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Fix the buggy Future and Promise implementations - #299

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BewareMyPower merged 4 commits into
apache:mainfrom
BewareMyPower:bewaremypower/fix-macos-future-wait
Jul 5, 2023
Merged

Fix the buggy Future and Promise implementations#299
BewareMyPower merged 4 commits into
apache:mainfrom
BewareMyPower:bewaremypower/fix-macos-future-wait

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@BewareMyPowerBewareMyPower commented Jul 3, 2023

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Fixes#298

Motivation

Currently the Future and Promise are implemented manually by managing conditional variables. However, the conditional variable sometimes behaviors incorrectly on macOS, while the existing future and promise from the C++ standard library works well.

Modifications

Redesign Future and Promise based on the utilities in the standard <future> header. In addition, fix the possible race condition when addListener is called after setValue or setFailed:

  • Thread 1: call setValue, switch existing listeners and call them one by one out of the lock.
  • Thread 2: call addListener, detect complete_ is true and call the listener directly.

Now, the previous listeners and the new listener are called concurrently in thread 1 and 2.

Verifications

Run the reproduce code in #298 for 10 times and found it never failed or hang.

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@BewareMyPowerBewareMyPower added the bug Something isn't working label Jul 3, 2023
@BewareMyPowerBewareMyPower added this to the 3.3.0 milestone Jul 3, 2023
@BewareMyPowerBewareMyPower self-assigned this Jul 3, 2023
@BewareMyPower
BewareMyPower marked this pull request as draft July 4, 2023 02:49
Fixesapache#298
### Motivation
Currently the `Future` and `Promise` are implemented manually by
managing conditional variables. However, the conditional variable
sometimes behaviors incorrectly on macOS, while the existing `future`
and `promise` from the C++ standard library works well.
### Modifications
Redesign `Future` and `Promise` based on the utilities in the standard
`<future>` header. In addition, fix the possible race condition when
`addListener` is called after `setValue` or `setFailed`:
- Thread 1: call `setValue`, switch existing listeners and call them one
by one out of the lock.
- Thread 2: call `addListener`, detect `complete_` is true and call the
listener directly.
Now, the previous listeners and the new listener are called concurrently
in thread 1 and 2.
This patch fixes the problem by adding a future to wait all listeners
that were added before completing are done.
### Verifications
Run the reproduce code in apache#298 for 10 times and found it never failed or
hang.
@BewareMyPower
BewareMyPowerforce-pushed the bewaremypower/fix-macos-future-wait branch from c2453ef to 00473ecCompareJuly 4, 2023 07:50
@BewareMyPower
BewareMyPower marked this pull request as ready for review July 4, 2023 07:50
@BewareMyPower
BewareMyPowerforce-pushed the bewaremypower/fix-macos-future-wait branch from 96f4e20 to 3d16f50CompareJuly 4, 2023 08:52
@BewareMyPower
BewareMyPowerforce-pushed the bewaremypower/fix-macos-future-wait branch from 3d16f50 to 8ff31feCompareJuly 4, 2023 08:59

@Demogorgon314Demogorgon314 left a comment

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Great work! After this change, the reproduce code never failed or hang.

Comment threadlib/Future.h Outdated
Comment threadlib/Future.h Outdated
@BewareMyPower

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@RobertIndie PTAL again.

@RobertIndieRobertIndie left a comment

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LGTM!

Comment threadlib/Future.h Outdated
Co-authored-by: Zike Yang <zike@apache.org>
@BewareMyPower
BewareMyPower merged commit 20f6fa0 into apache:mainJul 5, 2023
@BewareMyPower
BewareMyPower deleted the bewaremypower/fix-macos-future-wait branch July 5, 2023 06:49
BewareMyPower added a commit to BewareMyPower/pulsar-client-cpp that referenced this pull request Oct 26, 2023
### Motivation
There is a case that deadlock could happen for a `Future`. Assume there
is a `Promise` and its `Future`.
1. Call `Future::addListener` to add a listener that tries to acquire a
user-provided mutex (`lock`).
2. Thread 1: Acquire `lock` first.
3. Thread 2: Call `Promise::setValue`, the listener will be triggered
first before completed. Since `lock` is held by Thread 1, the
listener will be blocked.
4. Thread 1: Call `Future::addListener`, since it detects the
`InternalState::completed_` is true, it will call `get` to retrieve
the result and value.
Then, deadlock happens:
- Thread 1 waits for `lock` is released, and then complete
`InternalState::future_`.
- Thread 2 holds `lock` but wait for `InternalState::future_` is
completed.
In a real world case, if we acquire a lock before
`ProducerImpl::closeAsync`, then another thread call `setValue` in
`ClientConnection::handleSuccess` and the callback of
`createProducerAsync` tries to acquire the lock, `handleSuccess` will be
blocked. Then in `closeAsync`, the current thread will be blocked in:
```c++
cnx->sendRequestWithId(Commands::newCloseProducer(producerId_, requestId), requestId)
.addListener([self, callback](Result result, const ResponseData&) { callback(result); });
```
The stacks:
```
Thread 1:
#11 0x00007fab80da2173 in pulsar::InternalState<...>::complete (this=0x3d53e7a10, result=..., value=...) at lib/Futre.h:61
#13 pulsar::ClientConnection::handleSuccess (this=this@entry=0x2214bc000, success=...) at lib/ClientConnection.cc:1552
Thread 2:
#8 get (result=..., this=0x3d53e7a10) at lib/Future.h:69
#9 pulsar::InternalState<...>::addListener (this=this@entry=0x3d53e7a10, listener=...) at lib/Future.h:51
#11 0x00007fab80e8dc4e in pulsar::ProducerImpl::closeAsync at lib/ProducerImpl.cc:794
```
There are two points that make the deadlock:
1. We use `completed_` to represent if the future is completed. However,
after it's true, the future might not be completed because the value
is not set and the listeners are not completed.
2. If `addListener` is called after it's completed, we still push the
listener to `listeners_` so that previous listeners could be executed
before the new listener. This guarantee is unnecessarily strong.
### Modifications
First, complete the future before calling the listeners.
Then, use an enum to represent the status:
- INITIAL: `complete` has not been called
- COMPLETING: when the 1st time `complete` is called, the status will
change from INITIAL to COMPLETING
- COMPLETED: the future is completed.
Besides, implementation of `Future` is simplified.
apache#299 fixes a possible
mutex crash by introducing the `std::future`. However, the root cause is
the conditional variable is not used correctly:
> Even if the shared variable is atomic, it must be modified while owning the mutex to correctly publish the modification to the waiting thread.
See https://en.cppreference.com/w/cpp/thread/condition_variable
The simplest way to fixapache#298 is just adding
`lock.lock()` before `state->condition.notify_all();`.
merlimat pushed a commit that referenced this pull request Oct 30, 2023
#334)
* Fix possible deadlock of Future when adding a listener after completed
### Motivation
There is a case that deadlock could happen for a `Future`. Assume there
is a `Promise` and its `Future`.
1. Call `Future::addListener` to add a listener that tries to acquire a
user-provided mutex (`lock`).
2. Thread 1: Acquire `lock` first.
3. Thread 2: Call `Promise::setValue`, the listener will be triggered
first before completed. Since `lock` is held by Thread 1, the
listener will be blocked.
4. Thread 1: Call `Future::addListener`, since it detects the
`InternalState::completed_` is true, it will call `get` to retrieve
the result and value.
Then, deadlock happens:
- Thread 1 waits for `lock` is released, and then complete
`InternalState::future_`.
- Thread 2 holds `lock` but wait for `InternalState::future_` is
completed.
In a real world case, if we acquire a lock before
`ProducerImpl::closeAsync`, then another thread call `setValue` in
`ClientConnection::handleSuccess` and the callback of
`createProducerAsync` tries to acquire the lock, `handleSuccess` will be
blocked. Then in `closeAsync`, the current thread will be blocked in:
```c++
cnx->sendRequestWithId(Commands::newCloseProducer(producerId_, requestId), requestId)
.addListener([self, callback](Result result, const ResponseData&) { callback(result); });
```
The stacks:
```
Thread 1:
#11 0x00007fab80da2173 in pulsar::InternalState<...>::complete (this=0x3d53e7a10, result=..., value=...) at lib/Futre.h:61
#13 pulsar::ClientConnection::handleSuccess (this=this@entry=0x2214bc000, success=...) at lib/ClientConnection.cc:1552
Thread 2:
#8 get (result=..., this=0x3d53e7a10) at lib/Future.h:69
#9 pulsar::InternalState<...>::addListener (this=this@entry=0x3d53e7a10, listener=...) at lib/Future.h:51
#11 0x00007fab80e8dc4e in pulsar::ProducerImpl::closeAsync at lib/ProducerImpl.cc:794
```
There are two points that make the deadlock:
1. We use `completed_` to represent if the future is completed. However,
after it's true, the future might not be completed because the value
is not set and the listeners are not completed.
2. If `addListener` is called after it's completed, we still push the
listener to `listeners_` so that previous listeners could be executed
before the new listener. This guarantee is unnecessarily strong.
### Modifications
First, complete the future before calling the listeners.
Then, use an enum to represent the status:
- INITIAL: `complete` has not been called
- COMPLETING: when the 1st time `complete` is called, the status will
change from INITIAL to COMPLETING
- COMPLETED: the future is completed.
Besides, implementation of `Future` is simplified.
#299 fixes a possible
mutex crash by introducing the `std::future`. However, the root cause is
the conditional variable is not used correctly:
> Even if the shared variable is atomic, it must be modified while owning the mutex to correctly publish the modification to the waiting thread.
See https://en.cppreference.com/w/cpp/thread/condition_variable
The simplest way to fix#298 is just adding
`lock.lock()` before `state->condition.notify_all();`.
* Acquire lock again
* Add initial value
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