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Concentration Failsafe for Baldur's Gate 3

Concentration.Failsafe.Demonstration.mp4

Requirements

  • This mod requires Norbyte's BG3 Script Extender. You can install it following the instructions on its page, or install through Laughing Leader's Mod Manager

Discord

Discord Banner 4

Description

  • Provides a toggleable passive for players that prevents casting spells that require Concentration while concentrating on another spell.
  • Toggle it off or manually stop the concentration (clicking the X below the portrait) to cast another concentration spell.
  • Given the implementation, spells that are concentration but don't give the caster a status might result in the concentration spells being blocked even though the caster ended concentration manually (or timeout). Basically taking any action (even moving) will remove the blockage, but if nothing works, just untoggle the passive to remove the blockage.

Compatibility

  • If you're using Zerd's Rules As Written, there's no need to use this mod, since RAW already has an option for this same feature (⚙️ concentration_failsafe)
  • The mod adds the passive to all hero characters through the Script Extender. There is no preferred position on the load order, since it doesn't overwrite any base game entries

Nexus Mods

CFS Passive

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Concentration Failsafe

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - ZerdBG3/CFS: Concentration Failsafe · GitHub
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Concentration Failsafe for Baldur's Gate 3

Concentration.Failsafe.Demonstration.mp4

Requirements

  • This mod requires Norbyte's BG3 Script Extender. You can install it following the instructions on its page, or install through Laughing Leader's Mod Manager

Discord

Discord Banner 4

Description

  • Provides a toggleable passive for players that prevents casting spells that require Concentration while concentrating on another spell.
  • Toggle it off or manually stop the concentration (clicking the X below the portrait) to cast another concentration spell.
  • Given the implementation, spells that are concentration but don't give the caster a status might result in the concentration spells being blocked even though the caster ended concentration manually (or timeout). Basically taking any action (even moving) will remove the blockage, but if nothing works, just untoggle the passive to remove the blockage.

Compatibility

  • If you're using Zerd's Rules As Written, there's no need to use this mod, since RAW already has an option for this same feature (⚙️ concentration_failsafe)
  • The mod adds the passive to all hero characters through the Script Extender. There is no preferred position on the load order, since it doesn't overwrite any base game entries

Nexus Mods

CFS Passive

About

Concentration Failsafe

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - ZerdBG3/CFS: Concentration Failsafe · GitHub
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Concentration Failsafe for Baldur's Gate 3

Concentration.Failsafe.Demonstration.mp4

Requirements

  • This mod requires Norbyte's BG3 Script Extender. You can install it following the instructions on its page, or install through Laughing Leader's Mod Manager

Discord

Discord Banner 4

Description

  • Provides a toggleable passive for players that prevents casting spells that require Concentration while concentrating on another spell.
  • Toggle it off or manually stop the concentration (clicking the X below the portrait) to cast another concentration spell.
  • Given the implementation, spells that are concentration but don't give the caster a status might result in the concentration spells being blocked even though the caster ended concentration manually (or timeout). Basically taking any action (even moving) will remove the blockage, but if nothing works, just untoggle the passive to remove the blockage.

Compatibility

  • If you're using Zerd's Rules As Written, there's no need to use this mod, since RAW already has an option for this same feature (⚙️ concentration_failsafe)
  • The mod adds the passive to all hero characters through the Script Extender. There is no preferred position on the load order, since it doesn't overwrite any base game entries

Nexus Mods

CFS Passive

About

Concentration Failsafe

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - ZerdBG3/CFS: Concentration Failsafe · GitHub
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Concentration Failsafe for Baldur's Gate 3

Concentration.Failsafe.Demonstration.mp4

Requirements

  • This mod requires Norbyte's BG3 Script Extender. You can install it following the instructions on its page, or install through Laughing Leader's Mod Manager

Discord

Discord Banner 4

Description

  • Provides a toggleable passive for players that prevents casting spells that require Concentration while concentrating on another spell.
  • Toggle it off or manually stop the concentration (clicking the X below the portrait) to cast another concentration spell.
  • Given the implementation, spells that are concentration but don't give the caster a status might result in the concentration spells being blocked even though the caster ended concentration manually (or timeout). Basically taking any action (even moving) will remove the blockage, but if nothing works, just untoggle the passive to remove the blockage.

Compatibility

  • If you're using Zerd's Rules As Written, there's no need to use this mod, since RAW already has an option for this same feature (⚙️ concentration_failsafe)
  • The mod adds the passive to all hero characters through the Script Extender. There is no preferred position on the load order, since it doesn't overwrite any base game entries

Nexus Mods

CFS Passive

About

Concentration Failsafe

Resources

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - ZerdBG3/CFS: Concentration Failsafe · GitHub
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Concentration Failsafe for Baldur's Gate 3

Concentration.Failsafe.Demonstration.mp4

Requirements

  • This mod requires Norbyte's BG3 Script Extender. You can install it following the instructions on its page, or install through Laughing Leader's Mod Manager

Discord

Discord Banner 4

Description

  • Provides a toggleable passive for players that prevents casting spells that require Concentration while concentrating on another spell.
  • Toggle it off or manually stop the concentration (clicking the X below the portrait) to cast another concentration spell.
  • Given the implementation, spells that are concentration but don't give the caster a status might result in the concentration spells being blocked even though the caster ended concentration manually (or timeout). Basically taking any action (even moving) will remove the blockage, but if nothing works, just untoggle the passive to remove the blockage.

Compatibility

  • If you're using Zerd's Rules As Written, there's no need to use this mod, since RAW already has an option for this same feature (⚙️ concentration_failsafe)
  • The mod adds the passive to all hero characters through the Script Extender. There is no preferred position on the load order, since it doesn't overwrite any base game entries

Nexus Mods

CFS Passive

About

Concentration Failsafe

Resources

Stars

0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - ZerdBG3/CFS: Concentration Failsafe · GitHub
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Concentration Failsafe for Baldur's Gate 3

Concentration.Failsafe.Demonstration.mp4

Requirements

  • This mod requires Norbyte's BG3 Script Extender. You can install it following the instructions on its page, or install through Laughing Leader's Mod Manager

Discord

Discord Banner 4

Description

  • Provides a toggleable passive for players that prevents casting spells that require Concentration while concentrating on another spell.
  • Toggle it off or manually stop the concentration (clicking the X below the portrait) to cast another concentration spell.
  • Given the implementation, spells that are concentration but don't give the caster a status might result in the concentration spells being blocked even though the caster ended concentration manually (or timeout). Basically taking any action (even moving) will remove the blockage, but if nothing works, just untoggle the passive to remove the blockage.

Compatibility

  • If you're using Zerd's Rules As Written, there's no need to use this mod, since RAW already has an option for this same feature (⚙️ concentration_failsafe)
  • The mod adds the passive to all hero characters through the Script Extender. There is no preferred position on the load order, since it doesn't overwrite any base game entries

Nexus Mods

CFS Passive

About

Concentration Failsafe

Resources

Stars

0 stars

Watchers

0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - ZerdBG3/CFS: Concentration Failsafe · GitHub
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Concentration Failsafe for Baldur's Gate 3

Concentration.Failsafe.Demonstration.mp4

Requirements

  • This mod requires Norbyte's BG3 Script Extender. You can install it following the instructions on its page, or install through Laughing Leader's Mod Manager

Discord

Discord Banner 4

Description

  • Provides a toggleable passive for players that prevents casting spells that require Concentration while concentrating on another spell.
  • Toggle it off or manually stop the concentration (clicking the X below the portrait) to cast another concentration spell.
  • Given the implementation, spells that are concentration but don't give the caster a status might result in the concentration spells being blocked even though the caster ended concentration manually (or timeout). Basically taking any action (even moving) will remove the blockage, but if nothing works, just untoggle the passive to remove the blockage.

Compatibility

  • If you're using Zerd's Rules As Written, there's no need to use this mod, since RAW already has an option for this same feature (⚙️ concentration_failsafe)
  • The mod adds the passive to all hero characters through the Script Extender. There is no preferred position on the load order, since it doesn't overwrite any base game entries

Nexus Mods

CFS Passive

About

Concentration Failsafe

Resources

Stars

0 stars

Watchers

0 watching

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Releases

Sponsor this project

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - ZerdBG3/CFS: Concentration Failsafe · GitHub
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Concentration Failsafe for Baldur's Gate 3

Concentration.Failsafe.Demonstration.mp4

Requirements

  • This mod requires Norbyte's BG3 Script Extender. You can install it following the instructions on its page, or install through Laughing Leader's Mod Manager

Discord

Discord Banner 4

Description

  • Provides a toggleable passive for players that prevents casting spells that require Concentration while concentrating on another spell.
  • Toggle it off or manually stop the concentration (clicking the X below the portrait) to cast another concentration spell.
  • Given the implementation, spells that are concentration but don't give the caster a status might result in the concentration spells being blocked even though the caster ended concentration manually (or timeout). Basically taking any action (even moving) will remove the blockage, but if nothing works, just untoggle the passive to remove the blockage.

Compatibility

  • If you're using Zerd's Rules As Written, there's no need to use this mod, since RAW already has an option for this same feature (⚙️ concentration_failsafe)
  • The mod adds the passive to all hero characters through the Script Extender. There is no preferred position on the load order, since it doesn't overwrite any base game entries

Nexus Mods

CFS Passive

About

Concentration Failsafe

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Sponsor this project

Packages

Contributors

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