[Packaging][C++] gdb integration is not compatible with conda packaging #34670

Description

@h-vetinari

Describe the bug, including details regarding any error messages, version, and platform.

gdb apparently needs to reflect the path of a given library (for which we want to have gdb-support) in the path to that support artefact. Currently this is being done by using

set(ARROW_GDB_AUTO_LOAD_LIBARROW_GDB_DIR
"${ARROW_GDB_AUTO_LOAD_DIR}/${CMAKE_INSTALL_FULL_LIBDIR}")

However, this is incompatible with the way that conda-forge works, where the packaging step needs to install the package in order to determine which files need to be packaged at all. The use of CMAKE_INSTALL_FULL_LIBDIR means that we'll be baking the path of that temporary build environment in the feedstock into the final artefact, which is both non-functional, and additionally leads to problems due to path length.

The core issue is that we do not know the path to the final environment in conda until we're actually in it. In order to support the gdb integration nevertheless, the current work-around is to use a patch and an activation script (which will always execute upon entering/activating an environment).

@kou asked me in #34652 to open an issue for this. It would be great if we could have a better way to support gdb also in conda-forge, but at the moment I don't see how that would work.

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    [Packaging][C++] gdb integration is not compatible with conda packaging #34670

    Description

    @h-vetinari

    Describe the bug, including details regarding any error messages, version, and platform.

    gdb apparently needs to reflect the path of a given library (for which we want to have gdb-support) in the path to that support artefact. Currently this is being done by using

    set(ARROW_GDB_AUTO_LOAD_LIBARROW_GDB_DIR
    "${ARROW_GDB_AUTO_LOAD_DIR}/${CMAKE_INSTALL_FULL_LIBDIR}")

    However, this is incompatible with the way that conda-forge works, where the packaging step needs to install the package in order to determine which files need to be packaged at all. The use of CMAKE_INSTALL_FULL_LIBDIR means that we'll be baking the path of that temporary build environment in the feedstock into the final artefact, which is both non-functional, and additionally leads to problems due to path length.

    The core issue is that we do not know the path to the final environment in conda until we're actually in it. In order to support the gdb integration nevertheless, the current work-around is to use a patch and an activation script (which will always execute upon entering/activating an environment).

    @kou asked me in #34652 to open an issue for this. It would be great if we could have a better way to support gdb also in conda-forge, but at the moment I don't see how that would work.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      [Packaging][C++] gdb integration is not compatible with conda packaging #34670

      Description

      @h-vetinari

      Describe the bug, including details regarding any error messages, version, and platform.

      gdb apparently needs to reflect the path of a given library (for which we want to have gdb-support) in the path to that support artefact. Currently this is being done by using

      set(ARROW_GDB_AUTO_LOAD_LIBARROW_GDB_DIR
      "${ARROW_GDB_AUTO_LOAD_DIR}/${CMAKE_INSTALL_FULL_LIBDIR}")

      However, this is incompatible with the way that conda-forge works, where the packaging step needs to install the package in order to determine which files need to be packaged at all. The use of CMAKE_INSTALL_FULL_LIBDIR means that we'll be baking the path of that temporary build environment in the feedstock into the final artefact, which is both non-functional, and additionally leads to problems due to path length.

      The core issue is that we do not know the path to the final environment in conda until we're actually in it. In order to support the gdb integration nevertheless, the current work-around is to use a patch and an activation script (which will always execute upon entering/activating an environment).

      @kou asked me in #34652 to open an issue for this. It would be great if we could have a better way to support gdb also in conda-forge, but at the moment I don't see how that would work.

      Component(s)

      Packaging

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      Metadata

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      No type

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      No projects

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        None yet

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        No branches or pull requests

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        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        [Packaging][C++] gdb integration is not compatible with conda packaging #34670

        Description

        @h-vetinari

        Describe the bug, including details regarding any error messages, version, and platform.

        gdb apparently needs to reflect the path of a given library (for which we want to have gdb-support) in the path to that support artefact. Currently this is being done by using

        set(ARROW_GDB_AUTO_LOAD_LIBARROW_GDB_DIR
        "${ARROW_GDB_AUTO_LOAD_DIR}/${CMAKE_INSTALL_FULL_LIBDIR}")

        However, this is incompatible with the way that conda-forge works, where the packaging step needs to install the package in order to determine which files need to be packaged at all. The use of CMAKE_INSTALL_FULL_LIBDIR means that we'll be baking the path of that temporary build environment in the feedstock into the final artefact, which is both non-functional, and additionally leads to problems due to path length.

        The core issue is that we do not know the path to the final environment in conda until we're actually in it. In order to support the gdb integration nevertheless, the current work-around is to use a patch and an activation script (which will always execute upon entering/activating an environment).

        @kou asked me in #34652 to open an issue for this. It would be great if we could have a better way to support gdb also in conda-forge, but at the moment I don't see how that would work.

        Component(s)

        Packaging

        Metadata

        Metadata

        Assignees

        Type

        No type

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        No projects

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          None yet

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          No branches or pull requests

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          [Packaging][C++] gdb integration is not compatible with conda packaging #34670

          Description

          @h-vetinari

          Describe the bug, including details regarding any error messages, version, and platform.

          gdb apparently needs to reflect the path of a given library (for which we want to have gdb-support) in the path to that support artefact. Currently this is being done by using

          set(ARROW_GDB_AUTO_LOAD_LIBARROW_GDB_DIR
          "${ARROW_GDB_AUTO_LOAD_DIR}/${CMAKE_INSTALL_FULL_LIBDIR}")

          However, this is incompatible with the way that conda-forge works, where the packaging step needs to install the package in order to determine which files need to be packaged at all. The use of CMAKE_INSTALL_FULL_LIBDIR means that we'll be baking the path of that temporary build environment in the feedstock into the final artefact, which is both non-functional, and additionally leads to problems due to path length.

          The core issue is that we do not know the path to the final environment in conda until we're actually in it. In order to support the gdb integration nevertheless, the current work-around is to use a patch and an activation script (which will always execute upon entering/activating an environment).

          @kou asked me in #34652 to open an issue for this. It would be great if we could have a better way to support gdb also in conda-forge, but at the moment I don't see how that would work.

          Component(s)

          Packaging

          Metadata

          Metadata

          Assignees

          Type

          No type

          Projects

          No projects

            Milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            [Packaging][C++] gdb integration is not compatible with conda packaging #34670

            Description

            @h-vetinari

            Describe the bug, including details regarding any error messages, version, and platform.

            gdb apparently needs to reflect the path of a given library (for which we want to have gdb-support) in the path to that support artefact. Currently this is being done by using

            set(ARROW_GDB_AUTO_LOAD_LIBARROW_GDB_DIR
            "${ARROW_GDB_AUTO_LOAD_DIR}/${CMAKE_INSTALL_FULL_LIBDIR}")

            However, this is incompatible with the way that conda-forge works, where the packaging step needs to install the package in order to determine which files need to be packaged at all. The use of CMAKE_INSTALL_FULL_LIBDIR means that we'll be baking the path of that temporary build environment in the feedstock into the final artefact, which is both non-functional, and additionally leads to problems due to path length.

            The core issue is that we do not know the path to the final environment in conda until we're actually in it. In order to support the gdb integration nevertheless, the current work-around is to use a patch and an activation script (which will always execute upon entering/activating an environment).

            @kou asked me in #34652 to open an issue for this. It would be great if we could have a better way to support gdb also in conda-forge, but at the moment I don't see how that would work.

            Component(s)

            Packaging

            Metadata

            Metadata

            Assignees

            Type

            No type

            Projects

            No projects

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              None yet

              Development

              No branches or pull requests

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              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              [Packaging][C++] gdb integration is not compatible with conda packaging #34670

              Description

              @h-vetinari

              Describe the bug, including details regarding any error messages, version, and platform.

              gdb apparently needs to reflect the path of a given library (for which we want to have gdb-support) in the path to that support artefact. Currently this is being done by using

              set(ARROW_GDB_AUTO_LOAD_LIBARROW_GDB_DIR
              "${ARROW_GDB_AUTO_LOAD_DIR}/${CMAKE_INSTALL_FULL_LIBDIR}")

              However, this is incompatible with the way that conda-forge works, where the packaging step needs to install the package in order to determine which files need to be packaged at all. The use of CMAKE_INSTALL_FULL_LIBDIR means that we'll be baking the path of that temporary build environment in the feedstock into the final artefact, which is both non-functional, and additionally leads to problems due to path length.

              The core issue is that we do not know the path to the final environment in conda until we're actually in it. In order to support the gdb integration nevertheless, the current work-around is to use a patch and an activation script (which will always execute upon entering/activating an environment).

              @kou asked me in #34652 to open an issue for this. It would be great if we could have a better way to support gdb also in conda-forge, but at the moment I don't see how that would work.

              Component(s)

              Packaging

              Metadata

              Metadata

              Assignees

              Type

              No type

              Projects

              No projects

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                Relationships

                None yet

                Development

                No branches or pull requests

                Issue actions

                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                [Packaging][C++] gdb integration is not compatible with conda packaging #34670

                Description

                @h-vetinari

                Describe the bug, including details regarding any error messages, version, and platform.

                gdb apparently needs to reflect the path of a given library (for which we want to have gdb-support) in the path to that support artefact. Currently this is being done by using

                set(ARROW_GDB_AUTO_LOAD_LIBARROW_GDB_DIR
                "${ARROW_GDB_AUTO_LOAD_DIR}/${CMAKE_INSTALL_FULL_LIBDIR}")

                However, this is incompatible with the way that conda-forge works, where the packaging step needs to install the package in order to determine which files need to be packaged at all. The use of CMAKE_INSTALL_FULL_LIBDIR means that we'll be baking the path of that temporary build environment in the feedstock into the final artefact, which is both non-functional, and additionally leads to problems due to path length.

                The core issue is that we do not know the path to the final environment in conda until we're actually in it. In order to support the gdb integration nevertheless, the current work-around is to use a patch and an activation script (which will always execute upon entering/activating an environment).

                @kou asked me in #34652 to open an issue for this. It would be great if we could have a better way to support gdb also in conda-forge, but at the moment I don't see how that would work.

                Component(s)

                Packaging

                Metadata

                Metadata

                Assignees

                Type

                No type

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                No projects

                  Milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions