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Objectively

Object oriented framework for C.

Zlib license.

About

Objectively is a cross-platform framework that provides rich object-oriented semantics to enable OOP in the C programming language.

Features

  • Cross-platform support for Android, iOS, macOS, Linux and Windows
  • Single-parent inheritance with starts-with struct composition
  • Class and instance methods with strongly typed interfaces
  • Automatic class loading and lifecycle management
  • Automatic memory management with reference counting
  • Unicode strings with mutlibyte character support
  • Collections for Objects and C types: Array, Dictionary, List, Set and more
  • Concurrency: Lock, Condition, Thread, Operation, OperationQueue
  • Networking: URLSession, JSONContext & RESTClient

tl;dr

Objectively brings classes, single-parent inheritance, strongly typed methods and reference counting to plain C — no C++, and no code generation.

Declare a type once, then instantiate and use it like any other:

Hello*hello=$(alloc(Hello), initWithGreeting, "Hello, World!");
$(hello, sayHello);
hello=release(hello);

alloc and release manage the lifecycle, $ dispatches through the type's interface, and super, method overrides and shared instances all behave exactly as you'd expect from an object oriented language.

Getting Started

Consult the Installation guide for dependencies, building, and linking.

User Guide

Consult the User Guide to write your first Class.

API Documentation

Browse the API Documentation to explore the library.

Examples & projects using Objectively

  1. Objectively test suite provides examples for using every Objectively C type.
  2. ObjectivelyGPU is a framework for modern graphics built on SDL3 and Objectively.
  3. ObjectivelyMVC is a framework for modern game interfaces built on SDL3, Objectively and ObjectivelyGPU.
  4. Quetoo is a free first-person shooter that uses Objectively, ObjectivelyGPU and ObjectivelyMVC extensively.

ObjectivelyGPU Hello — a spinning, multisampled 3D cubeObjectivelyGPU HelloCompute — particles animated by a compute shaderObjectivelyMVC Hello - a simple in-game menu

About

Object oriented framework and core library for GNU C. Inspired by Objective-C. Zlib license.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - WickedOldGames/Objectively: Object oriented framework and core library for GNU C. Inspired by Objective-C. Zlib license. · GitHub
Skip to content

Repository files navigation

BuildZlib LicenseStable

Objectively

Object oriented framework for C.

Zlib license.

About

Objectively is a cross-platform framework that provides rich object-oriented semantics to enable OOP in the C programming language.

Features

  • Cross-platform support for Android, iOS, macOS, Linux and Windows
  • Single-parent inheritance with starts-with struct composition
  • Class and instance methods with strongly typed interfaces
  • Automatic class loading and lifecycle management
  • Automatic memory management with reference counting
  • Unicode strings with mutlibyte character support
  • Collections for Objects and C types: Array, Dictionary, List, Set and more
  • Concurrency: Lock, Condition, Thread, Operation, OperationQueue
  • Networking: URLSession, JSONContext & RESTClient

tl;dr

Objectively brings classes, single-parent inheritance, strongly typed methods and reference counting to plain C — no C++, and no code generation.

Declare a type once, then instantiate and use it like any other:

Hello*hello=$(alloc(Hello), initWithGreeting, "Hello, World!");
$(hello, sayHello);
hello=release(hello);

alloc and release manage the lifecycle, $ dispatches through the type's interface, and super, method overrides and shared instances all behave exactly as you'd expect from an object oriented language.

Getting Started

Consult the Installation guide for dependencies, building, and linking.

User Guide

Consult the User Guide to write your first Class.

API Documentation

Browse the API Documentation to explore the library.

Examples & projects using Objectively

  1. Objectively test suite provides examples for using every Objectively C type.
  2. ObjectivelyGPU is a framework for modern graphics built on SDL3 and Objectively.
  3. ObjectivelyMVC is a framework for modern game interfaces built on SDL3, Objectively and ObjectivelyGPU.
  4. Quetoo is a free first-person shooter that uses Objectively, ObjectivelyGPU and ObjectivelyMVC extensively.

