Repository files navigation

WorldLoader

WorldLoader is a server-side Fabric mod that keeps selected dimensions loaded even when no real players are online.

It does this by spawning an internal fake spectator player per configured dimension.

What it does

  • Spawns one loader player in each enabled dimension.
  • Keeps those dimensions active so chunk ticking and automation continue.
  • Reuses existing loader players after restart/reload instead of creating duplicates.
  • Places loader players at:
    • X/Z: the world respawn position
    • Y: fixed at -128

Configuration

WorldLoader uses a JSON config file:

  • Path: config/worldloader.json
  • Created automatically on first start.

Default config

{
"enabledDimensions": [
"minecraft:overworld"
]
}

Options

  • enabledDimensions: list of dimension ids to keep loaded.

Supported values include:

  • Full ids, for example:
    • minecraft:overworld
    • minecraft:the_nether
    • minecraft:the_end
    • yourmod:your_dimension
  • Aliases:
    • overworld
    • nether / the_nether
    • end / the_end

If the config is invalid or empty, WorldLoader falls back to loading only the overworld.

How to use

  1. Install the mod on your server.
  2. Start the server once to generate config/worldloader.json.
  3. Edit enabledDimensions to match the dimensions you want loaded.
  4. Restart the server.

Notes

  • This is a server-side mod; clients do not need it.
  • There are no user commands currently; configuration is file-based.
  • Loader entities use internal names prefixed with #worldloader#.

About

Fabric server mod that keep the overworld loaded

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

WorldLoader

WorldLoader is a server-side Fabric mod that keeps selected dimensions loaded even when no real players are online.

It does this by spawning an internal fake spectator player per configured dimension.

What it does

  • Spawns one loader player in each enabled dimension.
  • Keeps those dimensions active so chunk ticking and automation continue.
  • Reuses existing loader players after restart/reload instead of creating duplicates.
  • Places loader players at:
    • X/Z: the world respawn position
    • Y: fixed at -128

Configuration

WorldLoader uses a JSON config file:

  • Path: config/worldloader.json
  • Created automatically on first start.

Default config

{
"enabledDimensions": [
"minecraft:overworld"
]
}

Options

  • enabledDimensions: list of dimension ids to keep loaded.

Supported values include:

  • Full ids, for example:
    • minecraft:overworld
    • minecraft:the_nether
    • minecraft:the_end
    • yourmod:your_dimension
  • Aliases:
    • overworld
    • nether / the_nether
    • end / the_end

If the config is invalid or empty, WorldLoader falls back to loading only the overworld.

How to use

  1. Install the mod on your server.
  2. Start the server once to generate config/worldloader.json.
  3. Edit enabledDimensions to match the dimensions you want loaded.
  4. Restart the server.

Notes

  • This is a server-side mod; clients do not need it.
  • There are no user commands currently; configuration is file-based.
  • Loader entities use internal names prefixed with #worldloader#.

About

Fabric server mod that keep the overworld loaded

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Resources

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

WorldLoader

WorldLoader is a server-side Fabric mod that keeps selected dimensions loaded even when no real players are online.

It does this by spawning an internal fake spectator player per configured dimension.

What it does

  • Spawns one loader player in each enabled dimension.
  • Keeps those dimensions active so chunk ticking and automation continue.
  • Reuses existing loader players after restart/reload instead of creating duplicates.
  • Places loader players at:
    • X/Z: the world respawn position
    • Y: fixed at -128

Configuration

WorldLoader uses a JSON config file:

  • Path: config/worldloader.json
  • Created automatically on first start.

Default config

{
"enabledDimensions": [
"minecraft:overworld"
]
}

Options

  • enabledDimensions: list of dimension ids to keep loaded.

Supported values include:

  • Full ids, for example:
    • minecraft:overworld
    • minecraft:the_nether
    • minecraft:the_end
    • yourmod:your_dimension
  • Aliases:
    • overworld
    • nether / the_nether
    • end / the_end

If the config is invalid or empty, WorldLoader falls back to loading only the overworld.

