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andywiecko/README.md

About Me

I'm a software developer with a strong academic background, currently focused on simulations and game engines. I leverage my expertise in programming and physics to contribute to innovative projects in this field.

In my free time, I actively work on Burst Triangulator, an efficient Unity Delaunay triangulation package with support for constraints and refinement. Additionally, I develop PBD2D, a physics engine for two-dimensional soft-body simulations within the Unity Burst compiler. My primary interests include:

  • Simulation
  • Game Physics
  • Computer Graphics

I value minimalism and simplicity in both design and code, striving for efficient solutions.

Sometimes I write technical posts on my blog ✍️


Last edited: 09/06/2025

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  1. BurstTriangulatorBurstTriangulatorPublic

    2d Delaunay triangulation with mesh refinement for Unity with Burst compiler

    C# 398 30

  2. PBD2DPBD2DPublic

    Unity Position Based Dynamics in two dimensions

    C# 122 8

  3. BurstCollectionsBurstCollectionsPublic

    Burst friendly (special) native collections for Unity

    C# 88 6

  4. MultiLangCVMultiLangCVPublic

    Multi language LaTeX CV template

    TeX 32 9