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SHIT ==> GOLD
🎱
SHIT ==> GOLD

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  1. SyrupMG/ShuSyrupMG/ShuPublic

    High level api service wrapper around Alamofire

    Swift 2

  2. mpslearnmpslearnPublic

    Experimenting with MPSGraph. Learn it with my hands on

    Swift 3

  3. SDF but that is calculated to the or...SDF but that is calculated to the origin of mesh. It can be used to create virtual space with different sdf shaped inside of any mesh
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    uniformfloat uTime;
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    uniformsampler2D frontTex;
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    in v2f {
  4. Пример того, как с помощью шейдера м...Пример того, как с помощью шейдера можно создать ощущение объема. Шейдер написан для работы с TouchDesigner, но в нем нет ничего такого, что было-бы невозможно адаптировать под другое окружение :) пример: https://www.instagram.com/p/CLh7OsCiSPc/
    1
    uniformvec3 heights;
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    uniformsampler2D texLayerOne;
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    uniformsampler2D texLayerTwo;
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    uniformsampler2D texLayerThree;
  5. Fake Liquid shader made in GLSL to r...Fake Liquid shader made in GLSL to run in TouchDesigner. Though, can be ported painlessly to any other engines/languages :) It also supports shaking, but some external script should provide wobble angles :)
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    uniformvec3 uLine;
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    uniformvec4 uLiquidColor;
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    uniformfloat uLineHeight;
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    uniformfloat uFrenelPow;
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  6. Interior mapping made for TouchDesig...Interior mapping made for TouchDesigner in GLSL
    1
    // Example Vertex Shader
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    out v2f {
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    flatint cameraIndex;
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    vec3 p;