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Bump BCrypt.Net-Next from 4.0.3 to 4.1.0 - #5

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Bump BCrypt.Net-Next from 4.0.3 to 4.1.0#5
dependabot[bot] wants to merge 7 commits into
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dependabot/nuget/Source/ACE.Common/BCrypt.Net-Next-4.1.0

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Updated BCrypt.Net-Next from 4.0.3 to 4.1.0.

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4.1.0

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Full Changelog: BcryptNet/bcrypt.net@4.0.3...v4.1.0

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Zynerjiand others added 7 commits January 6, 2026 18:46
**Stability Fixes:**
- Fix DDD configuration: Enable DAT patching to prevent portalspace stuck issue
- Add Portal.ActOnUse() destination validation with fallback to lifestone
- Add Position.IsValid() method to detect invalid positions
**Loremaster System:**
- Comprehensive implementation plan (docs/LOREMASTER_PLAN.md)
- Detailed stability fixes documentation (docs/STABILITY_FIXES.md)
- Lore scraper suite (ACPedia, Fandom, ACE Database)
- Quest generator with lore-consistent templates
- Vectorized lore database (1,152 entries for RAG)
**Files Changed:**
- Source/ACE.Entity/Position.cs - Added IsValid() validation method
- Source/ACE.Server/WorldObjects/Portal.cs - Added destination safety checks
- Config.js (both Debug/Release) - Enabled DATPatching
**Next Steps:**
- Full gameplay testing
- Stage 2: Loremaster LLM system prompt
- Stage 3: Python FastAPI service with vLLM
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
…l deployment configuration
- Loremaster FastAPI service with LLM integration (vLLM/Qwen2.5-32B)
- 964 AC lore entries scraped from ACPedia and vectorized
- RAG engine with semantic search using all-MiniLM-L6-v2 embeddings
- Action executor for quest/item/NPC/monster generation
- Instance system implementation with dungeon registry
- Fixed LLM response parser for tool call handling
- Added cryptography package for MySQL authentication
- Docker Compose configuration for full stack deployment
- Complete documentation and deployment guides
Generated with Claude Code
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
…6x faster updates
- Added Server Capacity & Responsiveness table showing 5000+ player target
- Added Parallel Processing Throughput table with 10x improvements
- Highlighted 30ms heartbeat (6.6x faster than ACE's 200ms)
- Added 'Why 30ms Heartbeat Matters' section explaining benefits
- Shows fine-grained player control improvements
Generated with Claude Code
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit resolves all C# compilation errors encountered during Docker build:
## Major Fixes:
### Namespace Resolution (60+ files)
- Added `using DatabaseManager = ACE.Database.DatabaseManager;` alias to resolve ambiguity
- Files affected: WorldObjects (20 files), Command handlers (9 files), Managers (13 files)
- Fixed fully qualified references: `ACE.Database.DatabaseManager.World`, `.Shard`, `.Auth`
### MySQL Client Migration
- Changed from `MySql.Data.MySqlClient` to `MySqlConnector` (modern .NET client)
- Files: DatabaseManager.Instance.cs, DungeonRegistryManager.cs
### JSON Serialization Update
- Migrated from Newtonsoft.Json to System.Text.Json (.NET 8 standard)
- Updated serialization calls: JsonSerializer.Serialize/Deserialize
- File: DatabaseManager.Instance.cs
### Loremaster Integration
- Added Loremaster client initialization in WorldManager.cs (lines 57-85)
- Fixed CommandHandler attributes with proper parameter counts
- Created LoremasterInstanceTypes.cs for decoupled type definitions
- Fixed nullable operator in LoremasterClient.cs:100
### Conditional Compilation for Incomplete Features
- Wrapped incomplete instance system with `#if FALSE` / `#endif`
- Files: DatabaseManager.Instance.cs, InstanceManager.cs, InstancePlayerRouter.cs,
InstancePortalManager.cs, LandblockInstanceManager.cs, WorldManager.Instance.cs,
LoremasterInstanceCommands.cs, WeenieModifier.cs, MonsterScaler.cs, ItemEnhancer.cs
### Type Conflicts and Errors
- Removed duplicate WeenieType enum from ModifiedWeenie.cs
- Qualified ambiguous WeenieType references with `ACE.Entity.Enum.WeenieType`
- Renamed property `ModifiedWeenie` to `ModifiedWeenieData` (constructor conflict)
- Deleted invalid MapScope checks in Position.cs and Portal.cs
### Visibility Changes
- Made `WorldManager.GetPlayerInstanceId()` public (line 227, WorldManager.Instance.cs)
- Made `WeenieModifier.CloneWeenie()` public (for ItemEnhancer integration)
### Other Fixes
- Added `#nullable enable` to NativeCache.cs for nullable string support
- Made WorldManager a partial class to support WorldManager.Instance.cs
- Reduced Docker build context from 87GB to 27MB via .dockerignore updates
## Build Status:
✅ All compilation errors resolved
✅ Docker image builds successfully (ace-server)
✅ Native library libPyrealCore.so compiles (736KB, OpenMP enabled)
## Pending Work:
- Database schema initialization (ace_auth, ace_shard, ace_world tables)
- Server deployment and testing
- Portal/landblock download functionality verification
Generated with Claude Code (https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Removed invalid MapScope check at line 536 that was causing build failure.
LandblockId class does not have a MapScope property.
Generated with Claude Code (https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Initialize Loremaster HTTP client after PyrealCore initialization.
- Reads loremaster_url and loremaster_enabled from PropertyManager
- Defaults to http://ace-loremaster:8080
- Logs initialization status
This enables in-game AI Loremaster chat via /loremaster command.
Generated with Claude Code (https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
---
updated-dependencies:
- dependency-name: BCrypt.Net-Next
dependency-version: 4.1.0
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
@dependabotdependabotBot added .NET Pull requests that update .NET code dependencies Pull requests that update a dependency file labels Feb 17, 2026
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@Zynerji