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ARROW-5880: [C++][Parquet] Use TypedBufferBuilder instead of ArrayBuilder in writer.cc#4827
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7795352
change from array builder to buffer builde
emkornfield 4516110
Small style issues
emkornfield 325af52
undo reserve
emkornfield 83ee5ae
Update cpp/src/parquet/arrow/writer.cc
emkornfield 7cbc8e4
Update cpp/src/parquet/arrow/writer.cc
emkornfield 6776e61
Update cpp/src/parquet/arrow/writer.cc
emkornfield ef7fade
remove unneeded nesting
emkornfield 67ccf3e
update references
emkornfield 152a6ee
change back to signed it seems to be what the API uses
emkornfield e1698e5
fix compilation issues
emkornfield 2f77313
Export operator<< symbols for DataType, TimeUnit on Windows
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -49,8 +49,7 @@ using arrow::ChunkedArray; | ||
| using arrow::Decimal128Array; | ||
| using arrow::Field; | ||
| using arrow::FixedSizeBinaryArray; | ||
| using arrow::Int16Array; | ||
| using arrow::Int16Builder; | ||
| using Int16BufferBuilder = arrow::TypedBufferBuilder<int16_t>; | ||
| using arrow::ListArray; | ||
| using arrow::MemoryPool; | ||
| using arrow::NumericArray; | ||
| @@ -81,8 +80,7 @@ namespace { | ||
| class LevelBuilder { | ||
| public: | ||
| explicit LevelBuilder(MemoryPool* pool) | ||
| : def_levels_(::arrow::int16(), pool), rep_levels_(::arrow::int16(), pool) {} | ||
| explicit LevelBuilder(MemoryPool* pool) : def_levels_(pool), rep_levels_(pool) {} | ||
| Status VisitInline(const Array& array); | ||
| @@ -102,6 +100,7 @@ class LevelBuilder { | ||
| null_counts_.push_back(array.null_count()); | ||
| offsets_.push_back(array.raw_value_offsets()); | ||
| // Min offset isn't always zero in the case of sliced Arrays. | ||
| min_offset_idx_ = array.value_offset(min_offset_idx_); | ||
| max_offset_idx_ = array.value_offset(max_offset_idx_); | ||
| @@ -176,18 +175,17 @@ class LevelBuilder { | ||
| } | ||
| *num_levels = array.length(); | ||
| } else { | ||
| // Note it is hard to estimate memory consumption due to zero length | ||
| // arrays otherwise we would preallocate. An upper boun on memory | ||
| // is the sum of the length of each list array + number of elements | ||
| // but this might be too loose of an upper bound so we choose to use | ||
| // safe methods. | ||
| RETURN_NOT_OK(rep_levels_.Append(0)); | ||
| RETURN_NOT_OK(HandleListEntries(0, 0, 0, array.length())); | ||
| std::shared_ptr<Array> def_levels_array; | ||
| std::shared_ptr<Array> rep_levels_array; | ||
| RETURN_NOT_OK(def_levels_.Finish(&def_levels_array)); | ||
| RETURN_NOT_OK(rep_levels_.Finish(&rep_levels_array)); | ||
| *def_levels_out = static_cast<PrimitiveArray*>(def_levels_array.get())->values(); | ||
| *rep_levels_out = static_cast<PrimitiveArray*>(rep_levels_array.get())->values(); | ||
| *num_levels = rep_levels_array->length(); | ||
| RETURN_NOT_OK(def_levels_.Finish(def_levels_out)); | ||
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| RETURN_NOT_OK(rep_levels_.Finish(rep_levels_out)); | ||
| *num_levels = (*rep_levels_out)->size() / sizeof(int16_t); | ||
| } | ||
| return Status::OK(); | ||
| @@ -217,36 +215,37 @@ class LevelBuilder { | ||
| return HandleListEntries(static_cast<int16_t>(def_level + 1), | ||
| static_cast<int16_t>(rep_level + 1), inner_offset, | ||
| inner_length); | ||
| } else { | ||
| // We have reached the leaf: primitive list, handle remaining nullables | ||
| const bool nullable_level = nullable_[recursion_level]; | ||
| const int64_t level_null_count = null_counts_[recursion_level]; | ||
| const uint8_t* level_valid_bitmap = valid_bitmaps_[recursion_level]; | ||
| for (int64_t i = 0; i < inner_length; i++) { | ||
| if (i > 0) { | ||
| RETURN_NOT_OK(rep_levels_.Append(static_cast<int16_t>(rep_level + 1))); | ||
| } | ||
| if (level_null_count && level_valid_bitmap == nullptr) { | ||
| // Special case: this is a null array (all elements are null) | ||
| RETURN_NOT_OK(def_levels_.Append(static_cast<int16_t>(def_level + 1))); | ||
| } else if (nullable_level && | ||
| ((level_null_count == 0) || | ||
| BitUtil::GetBit( | ||
| level_valid_bitmap, | ||
| inner_offset + i + array_offsets_[recursion_level]))) { | ||
| // Non-null element in a null level | ||
| RETURN_NOT_OK(def_levels_.Append(static_cast<int16_t>(def_level + 2))); | ||
| } else { | ||
| // This can be produced in two case: | ||
| // * elements are nullable and this one is null (i.e. max_def_level = def_level | ||
| // + 2) | ||
| // * elements are non-nullable (i.e. max_def_level = def_level + 1) | ||
| RETURN_NOT_OK(def_levels_.Append(static_cast<int16_t>(def_level + 1))); | ||
| } | ||
| } | ||
| // We have reached the leaf: primitive list, handle remaining nullables | ||
| const bool nullable_level = nullable_[recursion_level]; | ||
| const int64_t level_null_count = null_counts_[recursion_level]; | ||
| const uint8_t* level_valid_bitmap = valid_bitmaps_[recursion_level]; | ||
| if (inner_length >= 1) { | ||
| RETURN_NOT_OK( | ||
| rep_levels_.Append(inner_length - 1, static_cast<int16_t>(rep_level + 1))); | ||
| } | ||
| // Special case: this is a null array (all elements are null) | ||
| if (level_null_count && level_valid_bitmap == nullptr) { | ||
| return def_levels_.Append(inner_length, static_cast<int16_t>(def_level + 1)); | ||
| } | ||
| for (int64_t i = 0; i < inner_length; i++) { | ||
| if (nullable_level && | ||
| ((level_null_count == 0) || | ||
| BitUtil::GetBit(level_valid_bitmap, | ||
| inner_offset + i + array_offsets_[recursion_level]))) { | ||
| // Non-null element in a null level | ||
| RETURN_NOT_OK(def_levels_.Append(static_cast<int16_t>(def_level + 2))); | ||
| } else { | ||
| // This can be produced in two cases: | ||
| // * elements are nullable and this one is null | ||
| // (i.e. max_def_level = def_level + 2) | ||
| // * elements are non-nullable (i.e. max_def_level = def_level + 1) | ||
| RETURN_NOT_OK(def_levels_.Append(static_cast<int16_t>(def_level + 1))); | ||
| } | ||
| return Status::OK(); | ||
| } | ||
| return Status::OK(); | ||
| } | ||
| Status HandleListEntries(int16_t def_level, int16_t rep_level, int64_t offset, | ||
| @@ -261,8 +260,8 @@ class LevelBuilder { | ||
| } | ||
| private: | ||
| Int16Builder def_levels_; | ||
| Int16Builder rep_levels_; | ||
| Int16BufferBuilder def_levels_; | ||
| Int16BufferBuilder rep_levels_; | ||
| std::vector<int64_t> null_counts_; | ||
| std::vector<const uint8_t*> valid_bitmaps_; | ||
| @@ -307,7 +306,7 @@ struct ColumnWriterContext { | ||
| Status GetLeafType(const ::arrow::DataType& type, ::arrow::Type::type* leaf_type) { | ||
| if (type.id() == ::arrow::Type::LIST || type.id() == ::arrow::Type::STRUCT) { | ||
| if (type.num_children() != 1) { | ||
| return Status::Invalid("Nested column branch had multiple children"); | ||
| return Status::Invalid("Nested column branch had multiple children: ", type); | ||
| } | ||
| return GetLeafType(*type.child(0)->type(), leaf_type); | ||
| } else { | ||
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