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montlikadani edited this page Jun 14, 2021 · 9 revisions

Events

JobsAreaSelectionEvent

The event is called when selected an area with the specified item.

Example

@EventHandlerpublicvoidonJobsAreaSelection(JobsAreaSelectionEventevent) {
event.getPlayer().sendMessage("You have selected the area in high and low location: " + event.getArea().getHighLoc() + " " + event.getArea().getLowLoc());
}

JobsChunkChangeEvent

The event is called when the chunk has changed.

Example

@EventHandlerpublicvoidonJobsChunkChange(JobsChunkChangeEventevent) {
event.getPlayer().sendMessage("The new chunk is: " + event.getNewChunk());
}

JobsExpGainEvent

The event is called when a player gain exp from job.

Example

@EventHandlerpublicvoidonJobsExpGain(JobsExpGainEventevent) {
event.getPlayer().sendMessage("You got " + event.getExp() + " amount exp in job " + event.getJob().getName());
}

JobsJoinEvent

The event is called when a player join to a specified job.

Example

@EventHandlerpublicvoidonJobsJoin(JobsJoinEventevent) {
event.getPlayer().getPlayer().sendMessage("You have joined to " + event.getJob().getName() + " job!");
}

JobsLeaveEvent

The event is called when a player left from a specified job.

Example

@EventHandlerpublicvoidonJobsLeave(JobsLeaveEventevent) {
event.getPlayer().getPlayer().sendMessage("You have left from " + event.getJob().getName() + " job!");
}

JobsLevelUpEvent

The event is called when a player leveled up in that job.

Example

@EventHandlerpublicvoidonJobsLevelUp(JobsLevelUpEventevent) {
event.getPlayer().getPlayer().sendMessage("You have leveled up in " + event.getJob().getName() + " job!");
}

JobsPaymentEvent

The event is called when calculating the payment.

Example

@EventHandlerpublicvoidonJobsPayment(JobsPaymentEventevent) {
event.getPlayer().sendMessage("You got " + event.get(CurrencyType.MONEY) + " money!");
}

JobsPrePaymentEvent

Event fired, before the payment calculation process should beginning.

Example

@EventHandlerpublicvoidonJobsPrePayment(JobsPrePaymentEvente) {
e.getPlayer().sendMessage("Payment event is cancelled in " + e.getJob().getName() + " job!");
e.getPlayer().sendMessage("You not get any income for doing actions.");
e.setCancelled(true);
}

JobsScheduleStartEvent

The event is called when started the schedule.

Example

@EventHandlerpublicvoidonJobsScheduleStart(JobsScheduleStartEventev) {
if (e.getSchedule().isStarted()) {
Bukkit.getLogger().log(Level.INFO, "The scheduler has started.");
}
}

JobsScheduleStopEvent

The event is called when stopped the schedule.

Example

@EventHandlerpublicvoidonJobsScheduleStop(JobsScheduleStopEventev) {
if (e.getSchedule().isStoped()) {
Bukkit.getLogger().log(Level.INFO, "The scheduler has stopped.");
}
}

Player information

To get player's information object, use:

JobsPlayerjobsPlayer = Jobs.getPlayerManager().getJobsPlayer(player);

Then you can get things such as their log, left times, quests, total levels and more. Remember that this method can return null if the given player is not cached into memory.

To get player's job progression list (unmodifiable) use:

JobsPlayerjobsPlayer = Jobs.getPlayerManager().getJobsPlayer(player);
if (jobsPlayer != null) {
List<JobProgression> jobs = jobsPlayer.getJobProgression();
for (JobProgressionprog : jobs) {
// Do your stuff here
}
}

To get an unmodifiable jobs list:

Jobs.getJobs();

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
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try {
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var __re = new RegExp('^' + "github\\.com" + '
API · Zrips/Jobs Wiki · GitHub
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montlikadani edited this page Jun 14, 2021 · 9 revisions

Events

JobsAreaSelectionEvent

The event is called when selected an area with the specified item.

Example

@EventHandlerpublicvoidonJobsAreaSelection(JobsAreaSelectionEventevent) {
event.getPlayer().sendMessage("You have selected the area in high and low location: " + event.getArea().getHighLoc() + " " + event.getArea().getLowLoc());
}

JobsChunkChangeEvent

The event is called when the chunk has changed.

