vidcom

GitHub repoGitHub releaseLicense

CI StatusIssuesPull RequestsStarsForks

Last CommitRepo SizeCode SizeContributors

StabilityMaintenance


Video Compilations


📋 Table of Contents


🔍 Overview

VIDCOM is a high-performance video compilation pipeline designed for gaming content creators. It automatically detects highlights (kills, headshots, clutches) from gaming streams and compiles them into YouTube Shorts-ready vertical videos.

Why vidcom?

  • Pure C Implementation - Minimal dependencies, maximum performance with ONNX Runtime
  • GPU Accelerated - NVENC/NVDEC encoding with CUDA inference for real-time processing
  • Game-Specific Detection - Optimised ROI regions for Fortnite, Valorant, CS2, Overwatch, Apex
  • End-to-End Pipeline - From raw stream to uploaded YouTube Short in one command

✨ Features

  • 🎮 YOLO Highlight Detection - ML-based detection of kills, headshots, assists, and action moments
  • 🚀 GPU Acceleration - CUDA inference + NVENC encoding for real-time processing
  • 📦 Multi-Game Support - Fortnite, Valorant, CS2, Overwatch, Apex Legends
  • 🔧 Automated Pipeline - Fetch → Detect → Encode → Upload workflow
  • Batch Processing - Process entire streams or multiple videos at once
  • 🎬 YouTube Integration - Direct upload to YouTube with metadata

📥 Installation

Prerequisites

  • NVIDIA GPU with CUDA 11.8+ support
  • FFmpeg 6.0+ with NVENC support
  • ONNX Runtime 1.20+ (bundled)
  • Linux (Ubuntu 22.04+ recommended)

Quick Start

# Clone the repository
git clone https://github.com/xaoscience/vidcom.git
cd vidcom
# Install dependencies
./scripts/build-deps.sh
# Build
make
# Verify installation
./build/vidcom help

Building from Source

# Install build dependencies (Ubuntu/Debian)
sudo apt install build-essential libavcodec-dev libavformat-dev \
libavutil-dev libswscale-dev libsqlite3-dev
# Build with CUDA support
make CUDA=1
# Or CPU-only build
make CUDA=0

🚀 Usage

Highlight Detection

Detect highlights (kills, headshots, etc.) in gaming footage:

# Basic usage
./build/vidcom highlights video.mp4
# With game-specific optimisation
./build/vidcom highlights stream.mp4 --game fortnite --confidence 0.6
# Verbose output
./build/vidcom highlights gameplay.mp4 --game valorant -v

Batch Processing with Auto-Detection

# Auto-detect and process highlights
./scripts/process-batch.sh stream.mp4 --auto --game fortnite --max-clips 5
# Upload to YouTube
./scripts/process-batch.sh stream.mp4 --auto --game valorant --upload --privacy unlisted

Manual Manifest Processing

Create a manifest file (highlights.jsonl):

{"input": "stream.mp4", "start": "01:23:45", "duration": 55, "title": "Epic Kill", "tags": "fortnite,gaming"}
{"input": "stream.mp4", "start": "02:10:30", "duration": 45, "title": "Clutch Win", "tags": "fortnite,clutch"}

Process the manifest:

./scripts/process-batch.sh highlights.jsonl --upload

Training a Custom Model

  1. Collect training data:
./scripts/collect-training-data.sh videos/ --game fortnite --fps 2
  1. Label frames with LabelImg or CVAT

  2. Train the model:

./scripts/train-highlight-model.sh --data datasets/highlight_detection/data.yaml --epochs 100

⚙️ Configuration

Configuration File

Edit config/vidcom.conf:

[general]verbose = 1
use_gpu = true
device_id = 0
[highlight_detection]# Path to YOLO ONNX modelhighlight_model = models/highlight_yolov8n.onnx
# Detection confidence (0.0-1.0)confidence_threshold = 0.5
# Game type for optimised detectiongame = fortnite
# Segment timingpadding_before = 4.0
padding_after = 2.0
merge_threshold = 3.0
[encoding]shorts_width = 1080
shorts_height = 1920
quality = 20
max_duration = 60

Supported Games

GameFlagDetection Region
Fortnite--game fortniteTop-right kill feed
Valorant--game valorantCentre kill confirmation
CS2--game csgo2Top-right killfeed
Overwatch--game overwatchCentre elimination popup
Apex Legends--game apexTop-right kill feed

Highlight Classes

ClassDescription
KILLStandard elimination
HEADSHOTHeadshot indicator
ASSISTAssist notification
DOWNEnemy knocked (BR games)
MULTI_KILLDouble/triple/quad kills
CLUTCH1vX clutch situations
ACTIONHigh-action moments

📚 Documentation

DocumentDescription
📖 Getting StartedQuick start guide
📋 API ReferenceComplete API documentation
🔧 ConfigurationConfiguration options
❓ FAQFrequently asked questions

🤝 Contributing

Contributions are welcome! Please read our Contributing Guidelines before submitting PRs.

  1. Fork the repository
  2. Create your feature branch (git checkout -b feature/AmazingFeature)
  3. Commit your changes (git commit -m 'Add some AmazingFeature')
  4. Push to the branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

See also: Code of Conduct | Security Policy


🗺️ Roadmap

  • {{COMPLETED_FEATURE_1}}
  • {{COMPLETED_FEATURE_2}}
  • {{PLANNED_FEATURE_1}}
  • {{PLANNED_FEATURE_2}}
  • {{PLANNED_FEATURE_3}}

See the open issues for a full list of proposed features and known issues.


💬 Support


📄 Licence

Distributed under the GPL-3.0 License. See LICENSE for more information.