ObjectivelyGPU Hello — a spinning, multisampled 3D cubeObjectivelyGPU HelloCompute — particles animated by a compute shaderObjectivelyMVC Hello - a simple in-game menu

About

Object oriented framework and core library for GNU C. Inspired by Objective-C. Zlib license.

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0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - WickedOldGames/Objectively: Object oriented framework and core library for GNU C. Inspired by Objective-C. Zlib license. · GitHub
Skip to content

Repository files navigation

BuildZlib LicenseStable

Objectively

Object oriented framework for C.

Zlib license.

About

Objectively is a cross-platform framework that provides rich object-oriented semantics to enable OOP in the C programming language.

Features

  • Cross-platform support for Android, iOS, macOS, Linux and Windows
  • Single-parent inheritance with starts-with struct composition
  • Class and instance methods with strongly typed interfaces
  • Automatic class loading and lifecycle management
  • Automatic memory management with reference counting
  • Unicode strings with mutlibyte character support
  • Collections for Objects and C types: Array, Dictionary, List, Set and more
  • Concurrency: Lock, Condition, Thread, Operation, OperationQueue
  • Networking: URLSession, JSONContext & RESTClient

tl;dr

Objectively brings classes, single-parent inheritance, strongly typed methods and reference counting to plain C — no C++, and no code generation.

Declare a type once, then instantiate and use it like any other:

Hello*hello=$(alloc(Hello), initWithGreeting, "Hello, World!");
$(hello, sayHello);
hello=release(hello);

alloc and release manage the lifecycle, $ dispatches through the type's interface, and super, method overrides and shared instances all behave exactly as you'd expect from an object oriented language.

Getting Started

Consult the Installation guide for dependencies, building, and linking.

User Guide

Consult the User Guide to write your first Class.

API Documentation

Browse the API Documentation to explore the library.

Examples & projects using Objectively

  1. Objectively test suite provides examples for using every Objectively C type.
  2. ObjectivelyGPU is a framework for modern graphics built on SDL3 and Objectively.
  3. ObjectivelyMVC is a framework for modern game interfaces built on SDL3, Objectively and ObjectivelyGPU.
  4. Quetoo is a free first-person shooter that uses Objectively, ObjectivelyGPU and ObjectivelyMVC extensively.

ObjectivelyGPU Hello — a spinning, multisampled 3D cubeObjectivelyGPU HelloCompute — particles animated by a compute shaderObjectivelyMVC Hello - a simple in-game menu

About

Object oriented framework and core library for GNU C. Inspired by Objective-C. Zlib license.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - WickedOldGames/Objectively: Object oriented framework and core library for GNU C. Inspired by Objective-C. Zlib license. · GitHub
Skip to content

Repository files navigation

BuildZlib LicenseStable

Objectively

Object oriented framework for C.

Zlib license.

About

Objectively is a cross-platform framework that provides rich object-oriented semantics to enable OOP in the C programming language.

Features

  • Cross-platform support for Android, iOS, macOS, Linux and Windows
  • Single-parent inheritance with starts-with struct composition
  • Class and instance methods with strongly typed interfaces
  • Automatic class loading and lifecycle management
  • Automatic memory management with reference counting
  • Unicode strings with mutlibyte character support
  • Collections for Objects and C types: Array, Dictionary, List, Set and more
  • Concurrency: Lock, Condition, Thread, Operation, OperationQueue
  • Networking: URLSession, JSONContext & RESTClient

tl;dr

Objectively brings classes, single-parent inheritance, strongly typed methods and reference counting to plain C — no C++, and no code generation.

Declare a type once, then instantiate and use it like any other:

Hello*hello=$(alloc(Hello), initWithGreeting, "Hello, World!");
$(hello, sayHello);
hello=release(hello);

alloc and release manage the lifecycle, $ dispatches through the type's interface, and super, method overrides and shared instances all behave exactly as you'd expect from an object oriented language.

Getting Started

Consult the Installation guide for dependencies, building, and linking.

User Guide

Consult the User Guide to write your first Class.

API Documentation

Browse the API Documentation to explore the library.

Examples & projects using Objectively

  1. Objectively test suite provides examples for using every Objectively C type.
  2. ObjectivelyGPU is a framework for modern graphics built on SDL3 and Objectively.
  3. ObjectivelyMVC is a framework for modern game interfaces built on SDL3, Objectively and ObjectivelyGPU.
  4. Quetoo is a free first-person shooter that uses Objectively, ObjectivelyGPU and ObjectivelyMVC extensively.

ObjectivelyGPU Hello — a spinning, multisampled 3D cubeObjectivelyGPU HelloCompute — particles animated by a compute shaderObjectivelyMVC Hello - a simple in-game menu

About

Object oriented framework and core library for GNU C. Inspired by Objective-C. Zlib license.

Resources

Stars

0 stars

Watchers

0 watching

Forks

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Packages

Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - WickedOldGames/Objectively: Object oriented framework and core library for GNU C. Inspired by Objective-C. Zlib license. · GitHub
Skip to content

Repository files navigation

BuildZlib LicenseStable

Objectively

Object oriented framework for C.

Zlib license.

About

Objectively is a cross-platform framework that provides rich object-oriented semantics to enable OOP in the C programming language.

Features

  • Cross-platform support for Android, iOS, macOS, Linux and Windows
  • Single-parent inheritance with starts-with struct composition
  • Class and instance methods with strongly typed interfaces
  • Automatic class loading and lifecycle management
  • Automatic memory management with reference counting
  • Unicode strings with mutlibyte character support
  • Collections for Objects and C types: Array, Dictionary, List, Set and more
  • Concurrency: Lock, Condition, Thread, Operation, OperationQueue
  • Networking: URLSession, JSONContext & RESTClient

tl;dr

Objectively brings classes, single-parent inheritance, strongly typed methods and reference counting to plain C — no C++, and no code generation.

Declare a type once, then instantiate and use it like any other:

Hello*hello=$(alloc(Hello), initWithGreeting, "Hello, World!");
$(hello, sayHello);
hello=release(hello);

alloc and release manage the lifecycle, $ dispatches through the type's interface, and super, method overrides and shared instances all behave exactly as you'd expect from an object oriented language.

Getting Started

Consult the Installation guide for dependencies, building, and linking.

User Guide

Consult the User Guide to write your first Class.

API Documentation

Browse the API Documentation to explore the library.

Examples & projects using Objectively

  1. Objectively test suite provides examples for using every Objectively C type.
  2. ObjectivelyGPU is a framework for modern graphics built on SDL3 and Objectively.
  3. ObjectivelyMVC is a framework for modern game interfaces built on SDL3, Objectively and ObjectivelyGPU.
  4. Quetoo is a free first-person shooter that uses Objectively, ObjectivelyGPU and ObjectivelyMVC extensively.

ObjectivelyGPU Hello — a spinning, multisampled 3D cubeObjectivelyGPU HelloCompute — particles animated by a compute shaderObjectivelyMVC Hello - a simple in-game menu

About

Object oriented framework and core library for GNU C. Inspired by Objective-C. Zlib license.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - WickedOldGames/Objectively: Object oriented framework and core library for GNU C. Inspired by Objective-C. Zlib license. · GitHub
Skip to content

Repository files navigation

BuildZlib LicenseStable

Objectively

Object oriented framework for C.

Zlib license.

About

Objectively is a cross-platform framework that provides rich object-oriented semantics to enable OOP in the C programming language.

Features

  • Cross-platform support for Android, iOS, macOS, Linux and Windows
  • Single-parent inheritance with starts-with struct composition
  • Class and instance methods with strongly typed interfaces
  • Automatic class loading and lifecycle management
  • Automatic memory management with reference counting
  • Unicode strings with mutlibyte character support
  • Collections for Objects and C types: Array, Dictionary, List, Set and more
  • Concurrency: Lock, Condition, Thread, Operation, OperationQueue
  • Networking: URLSession, JSONContext & RESTClient

tl;dr

Objectively brings classes, single-parent inheritance, strongly typed methods and reference counting to plain C — no C++, and no code generation.

Declare a type once, then instantiate and use it like any other:

Hello*hello=$(alloc(Hello), initWithGreeting, "Hello, World!");
$(hello, sayHello);
hello=release(hello);

alloc and release manage the lifecycle, $ dispatches through the type's interface, and super, method overrides and shared instances all behave exactly as you'd expect from an object oriented language.

Getting Started

Consult the Installation guide for dependencies, building, and linking.

User Guide

Consult the User Guide to write your first Class.

API Documentation

Browse the API Documentation to explore the library.

Examples & projects using Objectively

  1. Objectively test suite provides examples for using every Objectively C type.
  2. ObjectivelyGPU is a framework for modern graphics built on SDL3 and Objectively.
  3. ObjectivelyMVC is a framework for modern game interfaces built on SDL3, Objectively and ObjectivelyGPU.
  4. Quetoo is a free first-person shooter that uses Objectively, ObjectivelyGPU and ObjectivelyMVC extensively.

ObjectivelyGPU Hello — a spinning, multisampled 3D cubeObjectivelyGPU HelloCompute — particles animated by a compute shaderObjectivelyMVC Hello - a simple in-game menu

About

Object oriented framework and core library for GNU C. Inspired by Objective-C. Zlib license.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); GitHub - WickedOldGames/Objectively: Object oriented framework and core library for GNU C. Inspired by Objective-C. Zlib license. · GitHub
Skip to content

Repository files navigation

BuildZlib LicenseStable

Objectively

Object oriented framework for C.

Zlib license.

About

Objectively is a cross-platform framework that provides rich object-oriented semantics to enable OOP in the C programming language.

Features

  • Cross-platform support for Android, iOS, macOS, Linux and Windows
  • Single-parent inheritance with starts-with struct composition
  • Class and instance methods with strongly typed interfaces
  • Automatic class loading and lifecycle management
  • Automatic memory management with reference counting
  • Unicode strings with mutlibyte character support
  • Collections for Objects and C types: Array, Dictionary, List, Set and more
  • Concurrency: Lock, Condition, Thread, Operation, OperationQueue
  • Networking: URLSession, JSONContext & RESTClient

tl;dr

Objectively brings classes, single-parent inheritance, strongly typed methods and reference counting to plain C — no C++, and no code generation.

Declare a type once, then instantiate and use it like any other:

Hello*hello=$(alloc(Hello), initWithGreeting, "Hello, World!");
$(hello, sayHello);
hello=release(hello);

alloc and release manage the lifecycle, $ dispatches through the type's interface, and super, method overrides and shared instances all behave exactly as you'd expect from an object oriented language.

Getting Started

Consult the Installation guide for dependencies, building, and linking.

User Guide

Consult the User Guide to write your first Class.

API Documentation

Browse the API Documentation to explore the library.

Examples & projects using Objectively

  1. Objectively test suite provides examples for using every Objectively C type.
  2. ObjectivelyGPU is a framework for modern graphics built on SDL3 and Objectively.
  3. ObjectivelyMVC is a framework for modern game interfaces built on SDL3, Objectively and ObjectivelyGPU.
  4. Quetoo is a free first-person shooter that uses Objectively, ObjectivelyGPU and ObjectivelyMVC extensively.

ObjectivelyGPU Hello — a spinning, multisampled 3D cubeObjectivelyGPU HelloCompute — particles animated by a compute shaderObjectivelyMVC Hello - a simple in-game menu

About

Object oriented framework and core library for GNU C. Inspired by Objective-C. Zlib license.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages