') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ', 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ', 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ', 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); GitHub - WickedOldGames/ObjectivelyMVC: Object oriented MVC framework for OpenGL, SDL3 and GNU C. Inspired by Apple's AppKit. Zlib license. · GitHub
Skip to content

Repository files navigation

BuildZlib LicenseStable

ObjectivelyMVC

Object oriented MVC framework for SDL3 and C.

Zlib license.

About

ObjectivelyMVC is a cross-platform user interface framework for SDL3 and C. It is geared towards building high-quality, modern user interfaces within video games. It is built on Objectively and ObjectivelyGPU.

ObjectivelyMVC demo

Features

  • Cross-platform works on Android, iOS, macOS, Linux and Windows
  • Does not hijack your main loop — your game owns the window, GPU device, and events; you call it each frame
  • Complete widget set: Button, Checkbox, Slider, Select, TextView, TableView, CollectionView, TabView, PageView, and more
  • Programmatic or JSON-driven layouts for declarative, data-driven UI
  • Fully themable via a CSS-inspired Selector / Style / Stylesheet system
  • High-DPI / Retina ready — high-density display detection with SDL_ttf TrueType font rendering
  • Object oriented MVC in C via Objectively, without imposing C++

tl;dr

Describe an entire interface in JSON and inflate it with a single call — outlets bind the named Views straight into your controller:

Outletoutlets[] =MakeOutlets(
MakeOutlet("apply", &this->apply),
MakeOutlet("slider", &this->slider)
);
View*panel=$$(View, viewWithResourceName, "Settings.json", outlets);
$(self->view, addSubview, panel);
this->apply->delegate.didClick=didClickApply;

And ObjectivelyMVC never hijacks your main loop. Your game owns the window, the GPU device and the events; you simply hand it each event and a frame to draw into:

$(windowController, respondToEvent, &event);
...
$(windowController, render);

Getting Started

Consult the Installation guide for dependencies, building, and linking.

User Guide

Consult the User Guide to build your first interface — fonts, views and controls, JSON layout, theming, and resource loading.

API Documentation

Browse the API Documentation to explore the library.

Examples & projects using ObjectivelyMVC

  1. Hello creates a window and renders a themed menu over a 3D scene using JSON layout — walked through in the Guide.
  2. Objectively is the object oriented framework ObjectivelyMVC is built on.
  3. ObjectivelyGPU is the graphics framework ObjectivelyMVC renders with.
  4. Quetoo is a free first-person shooter that uses ObjectivelyMVC for its in-game user interface.

QuetooQuetooQuetoo

About

Object oriented MVC framework for OpenGL, SDL3 and GNU C. Inspired by Apple's AppKit. Zlib license.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages