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Language Utils

EnglishChinese

A Bukkit/Spigot API to get the localized names of vanilla items, entitys, enchantments, biomes, potions, etc.

This project comes from MascusJeoraly:LanguageUtils.

Now, it has been completely refactored, improved performance, can support more vanilla object name translations, is compatible with the previous LangUtils, and a copy can support all Minecraft versions above 1.13 at the same time.

Tip: If you want to use it on a server of 1.12.2 and below, please go to the original project: MascusJeoraly:LanguageUtils

Features:

  • Get localized name of Items and Materials.
  • Get localized name of Biomes.
  • Get localized name of Entitys.
  • Get localized name of Enchantments.
  • Get localized name of Potions, Potion Effects, and Tipped Arrows.
  • Get Tropical Fish Type(Pattern) names and Predefined Tropical Fish names.
  • Get localized name of Dye Colors.
  • Get localized name of Villagers’ Level and Professions.
  • Get localized name of Banner Patterns and Colored Shields.
  • Get the description of the Music-Disk and the new Banner-Pattern in 1.14 and above.

Supported Minecraft version

  • 1.13, 1.14, 1.15, 1.16, 1.17

Install

Please go to Releases to download the latest version, put it in your server 'plugins' directory, and restart your server. Please delete all old LangUtils plugins before this.

Configuration

This is an example:

# Please do not remove this.Extra-TAG: tag_r72EhIAL# When a name in the language requested does not exist, the name will be# retrieved in this language. The default fall back language is English.FallbackLanguage: en_us# If you want to enable the loading of a language, add it to the following list# LoadLanguage: [ja_jp, ko_kr, ru_ru, zh_cn, zh_tw]# OrLoadLanguage:
- ja_jp
- ko_kr
- ru_ru
- zh_cn
- zh_tw# If you want to load all the languages, add "all" to the list:# - all

Use LangUtils in your plugin

  1. Declaring repositories and dependencies to your build tools
  • Build with Gradle
    Add a repository and a dependency to your build.gradle:
    repositories {
    maven {
    url 'https://jitpack.io'
    }
    }
    dependencies {
    // Please check the latest version
    provided group: 'com.github.apachezy', name: 'LangUtils', version: '3.2.1'
    }
  • Build with Maven
    Add a repository and a dependency to your pom.xml:
    <repositories>
    <repository>
    <id>jitpack.io</id>
    <url>https://jitpack.io</url>
    </repository>
    </repositories>
    <dependencies>
    <!-- LangUtils -->
    <dependency>
    <groupId>com.github.apachezy</groupId>
    <artifactId>LangUtils</artifactId>
    <!--Please check the latest version --> <version>3.2.1</version>
    <scope>provided</scope>
    </dependency>
    </dependencies>
  1. Add plugin dependencies to your plugin.yml
  • If your plugin must depend on LangUtils to run:
    Add this line to your plugin.yml: depend: [..., LangUtils]
    Where ... are other plugins.
  • If your plugin does not depend on LangUtils, it can also run:
    Add this line to your plugin.yml: softdepend: [..., LangUtils]
    Where ... are other plugins.
  1. Use LangUtils
  • The best usage is to create a hook for LangUtils:
    The hook may be static class, or be singleton, or be a parameterized instance, as you like.
    The following is an example of a hook using a static class:
    packagecom.exampleplugin.hooks;
    importcom.meowj.langutils.lang.LanguageHelper;
    importorg.bukkit.entity.Entity;
    importorg.bukkit.inventory.ItemStack;
    importorg.bukkit.plugin.Plugin;
    publicclassLangUtilsHook {
    privatestaticbooleanhooked;
    publicstaticvoidinit() {
    Pluginplugin = Bukkit.getPluginManager().getPlugin("LangUtils");
    hooked = plugin != null && plugin.isEnabled();
    }
    publicstaticStringgetItemName(ItemStackitemStack, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getItemName(itemStack, locale);
    }
    returnitemStack.getType().name();
    }
    publicstaticStringgetEntityName(Entityentity, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getEntityName(entity, locale);
    }
    returnentity.getName();
    }
    // Add another method...
    }
  • Then initialize the hook when your plugin starts:
    packagecom.exampleplugin;
    importcom.exampleplugin.hooks;
    importorg.bukkit.plugin.java.JavaPlugin;
    publicclassMyPluginextendsJavaPlugin {
    @OverridepublicvoidonEnable() {
    // Initialize LangUtilsHookLangUtilsHook.init();
    }
    }
  • Call the hook where needed:
    ItemStackitem = newItemStack(Material.STONE);
    // Call LangUtilsHook to get the name of the item.Stringname = LangUtilsHook.getItemName(item, "zh_cn");

Contribute to this Project

If you find any problems or want to improve the efficiency, please send me PR or issues.

About

Refactored LangUtils.

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
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60 Commits

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Language Utils

EnglishChinese

A Bukkit/Spigot API to get the localized names of vanilla items, entitys, enchantments, biomes, potions, etc.

This project comes from MascusJeoraly:LanguageUtils.

Now, it has been completely refactored, improved performance, can support more vanilla object name translations, is compatible with the previous LangUtils, and a copy can support all Minecraft versions above 1.13 at the same time.

Tip: If you want to use it on a server of 1.12.2 and below, please go to the original project: MascusJeoraly:LanguageUtils

Features:

  • Get localized name of Items and Materials.
  • Get localized name of Biomes.
  • Get localized name of Entitys.
  • Get localized name of Enchantments.
  • Get localized name of Potions, Potion Effects, and Tipped Arrows.
  • Get Tropical Fish Type(Pattern) names and Predefined Tropical Fish names.
  • Get localized name of Dye Colors.
  • Get localized name of Villagers’ Level and Professions.
  • Get localized name of Banner Patterns and Colored Shields.
  • Get the description of the Music-Disk and the new Banner-Pattern in 1.14 and above.

Supported Minecraft version

  • 1.13, 1.14, 1.15, 1.16, 1.17

Install

Please go to Releases to download the latest version, put it in your server 'plugins' directory, and restart your server. Please delete all old LangUtils plugins before this.

Configuration

This is an example:

# Please do not remove this.Extra-TAG: tag_r72EhIAL# When a name in the language requested does not exist, the name will be# retrieved in this language. The default fall back language is English.FallbackLanguage: en_us# If you want to enable the loading of a language, add it to the following list# LoadLanguage: [ja_jp, ko_kr, ru_ru, zh_cn, zh_tw]# OrLoadLanguage:
- ja_jp
- ko_kr
- ru_ru
- zh_cn
- zh_tw# If you want to load all the languages, add "all" to the list:# - all

Use LangUtils in your plugin

  1. Declaring repositories and dependencies to your build tools
  • Build with Gradle
    Add a repository and a dependency to your build.gradle:
    repositories {
    maven {
    url 'https://jitpack.io'
    }
    }
    dependencies {
    // Please check the latest version
    provided group: 'com.github.apachezy', name: 'LangUtils', version: '3.2.1'
    }
  • Build with Maven
    Add a repository and a dependency to your pom.xml:
    <repositories>
    <repository>
    <id>jitpack.io</id>
    <url>https://jitpack.io</url>
    </repository>
    </repositories>
    <dependencies>
    <!-- LangUtils -->
    <dependency>
    <groupId>com.github.apachezy</groupId>
    <artifactId>LangUtils</artifactId>
    <!--Please check the latest version --> <version>3.2.1</version>
    <scope>provided</scope>
    </dependency>
    </dependencies>
  1. Add plugin dependencies to your plugin.yml
  • If your plugin must depend on LangUtils to run:
    Add this line to your plugin.yml: depend: [..., LangUtils]
    Where ... are other plugins.
  • If your plugin does not depend on LangUtils, it can also run:
    Add this line to your plugin.yml: softdepend: [..., LangUtils]
    Where ... are other plugins.
  1. Use LangUtils
  • The best usage is to create a hook for LangUtils:
    The hook may be static class, or be singleton, or be a parameterized instance, as you like.
    The following is an example of a hook using a static class:
    packagecom.exampleplugin.hooks;
    importcom.meowj.langutils.lang.LanguageHelper;
    importorg.bukkit.entity.Entity;
    importorg.bukkit.inventory.ItemStack;
    importorg.bukkit.plugin.Plugin;
    publicclassLangUtilsHook {
    privatestaticbooleanhooked;
    publicstaticvoidinit() {
    Pluginplugin = Bukkit.getPluginManager().getPlugin("LangUtils");
    hooked = plugin != null && plugin.isEnabled();
    }
    publicstaticStringgetItemName(ItemStackitemStack, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getItemName(itemStack, locale);
    }
    returnitemStack.getType().name();
    }
    publicstaticStringgetEntityName(Entityentity, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getEntityName(entity, locale);
    }
    returnentity.getName();
    }
    // Add another method...
    }
  • Then initialize the hook when your plugin starts:
    packagecom.exampleplugin;
    importcom.exampleplugin.hooks;
    importorg.bukkit.plugin.java.JavaPlugin;
    publicclassMyPluginextendsJavaPlugin {
    @OverridepublicvoidonEnable() {
    // Initialize LangUtilsHookLangUtilsHook.init();
    }
    }
  • Call the hook where needed:
    ItemStackitem = newItemStack(Material.STONE);
    // Call LangUtilsHook to get the name of the item.Stringname = LangUtilsHook.getItemName(item, "zh_cn");

Contribute to this Project

If you find any problems or want to improve the efficiency, please send me PR or issues.

About

Refactored LangUtils.

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Feb 8, 2022. It is now read-only.