Example

@EventHandlerpublicvoidonJobsChunkChange(JobsChunkChangeEventevent) {
event.getPlayer().sendMessage("The new chunk is: " + event.getNewChunk());
}

JobsExpGainEvent

The event is called when a player gain exp from job.

Example

@EventHandlerpublicvoidonJobsExpGain(JobsExpGainEventevent) {
event.getPlayer().sendMessage("You got " + event.getExp() + " amount exp in job " + event.getJob().getName());
}

JobsJoinEvent

The event is called when a player join to a specified job.

Example

@EventHandlerpublicvoidonJobsJoin(JobsJoinEventevent) {
event.getPlayer().getPlayer().sendMessage("You have joined to " + event.getJob().getName() + " job!");
}

JobsLeaveEvent

The event is called when a player left from a specified job.

Example

@EventHandlerpublicvoidonJobsLeave(JobsLeaveEventevent) {
event.getPlayer().getPlayer().sendMessage("You have left from " + event.getJob().getName() + " job!");
}

JobsLevelUpEvent

The event is called when a player leveled up in that job.

Example

@EventHandlerpublicvoidonJobsLevelUp(JobsLevelUpEventevent) {
event.getPlayer().getPlayer().sendMessage("You have leveled up in " + event.getJob().getName() + " job!");
}

JobsPaymentEvent

The event is called when calculating the payment.

Example

@EventHandlerpublicvoidonJobsPayment(JobsPaymentEventevent) {
event.getPlayer().sendMessage("You got " + event.get(CurrencyType.MONEY) + " money!");
}

JobsPrePaymentEvent

Event fired, before the payment calculation process should beginning.

Example

@EventHandlerpublicvoidonJobsPrePayment(JobsPrePaymentEvente) {
e.getPlayer().sendMessage("Payment event is cancelled in " + e.getJob().getName() + " job!");
e.getPlayer().sendMessage("You not get any income for doing actions.");
e.setCancelled(true);
}

JobsScheduleStartEvent

The event is called when started the schedule.

Example

@EventHandlerpublicvoidonJobsScheduleStart(JobsScheduleStartEventev) {
if (e.getSchedule().isStarted()) {
Bukkit.getLogger().log(Level.INFO, "The scheduler has started.");
}
}

JobsScheduleStopEvent

The event is called when stopped the schedule.

Example

@EventHandlerpublicvoidonJobsScheduleStop(JobsScheduleStopEventev) {
if (e.getSchedule().isStoped()) {
Bukkit.getLogger().log(Level.INFO, "The scheduler has stopped.");
}
}

Player information

To get player's information object, use:

JobsPlayerjobsPlayer = Jobs.getPlayerManager().getJobsPlayer(player);

Then you can get things such as their log, left times, quests, total levels and more. Remember that this method can return null if the given player is not cached into memory.

To get player's job progression list (unmodifiable) use:

JobsPlayerjobsPlayer = Jobs.getPlayerManager().getJobsPlayer(player);
if (jobsPlayer != null) {
List<JobProgression> jobs = jobsPlayer.getJobProgression();
for (JobProgressionprog : jobs) {
// Do your stuff here
}
}

To get an unmodifiable jobs list:

Jobs.getJobs();

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' API · Zrips/Jobs Wiki · GitHub
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montlikadani edited this page Jun 14, 2021 · 9 revisions

Events

JobsAreaSelectionEvent

The event is called when selected an area with the specified item.

Example

@EventHandlerpublicvoidonJobsAreaSelection(JobsAreaSelectionEventevent) {
event.getPlayer().sendMessage("You have selected the area in high and low location: " + event.getArea().getHighLoc() + " " + event.getArea().getLowLoc());
}

JobsChunkChangeEvent

The event is called when the chunk has changed.

Example

@EventHandlerpublicvoidonJobsChunkChange(JobsChunkChangeEventevent) {
event.getPlayer().sendMessage("The new chunk is: " + event.getNewChunk());
}

JobsExpGainEvent

The event is called when a player gain exp from job.

Example

@EventHandlerpublicvoidonJobsExpGain(JobsExpGainEventevent) {
event.getPlayer().sendMessage("You got " + event.getExp() + " amount exp in job " + event.getJob().getName());
}

JobsJoinEvent

The event is called when a player join to a specified job.

Example

@EventHandlerpublicvoidonJobsJoin(JobsJoinEventevent) {
event.getPlayer().getPlayer().sendMessage("You have joined to " + event.getJob().getName() + " job!");
}

JobsLeaveEvent

The event is called when a player left from a specified job.

Example

@EventHandlerpublicvoidonJobsLeave(JobsLeaveEventevent) {
event.getPlayer().getPlayer().sendMessage("You have left from " + event.getJob().getName() + " job!");
}

JobsLevelUpEvent

The event is called when a player leveled up in that job.

Example

@EventHandlerpublicvoidonJobsLevelUp(JobsLevelUpEventevent) {
event.getPlayer().getPlayer().sendMessage("You have leveled up in " + event.getJob().getName() + " job!");
}

JobsPaymentEvent

The event is called when calculating the payment.

Example

@EventHandlerpublicvoidonJobsPayment(JobsPaymentEventevent) {
event.getPlayer().sendMessage("You got " + event.get(CurrencyType.MONEY) + " money!");
}

JobsPrePaymentEvent

Event fired, before the payment calculation process should beginning.

Example

@EventHandlerpublicvoidonJobsPrePayment(JobsPrePaymentEvente) {
e.getPlayer().sendMessage("Payment event is cancelled in " + e.getJob().getName() + " job!");
e.getPlayer().sendMessage("You not get any income for doing actions.");
e.setCancelled(true);
}

JobsScheduleStartEvent

The event is called when started the schedule.

Example

@EventHandlerpublicvoidonJobsScheduleStart(JobsScheduleStartEventev) {
if (e.getSchedule().isStarted()) {
Bukkit.getLogger().log(Level.INFO, "The scheduler has started.");
}
}

JobsScheduleStopEvent

The event is called when stopped the schedule.

Example

@EventHandlerpublicvoidonJobsScheduleStop(JobsScheduleStopEventev) {
if (e.getSchedule().isStoped()) {
Bukkit.getLogger().log(Level.INFO, "The scheduler has stopped.");
}
}

Player information

To get player's information object, use:

JobsPlayerjobsPlayer = Jobs.getPlayerManager().getJobsPlayer(player);

Then you can get things such as their log, left times, quests, total levels and more. Remember that this method can return null if the given player is not cached into memory.

To get player's job progression list (unmodifiable) use:

JobsPlayerjobsPlayer = Jobs.getPlayerManager().getJobsPlayer(player);
if (jobsPlayer != null) {
List<JobProgression> jobs = jobsPlayer.getJobProgression();
for (JobProgressionprog : jobs) {
// Do your stuff here
}
}

To get an unmodifiable jobs list:

Jobs.getJobs();

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' API · Zrips/Jobs Wiki · GitHub
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montlikadani edited this page Jun 14, 2021 · 9 revisions

Events

JobsAreaSelectionEvent

The event is called when selected an area with the specified item.

Example

@EventHandlerpublicvoidonJobsAreaSelection(JobsAreaSelectionEventevent) {
event.getPlayer().sendMessage("You have selected the area in high and low location: " + event.getArea().getHighLoc() + " " + event.getArea().getLowLoc());
}

JobsChunkChangeEvent

The event is called when the chunk has changed.

Example

@EventHandlerpublicvoidonJobsChunkChange(JobsChunkChangeEventevent) {
event.getPlayer().sendMessage("The new chunk is: " + event.getNewChunk());
}

JobsExpGainEvent

The event is called when a player gain exp from job.

Example

@EventHandlerpublicvoidonJobsExpGain(JobsExpGainEventevent) {
event.getPlayer().sendMessage("You got " + event.getExp() + " amount exp in job " + event.getJob().getName());
}

JobsJoinEvent

The event is called when a player join to a specified job.

Example

@EventHandlerpublicvoidonJobsJoin(JobsJoinEventevent) {
event.getPlayer().getPlayer().sendMessage("You have joined to " + event.getJob().getName() + " job!");
}

JobsLeaveEvent

The event is called when a player left from a specified job.

Example

@EventHandlerpublicvoidonJobsLeave(JobsLeaveEventevent) {
event.getPlayer().getPlayer().sendMessage("You have left from " + event.getJob().getName() + " job!");
}

JobsLevelUpEvent

The event is called when a player leveled up in that job.

Example

@EventHandlerpublicvoidonJobsLevelUp(JobsLevelUpEventevent) {
event.getPlayer().getPlayer().sendMessage("You have leveled up in " + event.getJob().getName() + " job!");
}

JobsPaymentEvent

The event is called when calculating the payment.

Example

@EventHandlerpublicvoidonJobsPayment(JobsPaymentEventevent) {
event.getPlayer().sendMessage("You got " + event.get(CurrencyType.MONEY) + " money!");
}

JobsPrePaymentEvent

Event fired, before the payment calculation process should beginning.

Example

@EventHandlerpublicvoidonJobsPrePayment(JobsPrePaymentEvente) {
e.getPlayer().sendMessage("Payment event is cancelled in " + e.getJob().getName() + " job!");
e.getPlayer().sendMessage("You not get any income for doing actions.");
e.setCancelled(true);
}

JobsScheduleStartEvent

The event is called when started the schedule.

Example

@EventHandlerpublicvoidonJobsScheduleStart(JobsScheduleStartEventev) {
if (e.getSchedule().isStarted()) {
Bukkit.getLogger().log(Level.INFO, "The scheduler has started.");
}
}

JobsScheduleStopEvent

The event is called when stopped the schedule.

Example

@EventHandlerpublicvoidonJobsScheduleStop(JobsScheduleStopEventev) {
if (e.getSchedule().isStoped()) {
Bukkit.getLogger().log(Level.INFO, "The scheduler has stopped.");
}
}

Player information

To get player's information object, use:

JobsPlayerjobsPlayer = Jobs.getPlayerManager().getJobsPlayer(player);

Then you can get things such as their log, left times, quests, total levels and more. Remember that this method can return null if the given player is not cached into memory.

To get player's job progression list (unmodifiable) use:

JobsPlayerjobsPlayer = Jobs.getPlayerManager().getJobsPlayer(player);
if (jobsPlayer != null) {
List<JobProgression> jobs = jobsPlayer.getJobProgression();
for (JobProgressionprog : jobs) {
// Do your stuff here
}
}

To get an unmodifiable jobs list:

Jobs.getJobs();

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' API · Zrips/Jobs Wiki · GitHub
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montlikadani edited this page Jun 14, 2021 · 9 revisions

Events

JobsAreaSelectionEvent

The event is called when selected an area with the specified item.

Example

@EventHandlerpublicvoidonJobsAreaSelection(JobsAreaSelectionEventevent) {
event.getPlayer().sendMessage("You have selected the area in high and low location: " + event.getArea().getHighLoc() + " " + event.getArea().getLowLoc());
}

JobsChunkChangeEvent

The event is called when the chunk has changed.

Example

@EventHandlerpublicvoidonJobsChunkChange(JobsChunkChangeEventevent) {
event.getPlayer().sendMessage("The new chunk is: " + event.getNewChunk());
}

JobsExpGainEvent

The event is called when a player gain exp from job.

Example

@EventHandlerpublicvoidonJobsExpGain(JobsExpGainEventevent) {
event.getPlayer().sendMessage("You got " + event.getExp() + " amount exp in job " + event.getJob().getName());
}

JobsJoinEvent

The event is called when a player join to a specified job.

Example

@EventHandlerpublicvoidonJobsJoin(JobsJoinEventevent) {
event.getPlayer().getPlayer().sendMessage("You have joined to " + event.getJob().getName() + " job!");
}

JobsLeaveEvent

The event is called when a player left from a specified job.

Example

@EventHandlerpublicvoidonJobsLeave(JobsLeaveEventevent) {
event.getPlayer().getPlayer().sendMessage("You have left from " + event.getJob().getName() + " job!");
}

JobsLevelUpEvent

The event is called when a player leveled up in that job.

Example

@EventHandlerpublicvoidonJobsLevelUp(JobsLevelUpEventevent) {
event.getPlayer().getPlayer().sendMessage("You have leveled up in " + event.getJob().getName() + " job!");
}

JobsPaymentEvent

The event is called when calculating the payment.

Example

@EventHandlerpublicvoidonJobsPayment(JobsPaymentEventevent) {
event.getPlayer().sendMessage("You got " + event.get(CurrencyType.MONEY) + " money!");
}

JobsPrePaymentEvent

Event fired, before the payment calculation process should beginning.

Example

@EventHandlerpublicvoidonJobsPrePayment(JobsPrePaymentEvente) {
e.getPlayer().sendMessage("Payment event is cancelled in " + e.getJob().getName() + " job!");
e.getPlayer().sendMessage("You not get any income for doing actions.");
e.setCancelled(true);
}

JobsScheduleStartEvent

The event is called when started the schedule.

Example

@EventHandlerpublicvoidonJobsScheduleStart(JobsScheduleStartEventev) {
if (e.getSchedule().isStarted()) {
Bukkit.getLogger().log(Level.INFO, "The scheduler has started.");
}
}

JobsScheduleStopEvent

The event is called when stopped the schedule.

Example

@EventHandlerpublicvoidonJobsScheduleStop(JobsScheduleStopEventev) {
if (e.getSchedule().isStoped()) {
Bukkit.getLogger().log(Level.INFO, "The scheduler has stopped.");
}
}

Player information

To get player's information object, use:

JobsPlayerjobsPlayer = Jobs.getPlayerManager().getJobsPlayer(player);

Then you can get things such as their log, left times, quests, total levels and more. Remember that this method can return null if the given player is not cached into memory.

To get player's job progression list (unmodifiable) use:

JobsPlayerjobsPlayer = Jobs.getPlayerManager().getJobsPlayer(player);
if (jobsPlayer != null) {
List<JobProgression> jobs = jobsPlayer.getJobProgression();
for (JobProgressionprog : jobs) {
// Do your stuff here
}
}

To get an unmodifiable jobs list:

Jobs.getJobs();

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' API · Zrips/Jobs Wiki · GitHub
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montlikadani edited this page Jun 14, 2021 · 9 revisions

Events

JobsAreaSelectionEvent

The event is called when selected an area with the specified item.

Example

@EventHandlerpublicvoidonJobsAreaSelection(JobsAreaSelectionEventevent) {
event.getPlayer().sendMessage("You have selected the area in high and low location: " + event.getArea().getHighLoc() + " " + event.getArea().getLowLoc());
}

JobsChunkChangeEvent

The event is called when the chunk has changed.

Example

@EventHandlerpublicvoidonJobsChunkChange(JobsChunkChangeEventevent) {
event.getPlayer().sendMessage("The new chunk is: " + event.getNewChunk());
}

JobsExpGainEvent

The event is called when a player gain exp from job.

Example

@EventHandlerpublicvoidonJobsExpGain(JobsExpGainEventevent) {
event.getPlayer().sendMessage("You got " + event.getExp() + " amount exp in job " + event.getJob().getName());
}

JobsJoinEvent

The event is called when a player join to a specified job.

Example

@EventHandlerpublicvoidonJobsJoin(JobsJoinEventevent) {
event.getPlayer().getPlayer().sendMessage("You have joined to " + event.getJob().getName() + " job!");
}

JobsLeaveEvent

The event is called when a player left from a specified job.

Example

@EventHandlerpublicvoidonJobsLeave(JobsLeaveEventevent) {
event.getPlayer().getPlayer().sendMessage("You have left from " + event.getJob().getName() + " job!");
}

JobsLevelUpEvent

The event is called when a player leveled up in that job.

Example

@EventHandlerpublicvoidonJobsLevelUp(JobsLevelUpEventevent) {
event.getPlayer().getPlayer().sendMessage("You have leveled up in " + event.getJob().getName() + " job!");
}

JobsPaymentEvent

The event is called when calculating the payment.

Example

@EventHandlerpublicvoidonJobsPayment(JobsPaymentEventevent) {
event.getPlayer().sendMessage("You got " + event.get(CurrencyType.MONEY) + " money!");
}

JobsPrePaymentEvent

Event fired, before the payment calculation process should beginning.

Example

@EventHandlerpublicvoidonJobsPrePayment(JobsPrePaymentEvente) {
e.getPlayer().sendMessage("Payment event is cancelled in " + e.getJob().getName() + " job!");
e.getPlayer().sendMessage("You not get any income for doing actions.");
e.setCancelled(true);
}

JobsScheduleStartEvent

The event is called when started the schedule.

Example

@EventHandlerpublicvoidonJobsScheduleStart(JobsScheduleStartEventev) {
if (e.getSchedule().isStarted()) {
Bukkit.getLogger().log(Level.INFO, "The scheduler has started.");
}
}

JobsScheduleStopEvent

The event is called when stopped the schedule.

Example

@EventHandlerpublicvoidonJobsScheduleStop(JobsScheduleStopEventev) {
if (e.getSchedule().isStoped()) {
Bukkit.getLogger().log(Level.INFO, "The scheduler has stopped.");
}
}

Player information

To get player's information object, use:

JobsPlayerjobsPlayer = Jobs.getPlayerManager().getJobsPlayer(player);

Then you can get things such as their log, left times, quests, total levels and more. Remember that this method can return null if the given player is not cached into memory.

To get player's job progression list (unmodifiable) use:

JobsPlayerjobsPlayer = Jobs.getPlayerManager().getJobsPlayer(player);
if (jobsPlayer != null) {
List<JobProgression> jobs = jobsPlayer.getJobProgression();
for (JobProgressionprog : jobs) {
// Do your stuff here
}
}

To get an unmodifiable jobs list:

Jobs.getJobs();

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montlikadani edited this page Jun 14, 2021 · 9 revisions

Events

JobsAreaSelectionEvent

The event is called when selected an area with the specified item.

Example

@EventHandlerpublicvoidonJobsAreaSelection(JobsAreaSelectionEventevent) {
event.getPlayer().sendMessage("You have selected the area in high and low location: " + event.getArea().getHighLoc() + " " + event.getArea().getLowLoc());
}

JobsChunkChangeEvent

The event is called when the chunk has changed.

Example

@EventHandlerpublicvoidonJobsChunkChange(JobsChunkChangeEventevent) {
event.getPlayer().sendMessage("The new chunk is: " + event.getNewChunk());
}

JobsExpGainEvent

The event is called when a player gain exp from job.

Example

@EventHandlerpublicvoidonJobsExpGain(JobsExpGainEventevent) {
event.getPlayer().sendMessage("You got " + event.getExp() + " amount exp in job " + event.getJob().getName());
}

JobsJoinEvent

The event is called when a player join to a specified job.

Example

@EventHandlerpublicvoidonJobsJoin(JobsJoinEventevent) {
event.getPlayer().getPlayer().sendMessage("You have joined to " + event.getJob().getName() + " job!");
}

JobsLeaveEvent

The event is called when a player left from a specified job.

Example

@EventHandlerpublicvoidonJobsLeave(JobsLeaveEventevent) {
event.getPlayer().getPlayer().sendMessage("You have left from " + event.getJob().getName() + " job!");
}

JobsLevelUpEvent

The event is called when a player leveled up in that job.

Example

@EventHandlerpublicvoidonJobsLevelUp(JobsLevelUpEventevent) {
event.getPlayer().getPlayer().sendMessage("You have leveled up in " + event.getJob().getName() + " job!");
}

JobsPaymentEvent

The event is called when calculating the payment.

Example

@EventHandlerpublicvoidonJobsPayment(JobsPaymentEventevent) {
event.getPlayer().sendMessage("You got " + event.get(CurrencyType.MONEY) + " money!");
}

JobsPrePaymentEvent

Event fired, before the payment calculation process should beginning.

Example

@EventHandlerpublicvoidonJobsPrePayment(JobsPrePaymentEvente) {
e.getPlayer().sendMessage("Payment event is cancelled in " + e.getJob().getName() + " job!");
e.getPlayer().sendMessage("You not get any income for doing actions.");
e.setCancelled(true);
}

JobsScheduleStartEvent

The event is called when started the schedule.

Example

@EventHandlerpublicvoidonJobsScheduleStart(JobsScheduleStartEventev) {
if (e.getSchedule().isStarted()) {
Bukkit.getLogger().log(Level.INFO, "The scheduler has started.");
}
}

JobsScheduleStopEvent

The event is called when stopped the schedule.

Example

@EventHandlerpublicvoidonJobsScheduleStop(JobsScheduleStopEventev) {
if (e.getSchedule().isStoped()) {
Bukkit.getLogger().log(Level.INFO, "The scheduler has stopped.");
}
}

Player information

To get player's information object, use:

JobsPlayerjobsPlayer = Jobs.getPlayerManager().getJobsPlayer(player);

Then you can get things such as their log, left times, quests, total levels and more. Remember that this method can return null if the given player is not cached into memory.

To get player's job progression list (unmodifiable) use:

JobsPlayerjobsPlayer = Jobs.getPlayerManager().getJobsPlayer(player);
if (jobsPlayer != null) {
List<JobProgression> jobs = jobsPlayer.getJobProgression();
for (JobProgressionprog : jobs) {
// Do your stuff here
}
}

To get an unmodifiable jobs list:

Jobs.getJobs();

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