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SHIT ==> GOLD
I work in IT. I know EVERYTHING about IT. All the nooks and crannies. 3D, neural networks, programming, crypto, digitizing consciousness/butt
- CTC Media
- Moscow
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17:53
(UTC +03:00) - https://abesmon.syrupmg.ru
- @slebonchki
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- SDF but that is calculated to the or...
SDF but that is calculated to the origin of mesh. It can be used to create virtual space with different sdf shaped inside of any mesh 1uniformfloat uTime;
23uniformsampler2D frontTex;
45in v2f { - Пример того, как с помощью шейдера м...
Пример того, как с помощью шейдера можно создать ощущение объема. Шейдер написан для работы с TouchDesigner, но в нем нет ничего такого, что было-бы невозможно адаптировать под другое окружение :) пример: https://www.instagram.com/p/CLh7OsCiSPc/ 1uniformvec3 heights;
23uniformsampler2D texLayerOne;
4uniformsampler2D texLayerTwo;
5uniformsampler2D texLayerThree;
- Fake Liquid shader made in GLSL to r...
Fake Liquid shader made in GLSL to run in TouchDesigner. Though, can be ported painlessly to any other engines/languages :) It also supports shaking, but some external script should provide wobble angles :) 1uniformvec3 uLine;
2uniformvec4 uLiquidColor;
3uniformfloat uLineHeight;
4uniformfloat uFrenelPow;
5 - Interior mapping made for TouchDesig...
Interior mapping made for TouchDesigner in GLSL 1// Example Vertex Shader23out v2f {4flatint cameraIndex;
5vec3 p;
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