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Gcode-SimulatorV2

What is it?

It's the improved version of my Gcode Simulator V1, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

What changed?

This time hebekat helped me and we gained some basic C experience from our @42college admission exam, but we decided to go crazy with features and decided to try to render a rotating 3d model instead of the 2d top-down view of the building process as the V1

⚠️ Warnings

This project is abandoned (waiting for V3:pray:) and its final state is not completed, there's some memory management issues in particular while handling big Gcode files, yet these are managed by the operative system in all known cases. The dimensions of the scene are not properly displaying if the model isn't cubic in it's extreme far from center points. Multiple features are present but not working, but when rateo doesn't get modified the program works mostly as expected. Windows version as expected is slower than Linux or Unix one, it's also not tested with latest features

Installation

Dependencies

  • gcc

Just simply clone the repo or download the folder, then go to your terminal and type:

Terminal:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2make./a.out

Powershell:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2gcc matrixManager.c readGcode.c helperFunctions.c -lm -Ofast.\a.exe

and you're ready to go!

Arguments

The executable receives zero or two parameters, which are

  • rateo
  • source_file

rateo

Is the part of the display proportion rateo:1, with latest feature add this feature broke so leave at 1, or go over if you want to have fun :)

source_file

the file which you choose to display, files which are more than 50MB will probably be pretty slow to load. Insert the full path or the relative path from the executable folder

Example:

./a.out 1 hrt.gcode
./a.out 2 /home/user/Gcode-SimulatorV2/hrt.gcode
./a.out 1 /home/user/Desktop/myfile.gcode

About

The improved version of my Gcode Simulator, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

Topics

Resources

Stars

1 star

Watchers

2 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Gcode-SimulatorV2

What is it?

It's the improved version of my Gcode Simulator V1, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

What changed?

This time hebekat helped me and we gained some basic C experience from our @42college admission exam, but we decided to go crazy with features and decided to try to render a rotating 3d model instead of the 2d top-down view of the building process as the V1

⚠️ Warnings

This project is abandoned (waiting for V3:pray:) and its final state is not completed, there's some memory management issues in particular while handling big Gcode files, yet these are managed by the operative system in all known cases. The dimensions of the scene are not properly displaying if the model isn't cubic in it's extreme far from center points. Multiple features are present but not working, but when rateo doesn't get modified the program works mostly as expected. Windows version as expected is slower than Linux or Unix one, it's also not tested with latest features

Installation

Dependencies

  • gcc

Just simply clone the repo or download the folder, then go to your terminal and type:

Terminal:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2make./a.out

Powershell:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2gcc matrixManager.c readGcode.c helperFunctions.c -lm -Ofast.\a.exe

and you're ready to go!

Arguments

The executable receives zero or two parameters, which are

  • rateo
  • source_file

rateo

Is the part of the display proportion rateo:1, with latest feature add this feature broke so leave at 1, or go over if you want to have fun :)

source_file

the file which you choose to display, files which are more than 50MB will probably be pretty slow to load. Insert the full path or the relative path from the executable folder

Example:

./a.out 1 hrt.gcode
./a.out 2 /home/user/Gcode-SimulatorV2/hrt.gcode
./a.out 1 /home/user/Desktop/myfile.gcode

About

The improved version of my Gcode Simulator, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

Topics

Resources

Stars

1 star

Watchers

2 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Gcode-SimulatorV2

What is it?

It's the improved version of my Gcode Simulator V1, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

What changed?

This time hebekat helped me and we gained some basic C experience from our @42college admission exam, but we decided to go crazy with features and decided to try to render a rotating 3d model instead of the 2d top-down view of the building process as the V1

⚠️ Warnings

This project is abandoned (waiting for V3:pray:) and its final state is not completed, there's some memory management issues in particular while handling big Gcode files, yet these are managed by the operative system in all known cases. The dimensions of the scene are not properly displaying if the model isn't cubic in it's extreme far from center points. Multiple features are present but not working, but when rateo doesn't get modified the program works mostly as expected. Windows version as expected is slower than Linux or Unix one, it's also not tested with latest features

Installation

Dependencies

  • gcc

Just simply clone the repo or download the folder, then go to your terminal and type:

Terminal:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2make./a.out

Powershell:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2gcc matrixManager.c readGcode.c helperFunctions.c -lm -Ofast.\a.exe

and you're ready to go!

Arguments

The executable receives zero or two parameters, which are

  • rateo
  • source_file

rateo

Is the part of the display proportion rateo:1, with latest feature add this feature broke so leave at 1, or go over if you want to have fun :)

source_file

the file which you choose to display, files which are more than 50MB will probably be pretty slow to load. Insert the full path or the relative path from the executable folder

Example:

./a.out 1 hrt.gcode
./a.out 2 /home/user/Gcode-SimulatorV2/hrt.gcode
./a.out 1 /home/user/Desktop/myfile.gcode

About

The improved version of my Gcode Simulator, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

Topics

Resources

Stars

1 star

Watchers

2 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Gcode-SimulatorV2

What is it?

It's the improved version of my Gcode Simulator V1, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

What changed?

This time hebekat helped me and we gained some basic C experience from our @42college admission exam, but we decided to go crazy with features and decided to try to render a rotating 3d model instead of the 2d top-down view of the building process as the V1

⚠️ Warnings

This project is abandoned (waiting for V3:pray:) and its final state is not completed, there's some memory management issues in particular while handling big Gcode files, yet these are managed by the operative system in all known cases. The dimensions of the scene are not properly displaying if the model isn't cubic in it's extreme far from center points. Multiple features are present but not working, but when rateo doesn't get modified the program works mostly as expected. Windows version as expected is slower than Linux or Unix one, it's also not tested with latest features

Installation

Dependencies

  • gcc

Just simply clone the repo or download the folder, then go to your terminal and type:

Terminal:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2make./a.out

Powershell:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2gcc matrixManager.c readGcode.c helperFunctions.c -lm -Ofast.\a.exe

and you're ready to go!

Arguments

The executable receives zero or two parameters, which are

  • rateo
  • source_file

rateo

Is the part of the display proportion rateo:1, with latest feature add this feature broke so leave at 1, or go over if you want to have fun :)

source_file

the file which you choose to display, files which are more than 50MB will probably be pretty slow to load. Insert the full path or the relative path from the executable folder

Example:

./a.out 1 hrt.gcode
./a.out 2 /home/user/Gcode-SimulatorV2/hrt.gcode
./a.out 1 /home/user/Desktop/myfile.gcode

About

The improved version of my Gcode Simulator, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

Topics

Resources

Stars

1 star

Watchers

2 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Gcode-SimulatorV2

What is it?

It's the improved version of my Gcode Simulator V1, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

What changed?

This time hebekat helped me and we gained some basic C experience from our @42college admission exam, but we decided to go crazy with features and decided to try to render a rotating 3d model instead of the 2d top-down view of the building process as the V1

⚠️ Warnings

This project is abandoned (waiting for V3:pray:) and its final state is not completed, there's some memory management issues in particular while handling big Gcode files, yet these are managed by the operative system in all known cases. The dimensions of the scene are not properly displaying if the model isn't cubic in it's extreme far from center points. Multiple features are present but not working, but when rateo doesn't get modified the program works mostly as expected. Windows version as expected is slower than Linux or Unix one, it's also not tested with latest features

Installation

Dependencies

  • gcc

Just simply clone the repo or download the folder, then go to your terminal and type:

Terminal:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2make./a.out

Powershell:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2gcc matrixManager.c readGcode.c helperFunctions.c -lm -Ofast.\a.exe

and you're ready to go!

Arguments

The executable receives zero or two parameters, which are

  • rateo
  • source_file

rateo

Is the part of the display proportion rateo:1, with latest feature add this feature broke so leave at 1, or go over if you want to have fun :)

source_file

the file which you choose to display, files which are more than 50MB will probably be pretty slow to load. Insert the full path or the relative path from the executable folder

Example:

./a.out 1 hrt.gcode
./a.out 2 /home/user/Gcode-SimulatorV2/hrt.gcode
./a.out 1 /home/user/Desktop/myfile.gcode

About

The improved version of my Gcode Simulator, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

Topics

Resources

Stars

1 star

Watchers

2 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Gcode-SimulatorV2

What is it?

It's the improved version of my Gcode Simulator V1, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

What changed?

This time hebekat helped me and we gained some basic C experience from our @42college admission exam, but we decided to go crazy with features and decided to try to render a rotating 3d model instead of the 2d top-down view of the building process as the V1

⚠️ Warnings

This project is abandoned (waiting for V3:pray:) and its final state is not completed, there's some memory management issues in particular while handling big Gcode files, yet these are managed by the operative system in all known cases. The dimensions of the scene are not properly displaying if the model isn't cubic in it's extreme far from center points. Multiple features are present but not working, but when rateo doesn't get modified the program works mostly as expected. Windows version as expected is slower than Linux or Unix one, it's also not tested with latest features

Installation

Dependencies

  • gcc

Just simply clone the repo or download the folder, then go to your terminal and type:

Terminal:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2make./a.out

Powershell:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2gcc matrixManager.c readGcode.c helperFunctions.c -lm -Ofast.\a.exe

and you're ready to go!

