, or add new content
  • Languages & Extensions — Adding new languages to Wayward, or adding translatable strings to mods.
  • Customizations — Adding new hair styles, hair colours, and skin tones
  • Image Overrides — Replacing default sprites & textures
  • Stylesheets — Changing the appearance of the UI

Other Useful Links

A pretty, searchable list of all the type definitions in Wayward. This types repository is actually the same stuff you can find on this website, but it's the raw form of it!

Every official mod created for Wayward, and some other Wayward-related projects.

Where Wayward mods are published.

About

TypeScript declarations for Wayward, and the official Modding Guide.

Resources

Stars

7 stars

Watchers

4 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Learn how to mod Wayward.

Documentation

  • +mod create & +mod update — Documentation on the commands used to generate starter files for modding, and updating script mods.
  • mod.json — Documentation on what all can be declared in the main mod metadata file.
  • Extracting assets — A guide on extracting textures, sounds, and more from Wayward.

Mod Content

  • Scripts — Create mods that change the functionality of the game, or add new content
  • Languages & Extensions — Adding new languages to Wayward, or adding translatable strings to mods.
  • Customizations — Adding new hair styles, hair colours, and skin tones
  • Image Overrides — Replacing default sprites & textures
  • Stylesheets — Changing the appearance of the UI

Other Useful Links

A pretty, searchable list of all the type definitions in Wayward. This types repository is actually the same stuff you can find on this website, but it's the raw form of it!

Every official mod created for Wayward, and some other Wayward-related projects.

Where Wayward mods are published.

About

TypeScript declarations for Wayward, and the official Modding Guide.

Resources

Stars

7 stars

Watchers

4 watching

Forks

Used by

Contributors

Languages