🙏 Acknowledgements

  • {{ACKNOWLEDGMENT_1}}
  • {{ACKNOWLEDGMENT_2}}
  • {{ACKNOWLEDGMENT_3}}

⬆️ Back to Top

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
Skip to content

vidcom

GitHub repoGitHub releaseLicense

CI StatusIssuesPull RequestsStarsForks

Last CommitRepo SizeCode SizeContributors

StabilityMaintenance


Video Compilations


📋 Table of Contents


🔍 Overview

VIDCOM is a high-performance video compilation pipeline designed for gaming content creators. It automatically detects highlights (kills, headshots, clutches) from gaming streams and compiles them into YouTube Shorts-ready vertical videos.

Why vidcom?

  • Pure C Implementation - Minimal dependencies, maximum performance with ONNX Runtime
  • GPU Accelerated - NVENC/NVDEC encoding with CUDA inference for real-time processing
  • Game-Specific Detection - Optimised ROI regions for Fortnite, Valorant, CS2, Overwatch, Apex
  • End-to-End Pipeline - From raw stream to uploaded YouTube Short in one command

✨ Features

  • 🎮 YOLO Highlight Detection - ML-based detection of kills, headshots, assists, and action moments
  • 🚀 GPU Acceleration - CUDA inference + NVENC encoding for real-time processing
  • 📦 Multi-Game Support - Fortnite, Valorant, CS2, Overwatch, Apex Legends
  • 🔧 Automated Pipeline - Fetch → Detect → Encode → Upload workflow
  • Batch Processing - Process entire streams or multiple videos at once
  • 🎬 YouTube Integration - Direct upload to YouTube with metadata

📥 Installation

Prerequisites

  • NVIDIA GPU with CUDA 11.8+ support
  • FFmpeg 6.0+ with NVENC support
  • ONNX Runtime 1.20+ (bundled)
  • Linux (Ubuntu 22.04+ recommended)

Quick Start

# Clone the repository
git clone https://github.com/xaoscience/vidcom.git
cd vidcom
# Install dependencies
./scripts/build-deps.sh
# Build
make
# Verify installation
./build/vidcom help

Building from Source

# Install build dependencies (Ubuntu/Debian)
sudo apt install build-essential libavcodec-dev libavformat-dev \
libavutil-dev libswscale-dev libsqlite3-dev
# Build with CUDA support
make CUDA=1
# Or CPU-only build
make CUDA=0

🚀 Usage

Highlight Detection

Detect highlights (kills, headshots, etc.) in gaming footage:

# Basic usage
./build/vidcom highlights video.mp4
# With game-specific optimisation
./build/vidcom highlights stream.mp4 --game fortnite --confidence 0.6
# Verbose output
./build/vidcom highlights gameplay.mp4 --game valorant -v

Batch Processing with Auto-Detection

# Auto-detect and process highlights
./scripts/process-batch.sh stream.mp4 --auto --game fortnite --max-clips 5
# Upload to YouTube
./scripts/process-batch.sh stream.mp4 --auto --game valorant --upload --privacy unlisted

Manual Manifest Processing

Create a manifest file (highlights.jsonl):

{"input": "stream.mp4", "start": "01:23:45", "duration": 55, "title": "Epic Kill", "tags": "fortnite,gaming"}
{"input": "stream.mp4", "start": "02:10:30", "duration": 45, "title": "Clutch Win", "tags": "fortnite,clutch"}

Process the manifest:

./scripts/process-batch.sh highlights.jsonl --upload

Training a Custom Model

  1. Collect training data:
./scripts/collect-training-data.sh videos/ --game fortnite --fps 2
  1. Label frames with LabelImg or CVAT

  2. Train the model:

./scripts/train-highlight-model.sh --data datasets/highlight_detection/data.yaml --epochs 100

⚙️ Configuration

Configuration File

Edit config/vidcom.conf:

[general]verbose = 1
use_gpu = true
device_id = 0
[highlight_detection]# Path to YOLO ONNX modelhighlight_model = models/highlight_yolov8n.onnx
# Detection confidence (0.0-1.0)confidence_threshold = 0.5
# Game type for optimised detectiongame = fortnite
# Segment timingpadding_before = 4.0
padding_after = 2.0
merge_threshold = 3.0
[encoding]shorts_width = 1080
shorts_height = 1920
quality = 20
max_duration = 60

Supported Games

GameFlagDetection Region
Fortnite--game fortniteTop-right kill feed
Valorant--game valorantCentre kill confirmation
CS2--game csgo2Top-right killfeed
Overwatch--game overwatchCentre elimination popup
Apex Legends--game apexTop-right kill feed

Highlight Classes

ClassDescription
KILLStandard elimination
HEADSHOTHeadshot indicator
ASSISTAssist notification
DOWNEnemy knocked (BR games)
MULTI_KILLDouble/triple/quad kills
CLUTCH1vX clutch situations
ACTIONHigh-action moments

📚 Documentation

DocumentDescription
📖 Getting StartedQuick start guide
📋 API ReferenceComplete API documentation
🔧 ConfigurationConfiguration options
❓ FAQFrequently asked questions

🤝 Contributing

Contributions are welcome! Please read our Contributing Guidelines before submitting PRs.

  1. Fork the repository
  2. Create your feature branch (git checkout -b feature/AmazingFeature)
  3. Commit your changes (git commit -m 'Add some AmazingFeature')
  4. Push to the branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

See also: Code of Conduct | Security Policy


🗺️ Roadmap

  • {{COMPLETED_FEATURE_1}}
  • {{COMPLETED_FEATURE_2}}
  • {{PLANNED_FEATURE_1}}
  • {{PLANNED_FEATURE_2}}
  • {{PLANNED_FEATURE_3}}

See the open issues for a full list of proposed features and known issues.


💬 Support


📄 Licence

Distributed under the GPL-3.0 License. See LICENSE for more information.


🙏 Acknowledgements

  • {{ACKNOWLEDGMENT_1}}
  • {{ACKNOWLEDGMENT_2}}
  • {{ACKNOWLEDGMENT_3}}

⬆️ Back to Top

Git Tree Visualisation

Full SVG · Interactive version · View data

About

Video Compilations

Topics

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Contributing

Security policy

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

vidcom

GitHub repoGitHub releaseLicense

CI StatusIssuesPull RequestsStarsForks

Last CommitRepo SizeCode SizeContributors

StabilityMaintenance


Video Compilations


📋 Table of Contents


🔍 Overview

VIDCOM is a high-performance video compilation pipeline designed for gaming content creators. It automatically detects highlights (kills, headshots, clutches) from gaming streams and compiles them into YouTube Shorts-ready vertical videos.

Why vidcom?

  • Pure C Implementation - Minimal dependencies, maximum performance with ONNX Runtime
  • GPU Accelerated - NVENC/NVDEC encoding with CUDA inference for real-time processing
  • Game-Specific Detection - Optimised ROI regions for Fortnite, Valorant, CS2, Overwatch, Apex
  • End-to-End Pipeline - From raw stream to uploaded YouTube Short in one command

✨ Features

  • 🎮 YOLO Highlight Detection - ML-based detection of kills, headshots, assists, and action moments
  • 🚀 GPU Acceleration - CUDA inference + NVENC encoding for real-time processing
  • 📦 Multi-Game Support - Fortnite, Valorant, CS2, Overwatch, Apex Legends
  • 🔧 Automated Pipeline - Fetch → Detect → Encode → Upload workflow
  • Batch Processing - Process entire streams or multiple videos at once
  • 🎬 YouTube Integration - Direct upload to YouTube with metadata

📥 Installation

Prerequisites

  • NVIDIA GPU with CUDA 11.8+ support
  • FFmpeg 6.0+ with NVENC support
  • ONNX Runtime 1.20+ (bundled)
  • Linux (Ubuntu 22.04+ recommended)

Quick Start

# Clone the repository
git clone https://github.com/xaoscience/vidcom.git
cd vidcom
# Install dependencies
./scripts/build-deps.sh
# Build
make
# Verify installation
./build/vidcom help

Building from Source

# Install build dependencies (Ubuntu/Debian)
sudo apt install build-essential libavcodec-dev libavformat-dev \
libavutil-dev libswscale-dev libsqlite3-dev
# Build with CUDA support
make CUDA=1
# Or CPU-only build
make CUDA=0

🚀 Usage

Highlight Detection

Detect highlights (kills, headshots, etc.) in gaming footage:

# Basic usage
./build/vidcom highlights video.mp4
# With game-specific optimisation
./build/vidcom highlights stream.mp4 --game fortnite --confidence 0.6
# Verbose output
./build/vidcom highlights gameplay.mp4 --game valorant -v

Batch Processing with Auto-Detection

# Auto-detect and process highlights
./scripts/process-batch.sh stream.mp4 --auto --game fortnite --max-clips 5
# Upload to YouTube
./scripts/process-batch.sh stream.mp4 --auto --game valorant --upload --privacy unlisted

Manual Manifest Processing

Create a manifest file (highlights.jsonl):

{"input": "stream.mp4", "start": "01:23:45", "duration": 55, "title": "Epic Kill", "tags": "fortnite,gaming"}
{"input": "stream.mp4", "start": "02:10:30", "duration": 45, "title": "Clutch Win", "tags": "fortnite,clutch"}

Process the manifest:

./scripts/process-batch.sh highlights.jsonl --upload

Training a Custom Model

  1. Collect training data:
./scripts/collect-training-data.sh videos/ --game fortnite --fps 2
  1. Label frames with LabelImg or CVAT

  2. Train the model:

./scripts/train-highlight-model.sh --data datasets/highlight_detection/data.yaml --epochs 100

⚙️ Configuration

Configuration File

Edit config/vidcom.conf:

[general]verbose = 1
use_gpu = true
device_id = 0
[highlight_detection]# Path to YOLO ONNX modelhighlight_model = models/highlight_yolov8n.onnx
# Detection confidence (0.0-1.0)confidence_threshold = 0.5
# Game type for optimised detectiongame = fortnite
# Segment timingpadding_before = 4.0
padding_after = 2.0
merge_threshold = 3.0
[encoding]shorts_width = 1080
shorts_height = 1920
quality = 20
max_duration = 60

Supported Games

GameFlagDetection Region
Fortnite--game fortniteTop-right kill feed
Valorant--game valorantCentre kill confirmation
CS2--game csgo2Top-right killfeed
Overwatch--game overwatchCentre elimination popup
Apex Legends--game apexTop-right kill feed

Highlight Classes

ClassDescription
KILLStandard elimination
HEADSHOTHeadshot indicator
ASSISTAssist notification
DOWNEnemy knocked (BR games)
MULTI_KILLDouble/triple/quad kills
CLUTCH1vX clutch situations
ACTIONHigh-action moments

📚 Documentation

DocumentDescription
📖 Getting StartedQuick start guide
📋 API ReferenceComplete API documentation
🔧 ConfigurationConfiguration options
❓ FAQFrequently asked questions

🤝 Contributing

Contributions are welcome! Please read our Contributing Guidelines before submitting PRs.

  1. Fork the repository
  2. Create your feature branch (git checkout -b feature/AmazingFeature)
  3. Commit your changes (git commit -m 'Add some AmazingFeature')
  4. Push to the branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

See also: Code of Conduct | Security Policy


🗺️ Roadmap

  • {{COMPLETED_FEATURE_1}}
  • {{COMPLETED_FEATURE_2}}
  • {{PLANNED_FEATURE_1}}
  • {{PLANNED_FEATURE_2}}
  • {{PLANNED_FEATURE_3}}

See the open issues for a full list of proposed features and known issues.


💬 Support


📄 Licence

Distributed under the GPL-3.0 License. See LICENSE for more information.


🙏 Acknowledgements

  • {{ACKNOWLEDGMENT_1}}
  • {{ACKNOWLEDGMENT_2}}
  • {{ACKNOWLEDGMENT_3}}

⬆️ Back to Top

Git Tree Visualisation

Full SVG · Interactive version · View data

About

Video Compilations

Topics

Resources

Code of conduct

Contributing

Security policy

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

vidcom

GitHub repoGitHub releaseLicense

CI StatusIssuesPull RequestsStarsForks

Last CommitRepo SizeCode SizeContributors

StabilityMaintenance


Video Compilations


📋 Table of Contents


🔍 Overview

VIDCOM is a high-performance video compilation pipeline designed for gaming content creators. It automatically detects highlights (kills, headshots, clutches) from gaming streams and compiles them into YouTube Shorts-ready vertical videos.

Why vidcom?

  • Pure C Implementation - Minimal dependencies, maximum performance with ONNX Runtime
  • GPU Accelerated - NVENC/NVDEC encoding with CUDA inference for real-time processing
  • Game-Specific Detection - Optimised ROI regions for Fortnite, Valorant, CS2, Overwatch, Apex
  • End-to-End Pipeline - From raw stream to uploaded YouTube Short in one command

✨ Features

  • 🎮 YOLO Highlight Detection - ML-based detection of kills, headshots, assists, and action moments
  • 🚀 GPU Acceleration - CUDA inference + NVENC encoding for real-time processing
  • 📦 Multi-Game Support - Fortnite, Valorant, CS2, Overwatch, Apex Legends
  • 🔧 Automated Pipeline - Fetch → Detect → Encode → Upload workflow
  • Batch Processing - Process entire streams or multiple videos at once
  • 🎬 YouTube Integration - Direct upload to YouTube with metadata

📥 Installation

Prerequisites

  • NVIDIA GPU with CUDA 11.8+ support
  • FFmpeg 6.0+ with NVENC support
  • ONNX Runtime 1.20+ (bundled)
  • Linux (Ubuntu 22.04+ recommended)

Quick Start

# Clone the repository
git clone https://github.com/xaoscience/vidcom.git
cd vidcom
# Install dependencies
./scripts/build-deps.sh
# Build
make
# Verify installation
./build/vidcom help

Building from Source

# Install build dependencies (Ubuntu/Debian)
sudo apt install build-essential libavcodec-dev libavformat-dev \
libavutil-dev libswscale-dev libsqlite3-dev
# Build with CUDA support
make CUDA=1
# Or CPU-only build
make CUDA=0

🚀 Usage

Highlight Detection

Detect highlights (kills, headshots, etc.) in gaming footage:

# Basic usage
./build/vidcom highlights video.mp4
# With game-specific optimisation
./build/vidcom highlights stream.mp4 --game fortnite --confidence 0.6
# Verbose output
./build/vidcom highlights gameplay.mp4 --game valorant -v

Batch Processing with Auto-Detection

# Auto-detect and process highlights
./scripts/process-batch.sh stream.mp4 --auto --game fortnite --max-clips 5
# Upload to YouTube
./scripts/process-batch.sh stream.mp4 --auto --game valorant --upload --privacy unlisted

Manual Manifest Processing

Create a manifest file (highlights.jsonl):

{"input": "stream.mp4", "start": "01:23:45", "duration": 55, "title": "Epic Kill", "tags": "fortnite,gaming"}
{"input": "stream.mp4", "start": "02:10:30", "duration": 45, "title": "Clutch Win", "tags": "fortnite,clutch"}

Process the manifest:

./scripts/process-batch.sh highlights.jsonl --upload

Training a Custom Model

  1. Collect training data:
./scripts/collect-training-data.sh videos/ --game fortnite --fps 2
  1. Label frames with LabelImg or CVAT

  2. Train the model:

./scripts/train-highlight-model.sh --data datasets/highlight_detection/data.yaml --epochs 100

⚙️ Configuration

Configuration File

Edit config/vidcom.conf:

[general]verbose = 1
use_gpu = true
device_id = 0
[highlight_detection]# Path to YOLO ONNX modelhighlight_model = models/highlight_yolov8n.onnx
# Detection confidence (0.0-1.0)confidence_threshold = 0.5
# Game type for optimised detectiongame = fortnite
# Segment timingpadding_before = 4.0
padding_after = 2.0
merge_threshold = 3.0
[encoding]shorts_width = 1080
shorts_height = 1920
quality = 20
max_duration = 60

Supported Games

GameFlagDetection Region
Fortnite--game fortniteTop-right kill feed
Valorant--game valorantCentre kill confirmation
CS2--game csgo2Top-right killfeed
Overwatch--game overwatchCentre elimination popup
Apex Legends--game apexTop-right kill feed

Highlight Classes

ClassDescription
KILLStandard elimination
HEADSHOTHeadshot indicator
ASSISTAssist notification
DOWNEnemy knocked (BR games)
MULTI_KILLDouble/triple/quad kills
CLUTCH1vX clutch situations
ACTIONHigh-action moments

📚 Documentation

DocumentDescription
📖 Getting StartedQuick start guide
📋 API ReferenceComplete API documentation
🔧 ConfigurationConfiguration options
❓ FAQFrequently asked questions

🤝 Contributing

Contributions are welcome! Please read our Contributing Guidelines before submitting PRs.

  1. Fork the repository
  2. Create your feature branch (git checkout -b feature/AmazingFeature)
  3. Commit your changes (git commit -m 'Add some AmazingFeature')
  4. Push to the branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

See also: Code of Conduct | Security Policy


🗺️ Roadmap

  • {{COMPLETED_FEATURE_1}}
  • {{COMPLETED_FEATURE_2}}
  • {{PLANNED_FEATURE_1}}
  • {{PLANNED_FEATURE_2}}
  • {{PLANNED_FEATURE_3}}

See the open issues for a full list of proposed features and known issues.


💬 Support


📄 Licence

Distributed under the GPL-3.0 License. See LICENSE for more information.


🙏 Acknowledgements

  • {{ACKNOWLEDGMENT_1}}
  • {{ACKNOWLEDGMENT_2}}
  • {{ACKNOWLEDGMENT_3}}

⬆️ Back to Top

Git Tree Visualisation

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About

Video Compilations

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

vidcom

GitHub repoGitHub releaseLicense

CI StatusIssuesPull RequestsStarsForks

Last CommitRepo SizeCode SizeContributors

StabilityMaintenance


Video Compilations


📋 Table of Contents


🔍 Overview

VIDCOM is a high-performance video compilation pipeline designed for gaming content creators. It automatically detects highlights (kills, headshots, clutches) from gaming streams and compiles them into YouTube Shorts-ready vertical videos.

Why vidcom?

  • Pure C Implementation - Minimal dependencies, maximum performance with ONNX Runtime
  • GPU Accelerated - NVENC/NVDEC encoding with CUDA inference for real-time processing
  • Game-Specific Detection - Optimised ROI regions for Fortnite, Valorant, CS2, Overwatch, Apex
  • End-to-End Pipeline - From raw stream to uploaded YouTube Short in one command

✨ Features

  • 🎮 YOLO Highlight Detection - ML-based detection of kills, headshots, assists, and action moments
  • 🚀 GPU Acceleration - CUDA inference + NVENC encoding for real-time processing
  • 📦 Multi-Game Support - Fortnite, Valorant, CS2, Overwatch, Apex Legends
  • 🔧 Automated Pipeline - Fetch → Detect → Encode → Upload workflow
  • Batch Processing - Process entire streams or multiple videos at once
  • 🎬 YouTube Integration - Direct upload to YouTube with metadata

📥 Installation

Prerequisites

  • NVIDIA GPU with CUDA 11.8+ support
  • FFmpeg 6.0+ with NVENC support
  • ONNX Runtime 1.20+ (bundled)
  • Linux (Ubuntu 22.04+ recommended)

Quick Start

# Clone the repository
git clone https://github.com/xaoscience/vidcom.git
cd vidcom
# Install dependencies
./scripts/build-deps.sh
# Build
make
# Verify installation
./build/vidcom help

Building from Source

# Install build dependencies (Ubuntu/Debian)
sudo apt install build-essential libavcodec-dev libavformat-dev \
libavutil-dev libswscale-dev libsqlite3-dev
# Build with CUDA support
make CUDA=1
# Or CPU-only build
make CUDA=0

🚀 Usage

Highlight Detection

Detect highlights (kills, headshots, etc.) in gaming footage:

# Basic usage
./build/vidcom highlights video.mp4
# With game-specific optimisation
./build/vidcom highlights stream.mp4 --game fortnite --confidence 0.6
# Verbose output
./build/vidcom highlights gameplay.mp4 --game valorant -v

Batch Processing with Auto-Detection

# Auto-detect and process highlights
./scripts/process-batch.sh stream.mp4 --auto --game fortnite --max-clips 5
# Upload to YouTube
./scripts/process-batch.sh stream.mp4 --auto --game valorant --upload --privacy unlisted

Manual Manifest Processing

Create a manifest file (highlights.jsonl):

{"input": "stream.mp4", "start": "01:23:45", "duration": 55, "title": "Epic Kill", "tags": "fortnite,gaming"}
{"input": "stream.mp4", "start": "02:10:30", "duration": 45, "title": "Clutch Win", "tags": "fortnite,clutch"}

Process the manifest:

./scripts/process-batch.sh highlights.jsonl --upload

Training a Custom Model

  1. Collect training data:
./scripts/collect-training-data.sh videos/ --game fortnite --fps 2
  1. Label frames with LabelImg or CVAT

  2. Train the model:

./scripts/train-highlight-model.sh --data datasets/highlight_detection/data.yaml --epochs 100

⚙️ Configuration

Configuration File

Edit config/vidcom.conf:

[general]verbose = 1
use_gpu = true
device_id = 0
[highlight_detection]# Path to YOLO ONNX modelhighlight_model = models/highlight_yolov8n.onnx
# Detection confidence (0.0-1.0)confidence_threshold = 0.5
# Game type for optimised detectiongame = fortnite
# Segment timingpadding_before = 4.0
padding_after = 2.0
merge_threshold = 3.0
[encoding]shorts_width = 1080
shorts_height = 1920
quality = 20
max_duration = 60

Supported Games

GameFlagDetection Region
Fortnite--game fortniteTop-right kill feed
Valorant--game valorantCentre kill confirmation
CS2--game csgo2Top-right killfeed
Overwatch--game overwatchCentre elimination popup
Apex Legends--game apexTop-right kill feed

Highlight Classes

ClassDescription
KILLStandard elimination
HEADSHOTHeadshot indicator
ASSISTAssist notification
DOWNEnemy knocked (BR games)
MULTI_KILLDouble/triple/quad kills
CLUTCH1vX clutch situations
ACTIONHigh-action moments

📚 Documentation

DocumentDescription
📖 Getting StartedQuick start guide
📋 API ReferenceComplete API documentation
🔧 ConfigurationConfiguration options
❓ FAQFrequently asked questions

🤝 Contributing

Contributions are welcome! Please read our Contributing Guidelines before submitting PRs.

  1. Fork the repository
  2. Create your feature branch (git checkout -b feature/AmazingFeature)
  3. Commit your changes (git commit -m 'Add some AmazingFeature')
  4. Push to the branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

See also: Code of Conduct | Security Policy


🗺️ Roadmap

  • {{COMPLETED_FEATURE_1}}
  • {{COMPLETED_FEATURE_2}}
  • {{PLANNED_FEATURE_1}}
  • {{PLANNED_FEATURE_2}}
  • {{PLANNED_FEATURE_3}}

See the open issues for a full list of proposed features and known issues.


💬 Support


📄 Licence

Distributed under the GPL-3.0 License. See LICENSE for more information.


🙏 Acknowledgements

  • {{ACKNOWLEDGMENT_1}}
  • {{ACKNOWLEDGMENT_2}}
  • {{ACKNOWLEDGMENT_3}}

⬆️ Back to Top

Git Tree Visualisation

Full SVG · Interactive version · View data

About

Video Compilations

Topics

Resources

Code of conduct

Contributing

Security policy

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

vidcom

GitHub repoGitHub releaseLicense

CI StatusIssuesPull RequestsStarsForks

Last CommitRepo SizeCode SizeContributors

StabilityMaintenance


Video Compilations


📋 Table of Contents


🔍 Overview

VIDCOM is a high-performance video compilation pipeline designed for gaming content creators. It automatically detects highlights (kills, headshots, clutches) from gaming streams and compiles them into YouTube Shorts-ready vertical videos.

Why vidcom?

  • Pure C Implementation - Minimal dependencies, maximum performance with ONNX Runtime
  • GPU Accelerated - NVENC/NVDEC encoding with CUDA inference for real-time processing
  • Game-Specific Detection - Optimised ROI regions for Fortnite, Valorant, CS2, Overwatch, Apex
  • End-to-End Pipeline - From raw stream to uploaded YouTube Short in one command

✨ Features

  • 🎮 YOLO Highlight Detection - ML-based detection of kills, headshots, assists, and action moments
  • 🚀 GPU Acceleration - CUDA inference + NVENC encoding for real-time processing
  • 📦 Multi-Game Support - Fortnite, Valorant, CS2, Overwatch, Apex Legends
  • 🔧 Automated Pipeline - Fetch → Detect → Encode → Upload workflow
  • Batch Processing - Process entire streams or multiple videos at once
  • 🎬 YouTube Integration - Direct upload to YouTube with metadata

📥 Installation

Prerequisites

  • NVIDIA GPU with CUDA 11.8+ support
  • FFmpeg 6.0+ with NVENC support
  • ONNX Runtime 1.20+ (bundled)
  • Linux (Ubuntu 22.04+ recommended)

Quick Start

# Clone the repository
git clone https://github.com/xaoscience/vidcom.git
cd vidcom
# Install dependencies
./scripts/build-deps.sh
# Build
make
# Verify installation
./build/vidcom help

Building from Source

# Install build dependencies (Ubuntu/Debian)
sudo apt install build-essential libavcodec-dev libavformat-dev \
libavutil-dev libswscale-dev libsqlite3-dev
# Build with CUDA support
make CUDA=1
# Or CPU-only build
make CUDA=0

🚀 Usage

Highlight Detection

Detect highlights (kills, headshots, etc.) in gaming footage:

# Basic usage
./build/vidcom highlights video.mp4
# With game-specific optimisation
./build/vidcom highlights stream.mp4 --game fortnite --confidence 0.6
# Verbose output
./build/vidcom highlights gameplay.mp4 --game valorant -v

Batch Processing with Auto-Detection

# Auto-detect and process highlights
./scripts/process-batch.sh stream.mp4 --auto --game fortnite --max-clips 5
# Upload to YouTube
./scripts/process-batch.sh stream.mp4 --auto --game valorant --upload --privacy unlisted

Manual Manifest Processing

Create a manifest file (highlights.jsonl):

{"input": "stream.mp4", "start": "01:23:45", "duration": 55, "title": "Epic Kill", "tags": "fortnite,gaming"}
{"input": "stream.mp4", "start": "02:10:30", "duration": 45, "title": "Clutch Win", "tags": "fortnite,clutch"}

Process the manifest:

./scripts/process-batch.sh highlights.jsonl --upload

Training a Custom Model

  1. Collect training data:
./scripts/collect-training-data.sh videos/ --game fortnite --fps 2
  1. Label frames with LabelImg or CVAT

  2. Train the model:

./scripts/train-highlight-model.sh --data datasets/highlight_detection/data.yaml --epochs 100

⚙️ Configuration

Configuration File

Edit config/vidcom.conf:

[general]verbose = 1
use_gpu = true
device_id = 0
[highlight_detection]# Path to YOLO ONNX modelhighlight_model = models/highlight_yolov8n.onnx
# Detection confidence (0.0-1.0)confidence_threshold = 0.5
# Game type for optimised detectiongame = fortnite
# Segment timingpadding_before = 4.0
padding_after = 2.0
merge_threshold = 3.0
[encoding]shorts_width = 1080
shorts_height = 1920
quality = 20
max_duration = 60

Supported Games

GameFlagDetection Region
Fortnite--game fortniteTop-right kill feed
Valorant--game valorantCentre kill confirmation
CS2--game csgo2Top-right killfeed
Overwatch--game overwatchCentre elimination popup
Apex Legends--game apexTop-right kill feed

Highlight Classes

ClassDescription
KILLStandard elimination
HEADSHOTHeadshot indicator
ASSISTAssist notification
DOWNEnemy knocked (BR games)
MULTI_KILLDouble/triple/quad kills
CLUTCH1vX clutch situations
ACTIONHigh-action moments

📚 Documentation

DocumentDescription
📖 Getting StartedQuick start guide
📋 API ReferenceComplete API documentation
🔧 ConfigurationConfiguration options
❓ FAQFrequently asked questions

🤝 Contributing

Contributions are welcome! Please read our Contributing Guidelines before submitting PRs.

  1. Fork the repository
  2. Create your feature branch (git checkout -b feature/AmazingFeature)
  3. Commit your changes (git commit -m 'Add some AmazingFeature')
  4. Push to the branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

See also: Code of Conduct | Security Policy


🗺️ Roadmap

  • {{COMPLETED_FEATURE_1}}
  • {{COMPLETED_FEATURE_2}}
  • {{PLANNED_FEATURE_1}}
  • {{PLANNED_FEATURE_2}}
  • {{PLANNED_FEATURE_3}}

See the open issues for a full list of proposed features and known issues.


💬 Support


📄 Licence

Distributed under the GPL-3.0 License. See LICENSE for more information.