Latest commit

History

60 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Language Utils

EnglishChinese

A Bukkit/Spigot API to get the localized names of vanilla items, entitys, enchantments, biomes, potions, etc.

This project comes from MascusJeoraly:LanguageUtils.

Now, it has been completely refactored, improved performance, can support more vanilla object name translations, is compatible with the previous LangUtils, and a copy can support all Minecraft versions above 1.13 at the same time.

Tip: If you want to use it on a server of 1.12.2 and below, please go to the original project: MascusJeoraly:LanguageUtils

Features:

  • Get localized name of Items and Materials.
  • Get localized name of Biomes.
  • Get localized name of Entitys.
  • Get localized name of Enchantments.
  • Get localized name of Potions, Potion Effects, and Tipped Arrows.
  • Get Tropical Fish Type(Pattern) names and Predefined Tropical Fish names.
  • Get localized name of Dye Colors.
  • Get localized name of Villagers’ Level and Professions.
  • Get localized name of Banner Patterns and Colored Shields.
  • Get the description of the Music-Disk and the new Banner-Pattern in 1.14 and above.

Supported Minecraft version

  • 1.13, 1.14, 1.15, 1.16, 1.17

Install

Please go to Releases to download the latest version, put it in your server 'plugins' directory, and restart your server. Please delete all old LangUtils plugins before this.

Configuration

This is an example:

# Please do not remove this.Extra-TAG: tag_r72EhIAL# When a name in the language requested does not exist, the name will be# retrieved in this language. The default fall back language is English.FallbackLanguage: en_us# If you want to enable the loading of a language, add it to the following list# LoadLanguage: [ja_jp, ko_kr, ru_ru, zh_cn, zh_tw]# OrLoadLanguage:
- ja_jp
- ko_kr
- ru_ru
- zh_cn
- zh_tw# If you want to load all the languages, add "all" to the list:# - all

Use LangUtils in your plugin

  1. Declaring repositories and dependencies to your build tools
  • Build with Gradle
    Add a repository and a dependency to your build.gradle:
    repositories {
    maven {
    url 'https://jitpack.io'
    }
    }
    dependencies {
    // Please check the latest version
    provided group: 'com.github.apachezy', name: 'LangUtils', version: '3.2.1'
    }
  • Build with Maven
    Add a repository and a dependency to your pom.xml:
    <repositories>
    <repository>
    <id>jitpack.io</id>
    <url>https://jitpack.io</url>
    </repository>
    </repositories>
    <dependencies>
    <!-- LangUtils -->
    <dependency>
    <groupId>com.github.apachezy</groupId>
    <artifactId>LangUtils</artifactId>
    <!--Please check the latest version --> <version>3.2.1</version>
    <scope>provided</scope>
    </dependency>
    </dependencies>
  1. Add plugin dependencies to your plugin.yml
  • If your plugin must depend on LangUtils to run:
    Add this line to your plugin.yml: depend: [..., LangUtils]
    Where ... are other plugins.
  • If your plugin does not depend on LangUtils, it can also run:
    Add this line to your plugin.yml: softdepend: [..., LangUtils]
    Where ... are other plugins.
  1. Use LangUtils
  • The best usage is to create a hook for LangUtils:
    The hook may be static class, or be singleton, or be a parameterized instance, as you like.
    The following is an example of a hook using a static class:
    packagecom.exampleplugin.hooks;
    importcom.meowj.langutils.lang.LanguageHelper;
    importorg.bukkit.entity.Entity;
    importorg.bukkit.inventory.ItemStack;
    importorg.bukkit.plugin.Plugin;
    publicclassLangUtilsHook {
    privatestaticbooleanhooked;
    publicstaticvoidinit() {
    Pluginplugin = Bukkit.getPluginManager().getPlugin("LangUtils");
    hooked = plugin != null && plugin.isEnabled();
    }
    publicstaticStringgetItemName(ItemStackitemStack, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getItemName(itemStack, locale);
    }
    returnitemStack.getType().name();
    }
    publicstaticStringgetEntityName(Entityentity, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getEntityName(entity, locale);
    }
    returnentity.getName();
    }
    // Add another method...
    }
  • Then initialize the hook when your plugin starts:
    packagecom.exampleplugin;
    importcom.exampleplugin.hooks;
    importorg.bukkit.plugin.java.JavaPlugin;
    publicclassMyPluginextendsJavaPlugin {
    @OverridepublicvoidonEnable() {
    // Initialize LangUtilsHookLangUtilsHook.init();
    }
    }
  • Call the hook where needed:
    ItemStackitem = newItemStack(Material.STONE);
    // Call LangUtilsHook to get the name of the item.Stringname = LangUtilsHook.getItemName(item, "zh_cn");

Contribute to this Project

If you find any problems or want to improve the efficiency, please send me PR or issues.

About

Refactored LangUtils.

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Feb 8, 2022. It is now read-only.

Latest commit

History

60 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Language Utils

EnglishChinese

A Bukkit/Spigot API to get the localized names of vanilla items, entitys, enchantments, biomes, potions, etc.

This project comes from MascusJeoraly:LanguageUtils.

Now, it has been completely refactored, improved performance, can support more vanilla object name translations, is compatible with the previous LangUtils, and a copy can support all Minecraft versions above 1.13 at the same time.

Tip: If you want to use it on a server of 1.12.2 and below, please go to the original project: MascusJeoraly:LanguageUtils

Features:

  • Get localized name of Items and Materials.
  • Get localized name of Biomes.
  • Get localized name of Entitys.
  • Get localized name of Enchantments.
  • Get localized name of Potions, Potion Effects, and Tipped Arrows.
  • Get Tropical Fish Type(Pattern) names and Predefined Tropical Fish names.
  • Get localized name of Dye Colors.
  • Get localized name of Villagers’ Level and Professions.
  • Get localized name of Banner Patterns and Colored Shields.
  • Get the description of the Music-Disk and the new Banner-Pattern in 1.14 and above.

Supported Minecraft version

  • 1.13, 1.14, 1.15, 1.16, 1.17

Install

Please go to Releases to download the latest version, put it in your server 'plugins' directory, and restart your server. Please delete all old LangUtils plugins before this.

Configuration

This is an example:

# Please do not remove this.Extra-TAG: tag_r72EhIAL# When a name in the language requested does not exist, the name will be# retrieved in this language. The default fall back language is English.FallbackLanguage: en_us# If you want to enable the loading of a language, add it to the following list# LoadLanguage: [ja_jp, ko_kr, ru_ru, zh_cn, zh_tw]# OrLoadLanguage:
- ja_jp
- ko_kr
- ru_ru
- zh_cn
- zh_tw# If you want to load all the languages, add "all" to the list:# - all

Use LangUtils in your plugin

  1. Declaring repositories and dependencies to your build tools
  • Build with Gradle
    Add a repository and a dependency to your build.gradle:
    repositories {
    maven {
    url 'https://jitpack.io'
    }
    }
    dependencies {
    // Please check the latest version
    provided group: 'com.github.apachezy', name: 'LangUtils', version: '3.2.1'
    }
  • Build with Maven
    Add a repository and a dependency to your pom.xml:
    <repositories>
    <repository>
    <id>jitpack.io</id>
    <url>https://jitpack.io</url>
    </repository>
    </repositories>
    <dependencies>
    <!-- LangUtils -->
    <dependency>
    <groupId>com.github.apachezy</groupId>
    <artifactId>LangUtils</artifactId>
    <!--Please check the latest version --> <version>3.2.1</version>
    <scope>provided</scope>
    </dependency>
    </dependencies>
  1. Add plugin dependencies to your plugin.yml
  • If your plugin must depend on LangUtils to run:
    Add this line to your plugin.yml: depend: [..., LangUtils]
    Where ... are other plugins.
  • If your plugin does not depend on LangUtils, it can also run:
    Add this line to your plugin.yml: softdepend: [..., LangUtils]
    Where ... are other plugins.
  1. Use LangUtils
  • The best usage is to create a hook for LangUtils:
    The hook may be static class, or be singleton, or be a parameterized instance, as you like.
    The following is an example of a hook using a static class:
    packagecom.exampleplugin.hooks;
    importcom.meowj.langutils.lang.LanguageHelper;
    importorg.bukkit.entity.Entity;
    importorg.bukkit.inventory.ItemStack;
    importorg.bukkit.plugin.Plugin;
    publicclassLangUtilsHook {
    privatestaticbooleanhooked;
    publicstaticvoidinit() {
    Pluginplugin = Bukkit.getPluginManager().getPlugin("LangUtils");
    hooked = plugin != null && plugin.isEnabled();
    }
    publicstaticStringgetItemName(ItemStackitemStack, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getItemName(itemStack, locale);
    }
    returnitemStack.getType().name();
    }
    publicstaticStringgetEntityName(Entityentity, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getEntityName(entity, locale);
    }
    returnentity.getName();
    }
    // Add another method...
    }
  • Then initialize the hook when your plugin starts:
    packagecom.exampleplugin;
    importcom.exampleplugin.hooks;
    importorg.bukkit.plugin.java.JavaPlugin;
    publicclassMyPluginextendsJavaPlugin {
    @OverridepublicvoidonEnable() {
    // Initialize LangUtilsHookLangUtilsHook.init();
    }
    }
  • Call the hook where needed:
    ItemStackitem = newItemStack(Material.STONE);
    // Call LangUtilsHook to get the name of the item.Stringname = LangUtilsHook.getItemName(item, "zh_cn");

Contribute to this Project

If you find any problems or want to improve the efficiency, please send me PR or issues.

About

Refactored LangUtils.

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Language Utils

EnglishChinese

A Bukkit/Spigot API to get the localized names of vanilla items, entitys, enchantments, biomes, potions, etc.

This project comes from MascusJeoraly:LanguageUtils.

Now, it has been completely refactored, improved performance, can support more vanilla object name translations, is compatible with the previous LangUtils, and a copy can support all Minecraft versions above 1.13 at the same time.

Tip: If you want to use it on a server of 1.12.2 and below, please go to the original project: MascusJeoraly:LanguageUtils

Features:

  • Get localized name of Items and Materials.
  • Get localized name of Biomes.
  • Get localized name of Entitys.
  • Get localized name of Enchantments.
  • Get localized name of Potions, Potion Effects, and Tipped Arrows.
  • Get Tropical Fish Type(Pattern) names and Predefined Tropical Fish names.
  • Get localized name of Dye Colors.
  • Get localized name of Villagers’ Level and Professions.
  • Get localized name of Banner Patterns and Colored Shields.
  • Get the description of the Music-Disk and the new Banner-Pattern in 1.14 and above.

Supported Minecraft version

  • 1.13, 1.14, 1.15, 1.16, 1.17

Install

Please go to Releases to download the latest version, put it in your server 'plugins' directory, and restart your server. Please delete all old LangUtils plugins before this.

Configuration

This is an example:

# Please do not remove this.Extra-TAG: tag_r72EhIAL# When a name in the language requested does not exist, the name will be# retrieved in this language. The default fall back language is English.FallbackLanguage: en_us# If you want to enable the loading of a language, add it to the following list# LoadLanguage: [ja_jp, ko_kr, ru_ru, zh_cn, zh_tw]# OrLoadLanguage:
- ja_jp
- ko_kr
- ru_ru
- zh_cn
- zh_tw# If you want to load all the languages, add "all" to the list:# - all

Use LangUtils in your plugin

  1. Declaring repositories and dependencies to your build tools
  • Build with Gradle
    Add a repository and a dependency to your build.gradle:
    repositories {
    maven {
    url 'https://jitpack.io'
    }
    }
    dependencies {
    // Please check the latest version
    provided group: 'com.github.apachezy', name: 'LangUtils', version: '3.2.1'
    }
  • Build with Maven
    Add a repository and a dependency to your pom.xml:
    <repositories>
    <repository>
    <id>jitpack.io</id>
    <url>https://jitpack.io</url>
    </repository>
    </repositories>
    <dependencies>
    <!-- LangUtils -->
    <dependency>
    <groupId>com.github.apachezy</groupId>
    <artifactId>LangUtils</artifactId>
    <!--Please check the latest version --> <version>3.2.1</version>
    <scope>provided</scope>
    </dependency>
    </dependencies>
  1. Add plugin dependencies to your plugin.yml
  • If your plugin must depend on LangUtils to run:
    Add this line to your plugin.yml: depend: [..., LangUtils]
    Where ... are other plugins.
  • If your plugin does not depend on LangUtils, it can also run:
    Add this line to your plugin.yml: softdepend: [..., LangUtils]
    Where ... are other plugins.
  1. Use LangUtils
  • The best usage is to create a hook for LangUtils:
    The hook may be static class, or be singleton, or be a parameterized instance, as you like.
    The following is an example of a hook using a static class:
    packagecom.exampleplugin.hooks;
    importcom.meowj.langutils.lang.LanguageHelper;
    importorg.bukkit.entity.Entity;
    importorg.bukkit.inventory.ItemStack;
    importorg.bukkit.plugin.Plugin;
    publicclassLangUtilsHook {
    privatestaticbooleanhooked;
    publicstaticvoidinit() {
    Pluginplugin = Bukkit.getPluginManager().getPlugin("LangUtils");
    hooked = plugin != null && plugin.isEnabled();
    }
    publicstaticStringgetItemName(ItemStackitemStack, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getItemName(itemStack, locale);
    }
    returnitemStack.getType().name();
    }
    publicstaticStringgetEntityName(Entityentity, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getEntityName(entity, locale);
    }
    returnentity.getName();
    }
    // Add another method...
    }
  • Then initialize the hook when your plugin starts:
    packagecom.exampleplugin;
    importcom.exampleplugin.hooks;
    importorg.bukkit.plugin.java.JavaPlugin;
    publicclassMyPluginextendsJavaPlugin {
    @OverridepublicvoidonEnable() {
    // Initialize LangUtilsHookLangUtilsHook.init();
    }
    }
  • Call the hook where needed:
    ItemStackitem = newItemStack(Material.STONE);
    // Call LangUtilsHook to get the name of the item.Stringname = LangUtilsHook.getItemName(item, "zh_cn");

Contribute to this Project

If you find any problems or want to improve the efficiency, please send me PR or issues.

About

Refactored LangUtils.

