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Wine peek limiter1 - #721
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… configuration. This option is only valid for wineD3D, and DXVK remains unchanged
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When running old games with wineD3D, the CPU is always at full load, but old games do not require high frame rates or power consumption. Now, the main game loop tick is limited to solve the issue of PeekMessage spinning
Logic: When the queue has no messages and returns FALSE, perform conditional short Sleep / SwitchToThread instead of immediately returning to the game for idle rotation
Add the PeekMessage Idle Limiter control option to the shortcut wineD3D configuration. This option is only effective for wineD3D, while DXVK remains unchanged
This will only take effect when paired with a new proton
The new proton update has been submitted to your personal proton repository