🙏 Acknowledgements

  • {{ACKNOWLEDGMENT_1}}
  • {{ACKNOWLEDGMENT_2}}
  • {{ACKNOWLEDGMENT_3}}

⬆️ Back to Top

Git Tree Visualisation

Full SVG · Interactive version · View data

About

Video Compilations

Topics

Resources

Code of conduct

Contributing

Security policy

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

vidcom

GitHub repoGitHub releaseLicense

CI StatusIssuesPull RequestsStarsForks

Last CommitRepo SizeCode SizeContributors

StabilityMaintenance


Video Compilations


📋 Table of Contents


🔍 Overview

VIDCOM is a high-performance video compilation pipeline designed for gaming content creators. It automatically detects highlights (kills, headshots, clutches) from gaming streams and compiles them into YouTube Shorts-ready vertical videos.

Why vidcom?

  • Pure C Implementation - Minimal dependencies, maximum performance with ONNX Runtime
  • GPU Accelerated - NVENC/NVDEC encoding with CUDA inference for real-time processing
  • Game-Specific Detection - Optimised ROI regions for Fortnite, Valorant, CS2, Overwatch, Apex
  • End-to-End Pipeline - From raw stream to uploaded YouTube Short in one command

✨ Features

  • 🎮 YOLO Highlight Detection - ML-based detection of kills, headshots, assists, and action moments
  • 🚀 GPU Acceleration - CUDA inference + NVENC encoding for real-time processing
  • 📦 Multi-Game Support - Fortnite, Valorant, CS2, Overwatch, Apex Legends
  • 🔧 Automated Pipeline - Fetch → Detect → Encode → Upload workflow
  • Batch Processing - Process entire streams or multiple videos at once
  • 🎬 YouTube Integration - Direct upload to YouTube with metadata

📥 Installation

Prerequisites

  • NVIDIA GPU with CUDA 11.8+ support
  • FFmpeg 6.0+ with NVENC support
  • ONNX Runtime 1.20+ (bundled)
  • Linux (Ubuntu 22.04+ recommended)

Quick Start

# Clone the repository
git clone https://github.com/xaoscience/vidcom.git
cd vidcom
# Install dependencies
./scripts/build-deps.sh
# Build
make
# Verify installation
./build/vidcom help

Building from Source

# Install build dependencies (Ubuntu/Debian)
sudo apt install build-essential libavcodec-dev libavformat-dev \
libavutil-dev libswscale-dev libsqlite3-dev
# Build with CUDA support
make CUDA=1
# Or CPU-only build
make CUDA=0

🚀 Usage

Highlight Detection

Detect highlights (kills, headshots, etc.) in gaming footage:

# Basic usage
./build/vidcom highlights video.mp4
# With game-specific optimisation
./build/vidcom highlights stream.mp4 --game fortnite --confidence 0.6
# Verbose output
./build/vidcom highlights gameplay.mp4 --game valorant -v

Batch Processing with Auto-Detection

# Auto-detect and process highlights
./scripts/process-batch.sh stream.mp4 --auto --game fortnite --max-clips 5
# Upload to YouTube
./scripts/process-batch.sh stream.mp4 --auto --game valorant --upload --privacy unlisted

Manual Manifest Processing

Create a manifest file (highlights.jsonl):

{"input": "stream.mp4", "start": "01:23:45", "duration": 55, "title": "Epic Kill", "tags": "fortnite,gaming"}
{"input": "stream.mp4", "start": "02:10:30", "duration": 45, "title": "Clutch Win", "tags": "fortnite,clutch"}

Process the manifest:

./scripts/process-batch.sh highlights.jsonl --upload

Training a Custom Model

  1. Collect training data:
./scripts/collect-training-data.sh videos/ --game fortnite --fps 2
  1. Label frames with LabelImg or CVAT

  2. Train the model:

./scripts/train-highlight-model.sh --data datasets/highlight_detection/data.yaml --epochs 100

⚙️ Configuration

Configuration File

Edit config/vidcom.conf:

[general]verbose = 1
use_gpu = true
device_id = 0
[highlight_detection]# Path to YOLO ONNX modelhighlight_model = models/highlight_yolov8n.onnx
# Detection confidence (0.0-1.0)confidence_threshold = 0.5
# Game type for optimised detectiongame = fortnite
# Segment timingpadding_before = 4.0
padding_after = 2.0
merge_threshold = 3.0
[encoding]shorts_width = 1080
shorts_height = 1920
quality = 20
max_duration = 60

Supported Games

GameFlagDetection Region
Fortnite--game fortniteTop-right kill feed
Valorant--game valorantCentre kill confirmation
CS2--game csgo2Top-right killfeed
Overwatch--game overwatchCentre elimination popup
Apex Legends--game apexTop-right kill feed

Highlight Classes

ClassDescription
KILLStandard elimination
HEADSHOTHeadshot indicator
ASSISTAssist notification
DOWNEnemy knocked (BR games)
MULTI_KILLDouble/triple/quad kills
CLUTCH1vX clutch situations
ACTIONHigh-action moments

📚 Documentation

DocumentDescription
📖 Getting StartedQuick start guide
📋 API ReferenceComplete API documentation
🔧 ConfigurationConfiguration options
❓ FAQFrequently asked questions

🤝 Contributing

Contributions are welcome! Please read our Contributing Guidelines before submitting PRs.

  1. Fork the repository
  2. Create your feature branch (git checkout -b feature/AmazingFeature)
  3. Commit your changes (git commit -m 'Add some AmazingFeature')
  4. Push to the branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

See also: Code of Conduct | Security Policy


🗺️ Roadmap

  • {{COMPLETED_FEATURE_1}}
  • {{COMPLETED_FEATURE_2}}
  • {{PLANNED_FEATURE_1}}
  • {{PLANNED_FEATURE_2}}
  • {{PLANNED_FEATURE_3}}

See the open issues for a full list of proposed features and known issues.


💬 Support


📄 Licence

Distributed under the GPL-3.0 License. See LICENSE for more information.


🙏 Acknowledgements

  • {{ACKNOWLEDGMENT_1}}
  • {{ACKNOWLEDGMENT_2}}
  • {{ACKNOWLEDGMENT_3}}

⬆️ Back to Top

Git Tree Visualisation

Full SVG · Interactive version · View data

About

Video Compilations

Topics

Resources

Code of conduct

Contributing

Security policy

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

vidcom

GitHub repoGitHub releaseLicense

CI StatusIssuesPull RequestsStarsForks

Last CommitRepo SizeCode SizeContributors

StabilityMaintenance


Video Compilations


📋 Table of Contents


🔍 Overview

VIDCOM is a high-performance video compilation pipeline designed for gaming content creators. It automatically detects highlights (kills, headshots, clutches) from gaming streams and compiles them into YouTube Shorts-ready vertical videos.

Why vidcom?

  • Pure C Implementation - Minimal dependencies, maximum performance with ONNX Runtime
  • GPU Accelerated - NVENC/NVDEC encoding with CUDA inference for real-time processing
  • Game-Specific Detection - Optimised ROI regions for Fortnite, Valorant, CS2, Overwatch, Apex
  • End-to-End Pipeline - From raw stream to uploaded YouTube Short in one command

✨ Features

  • 🎮 YOLO Highlight Detection - ML-based detection of kills, headshots, assists, and action moments
  • 🚀 GPU Acceleration - CUDA inference + NVENC encoding for real-time processing
  • 📦 Multi-Game Support - Fortnite, Valorant, CS2, Overwatch, Apex Legends
  • 🔧 Automated Pipeline - Fetch → Detect → Encode → Upload workflow
  • Batch Processing - Process entire streams or multiple videos at once
  • 🎬 YouTube Integration - Direct upload to YouTube with metadata

📥 Installation

Prerequisites

  • NVIDIA GPU with CUDA 11.8+ support
  • FFmpeg 6.0+ with NVENC support
  • ONNX Runtime 1.20+ (bundled)
  • Linux (Ubuntu 22.04+ recommended)

Quick Start

# Clone the repository
git clone https://github.com/xaoscience/vidcom.git
cd vidcom
# Install dependencies
./scripts/build-deps.sh
# Build
make
# Verify installation
./build/vidcom help

Building from Source

# Install build dependencies (Ubuntu/Debian)
sudo apt install build-essential libavcodec-dev libavformat-dev \
libavutil-dev libswscale-dev libsqlite3-dev
# Build with CUDA support
make CUDA=1
# Or CPU-only build
make CUDA=0

🚀 Usage

Highlight Detection

Detect highlights (kills, headshots, etc.) in gaming footage:

# Basic usage
./build/vidcom highlights video.mp4
# With game-specific optimisation
./build/vidcom highlights stream.mp4 --game fortnite --confidence 0.6
# Verbose output
./build/vidcom highlights gameplay.mp4 --game valorant -v

Batch Processing with Auto-Detection

# Auto-detect and process highlights
./scripts/process-batch.sh stream.mp4 --auto --game fortnite --max-clips 5
# Upload to YouTube
./scripts/process-batch.sh stream.mp4 --auto --game valorant --upload --privacy unlisted

Manual Manifest Processing

Create a manifest file (highlights.jsonl):

{"input": "stream.mp4", "start": "01:23:45", "duration": 55, "title": "Epic Kill", "tags": "fortnite,gaming"}
{"input": "stream.mp4", "start": "02:10:30", "duration": 45, "title": "Clutch Win", "tags": "fortnite,clutch"}

Process the manifest:

./scripts/process-batch.sh highlights.jsonl --upload

Training a Custom Model

  1. Collect training data:
./scripts/collect-training-data.sh videos/ --game fortnite --fps 2
  1. Label frames with LabelImg or CVAT

  2. Train the model:

./scripts/train-highlight-model.sh --data datasets/highlight_detection/data.yaml --epochs 100

⚙️ Configuration

Configuration File

Edit config/vidcom.conf:

[general]verbose = 1
use_gpu = true
device_id = 0
[highlight_detection]# Path to YOLO ONNX modelhighlight_model = models/highlight_yolov8n.onnx
# Detection confidence (0.0-1.0)confidence_threshold = 0.5
# Game type for optimised detectiongame = fortnite
# Segment timingpadding_before = 4.0
padding_after = 2.0
merge_threshold = 3.0
[encoding]shorts_width = 1080
shorts_height = 1920
quality = 20
max_duration = 60

Supported Games

GameFlagDetection Region
Fortnite--game fortniteTop-right kill feed
Valorant--game valorantCentre kill confirmation
CS2--game csgo2Top-right killfeed
Overwatch--game overwatchCentre elimination popup
Apex Legends--game apexTop-right kill feed

Highlight Classes

ClassDescription
KILLStandard elimination
HEADSHOTHeadshot indicator
ASSISTAssist notification
DOWNEnemy knocked (BR games)
MULTI_KILLDouble/triple/quad kills
CLUTCH1vX clutch situations
ACTIONHigh-action moments

📚 Documentation

DocumentDescription
📖 Getting StartedQuick start guide
📋 API ReferenceComplete API documentation
🔧 ConfigurationConfiguration options
❓ FAQFrequently asked questions

🤝 Contributing

Contributions are welcome! Please read our Contributing Guidelines before submitting PRs.

  1. Fork the repository
  2. Create your feature branch (git checkout -b feature/AmazingFeature)
  3. Commit your changes (git commit -m 'Add some AmazingFeature')
  4. Push to the branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

See also: Code of Conduct | Security Policy


🗺️ Roadmap

  • {{COMPLETED_FEATURE_1}}
  • {{COMPLETED_FEATURE_2}}
  • {{PLANNED_FEATURE_1}}
  • {{PLANNED_FEATURE_2}}
  • {{PLANNED_FEATURE_3}}

See the open issues for a full list of proposed features and known issues.


💬 Support


📄 Licence

Distributed under the GPL-3.0 License. See LICENSE for more information.


🙏 Acknowledgements

  • {{ACKNOWLEDGMENT_1}}
  • {{ACKNOWLEDGMENT_2}}
  • {{ACKNOWLEDGMENT_3}}

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