How to use

  1. Install the mod on your server.
  2. Start the server once to generate config/worldloader.json.
  3. Edit enabledDimensions to match the dimensions you want loaded.
  4. Restart the server.

Notes

  • This is a server-side mod; clients do not need it.
  • There are no user commands currently; configuration is file-based.
  • Loader entities use internal names prefixed with #worldloader#.

About

Fabric server mod that keep the overworld loaded

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

WorldLoader

WorldLoader is a server-side Fabric mod that keeps selected dimensions loaded even when no real players are online.

It does this by spawning an internal fake spectator player per configured dimension.

What it does

  • Spawns one loader player in each enabled dimension.
  • Keeps those dimensions active so chunk ticking and automation continue.
  • Reuses existing loader players after restart/reload instead of creating duplicates.
  • Places loader players at:
    • X/Z: the world respawn position
    • Y: fixed at -128

Configuration

WorldLoader uses a JSON config file:

  • Path: config/worldloader.json
  • Created automatically on first start.

Default config

{
"enabledDimensions": [
"minecraft:overworld"
]
}

Options

  • enabledDimensions: list of dimension ids to keep loaded.

Supported values include:

  • Full ids, for example:
    • minecraft:overworld
    • minecraft:the_nether
    • minecraft:the_end
    • yourmod:your_dimension
  • Aliases:
    • overworld
    • nether / the_nether
    • end / the_end

If the config is invalid or empty, WorldLoader falls back to loading only the overworld.

How to use

  1. Install the mod on your server.
  2. Start the server once to generate config/worldloader.json.
  3. Edit enabledDimensions to match the dimensions you want loaded.
  4. Restart the server.

Notes

  • This is a server-side mod; clients do not need it.
  • There are no user commands currently; configuration is file-based.
  • Loader entities use internal names prefixed with #worldloader#.

About

Fabric server mod that keep the overworld loaded

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

WorldLoader

WorldLoader is a server-side Fabric mod that keeps selected dimensions loaded even when no real players are online.

It does this by spawning an internal fake spectator player per configured dimension.

What it does

  • Spawns one loader player in each enabled dimension.
  • Keeps those dimensions active so chunk ticking and automation continue.
  • Reuses existing loader players after restart/reload instead of creating duplicates.
  • Places loader players at:
    • X/Z: the world respawn position
    • Y: fixed at -128

Configuration

WorldLoader uses a JSON config file:

  • Path: config/worldloader.json
  • Created automatically on first start.

Default config

{
"enabledDimensions": [
"minecraft:overworld"
]
}

Options

  • enabledDimensions: list of dimension ids to keep loaded.

Supported values include:

  • Full ids, for example:
    • minecraft:overworld
    • minecraft:the_nether
    • minecraft:the_end
    • yourmod:your_dimension
  • Aliases:
    • overworld
    • nether / the_nether
    • end / the_end

If the config is invalid or empty, WorldLoader falls back to loading only the overworld.

How to use

  1. Install the mod on your server.
  2. Start the server once to generate config/worldloader.json.
  3. Edit enabledDimensions to match the dimensions you want loaded.
  4. Restart the server.

Notes

  • This is a server-side mod; clients do not need it.
  • There are no user commands currently; configuration is file-based.
  • Loader entities use internal names prefixed with #worldloader#.

About

Fabric server mod that keep the overworld loaded

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

WorldLoader

WorldLoader is a server-side Fabric mod that keeps selected dimensions loaded even when no real players are online.

It does this by spawning an internal fake spectator player per configured dimension.

What it does

  • Spawns one loader player in each enabled dimension.
  • Keeps those dimensions active so chunk ticking and automation continue.
  • Reuses existing loader players after restart/reload instead of creating duplicates.
  • Places loader players at:
    • X/Z: the world respawn position
    • Y: fixed at -128

Configuration

WorldLoader uses a JSON config file:

  • Path: config/worldloader.json
  • Created automatically on first start.

Default config

{
"enabledDimensions": [
"minecraft:overworld"
]
}

Options

  • enabledDimensions: list of dimension ids to keep loaded.

Supported values include:

  • Full ids, for example:
    • minecraft:overworld
    • minecraft:the_nether
    • minecraft:the_end
    • yourmod:your_dimension
  • Aliases:
    • overworld
    • nether / the_nether
    • end / the_end

If the config is invalid or empty, WorldLoader falls back to loading only the overworld.

How to use

  1. Install the mod on your server.
  2. Start the server once to generate config/worldloader.json.
  3. Edit enabledDimensions to match the dimensions you want loaded.
  4. Restart the server.

Notes

  • This is a server-side mod; clients do not need it.
  • There are no user commands currently; configuration is file-based.
  • Loader entities use internal names prefixed with #worldloader#.

About

Fabric server mod that keep the overworld loaded

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

WorldLoader

WorldLoader is a server-side Fabric mod that keeps selected dimensions loaded even when no real players are online.

It does this by spawning an internal fake spectator player per configured dimension.

What it does

  • Spawns one loader player in each enabled dimension.
  • Keeps those dimensions active so chunk ticking and automation continue.
  • Reuses existing loader players after restart/reload instead of creating duplicates.
  • Places loader players at:
    • X/Z: the world respawn position
    • Y: fixed at -128

Configuration

WorldLoader uses a JSON config file:

  • Path: config/worldloader.json
  • Created automatically on first start.

Default config

{
"enabledDimensions": [
"minecraft:overworld"
]
}

Options

  • enabledDimensions: list of dimension ids to keep loaded.

Supported values include:

  • Full ids, for example:
    • minecraft:overworld
    • minecraft:the_nether
    • minecraft:the_end
    • yourmod:your_dimension
  • Aliases:
    • overworld
    • nether / the_nether
    • end / the_end

If the config is invalid or empty, WorldLoader falls back to loading only the overworld.

How to use

  1. Install the mod on your server.
  2. Start the server once to generate config/worldloader.json.
  3. Edit enabledDimensions to match the dimensions you want loaded.
  4. Restart the server.

Notes

  • This is a server-side mod; clients do not need it.
  • There are no user commands currently; configuration is file-based.
  • Loader entities use internal names prefixed with #worldloader#.

About

Fabric server mod that keep the overworld loaded

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

WorldLoader

WorldLoader is a server-side Fabric mod that keeps selected dimensions loaded even when no real players are online.

It does this by spawning an internal fake spectator player per configured dimension.

What it does

  • Spawns one loader player in each enabled dimension.
  • Keeps those dimensions active so chunk ticking and automation continue.
  • Reuses existing loader players after restart/reload instead of creating duplicates.
  • Places loader players at:
    • X/Z: the world respawn position
    • Y: fixed at -128

Configuration

WorldLoader uses a JSON config file:

  • Path: config/worldloader.json
  • Created automatically on first start.

Default config

{
"enabledDimensions": [
"minecraft:overworld"
]
}

Options

  • enabledDimensions: list of dimension ids to keep loaded.

Supported values include:

  • Full ids, for example:
    • minecraft:overworld
    • minecraft:the_nether
    • minecraft:the_end
    • yourmod:your_dimension
  • Aliases:
    • overworld
    • nether / the_nether
    • end / the_end

If the config is invalid or empty, WorldLoader falls back to loading only the overworld.

How to use

  1. Install the mod on your server.
  2. Start the server once to generate config/worldloader.json.
  3. Edit enabledDimensions to match the dimensions you want loaded.
  4. Restart the server.

Notes

  • This is a server-side mod; clients do not need it.
  • There are no user commands currently; configuration is file-based.
  • Loader entities use internal names prefixed with #worldloader#.

About

Fabric server mod that keep the overworld loaded

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages