Repository files navigation

Component

Aardhyn Lavender 2022-2023

A visual programming editor and game engine on the web.

Installation

git clone https://github.com/aardhyn/component

Configuration

Create the .env file

cp template.env .env

Build

Web

Requires GNU Make (agnostic build tool) and Docker (container management).

Build and run everything in a docker container

make

View http://localhost:$PORT in a web browser.

Native

Requires gcc, SDL2, and GNU Make

It's possible to build the core as a headless CLI native executable.

As I've avoided using CMake so far, the Makefile rule for native builds is hardcoded with gcc.

You will need to download and extract the SDL2 library. SDL is not bundled with any compilers outside of emscripten that I know of.

Use the latest stable build of SDL2 for this project. My include headers are for this version, and I've not tested SDL3 yet.

Windows

Add SDL2.dll to core/lib. Then build the core with gcc

cd core
make native

Write a program in the web client, download it, and pass it to the component executable

./component program.json

Other Systems

I've not tested the native build on macOS or Linux.

About

Final year C++/WebAssembly special topic project.

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Resources

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Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Component

Aardhyn Lavender 2022-2023

A visual programming editor and game engine on the web.

Installation

git clone https://github.com/aardhyn/component

Configuration

Create the .env file

cp template.env .env

Build

Web

Requires GNU Make (agnostic build tool) and Docker (container management).

Build and run everything in a docker container

make

View http://localhost:$PORT in a web browser.

Native

Requires gcc, SDL2, and GNU Make

It's possible to build the core as a headless CLI native executable.

As I've avoided using CMake so far, the Makefile rule for native builds is hardcoded with gcc.

You will need to download and extract the SDL2 library. SDL is not bundled with any compilers outside of emscripten that I know of.

Use the latest stable build of SDL2 for this project. My include headers are for this version, and I've not tested SDL3 yet.

Windows

Add SDL2.dll to core/lib. Then build the core with gcc

cd core
make native

Write a program in the web client, download it, and pass it to the component executable

./component program.json

Other Systems

I've not tested the native build on macOS or Linux.

About

Final year C++/WebAssembly special topic project.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Component

Aardhyn Lavender 2022-2023

A visual programming editor and game engine on the web.

Installation

git clone https://github.com/aardhyn/component

Configuration

Create the .env file

cp template.env .env

Build

Web

Requires GNU Make (agnostic build tool) and Docker (container management).

Build and run everything in a docker container

make

View http://localhost:$PORT in a web browser.

Native

Requires gcc, SDL2, and GNU Make

It's possible to build the core as a headless CLI native executable.

As I've avoided using CMake so far, the Makefile rule for native builds is hardcoded with gcc.

You will need to download and extract the SDL2 library. SDL is not bundled with any compilers outside of emscripten that I know of.

Use the latest stable build of SDL2 for this project. My include headers are for this version, and I've not tested SDL3 yet.

Windows

Add SDL2.dll to core/lib. Then build the core with gcc

cd core
make native

Write a program in the web client, download it, and pass it to the component executable

./component program.json

Other Systems

I've not tested the native build on macOS or Linux.

About

Final year C++/WebAssembly special topic project.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Component

Aardhyn Lavender 2022-2023

A visual programming editor and game engine on the web.

Installation

git clone https://github.com/aardhyn/component

Configuration

Create the .env file

cp template.env .env

Build

Web

Requires GNU Make (agnostic build tool) and Docker (container management).

Build and run everything in a docker container

make

View http://localhost:$PORT in a web browser.

Native

Requires gcc, SDL2, and GNU Make

It's possible to build the core as a headless CLI native executable.

As I've avoided using CMake so far, the Makefile rule for native builds is hardcoded with gcc.

You will need to download and extract the SDL2 library. SDL is not bundled with any compilers outside of emscripten that I know of.

Use the latest stable build of SDL2 for this project. My include headers are for this version, and I've not tested SDL3 yet.

Windows

Add SDL2.dll to core/lib. Then build the core with gcc

cd core
make native

Write a program in the web client, download it, and pass it to the component executable

./component program.json

Other Systems

I've not tested the native build on macOS or Linux.

About

Final year C++/WebAssembly special topic project.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Component

Aardhyn Lavender 2022-2023

A visual programming editor and game engine on the web.

Installation

git clone https://github.com/aardhyn/component

Configuration

Create the .env file

cp template.env .env

Build

Web

Requires GNU Make (agnostic build tool) and Docker (container management).

Build and run everything in a docker container

make

View http://localhost:$PORT in a web browser.

Native

Requires gcc, SDL2, and GNU Make

It's possible to build the core as a headless CLI native executable.

As I've avoided using CMake so far, the Makefile rule for native builds is hardcoded with gcc.

You will need to download and extract the SDL2 library. SDL is not bundled with any compilers outside of emscripten that I know of.

Use the latest stable build of SDL2 for this project. My include headers are for this version, and I've not tested SDL3 yet.

Windows

Add SDL2.dll to core/lib. Then build the core with gcc

cd core
make native

Write a program in the web client, download it, and pass it to the component executable

./component program.json

Other Systems

I've not tested the native build on macOS or Linux.

About

Final year C++/WebAssembly special topic project.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Component

Aardhyn Lavender 2022-2023

A visual programming editor and game engine on the web.

Installation

git clone https://github.com/aardhyn/component

Configuration

Create the .env file

cp template.env .env

Build

Web

Requires GNU Make (agnostic build tool) and Docker (container management).

Build and run everything in a docker container

make

View http://localhost:$PORT in a web browser.

Native

Requires gcc, SDL2, and GNU Make

It's possible to build the core as a headless CLI native executable.

As I've avoided using CMake so far, the Makefile rule for native builds is hardcoded with gcc.

You will need to download and extract the SDL2 library. SDL is not bundled with any compilers outside of emscripten that I know of.

Use the latest stable build of SDL2 for this project. My include headers are for this version, and I've not tested SDL3 yet.

Windows

Add SDL2.dll to core/lib. Then build the core with gcc

cd core
make native

Write a program in the web client, download it, and pass it to the component executable

./component program.json

Other Systems

I've not tested the native build on macOS or Linux.

About

Final year C++/WebAssembly special topic project.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Component

Aardhyn Lavender 2022-2023

A visual programming editor and game engine on the web.

Installation

git clone https://github.com/aardhyn/component

Configuration

Create the .env file

cp template.env .env

Build

Web

Requires GNU Make (agnostic build tool) and Docker (container management).

Build and run everything in a docker container

make

View http://localhost:$PORT in a web browser.

Native

Requires gcc, SDL2, and GNU Make

It's possible to build the core as a headless CLI native executable.

As I've avoided using CMake so far, the Makefile rule for native builds is hardcoded with gcc.

You will need to download and extract the SDL2 library. SDL is not bundled with any compilers outside of emscripten that I know of.

Use the latest stable build of SDL2 for this project. My include headers are for this version, and I've not tested SDL3 yet.

Windows

Add SDL2.dll to core/lib. Then build the core with gcc

cd core
make native

Write a program in the web client, download it, and pass it to the component executable

./component program.json

Other Systems

I've not tested the native build on macOS or Linux.

About

Final year C++/WebAssembly special topic project.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Component

Aardhyn Lavender 2022-2023

A visual programming editor and game engine on the web.

Installation

git clone https://github.com/aardhyn/component

Configuration

Create the .env file

cp template.env .env

Build

Web

Requires GNU Make (agnostic build tool) and Docker (container management).

Build and run everything in a docker container

make

View http://localhost:$PORT in a web browser.

Native

Requires gcc, SDL2, and GNU Make

It's possible to build the core as a headless CLI native executable.

As I've avoided using CMake so far, the Makefile rule for native builds is hardcoded with gcc.

You will need to download and extract the SDL2 library. SDL is not bundled with any compilers outside of emscripten that I know of.

Use the latest stable build of SDL2 for this project. My include headers are for this version, and I've not tested SDL3 yet.

Windows

Add SDL2.dll to core/lib. Then build the core with gcc

cd core
make native

Write a program in the web client, download it, and pass it to the component executable

./component program.json

Other Systems

I've not tested the native build on macOS or Linux.

About

Final year C++/WebAssembly special topic project.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages