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GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build 2D, 3D and multiplayer games for mobile (iOS, Android), desktop and the web. GDevelop is designed to be fast and incredibly intuitive: make games using an easy-to-understand yet powerful event-based system and modular behaviors. Create with AI that assists or builds alongside you.

The GDevelop editor when editing a game level

The GDevelop editor when editing a game level

Getting started

โ” I want to...๐Ÿš€ What to do
๐ŸŽฎ Use GDevelop to make gamesGo to GDevelop homepage to download the app!
โš™๏ธ Create/improve an extensionRead about creating an extension, with no-code or code.
๐Ÿง‘โ€๐Ÿ’ป Contribute to the editor or game engineFollow this README.
๐Ÿ‘พ Create or sell a game templateSubmit a free example or a paid template on the Asset Store.
๐ŸŽจ Share or sell an asset packSubmit a free or paid asset pack on the Asset Store.
๐ŸŒ Help translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.
๐Ÿ‘ฅ Get online game services or commercial supportSee offers for professionals, teams or individual creators.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "๐Ÿ not too hard" cards on the Roadmap.

Games made with GDevelop

  • Find GDevelop games on gd.games, the gaming platform for games powered by GDevelop.
  • See the showcase of games created with GDevelop and published on Steam, iOS (App Store), Android (Google Play), Itch.io, Newgrounds, CrazyGames, Poki...

Some games made with GDevelop

Technical architecture

GDevelop is composed of an editor, a game engine, an ecosystem of extensions as well as online services and commercial support.

Directoryโ„น๏ธ Description
CoreCore classes, describing the structure of a game and tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS and Three.js for 2D and 3D rendering (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron, PixiJS and Three.js.
ExtensionsBuilt-in extensions for the game engine, providing objects, behaviors and new features. For example, this includes the physics engines running in WebAssembly (Box2D or Jolt Physics for 3D). All the official and experimental extensions are on this repository. Community extensions are available here.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the game engine is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

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Help us spread the word about GDevelop by starring the repository on GitHub!

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About

๐ŸŽฎ Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build 2D, 3D and multiplayer games for mobile (iOS, Android), desktop and the web. GDevelop is designed to be fast and incredibly intuitive: make games using an easy-to-understand yet powerful event-based system and modular behaviors. Create with AI that assists or builds alongside you.

The GDevelop editor when editing a game level

The GDevelop editor when editing a game level

Getting started

โ” I want to...๐Ÿš€ What to do
๐ŸŽฎ Use GDevelop to make gamesGo to GDevelop homepage to download the app!
โš™๏ธ Create/improve an extensionRead about creating an extension, with no-code or code.
๐Ÿง‘โ€๐Ÿ’ป Contribute to the editor or game engineFollow this README.
๐Ÿ‘พ Create or sell a game templateSubmit a free example or a paid template on the Asset Store.
๐ŸŽจ Share or sell an asset packSubmit a free or paid asset pack on the Asset Store.
๐ŸŒ Help translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.
๐Ÿ‘ฅ Get online game services or commercial supportSee offers for professionals, teams or individual creators.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "๐Ÿ not too hard" cards on the Roadmap.

Games made with GDevelop

  • Find GDevelop games on gd.games, the gaming platform for games powered by GDevelop.
  • See the showcase of games created with GDevelop and published on Steam, iOS (App Store), Android (Google Play), Itch.io, Newgrounds, CrazyGames, Poki...

Some games made with GDevelop

Technical architecture

GDevelop is composed of an editor, a game engine, an ecosystem of extensions as well as online services and commercial support.

Directoryโ„น๏ธ Description
CoreCore classes, describing the structure of a game and tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS and Three.js for 2D and 3D rendering (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron, PixiJS and Three.js.
ExtensionsBuilt-in extensions for the game engine, providing objects, behaviors and new features. For example, this includes the physics engines running in WebAssembly (Box2D or Jolt Physics for 3D). All the official and experimental extensions are on this repository. Community extensions are available here.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the game engine is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

Star History

Help us spread the word about GDevelop by starring the repository on GitHub!