Arguments

The executable receives zero or two parameters, which are

  • rateo
  • source_file

rateo

Is the part of the display proportion rateo:1, with latest feature add this feature broke so leave at 1, or go over if you want to have fun :)

source_file

the file which you choose to display, files which are more than 50MB will probably be pretty slow to load. Insert the full path or the relative path from the executable folder

Example:

./a.out 1 hrt.gcode
./a.out 2 /home/user/Gcode-SimulatorV2/hrt.gcode
./a.out 1 /home/user/Desktop/myfile.gcode

About

The improved version of my Gcode Simulator, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

Topics

Resources

Stars

1 star

Watchers

2 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Gcode-SimulatorV2

What is it?

It's the improved version of my Gcode Simulator V1, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

What changed?

This time hebekat helped me and we gained some basic C experience from our @42college admission exam, but we decided to go crazy with features and decided to try to render a rotating 3d model instead of the 2d top-down view of the building process as the V1

⚠️ Warnings

This project is abandoned (waiting for V3:pray:) and its final state is not completed, there's some memory management issues in particular while handling big Gcode files, yet these are managed by the operative system in all known cases. The dimensions of the scene are not properly displaying if the model isn't cubic in it's extreme far from center points. Multiple features are present but not working, but when rateo doesn't get modified the program works mostly as expected. Windows version as expected is slower than Linux or Unix one, it's also not tested with latest features

Installation

Dependencies

  • gcc

Just simply clone the repo or download the folder, then go to your terminal and type:

Terminal:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2make./a.out

Powershell:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2gcc matrixManager.c readGcode.c helperFunctions.c -lm -Ofast.\a.exe

and you're ready to go!

Arguments

The executable receives zero or two parameters, which are

  • rateo
  • source_file

rateo

Is the part of the display proportion rateo:1, with latest feature add this feature broke so leave at 1, or go over if you want to have fun :)

source_file

the file which you choose to display, files which are more than 50MB will probably be pretty slow to load. Insert the full path or the relative path from the executable folder

Example:

./a.out 1 hrt.gcode
./a.out 2 /home/user/Gcode-SimulatorV2/hrt.gcode
./a.out 1 /home/user/Desktop/myfile.gcode

About

The improved version of my Gcode Simulator, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

Topics

Resources

Stars

1 star

Watchers

2 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Gcode-SimulatorV2

What is it?

It's the improved version of my Gcode Simulator V1, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

What changed?

This time hebekat helped me and we gained some basic C experience from our @42college admission exam, but we decided to go crazy with features and decided to try to render a rotating 3d model instead of the 2d top-down view of the building process as the V1

⚠️ Warnings

This project is abandoned (waiting for V3:pray:) and its final state is not completed, there's some memory management issues in particular while handling big Gcode files, yet these are managed by the operative system in all known cases. The dimensions of the scene are not properly displaying if the model isn't cubic in it's extreme far from center points. Multiple features are present but not working, but when rateo doesn't get modified the program works mostly as expected. Windows version as expected is slower than Linux or Unix one, it's also not tested with latest features

Installation

Dependencies

  • gcc

Just simply clone the repo or download the folder, then go to your terminal and type:

Terminal:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2make./a.out

Powershell:

git clone git@github.com:XEDGit/Gcode-SimulatorV2.gitcd Gcode-SimulatorV2gcc matrixManager.c readGcode.c helperFunctions.c -lm -Ofast.\a.exe

and you're ready to go!

Arguments

The executable receives zero or two parameters, which are

  • rateo
  • source_file

rateo

Is the part of the display proportion rateo:1, with latest feature add this feature broke so leave at 1, or go over if you want to have fun :)

source_file

the file which you choose to display, files which are more than 50MB will probably be pretty slow to load. Insert the full path or the relative path from the executable folder

Example:

./a.out 1 hrt.gcode
./a.out 2 /home/user/Gcode-SimulatorV2/hrt.gcode
./a.out 1 /home/user/Desktop/myfile.gcode

About

The improved version of my Gcode Simulator, so a full C Gcode file renderer which works in terminal or powershell rendering the model with characters

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