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Language Utils

EnglishChinese

A Bukkit/Spigot API to get the localized names of vanilla items, entitys, enchantments, biomes, potions, etc.

This project comes from MascusJeoraly:LanguageUtils.

Now, it has been completely refactored, improved performance, can support more vanilla object name translations, is compatible with the previous LangUtils, and a copy can support all Minecraft versions above 1.13 at the same time.

Tip: If you want to use it on a server of 1.12.2 and below, please go to the original project: MascusJeoraly:LanguageUtils

Features:

  • Get localized name of Items and Materials.
  • Get localized name of Biomes.
  • Get localized name of Entitys.
  • Get localized name of Enchantments.
  • Get localized name of Potions, Potion Effects, and Tipped Arrows.
  • Get Tropical Fish Type(Pattern) names and Predefined Tropical Fish names.
  • Get localized name of Dye Colors.
  • Get localized name of Villagers’ Level and Professions.
  • Get localized name of Banner Patterns and Colored Shields.
  • Get the description of the Music-Disk and the new Banner-Pattern in 1.14 and above.

Supported Minecraft version

  • 1.13, 1.14, 1.15, 1.16, 1.17

Install

Please go to Releases to download the latest version, put it in your server 'plugins' directory, and restart your server. Please delete all old LangUtils plugins before this.

Configuration

This is an example:

# Please do not remove this.Extra-TAG: tag_r72EhIAL# When a name in the language requested does not exist, the name will be# retrieved in this language. The default fall back language is English.FallbackLanguage: en_us# If you want to enable the loading of a language, add it to the following list# LoadLanguage: [ja_jp, ko_kr, ru_ru, zh_cn, zh_tw]# OrLoadLanguage:
- ja_jp
- ko_kr
- ru_ru
- zh_cn
- zh_tw# If you want to load all the languages, add "all" to the list:# - all

Use LangUtils in your plugin

  1. Declaring repositories and dependencies to your build tools
  • Build with Gradle
    Add a repository and a dependency to your build.gradle:
    repositories {
    maven {
    url 'https://jitpack.io'
    }
    }
    dependencies {
    // Please check the latest version
    provided group: 'com.github.apachezy', name: 'LangUtils', version: '3.2.1'
    }
  • Build with Maven
    Add a repository and a dependency to your pom.xml:
    <repositories>
    <repository>
    <id>jitpack.io</id>
    <url>https://jitpack.io</url>
    </repository>
    </repositories>
    <dependencies>
    <!-- LangUtils -->
    <dependency>
    <groupId>com.github.apachezy</groupId>
    <artifactId>LangUtils</artifactId>
    <!--Please check the latest version --> <version>3.2.1</version>
    <scope>provided</scope>
    </dependency>
    </dependencies>
  1. Add plugin dependencies to your plugin.yml
  • If your plugin must depend on LangUtils to run:
    Add this line to your plugin.yml: depend: [..., LangUtils]
    Where ... are other plugins.
  • If your plugin does not depend on LangUtils, it can also run:
    Add this line to your plugin.yml: softdepend: [..., LangUtils]
    Where ... are other plugins.
  1. Use LangUtils
  • The best usage is to create a hook for LangUtils:
    The hook may be static class, or be singleton, or be a parameterized instance, as you like.
    The following is an example of a hook using a static class:
    packagecom.exampleplugin.hooks;
    importcom.meowj.langutils.lang.LanguageHelper;
    importorg.bukkit.entity.Entity;
    importorg.bukkit.inventory.ItemStack;
    importorg.bukkit.plugin.Plugin;
    publicclassLangUtilsHook {
    privatestaticbooleanhooked;
    publicstaticvoidinit() {
    Pluginplugin = Bukkit.getPluginManager().getPlugin("LangUtils");
    hooked = plugin != null && plugin.isEnabled();
    }
    publicstaticStringgetItemName(ItemStackitemStack, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getItemName(itemStack, locale);
    }
    returnitemStack.getType().name();
    }
    publicstaticStringgetEntityName(Entityentity, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getEntityName(entity, locale);
    }
    returnentity.getName();
    }
    // Add another method...
    }
  • Then initialize the hook when your plugin starts:
    packagecom.exampleplugin;
    importcom.exampleplugin.hooks;
    importorg.bukkit.plugin.java.JavaPlugin;
    publicclassMyPluginextendsJavaPlugin {
    @OverridepublicvoidonEnable() {
    // Initialize LangUtilsHookLangUtilsHook.init();
    }
    }
  • Call the hook where needed:
    ItemStackitem = newItemStack(Material.STONE);
    // Call LangUtilsHook to get the name of the item.Stringname = LangUtilsHook.getItemName(item, "zh_cn");

Contribute to this Project

If you find any problems or want to improve the efficiency, please send me PR or issues.

About

Refactored LangUtils.

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Feb 8, 2022. It is now read-only.

Latest commit

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60 Commits

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Language Utils

EnglishChinese

A Bukkit/Spigot API to get the localized names of vanilla items, entitys, enchantments, biomes, potions, etc.

This project comes from MascusJeoraly:LanguageUtils.

Now, it has been completely refactored, improved performance, can support more vanilla object name translations, is compatible with the previous LangUtils, and a copy can support all Minecraft versions above 1.13 at the same time.

Tip: If you want to use it on a server of 1.12.2 and below, please go to the original project: MascusJeoraly:LanguageUtils

Features:

  • Get localized name of Items and Materials.
  • Get localized name of Biomes.
  • Get localized name of Entitys.
  • Get localized name of Enchantments.
  • Get localized name of Potions, Potion Effects, and Tipped Arrows.
  • Get Tropical Fish Type(Pattern) names and Predefined Tropical Fish names.
  • Get localized name of Dye Colors.
  • Get localized name of Villagers’ Level and Professions.
  • Get localized name of Banner Patterns and Colored Shields.
  • Get the description of the Music-Disk and the new Banner-Pattern in 1.14 and above.

Supported Minecraft version

  • 1.13, 1.14, 1.15, 1.16, 1.17

Install

Please go to Releases to download the latest version, put it in your server 'plugins' directory, and restart your server. Please delete all old LangUtils plugins before this.

Configuration

This is an example:

# Please do not remove this.Extra-TAG: tag_r72EhIAL# When a name in the language requested does not exist, the name will be# retrieved in this language. The default fall back language is English.FallbackLanguage: en_us# If you want to enable the loading of a language, add it to the following list# LoadLanguage: [ja_jp, ko_kr, ru_ru, zh_cn, zh_tw]# OrLoadLanguage:
- ja_jp
- ko_kr
- ru_ru
- zh_cn
- zh_tw# If you want to load all the languages, add "all" to the list:# - all

Use LangUtils in your plugin

  1. Declaring repositories and dependencies to your build tools
  • Build with Gradle
    Add a repository and a dependency to your build.gradle:
    repositories {
    maven {
    url 'https://jitpack.io'
    }
    }
    dependencies {
    // Please check the latest version
    provided group: 'com.github.apachezy', name: 'LangUtils', version: '3.2.1'
    }
  • Build with Maven
    Add a repository and a dependency to your pom.xml:
    <repositories>
    <repository>
    <id>jitpack.io</id>
    <url>https://jitpack.io</url>
    </repository>
    </repositories>
    <dependencies>
    <!-- LangUtils -->
    <dependency>
    <groupId>com.github.apachezy</groupId>
    <artifactId>LangUtils</artifactId>
    <!--Please check the latest version --> <version>3.2.1</version>
    <scope>provided</scope>
    </dependency>
    </dependencies>
  1. Add plugin dependencies to your plugin.yml
  • If your plugin must depend on LangUtils to run:
    Add this line to your plugin.yml: depend: [..., LangUtils]
    Where ... are other plugins.
  • If your plugin does not depend on LangUtils, it can also run:
    Add this line to your plugin.yml: softdepend: [..., LangUtils]
    Where ... are other plugins.
  1. Use LangUtils
  • The best usage is to create a hook for LangUtils:
    The hook may be static class, or be singleton, or be a parameterized instance, as you like.
    The following is an example of a hook using a static class:
    packagecom.exampleplugin.hooks;
    importcom.meowj.langutils.lang.LanguageHelper;
    importorg.bukkit.entity.Entity;
    importorg.bukkit.inventory.ItemStack;
    importorg.bukkit.plugin.Plugin;
    publicclassLangUtilsHook {
    privatestaticbooleanhooked;
    publicstaticvoidinit() {
    Pluginplugin = Bukkit.getPluginManager().getPlugin("LangUtils");
    hooked = plugin != null && plugin.isEnabled();
    }
    publicstaticStringgetItemName(ItemStackitemStack, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getItemName(itemStack, locale);
    }
    returnitemStack.getType().name();
    }
    publicstaticStringgetEntityName(Entityentity, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getEntityName(entity, locale);
    }
    returnentity.getName();
    }
    // Add another method...
    }
  • Then initialize the hook when your plugin starts:
    packagecom.exampleplugin;
    importcom.exampleplugin.hooks;
    importorg.bukkit.plugin.java.JavaPlugin;
    publicclassMyPluginextendsJavaPlugin {
    @OverridepublicvoidonEnable() {
    // Initialize LangUtilsHookLangUtilsHook.init();
    }
    }
  • Call the hook where needed:
    ItemStackitem = newItemStack(Material.STONE);
    // Call LangUtilsHook to get the name of the item.Stringname = LangUtilsHook.getItemName(item, "zh_cn");

Contribute to this Project

If you find any problems or want to improve the efficiency, please send me PR or issues.

About

Refactored LangUtils.

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on Feb 8, 2022. It is now read-only.

Latest commit

History

60 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Language Utils

EnglishChinese

A Bukkit/Spigot API to get the localized names of vanilla items, entitys, enchantments, biomes, potions, etc.

This project comes from MascusJeoraly:LanguageUtils.

Now, it has been completely refactored, improved performance, can support more vanilla object name translations, is compatible with the previous LangUtils, and a copy can support all Minecraft versions above 1.13 at the same time.

Tip: If you want to use it on a server of 1.12.2 and below, please go to the original project: MascusJeoraly:LanguageUtils

Features:

  • Get localized name of Items and Materials.
  • Get localized name of Biomes.
  • Get localized name of Entitys.
  • Get localized name of Enchantments.
  • Get localized name of Potions, Potion Effects, and Tipped Arrows.
  • Get Tropical Fish Type(Pattern) names and Predefined Tropical Fish names.
  • Get localized name of Dye Colors.
  • Get localized name of Villagers’ Level and Professions.
  • Get localized name of Banner Patterns and Colored Shields.
  • Get the description of the Music-Disk and the new Banner-Pattern in 1.14 and above.

Supported Minecraft version

  • 1.13, 1.14, 1.15, 1.16, 1.17

Install

Please go to Releases to download the latest version, put it in your server 'plugins' directory, and restart your server. Please delete all old LangUtils plugins before this.

Configuration

This is an example:

# Please do not remove this.Extra-TAG: tag_r72EhIAL# When a name in the language requested does not exist, the name will be# retrieved in this language. The default fall back language is English.FallbackLanguage: en_us# If you want to enable the loading of a language, add it to the following list# LoadLanguage: [ja_jp, ko_kr, ru_ru, zh_cn, zh_tw]# OrLoadLanguage:
- ja_jp
- ko_kr
- ru_ru
- zh_cn
- zh_tw# If you want to load all the languages, add "all" to the list:# - all

Use LangUtils in your plugin

  1. Declaring repositories and dependencies to your build tools
  • Build with Gradle
    Add a repository and a dependency to your build.gradle:
    repositories {
    maven {
    url 'https://jitpack.io'
    }
    }
    dependencies {
    // Please check the latest version
    provided group: 'com.github.apachezy', name: 'LangUtils', version: '3.2.1'
    }
  • Build with Maven
    Add a repository and a dependency to your pom.xml:
    <repositories>
    <repository>
    <id>jitpack.io</id>
    <url>https://jitpack.io</url>
    </repository>
    </repositories>
    <dependencies>
    <!-- LangUtils -->
    <dependency>
    <groupId>com.github.apachezy</groupId>
    <artifactId>LangUtils</artifactId>
    <!--Please check the latest version --> <version>3.2.1</version>
    <scope>provided</scope>
    </dependency>
    </dependencies>
  1. Add plugin dependencies to your plugin.yml
  • If your plugin must depend on LangUtils to run:
    Add this line to your plugin.yml: depend: [..., LangUtils]
    Where ... are other plugins.
  • If your plugin does not depend on LangUtils, it can also run:
    Add this line to your plugin.yml: softdepend: [..., LangUtils]
    Where ... are other plugins.
  1. Use LangUtils
  • The best usage is to create a hook for LangUtils:
    The hook may be static class, or be singleton, or be a parameterized instance, as you like.
    The following is an example of a hook using a static class:
    packagecom.exampleplugin.hooks;
    importcom.meowj.langutils.lang.LanguageHelper;
    importorg.bukkit.entity.Entity;
    importorg.bukkit.inventory.ItemStack;
    importorg.bukkit.plugin.Plugin;
    publicclassLangUtilsHook {
    privatestaticbooleanhooked;
    publicstaticvoidinit() {
    Pluginplugin = Bukkit.getPluginManager().getPlugin("LangUtils");
    hooked = plugin != null && plugin.isEnabled();
    }
    publicstaticStringgetItemName(ItemStackitemStack, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getItemName(itemStack, locale);
    }
    returnitemStack.getType().name();
    }
    publicstaticStringgetEntityName(Entityentity, Stringlocale) {
    if (hooked) {
    returnLanguageHelper.getEntityName(entity, locale);
    }
    returnentity.getName();
    }
    // Add another method...
    }
  • Then initialize the hook when your plugin starts:
    packagecom.exampleplugin;
    importcom.exampleplugin.hooks;
    importorg.bukkit.plugin.java.JavaPlugin;
    publicclassMyPluginextendsJavaPlugin {
    @OverridepublicvoidonEnable() {
    // Initialize LangUtilsHookLangUtilsHook.init();
    }
    }
  • Call the hook where needed:
    ItemStackitem = newItemStack(Material.STONE);
    // Call LangUtilsHook to get the name of the item.Stringname = LangUtilsHook.getItemName(item, "zh_cn");

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Refactored LangUtils.

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