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About

๐ŸŽฎ Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build 2D, 3D and multiplayer games for mobile (iOS, Android), desktop and the web. GDevelop is designed to be fast and incredibly intuitive: make games using an easy-to-understand yet powerful event-based system and modular behaviors. Create with AI that assists or builds alongside you.

The GDevelop editor when editing a game level

The GDevelop editor when editing a game level

Getting started

โ” I want to...๐Ÿš€ What to do
๐ŸŽฎ Use GDevelop to make gamesGo to GDevelop homepage to download the app!
โš™๏ธ Create/improve an extensionRead about creating an extension, with no-code or code.
๐Ÿง‘โ€๐Ÿ’ป Contribute to the editor or game engineFollow this README.
๐Ÿ‘พ Create or sell a game templateSubmit a free example or a paid template on the Asset Store.
๐ŸŽจ Share or sell an asset packSubmit a free or paid asset pack on the Asset Store.
๐ŸŒ Help translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.
๐Ÿ‘ฅ Get online game services or commercial supportSee offers for professionals, teams or individual creators.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "๐Ÿ not too hard" cards on the Roadmap.

Games made with GDevelop

  • Find GDevelop games on gd.games, the gaming platform for games powered by GDevelop.
  • See the showcase of games created with GDevelop and published on Steam, iOS (App Store), Android (Google Play), Itch.io, Newgrounds, CrazyGames, Poki...

Some games made with GDevelop

Technical architecture

GDevelop is composed of an editor, a game engine, an ecosystem of extensions as well as online services and commercial support.

Directoryโ„น๏ธ Description
CoreCore classes, describing the structure of a game and tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS and Three.js for 2D and 3D rendering (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron, PixiJS and Three.js.
ExtensionsBuilt-in extensions for the game engine, providing objects, behaviors and new features. For example, this includes the physics engines running in WebAssembly (Box2D or Jolt Physics for 3D). All the official and experimental extensions are on this repository. Community extensions are available here.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the game engine is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

Star History

Help us spread the word about GDevelop by starring the repository on GitHub!

Star History Chart

About

๐ŸŽฎ Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build 2D, 3D and multiplayer games for mobile (iOS, Android), desktop and the web. GDevelop is designed to be fast and incredibly intuitive: make games using an easy-to-understand yet powerful event-based system and modular behaviors. Create with AI that assists or builds alongside you.

The GDevelop editor when editing a game level

The GDevelop editor when editing a game level

Getting started

โ” I want to...๐Ÿš€ What to do
๐ŸŽฎ Use GDevelop to make gamesGo to GDevelop homepage to download the app!
โš™๏ธ Create/improve an extensionRead about creating an extension, with no-code or code.
๐Ÿง‘โ€๐Ÿ’ป Contribute to the editor or game engineFollow this README.
๐Ÿ‘พ Create or sell a game templateSubmit a free example or a paid template on the Asset Store.
๐ŸŽจ Share or sell an asset packSubmit a free or paid asset pack on the Asset Store.
๐ŸŒ Help translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.
๐Ÿ‘ฅ Get online game services or commercial supportSee offers for professionals, teams or individual creators.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "๐Ÿ not too hard" cards on the Roadmap.

Games made with GDevelop

  • Find GDevelop games on gd.games, the gaming platform for games powered by GDevelop.
  • See the showcase of games created with GDevelop and published on Steam, iOS (App Store), Android (Google Play), Itch.io, Newgrounds, CrazyGames, Poki...

Some games made with GDevelop

Technical architecture

GDevelop is composed of an editor, a game engine, an ecosystem of extensions as well as online services and commercial support.

Directoryโ„น๏ธ Description
CoreCore classes, describing the structure of a game and tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS and Three.js for 2D and 3D rendering (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron, PixiJS and Three.js.
ExtensionsBuilt-in extensions for the game engine, providing objects, behaviors and new features. For example, this includes the physics engines running in WebAssembly (Box2D or Jolt Physics for 3D). All the official and experimental extensions are on this repository. Community extensions are available here.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the game engine is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

Star History

Help us spread the word about GDevelop by starring the repository on GitHub!

Star History Chart

About

๐ŸŽฎ Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build 2D, 3D and multiplayer games for mobile (iOS, Android), desktop and the web. GDevelop is designed to be fast and incredibly intuitive: make games using an easy-to-understand yet powerful event-based system and modular behaviors. Create with AI that assists or builds alongside you.

The GDevelop editor when editing a game level

The GDevelop editor when editing a game level

Getting started

โ” I want to...๐Ÿš€ What to do
๐ŸŽฎ Use GDevelop to make gamesGo to GDevelop homepage to download the app!
โš™๏ธ Create/improve an extensionRead about creating an extension, with no-code or code.
๐Ÿง‘โ€๐Ÿ’ป Contribute to the editor or game engineFollow this README.
๐Ÿ‘พ Create or sell a game templateSubmit a free example or a paid template on the Asset Store.
๐ŸŽจ Share or sell an asset packSubmit a free or paid asset pack on the Asset Store.
๐ŸŒ Help translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.
๐Ÿ‘ฅ Get online game services or commercial supportSee offers for professionals, teams or individual creators.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "๐Ÿ not too hard" cards on the Roadmap.

Games made with GDevelop

  • Find GDevelop games on gd.games, the gaming platform for games powered by GDevelop.
  • See the showcase of games created with GDevelop and published on Steam, iOS (App Store), Android (Google Play), Itch.io, Newgrounds, CrazyGames, Poki...

Some games made with GDevelop

Technical architecture

GDevelop is composed of an editor, a game engine, an ecosystem of extensions as well as online services and commercial support.

Directoryโ„น๏ธ Description
CoreCore classes, describing the structure of a game and tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS and Three.js for 2D and 3D rendering (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron, PixiJS and Three.js.
ExtensionsBuilt-in extensions for the game engine, providing objects, behaviors and new features. For example, this includes the physics engines running in WebAssembly (Box2D or Jolt Physics for 3D). All the official and experimental extensions are on this repository. Community extensions are available here.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the game engine is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

Star History

Help us spread the word about GDevelop by starring the repository on GitHub!

Star History Chart

About

๐ŸŽฎ Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build 2D, 3D and multiplayer games for mobile (iOS, Android), desktop and the web. GDevelop is designed to be fast and incredibly intuitive: make games using an easy-to-understand yet powerful event-based system and modular behaviors. Create with AI that assists or builds alongside you.

The GDevelop editor when editing a game level

The GDevelop editor when editing a game level

Getting started

โ” I want to...๐Ÿš€ What to do
๐ŸŽฎ Use GDevelop to make gamesGo to GDevelop homepage to download the app!
โš™๏ธ Create/improve an extensionRead about creating an extension, with no-code or code.
๐Ÿง‘โ€๐Ÿ’ป Contribute to the editor or game engineFollow this README.
๐Ÿ‘พ Create or sell a game templateSubmit a free example or a paid template on the Asset Store.
๐ŸŽจ Share or sell an asset packSubmit a free or paid asset pack on the Asset Store.
๐ŸŒ Help translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.
๐Ÿ‘ฅ Get online game services or commercial supportSee offers for professionals, teams or individual creators.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "๐Ÿ not too hard" cards on the Roadmap.

Games made with GDevelop

  • Find GDevelop games on gd.games, the gaming platform for games powered by GDevelop.
  • See the showcase of games created with GDevelop and published on Steam, iOS (App Store), Android (Google Play), Itch.io, Newgrounds, CrazyGames, Poki...

Some games made with GDevelop

Technical architecture

GDevelop is composed of an editor, a game engine, an ecosystem of extensions as well as online services and commercial support.

Directoryโ„น๏ธ Description
CoreCore classes, describing the structure of a game and tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS and Three.js for 2D and 3D rendering (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron, PixiJS and Three.js.
ExtensionsBuilt-in extensions for the game engine, providing objects, behaviors and new features. For example, this includes the physics engines running in WebAssembly (Box2D or Jolt Physics for 3D). All the official and experimental extensions are on this repository. Community extensions are available here.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the game engine is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

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๐ŸŽฎ Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build 2D, 3D and multiplayer games for mobile (iOS, Android), desktop and the web. GDevelop is designed to be fast and incredibly intuitive: make games using an easy-to-understand yet powerful event-based system and modular behaviors. Create with AI that assists or builds alongside you.

The GDevelop editor when editing a game level

The GDevelop editor when editing a game level

Getting started

โ” I want to...๐Ÿš€ What to do
๐ŸŽฎ Use GDevelop to make gamesGo to GDevelop homepage to download the app!
โš™๏ธ Create/improve an extensionRead about creating an extension, with no-code or code.
๐Ÿง‘โ€๐Ÿ’ป Contribute to the editor or game engineFollow this README.
๐Ÿ‘พ Create or sell a game templateSubmit a free example or a paid template on the Asset Store.
๐ŸŽจ Share or sell an asset packSubmit a free or paid asset pack on the Asset Store.
๐ŸŒ Help translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.
๐Ÿ‘ฅ Get online game services or commercial supportSee offers for professionals, teams or individual creators.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "๐Ÿ not too hard" cards on the Roadmap.

Games made with GDevelop

  • Find GDevelop games on gd.games, the gaming platform for games powered by GDevelop.
  • See the showcase of games created with GDevelop and published on Steam, iOS (App Store), Android (Google Play), Itch.io, Newgrounds, CrazyGames, Poki...

Some games made with GDevelop

Technical architecture

GDevelop is composed of an editor, a game engine, an ecosystem of extensions as well as online services and commercial support.

Directoryโ„น๏ธ Description
CoreCore classes, describing the structure of a game and tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS and Three.js for 2D and 3D rendering (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron, PixiJS and Three.js.
ExtensionsBuilt-in extensions for the game engine, providing objects, behaviors and new features. For example, this includes the physics engines running in WebAssembly (Box2D or Jolt Physics for 3D). All the official and experimental extensions are on this repository. Community extensions are available here.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the game engine is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

Star History

Help us spread the word about GDevelop by starring the repository on GitHub!

Star History Chart

About

๐ŸŽฎ Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build 2D, 3D and multiplayer games for mobile (iOS, Android), desktop and the web. GDevelop is designed to be fast and incredibly intuitive: make games using an easy-to-understand yet powerful event-based system and modular behaviors. Create with AI that assists or builds alongside you.

The GDevelop editor when editing a game level

The GDevelop editor when editing a game level

Getting started

โ” I want to...๐Ÿš€ What to do
๐ŸŽฎ Use GDevelop to make gamesGo to GDevelop homepage to download the app!
โš™๏ธ Create/improve an extensionRead about creating an extension, with no-code or code.
๐Ÿง‘โ€๐Ÿ’ป Contribute to the editor or game engineFollow this README.
๐Ÿ‘พ Create or sell a game templateSubmit a free example or a paid template on the Asset Store.
๐ŸŽจ Share or sell an asset packSubmit a free or paid asset pack on the Asset Store.
๐ŸŒ Help translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.
๐Ÿ‘ฅ Get online game services or commercial supportSee offers for professionals, teams or individual creators.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "๐Ÿ not too hard" cards on the Roadmap.

Games made with GDevelop

  • Find GDevelop games on gd.games, the gaming platform for games powered by GDevelop.
  • See the showcase of games created with GDevelop and published on Steam, iOS (App Store), Android (Google Play), Itch.io, Newgrounds, CrazyGames, Poki...

Some games made with GDevelop

Technical architecture

GDevelop is composed of an editor, a game engine, an ecosystem of extensions as well as online services and commercial support.

Directoryโ„น๏ธ Description
CoreCore classes, describing the structure of a game and tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS and Three.js for 2D and 3D rendering (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron, PixiJS and Three.js.
ExtensionsBuilt-in extensions for the game engine, providing objects, behaviors and new features. For example, this includes the physics engines running in WebAssembly (Box2D or Jolt Physics for 3D). All the official and experimental extensions are on this repository. Community extensions are available here.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the game engine is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

Star History

Help us spread the word about GDevelop by starring the repository on GitHub!

Star History Chart

About

๐ŸŽฎ Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages