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ALLoader

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON format; and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated meshes.

The loader supports to load the meshes, materials, skeletons and animations from separate files by passing an array of path files on first (urls) argument of ALLoader.load() function.
In this case, load the data in this order :

  1. Materials
  2. Skeletons
  3. Meshes
  4. Animations

Live demos

http://antlafarge.github.io/ALLoader/

Versions

Exporter preview

3ds Max 2022 exporter preview :
image

How to export meshes and animations

  • Open 3ds Max and your scene
  • If you want to export only some meshes, select these meshes
  • Open the Utilities tab in the right lateral tool bar (Top right)
  • Clic on MAXScript button
  • Clic on Run Script button
  • Go to the exporters folder of ALLoader
  • Run the export.ms script
  • Customize the settings for the export
  • Clic on Export button
  • Choose the target file and clic Save button
  • Enjoy!

Exported data

  • Meshes
    • Name (JSON field)
    • Associated material (mt)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
    • Vertex indices (vi)
    • Vertex positions (vp)
    • Vertex normals (vn)
    • Face normals (fn)
    • Vertex colors (vc)
    • Face vertex colors (fc)
    • Texture coordinates UV indices (ui)
    • Texture coordinates UV (uv)
    • Skin indices (si)
    • Skin weights (sw)
  • Materials
    • Name (JSON field)
    • Color (cl)
    • Color map (cm)
    • Specular (sp)
    • Transparency (op)
  • Skeletons
    • Name (JSON field)
    • Parent (pr)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
  • Animations
    • Associated skeleton (sk)
    • Associated mesh (ms)
    • Bone name (bn)
    • Hierarchy (hr)
      • Time (tm)
      • Position (ps)
      • Rotation (rt)
      • Scale (sc)

3ds Max elements supported

  • Axis conversion (Z-up to Y-up)
  • Meshes
  • Materials (Physical material, Multi/Sub-Object material, TwoSided material)
  • Material IDs
  • Color map (texture)
  • Wire
  • Opacity
  • Timeline playback speed
  • Skin modifier (bones)
  • Vertex paint modifier (Vertex color)

FAQ

Q. Some objects in the scene are not well placed?
A. Add a reset XForm on these objects and export.

Q. I can't export a biped skeleton from 3DSMax?
A. Export your scene using the FBX format, close your scene and open the FBX file. This action will convert the biped to a standart skeleton (tree of bones). You can now export your scene using the exporter.

You can share feedback or discuss the project in the discussion tab.

Todo

  • Check every types of objects are well exported (EditPoly, EditMesh...)
  • 3dsMax biped

About

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes.

Topics

Resources

Stars

26 stars

Watchers

4 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
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})();
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try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - antlafarge/ALLoader: ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes. · GitHub
Skip to content

Repository files navigation

ALLoader

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON format; and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated meshes.

The loader supports to load the meshes, materials, skeletons and animations from separate files by passing an array of path files on first (urls) argument of ALLoader.load() function.
In this case, load the data in this order :

  1. Materials
  2. Skeletons
  3. Meshes
  4. Animations

Live demos

http://antlafarge.github.io/ALLoader/

Versions

Exporter preview

3ds Max 2022 exporter preview :
image

How to export meshes and animations

  • Open 3ds Max and your scene
  • If you want to export only some meshes, select these meshes
  • Open the Utilities tab in the right lateral tool bar (Top right)
  • Clic on MAXScript button
  • Clic on Run Script button
  • Go to the exporters folder of ALLoader
  • Run the export.ms script
  • Customize the settings for the export
  • Clic on Export button
  • Choose the target file and clic Save button
  • Enjoy!

Exported data

  • Meshes
    • Name (JSON field)
    • Associated material (mt)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
    • Vertex indices (vi)
    • Vertex positions (vp)
    • Vertex normals (vn)
    • Face normals (fn)
    • Vertex colors (vc)
    • Face vertex colors (fc)
    • Texture coordinates UV indices (ui)
    • Texture coordinates UV (uv)
    • Skin indices (si)
    • Skin weights (sw)
  • Materials
    • Name (JSON field)
    • Color (cl)
    • Color map (cm)
    • Specular (sp)
    • Transparency (op)
  • Skeletons
    • Name (JSON field)
    • Parent (pr)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
  • Animations
    • Associated skeleton (sk)
    • Associated mesh (ms)
    • Bone name (bn)
    • Hierarchy (hr)
      • Time (tm)
      • Position (ps)
      • Rotation (rt)
      • Scale (sc)

3ds Max elements supported

  • Axis conversion (Z-up to Y-up)
  • Meshes
  • Materials (Physical material, Multi/Sub-Object material, TwoSided material)
  • Material IDs
  • Color map (texture)
  • Wire
  • Opacity
  • Timeline playback speed
  • Skin modifier (bones)
  • Vertex paint modifier (Vertex color)

FAQ

Q. Some objects in the scene are not well placed?
A. Add a reset XForm on these objects and export.

Q. I can't export a biped skeleton from 3DSMax?
A. Export your scene using the FBX format, close your scene and open the FBX file. This action will convert the biped to a standart skeleton (tree of bones). You can now export your scene using the exporter.

You can share feedback or discuss the project in the discussion tab.

Todo

  • Check every types of objects are well exported (EditPoly, EditMesh...)
  • 3dsMax biped

About

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes.

Topics

Resources

Stars

26 stars

Watchers

4 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - antlafarge/ALLoader: ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes. · GitHub
Skip to content

Repository files navigation

ALLoader

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON format; and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated meshes.

The loader supports to load the meshes, materials, skeletons and animations from separate files by passing an array of path files on first (urls) argument of ALLoader.load() function.
In this case, load the data in this order :

  1. Materials
  2. Skeletons
  3. Meshes
  4. Animations

Live demos

http://antlafarge.github.io/ALLoader/

Versions

Exporter preview

3ds Max 2022 exporter preview :
image

How to export meshes and animations

  • Open 3ds Max and your scene
  • If you want to export only some meshes, select these meshes
  • Open the Utilities tab in the right lateral tool bar (Top right)
  • Clic on MAXScript button
  • Clic on Run Script button
  • Go to the exporters folder of ALLoader
  • Run the export.ms script
  • Customize the settings for the export
  • Clic on Export button
  • Choose the target file and clic Save button
  • Enjoy!

Exported data

  • Meshes
    • Name (JSON field)
    • Associated material (mt)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
    • Vertex indices (vi)
    • Vertex positions (vp)
    • Vertex normals (vn)
    • Face normals (fn)
    • Vertex colors (vc)
    • Face vertex colors (fc)
    • Texture coordinates UV indices (ui)
    • Texture coordinates UV (uv)
    • Skin indices (si)
    • Skin weights (sw)
  • Materials
    • Name (JSON field)
    • Color (cl)
    • Color map (cm)
    • Specular (sp)
    • Transparency (op)
  • Skeletons
    • Name (JSON field)
    • Parent (pr)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
  • Animations
    • Associated skeleton (sk)
    • Associated mesh (ms)
    • Bone name (bn)
    • Hierarchy (hr)
      • Time (tm)
      • Position (ps)
      • Rotation (rt)
      • Scale (sc)

3ds Max elements supported

  • Axis conversion (Z-up to Y-up)
  • Meshes
  • Materials (Physical material, Multi/Sub-Object material, TwoSided material)
  • Material IDs
  • Color map (texture)
  • Wire
  • Opacity
  • Timeline playback speed
  • Skin modifier (bones)
  • Vertex paint modifier (Vertex color)

FAQ

Q. Some objects in the scene are not well placed?
A. Add a reset XForm on these objects and export.

Q. I can't export a biped skeleton from 3DSMax?
A. Export your scene using the FBX format, close your scene and open the FBX file. This action will convert the biped to a standart skeleton (tree of bones). You can now export your scene using the exporter.

You can share feedback or discuss the project in the discussion tab.

Todo

  • Check every types of objects are well exported (EditPoly, EditMesh...)
  • 3dsMax biped

About

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes.

Topics

Resources

Stars

26 stars

Watchers

4 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - antlafarge/ALLoader: ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes. · GitHub
Skip to content

Repository files navigation

ALLoader

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON format; and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated meshes.

The loader supports to load the meshes, materials, skeletons and animations from separate files by passing an array of path files on first (urls) argument of ALLoader.load() function.
In this case, load the data in this order :

  1. Materials
  2. Skeletons
  3. Meshes
  4. Animations

Live demos

http://antlafarge.github.io/ALLoader/

Versions

Exporter preview

3ds Max 2022 exporter preview :
image

How to export meshes and animations

  • Open 3ds Max and your scene
  • If you want to export only some meshes, select these meshes
  • Open the Utilities tab in the right lateral tool bar (Top right)
  • Clic on MAXScript button
  • Clic on Run Script button
  • Go to the exporters folder of ALLoader
  • Run the export.ms script
  • Customize the settings for the export
  • Clic on Export button
  • Choose the target file and clic Save button
  • Enjoy!

Exported data

  • Meshes
    • Name (JSON field)
    • Associated material (mt)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
    • Vertex indices (vi)
    • Vertex positions (vp)
    • Vertex normals (vn)
    • Face normals (fn)
    • Vertex colors (vc)
    • Face vertex colors (fc)
    • Texture coordinates UV indices (ui)
    • Texture coordinates UV (uv)
    • Skin indices (si)
    • Skin weights (sw)
  • Materials
    • Name (JSON field)
    • Color (cl)
    • Color map (cm)
    • Specular (sp)
    • Transparency (op)
  • Skeletons
    • Name (JSON field)
    • Parent (pr)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
  • Animations
    • Associated skeleton (sk)
    • Associated mesh (ms)
    • Bone name (bn)
    • Hierarchy (hr)
      • Time (tm)
      • Position (ps)
      • Rotation (rt)
      • Scale (sc)

3ds Max elements supported

  • Axis conversion (Z-up to Y-up)
  • Meshes
  • Materials (Physical material, Multi/Sub-Object material, TwoSided material)
  • Material IDs
  • Color map (texture)
  • Wire
  • Opacity
  • Timeline playback speed
  • Skin modifier (bones)
  • Vertex paint modifier (Vertex color)

FAQ

Q. Some objects in the scene are not well placed?
A. Add a reset XForm on these objects and export.

Q. I can't export a biped skeleton from 3DSMax?
A. Export your scene using the FBX format, close your scene and open the FBX file. This action will convert the biped to a standart skeleton (tree of bones). You can now export your scene using the exporter.

You can share feedback or discuss the project in the discussion tab.

Todo

  • Check every types of objects are well exported (EditPoly, EditMesh...)
  • 3dsMax biped

About

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes.

Topics

Resources

Stars

26 stars

Watchers

4 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - antlafarge/ALLoader: ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes. · GitHub
Skip to content

Repository files navigation

ALLoader

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON format; and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated meshes.

The loader supports to load the meshes, materials, skeletons and animations from separate files by passing an array of path files on first (urls) argument of ALLoader.load() function.
In this case, load the data in this order :

  1. Materials
  2. Skeletons
  3. Meshes
  4. Animations

Live demos

http://antlafarge.github.io/ALLoader/

Versions

Exporter preview

3ds Max 2022 exporter preview :
image

How to export meshes and animations

  • Open 3ds Max and your scene
  • If you want to export only some meshes, select these meshes
  • Open the Utilities tab in the right lateral tool bar (Top right)
  • Clic on MAXScript button
  • Clic on Run Script button
  • Go to the exporters folder of ALLoader
  • Run the export.ms script
  • Customize the settings for the export
  • Clic on Export button
  • Choose the target file and clic Save button
  • Enjoy!

Exported data

  • Meshes
    • Name (JSON field)
    • Associated material (mt)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
    • Vertex indices (vi)
    • Vertex positions (vp)
    • Vertex normals (vn)
    • Face normals (fn)
    • Vertex colors (vc)
    • Face vertex colors (fc)
    • Texture coordinates UV indices (ui)
    • Texture coordinates UV (uv)
    • Skin indices (si)
    • Skin weights (sw)
  • Materials
    • Name (JSON field)
    • Color (cl)
    • Color map (cm)
    • Specular (sp)
    • Transparency (op)
  • Skeletons
    • Name (JSON field)
    • Parent (pr)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
  • Animations
    • Associated skeleton (sk)
    • Associated mesh (ms)
    • Bone name (bn)
    • Hierarchy (hr)
      • Time (tm)
      • Position (ps)
      • Rotation (rt)
      • Scale (sc)

3ds Max elements supported

  • Axis conversion (Z-up to Y-up)
  • Meshes
  • Materials (Physical material, Multi/Sub-Object material, TwoSided material)
  • Material IDs
  • Color map (texture)
  • Wire
  • Opacity
  • Timeline playback speed
  • Skin modifier (bones)
  • Vertex paint modifier (Vertex color)

FAQ

Q. Some objects in the scene are not well placed?
A. Add a reset XForm on these objects and export.

Q. I can't export a biped skeleton from 3DSMax?
A. Export your scene using the FBX format, close your scene and open the FBX file. This action will convert the biped to a standart skeleton (tree of bones). You can now export your scene using the exporter.

You can share feedback or discuss the project in the discussion tab.

Todo

  • Check every types of objects are well exported (EditPoly, EditMesh...)
  • 3dsMax biped

About

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes.

Topics

Resources

Stars

26 stars

Watchers

4 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - antlafarge/ALLoader: ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes. · GitHub
Skip to content

Repository files navigation

ALLoader

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON format; and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated meshes.

The loader supports to load the meshes, materials, skeletons and animations from separate files by passing an array of path files on first (urls) argument of ALLoader.load() function.
In this case, load the data in this order :

  1. Materials
  2. Skeletons
  3. Meshes
  4. Animations

Live demos

http://antlafarge.github.io/ALLoader/

Versions

Exporter preview

3ds Max 2022 exporter preview :
image

How to export meshes and animations

  • Open 3ds Max and your scene
  • If you want to export only some meshes, select these meshes
  • Open the Utilities tab in the right lateral tool bar (Top right)
  • Clic on MAXScript button
  • Clic on Run Script button
  • Go to the exporters folder of ALLoader
  • Run the export.ms script
  • Customize the settings for the export
  • Clic on Export button
  • Choose the target file and clic Save button
  • Enjoy!

Exported data

  • Meshes
    • Name (JSON field)
    • Associated material (mt)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
    • Vertex indices (vi)
    • Vertex positions (vp)
    • Vertex normals (vn)
    • Face normals (fn)
    • Vertex colors (vc)
    • Face vertex colors (fc)
    • Texture coordinates UV indices (ui)
    • Texture coordinates UV (uv)
    • Skin indices (si)
    • Skin weights (sw)
  • Materials
    • Name (JSON field)
    • Color (cl)
    • Color map (cm)
    • Specular (sp)
    • Transparency (op)
  • Skeletons
    • Name (JSON field)
    • Parent (pr)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
  • Animations
    • Associated skeleton (sk)
    • Associated mesh (ms)
    • Bone name (bn)
    • Hierarchy (hr)
      • Time (tm)
      • Position (ps)
      • Rotation (rt)
      • Scale (sc)

3ds Max elements supported

  • Axis conversion (Z-up to Y-up)
  • Meshes
  • Materials (Physical material, Multi/Sub-Object material, TwoSided material)
  • Material IDs
  • Color map (texture)
  • Wire
  • Opacity
  • Timeline playback speed
  • Skin modifier (bones)
  • Vertex paint modifier (Vertex color)

FAQ

Q. Some objects in the scene are not well placed?
A. Add a reset XForm on these objects and export.

Q. I can't export a biped skeleton from 3DSMax?
A. Export your scene using the FBX format, close your scene and open the FBX file. This action will convert the biped to a standart skeleton (tree of bones). You can now export your scene using the exporter.

You can share feedback or discuss the project in the discussion tab.

Todo

  • Check every types of objects are well exported (EditPoly, EditMesh...)
  • 3dsMax biped

About

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes.

Topics

Resources

Stars

26 stars

Watchers

4 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - antlafarge/ALLoader: ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes. · GitHub
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ALLoader

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON format; and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated meshes.

The loader supports to load the meshes, materials, skeletons and animations from separate files by passing an array of path files on first (urls) argument of ALLoader.load() function.
In this case, load the data in this order :

  1. Materials
  2. Skeletons
  3. Meshes
  4. Animations

Live demos

http://antlafarge.github.io/ALLoader/

Versions

Exporter preview

3ds Max 2022 exporter preview :
image

How to export meshes and animations

  • Open 3ds Max and your scene
  • If you want to export only some meshes, select these meshes
  • Open the Utilities tab in the right lateral tool bar (Top right)
  • Clic on MAXScript button
  • Clic on Run Script button
  • Go to the exporters folder of ALLoader
  • Run the export.ms script
  • Customize the settings for the export
  • Clic on Export button
  • Choose the target file and clic Save button
  • Enjoy!

Exported data

  • Meshes
    • Name (JSON field)
    • Associated material (mt)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
    • Vertex indices (vi)
    • Vertex positions (vp)
    • Vertex normals (vn)
    • Face normals (fn)
    • Vertex colors (vc)
    • Face vertex colors (fc)
    • Texture coordinates UV indices (ui)
    • Texture coordinates UV (uv)
    • Skin indices (si)
    • Skin weights (sw)
  • Materials
    • Name (JSON field)
    • Color (cl)
    • Color map (cm)
    • Specular (sp)
    • Transparency (op)
  • Skeletons
    • Name (JSON field)
    • Parent (pr)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
  • Animations
    • Associated skeleton (sk)
    • Associated mesh (ms)
    • Bone name (bn)
    • Hierarchy (hr)
      • Time (tm)
      • Position (ps)
      • Rotation (rt)
      • Scale (sc)

3ds Max elements supported

  • Axis conversion (Z-up to Y-up)
  • Meshes
  • Materials (Physical material, Multi/Sub-Object material, TwoSided material)
  • Material IDs
  • Color map (texture)
  • Wire
  • Opacity
  • Timeline playback speed
  • Skin modifier (bones)
  • Vertex paint modifier (Vertex color)

FAQ

Q. Some objects in the scene are not well placed?
A. Add a reset XForm on these objects and export.

Q. I can't export a biped skeleton from 3DSMax?
A. Export your scene using the FBX format, close your scene and open the FBX file. This action will convert the biped to a standart skeleton (tree of bones). You can now export your scene using the exporter.

You can share feedback or discuss the project in the discussion tab.

Todo

  • Check every types of objects are well exported (EditPoly, EditMesh...)
  • 3dsMax biped

About

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes.

Topics

Resources

Stars

26 stars

Watchers

4 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - antlafarge/ALLoader: ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes. · GitHub
Skip to content

Repository files navigation

ALLoader

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON format; and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated meshes.

The loader supports to load the meshes, materials, skeletons and animations from separate files by passing an array of path files on first (urls) argument of ALLoader.load() function.
In this case, load the data in this order :

  1. Materials
  2. Skeletons
  3. Meshes
  4. Animations

Live demos

http://antlafarge.github.io/ALLoader/

Versions

Exporter preview

3ds Max 2022 exporter preview :
image

How to export meshes and animations

  • Open 3ds Max and your scene
  • If you want to export only some meshes, select these meshes
  • Open the Utilities tab in the right lateral tool bar (Top right)
  • Clic on MAXScript button
  • Clic on Run Script button
  • Go to the exporters folder of ALLoader
  • Run the export.ms script
  • Customize the settings for the export
  • Clic on Export button
  • Choose the target file and clic Save button
  • Enjoy!

Exported data

  • Meshes
    • Name (JSON field)
    • Associated material (mt)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
    • Vertex indices (vi)
    • Vertex positions (vp)
    • Vertex normals (vn)
    • Face normals (fn)
    • Vertex colors (vc)
    • Face vertex colors (fc)
    • Texture coordinates UV indices (ui)
    • Texture coordinates UV (uv)
    • Skin indices (si)
    • Skin weights (sw)
  • Materials
    • Name (JSON field)
    • Color (cl)
    • Color map (cm)
    • Specular (sp)
    • Transparency (op)
  • Skeletons
    • Name (JSON field)
    • Parent (pr)
    • Position (ps)
    • Rotation (rt)
    • Scale (sc)
  • Animations
    • Associated skeleton (sk)
    • Associated mesh (ms)
    • Bone name (bn)
    • Hierarchy (hr)
      • Time (tm)
      • Position (ps)
      • Rotation (rt)
      • Scale (sc)

3ds Max elements supported

  • Axis conversion (Z-up to Y-up)
  • Meshes
  • Materials (Physical material, Multi/Sub-Object material, TwoSided material)
  • Material IDs
  • Color map (texture)
  • Wire
  • Opacity
  • Timeline playback speed
  • Skin modifier (bones)
  • Vertex paint modifier (Vertex color)

FAQ

Q. Some objects in the scene are not well placed?
A. Add a reset XForm on these objects and export.

Q. I can't export a biped skeleton from 3DSMax?
A. Export your scene using the FBX format, close your scene and open the FBX file. This action will convert the biped to a standart skeleton (tree of bones). You can now export your scene using the exporter.

You can share feedback or discuss the project in the discussion tab.

Todo

  • Check every types of objects are well exported (EditPoly, EditMesh...)
  • 3dsMax biped

About

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes.

Topics

Resources

Stars

26 stars

Watchers

4 watching

Forks

Releases

Used by

Contributors

Languages