Latest commit

History

21 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Farming Simulator 17 Mod List Generator V0.1

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

For each Mod file found, the HTML shows

  • The Icon.
  • The Name, version, author, installation status and multiplayer support.
  • A link to the ZIP file.
  • The detailed Mod description.

As the result is plain HTML, the list can be searched for specific text in the browser.
(Unlike the ingame ModHub.)

Also, if the ModHub shuts down in the future, this should still allow to manage the Mods in a somewhat reasonable fashion.

Prerequisites

Configuration

The script is configured via global variables at the beginning:

  • SAVE_DIR: is just for checking which mods are already installed (they will be shown with green background color.)
  • GAME_DIR: is used to find Mod icons referencing the game store.
  • MOD_VAULT: is relative to the "current directory", from which the script is started.
  • OUTPUT_FILE: will be stored in the MOD_VAULT folder.

Usage

Run the script without any arguments:

python FS17_Mod_List.py

Result

The generated HTML should look like this:

About

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Latest commit

History

21 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Farming Simulator 17 Mod List Generator V0.1

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

For each Mod file found, the HTML shows

  • The Icon.
  • The Name, version, author, installation status and multiplayer support.
  • A link to the ZIP file.
  • The detailed Mod description.

As the result is plain HTML, the list can be searched for specific text in the browser.
(Unlike the ingame ModHub.)

Also, if the ModHub shuts down in the future, this should still allow to manage the Mods in a somewhat reasonable fashion.

Prerequisites

Configuration

The script is configured via global variables at the beginning:

  • SAVE_DIR: is just for checking which mods are already installed (they will be shown with green background color.)
  • GAME_DIR: is used to find Mod icons referencing the game store.
  • MOD_VAULT: is relative to the "current directory", from which the script is started.
  • OUTPUT_FILE: will be stored in the MOD_VAULT folder.

Usage

Run the script without any arguments:

python FS17_Mod_List.py

Result

The generated HTML should look like this:

About

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

21 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Farming Simulator 17 Mod List Generator V0.1

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

For each Mod file found, the HTML shows

  • The Icon.
  • The Name, version, author, installation status and multiplayer support.
  • A link to the ZIP file.
  • The detailed Mod description.

As the result is plain HTML, the list can be searched for specific text in the browser.
(Unlike the ingame ModHub.)

Also, if the ModHub shuts down in the future, this should still allow to manage the Mods in a somewhat reasonable fashion.

Prerequisites

Configuration

The script is configured via global variables at the beginning:

  • SAVE_DIR: is just for checking which mods are already installed (they will be shown with green background color.)
  • GAME_DIR: is used to find Mod icons referencing the game store.
  • MOD_VAULT: is relative to the "current directory", from which the script is started.
  • OUTPUT_FILE: will be stored in the MOD_VAULT folder.

Usage

Run the script without any arguments:

python FS17_Mod_List.py

Result

The generated HTML should look like this:

About

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

21 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Farming Simulator 17 Mod List Generator V0.1

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

For each Mod file found, the HTML shows

  • The Icon.
  • The Name, version, author, installation status and multiplayer support.
  • A link to the ZIP file.
  • The detailed Mod description.

As the result is plain HTML, the list can be searched for specific text in the browser.
(Unlike the ingame ModHub.)

Also, if the ModHub shuts down in the future, this should still allow to manage the Mods in a somewhat reasonable fashion.

Prerequisites

Configuration

The script is configured via global variables at the beginning:

  • SAVE_DIR: is just for checking which mods are already installed (they will be shown with green background color.)
  • GAME_DIR: is used to find Mod icons referencing the game store.
  • MOD_VAULT: is relative to the "current directory", from which the script is started.
  • OUTPUT_FILE: will be stored in the MOD_VAULT folder.

Usage

Run the script without any arguments:

python FS17_Mod_List.py

Result

The generated HTML should look like this:

About

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Latest commit

History

21 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Farming Simulator 17 Mod List Generator V0.1

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

For each Mod file found, the HTML shows

  • The Icon.
  • The Name, version, author, installation status and multiplayer support.
  • A link to the ZIP file.
  • The detailed Mod description.

As the result is plain HTML, the list can be searched for specific text in the browser.
(Unlike the ingame ModHub.)

Also, if the ModHub shuts down in the future, this should still allow to manage the Mods in a somewhat reasonable fashion.

Prerequisites

Configuration

The script is configured via global variables at the beginning:

  • SAVE_DIR: is just for checking which mods are already installed (they will be shown with green background color.)
  • GAME_DIR: is used to find Mod icons referencing the game store.
  • MOD_VAULT: is relative to the "current directory", from which the script is started.
  • OUTPUT_FILE: will be stored in the MOD_VAULT folder.

Usage

Run the script without any arguments:

python FS17_Mod_List.py

Result

The generated HTML should look like this:

About

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

21 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Farming Simulator 17 Mod List Generator V0.1

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

For each Mod file found, the HTML shows

  • The Icon.
  • The Name, version, author, installation status and multiplayer support.
  • A link to the ZIP file.
  • The detailed Mod description.

As the result is plain HTML, the list can be searched for specific text in the browser.
(Unlike the ingame ModHub.)

Also, if the ModHub shuts down in the future, this should still allow to manage the Mods in a somewhat reasonable fashion.

Prerequisites

Configuration

The script is configured via global variables at the beginning:

  • SAVE_DIR: is just for checking which mods are already installed (they will be shown with green background color.)
  • GAME_DIR: is used to find Mod icons referencing the game store.
  • MOD_VAULT: is relative to the "current directory", from which the script is started.
  • OUTPUT_FILE: will be stored in the MOD_VAULT folder.

Usage

Run the script without any arguments:

python FS17_Mod_List.py

Result

The generated HTML should look like this:

About

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

21 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Farming Simulator 17 Mod List Generator V0.1

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

For each Mod file found, the HTML shows

  • The Icon.
  • The Name, version, author, installation status and multiplayer support.
  • A link to the ZIP file.
  • The detailed Mod description.

As the result is plain HTML, the list can be searched for specific text in the browser.
(Unlike the ingame ModHub.)

Also, if the ModHub shuts down in the future, this should still allow to manage the Mods in a somewhat reasonable fashion.

Prerequisites

Configuration

The script is configured via global variables at the beginning:

  • SAVE_DIR: is just for checking which mods are already installed (they will be shown with green background color.)
  • GAME_DIR: is used to find Mod icons referencing the game store.
  • MOD_VAULT: is relative to the "current directory", from which the script is started.
  • OUTPUT_FILE: will be stored in the MOD_VAULT folder.

Usage

Run the script without any arguments:

python FS17_Mod_List.py

Result

The generated HTML should look like this:

About

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Latest commit

History

21 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Farming Simulator 17 Mod List Generator V0.1

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

For each Mod file found, the HTML shows

  • The Icon.
  • The Name, version, author, installation status and multiplayer support.
  • A link to the ZIP file.
  • The detailed Mod description.

As the result is plain HTML, the list can be searched for specific text in the browser.
(Unlike the ingame ModHub.)

Also, if the ModHub shuts down in the future, this should still allow to manage the Mods in a somewhat reasonable fashion.

Prerequisites

Configuration

The script is configured via global variables at the beginning:

  • SAVE_DIR: is just for checking which mods are already installed (they will be shown with green background color.)
  • GAME_DIR: is used to find Mod icons referencing the game store.
  • MOD_VAULT: is relative to the "current directory", from which the script is started.
  • OUTPUT_FILE: will be stored in the MOD_VAULT folder.

Usage

Run the script without any arguments:

python FS17_Mod_List.py

Result

The generated HTML should look like this:

About

Generates a HTML, listing all FS17 mods (ZIP files) in a folder.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Contributors

Languages