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Instructions reordering

Instructions typesC#x86C# volatile
LoadStore✔️
LoadLoad✔️
StoreStore
StoreLoad✔️✔️✔️

Fencing

Full fence

publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...Thread.MemoryBarrier();-----------------
...instruction ...
...instruction ...
...instruction ...}

full fence

Half fence : volatile read : acquire fence

💡 ARF = Acquire Read Follow

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...if(_value)-----------------{
...}
...instruction ...
...instruction ...
...instruction ...}

read fence

Half fence : volative write : release fence

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ..._value=1;-----------------
...instruction ...
...instruction ...
...instruction ...}

write fence

Example

publicclassX{privatevolatileint_continue;publicvoidRun(){_continue=0;while(_continue==0){
...}}publicvoidStop(){_continue=1;}}

In this case if _continue is not defined as volatile and if Run() and Stop() are called from different threads and if the compiler wants to reorder some lines or if CPU wants to reorder the instructions we can have something like this :

publicclassX{privateint_continue;publicvoidRun(){_continue=0;if(_continue!=0)return;while(true){
...}}publicvoidStop(){_continue=1;}}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Instructions reordering

Instructions typesC#x86C# volatile
LoadStore✔️
LoadLoad✔️
StoreStore
StoreLoad✔️✔️✔️

Fencing

Full fence

publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...Thread.MemoryBarrier();-----------------
...instruction ...
...instruction ...
...instruction ...}

full fence

Half fence : volatile read : acquire fence

💡 ARF = Acquire Read Follow

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...if(_value)-----------------{
...}
...instruction ...
...instruction ...
...instruction ...}

read fence

Half fence : volative write : release fence

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ..._value=1;-----------------
...instruction ...
...instruction ...
...instruction ...}

write fence

Example

publicclassX{privatevolatileint_continue;publicvoidRun(){_continue=0;while(_continue==0){
...}}publicvoidStop(){_continue=1;}}

In this case if _continue is not defined as volatile and if Run() and Stop() are called from different threads and if the compiler wants to reorder some lines or if CPU wants to reorder the instructions we can have something like this :

publicclassX{privateint_continue;publicvoidRun(){_continue=0;if(_continue!=0)return;while(true){
...}}publicvoidStop(){_continue=1;}}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Instructions reordering

Instructions typesC#x86C# volatile
LoadStore✔️
LoadLoad✔️
StoreStore
StoreLoad✔️✔️✔️

Fencing

Full fence

publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...Thread.MemoryBarrier();-----------------
...instruction ...
...instruction ...
...instruction ...}

full fence

Half fence : volatile read : acquire fence

💡 ARF = Acquire Read Follow

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...if(_value)-----------------{
...}
...instruction ...
...instruction ...
...instruction ...}

read fence

Half fence : volative write : release fence

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ..._value=1;-----------------
...instruction ...
...instruction ...
...instruction ...}

write fence

Example

publicclassX{privatevolatileint_continue;publicvoidRun(){_continue=0;while(_continue==0){
...}}publicvoidStop(){_continue=1;}}

In this case if _continue is not defined as volatile and if Run() and Stop() are called from different threads and if the compiler wants to reorder some lines or if CPU wants to reorder the instructions we can have something like this :

publicclassX{privateint_continue;publicvoidRun(){_continue=0;if(_continue!=0)return;while(true){
...}}publicvoidStop(){_continue=1;}}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Instructions reordering

Instructions typesC#x86C# volatile
LoadStore✔️
LoadLoad✔️
StoreStore
StoreLoad✔️✔️✔️

Fencing

Full fence

publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...Thread.MemoryBarrier();-----------------
...instruction ...
...instruction ...
...instruction ...}

full fence

Half fence : volatile read : acquire fence

💡 ARF = Acquire Read Follow

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...if(_value)-----------------{
...}
...instruction ...
...instruction ...
...instruction ...}

read fence

Half fence : volative write : release fence

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ..._value=1;-----------------
...instruction ...
...instruction ...
...instruction ...}

write fence

Example

publicclassX{privatevolatileint_continue;publicvoidRun(){_continue=0;while(_continue==0){
...}}publicvoidStop(){_continue=1;}}

In this case if _continue is not defined as volatile and if Run() and Stop() are called from different threads and if the compiler wants to reorder some lines or if CPU wants to reorder the instructions we can have something like this :

publicclassX{privateint_continue;publicvoidRun(){_continue=0;if(_continue!=0)return;while(true){
...}}publicvoidStop(){_continue=1;}}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Instructions reordering

Instructions typesC#x86C# volatile
LoadStore✔️
LoadLoad✔️
StoreStore
StoreLoad✔️✔️✔️

Fencing

Full fence

publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...Thread.MemoryBarrier();-----------------
...instruction ...
...instruction ...
...instruction ...}

full fence

Half fence : volatile read : acquire fence

💡 ARF = Acquire Read Follow

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...if(_value)-----------------{
...}
...instruction ...
...instruction ...
...instruction ...}

read fence

Half fence : volative write : release fence

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ..._value=1;-----------------
...instruction ...
...instruction ...
...instruction ...}

write fence

Example

publicclassX{privatevolatileint_continue;publicvoidRun(){_continue=0;while(_continue==0){
...}}publicvoidStop(){_continue=1;}}

In this case if _continue is not defined as volatile and if Run() and Stop() are called from different threads and if the compiler wants to reorder some lines or if CPU wants to reorder the instructions we can have something like this :

publicclassX{privateint_continue;publicvoidRun(){_continue=0;if(_continue!=0)return;while(true){
...}}publicvoidStop(){_continue=1;}}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Instructions reordering

Instructions typesC#x86C# volatile
LoadStore✔️
LoadLoad✔️
StoreStore
StoreLoad✔️✔️✔️

Fencing

Full fence

publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...Thread.MemoryBarrier();-----------------
...instruction ...
...instruction ...
...instruction ...}

full fence

Half fence : volatile read : acquire fence

💡 ARF = Acquire Read Follow

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...if(_value)-----------------{
...}
...instruction ...
...instruction ...
...instruction ...}

read fence

Half fence : volative write : release fence

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ..._value=1;-----------------
...instruction ...
...instruction ...
...instruction ...}

write fence

Example

publicclassX{privatevolatileint_continue;publicvoidRun(){_continue=0;while(_continue==0){
...}}publicvoidStop(){_continue=1;}}

In this case if _continue is not defined as volatile and if Run() and Stop() are called from different threads and if the compiler wants to reorder some lines or if CPU wants to reorder the instructions we can have something like this :

publicclassX{privateint_continue;publicvoidRun(){_continue=0;if(_continue!=0)return;while(true){
...}}publicvoidStop(){_continue=1;}}

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Instructions reordering

Instructions typesC#x86C# volatile
LoadStore✔️
LoadLoad✔️
StoreStore
StoreLoad✔️✔️✔️

Fencing

Full fence

publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...Thread.MemoryBarrier();-----------------
...instruction ...
...instruction ...
...instruction ...}

full fence

Half fence : volatile read : acquire fence

💡 ARF = Acquire Read Follow

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...if(_value)-----------------{
...}
...instruction ...
...instruction ...
...instruction ...}

read fence

Half fence : volative write : release fence

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ..._value=1;-----------------
...instruction ...
...instruction ...
...instruction ...}

write fence

Example

publicclassX{privatevolatileint_continue;publicvoidRun(){_continue=0;while(_continue==0){
...}}publicvoidStop(){_continue=1;}}

In this case if _continue is not defined as volatile and if Run() and Stop() are called from different threads and if the compiler wants to reorder some lines or if CPU wants to reorder the instructions we can have something like this :

publicclassX{privateint_continue;publicvoidRun(){_continue=0;if(_continue!=0)return;while(true){
...}}publicvoidStop(){_continue=1;}}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Instructions reordering

Instructions typesC#x86C# volatile
LoadStore✔️
LoadLoad✔️
StoreStore
StoreLoad✔️✔️✔️

Fencing

Full fence

publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...Thread.MemoryBarrier();-----------------
...instruction ...
...instruction ...
...instruction ...}

full fence

Half fence : volatile read : acquire fence

💡 ARF = Acquire Read Follow

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ...if(_value)-----------------{
...}
...instruction ...
...instruction ...
...instruction ...}

read fence

Half fence : volative write : release fence

privatevolatileint_value;publicvoidMethod(){
...instruction ...
...instruction ...
...instruction ..._value=1;-----------------
...instruction ...
...instruction ...
...instruction ...}

write fence

Example

publicclassX{privatevolatileint_continue;publicvoidRun(){_continue=0;while(_continue==0){
...}}publicvoidStop(){_continue=1;}}

In this case if _continue is not defined as volatile and if Run() and Stop() are called from different threads and if the compiler wants to reorder some lines or if CPU wants to reorder the instructions we can have something like this :

publicclassX{privateint_continue;publicvoidRun(){_continue=0;if(_continue!=0)return;while(true){
...}}publicvoidStop(){_continue=1;}}

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