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meshLib - A general purpose library for working with Star Wars Galaxies game client files

This is a fork of the xunil meshLib project primarily meant as a learning tool for myself as well as to preserve the original code.

Below is a note left in the README.txt by the initial author.

This is a library I started for the purpose of figuring out the Star Wars Galaxies mesh file format. As I got into it, I started decoding more files and never got around to changing the original name of the library. So regardless of the name, meshLib can handle more than just the .msh files. This library is by no means complete. In some cases it will only dump out the data to the console. I'm still decoding file formats so expect this library to change as I figure more out. If you figure out anything thats missing, please let me know so I can integrate it into the core code.

I only work on linux, so the windows build files are very out of date. If any windows developer feels like updating them, let me know and I will include the new build files into the package. I may not work in windows, but I try to write cross-platform friendly code. So if you have any portability issues with building under windows let me > know and I'll fix the code.

Contact Xunil at the SWGEmu forums if you have issues. http://www.swgemu.com/forums/index.php

-Xunil

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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meshLib - A general purpose library for working with Star Wars Galaxies game client files

This is a fork of the xunil meshLib project primarily meant as a learning tool for myself as well as to preserve the original code.

Below is a note left in the README.txt by the initial author.

This is a library I started for the purpose of figuring out the Star Wars Galaxies mesh file format. As I got into it, I started decoding more files and never got around to changing the original name of the library. So regardless of the name, meshLib can handle more than just the .msh files. This library is by no means complete. In some cases it will only dump out the data to the console. I'm still decoding file formats so expect this library to change as I figure more out. If you figure out anything thats missing, please let me know so I can integrate it into the core code.

I only work on linux, so the windows build files are very out of date. If any windows developer feels like updating them, let me know and I will include the new build files into the package. I may not work in windows, but I try to write cross-platform friendly code. So if you have any portability issues with building under windows let me > know and I'll fix the code.

Contact Xunil at the SWGEmu forums if you have issues. http://www.swgemu.com/forums/index.php

-Xunil

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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meshLib - A general purpose library for working with Star Wars Galaxies game client files

This is a fork of the xunil meshLib project primarily meant as a learning tool for myself as well as to preserve the original code.

Below is a note left in the README.txt by the initial author.

This is a library I started for the purpose of figuring out the Star Wars Galaxies mesh file format. As I got into it, I started decoding more files and never got around to changing the original name of the library. So regardless of the name, meshLib can handle more than just the .msh files. This library is by no means complete. In some cases it will only dump out the data to the console. I'm still decoding file formats so expect this library to change as I figure more out. If you figure out anything thats missing, please let me know so I can integrate it into the core code.

I only work on linux, so the windows build files are very out of date. If any windows developer feels like updating them, let me know and I will include the new build files into the package. I may not work in windows, but I try to write cross-platform friendly code. So if you have any portability issues with building under windows let me > know and I'll fix the code.

Contact Xunil at the SWGEmu forums if you have issues. http://www.swgemu.com/forums/index.php

-Xunil

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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meshLib - A general purpose library for working with Star Wars Galaxies game client files

This is a fork of the xunil meshLib project primarily meant as a learning tool for myself as well as to preserve the original code.

Below is a note left in the README.txt by the initial author.

This is a library I started for the purpose of figuring out the Star Wars Galaxies mesh file format. As I got into it, I started decoding more files and never got around to changing the original name of the library. So regardless of the name, meshLib can handle more than just the .msh files. This library is by no means complete. In some cases it will only dump out the data to the console. I'm still decoding file formats so expect this library to change as I figure more out. If you figure out anything thats missing, please let me know so I can integrate it into the core code.

I only work on linux, so the windows build files are very out of date. If any windows developer feels like updating them, let me know and I will include the new build files into the package. I may not work in windows, but I try to write cross-platform friendly code. So if you have any portability issues with building under windows let me > know and I'll fix the code.

Contact Xunil at the SWGEmu forums if you have issues. http://www.swgemu.com/forums/index.php

-Xunil

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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meshLib - A general purpose library for working with Star Wars Galaxies game client files

This is a fork of the xunil meshLib project primarily meant as a learning tool for myself as well as to preserve the original code.

Below is a note left in the README.txt by the initial author.

This is a library I started for the purpose of figuring out the Star Wars Galaxies mesh file format. As I got into it, I started decoding more files and never got around to changing the original name of the library. So regardless of the name, meshLib can handle more than just the .msh files. This library is by no means complete. In some cases it will only dump out the data to the console. I'm still decoding file formats so expect this library to change as I figure more out. If you figure out anything thats missing, please let me know so I can integrate it into the core code.

I only work on linux, so the windows build files are very out of date. If any windows developer feels like updating them, let me know and I will include the new build files into the package. I may not work in windows, but I try to write cross-platform friendly code. So if you have any portability issues with building under windows let me > know and I'll fix the code.

Contact Xunil at the SWGEmu forums if you have issues. http://www.swgemu.com/forums/index.php

-Xunil

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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meshLib - A general purpose library for working with Star Wars Galaxies game client files

This is a fork of the xunil meshLib project primarily meant as a learning tool for myself as well as to preserve the original code.

Below is a note left in the README.txt by the initial author.

This is a library I started for the purpose of figuring out the Star Wars Galaxies mesh file format. As I got into it, I started decoding more files and never got around to changing the original name of the library. So regardless of the name, meshLib can handle more than just the .msh files. This library is by no means complete. In some cases it will only dump out the data to the console. I'm still decoding file formats so expect this library to change as I figure more out. If you figure out anything thats missing, please let me know so I can integrate it into the core code.

I only work on linux, so the windows build files are very out of date. If any windows developer feels like updating them, let me know and I will include the new build files into the package. I may not work in windows, but I try to write cross-platform friendly code. So if you have any portability issues with building under windows let me > know and I'll fix the code.

Contact Xunil at the SWGEmu forums if you have issues. http://www.swgemu.com/forums/index.php

-Xunil

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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meshLib - A general purpose library for working with Star Wars Galaxies game client files

This is a fork of the xunil meshLib project primarily meant as a learning tool for myself as well as to preserve the original code.

Below is a note left in the README.txt by the initial author.

This is a library I started for the purpose of figuring out the Star Wars Galaxies mesh file format. As I got into it, I started decoding more files and never got around to changing the original name of the library. So regardless of the name, meshLib can handle more than just the .msh files. This library is by no means complete. In some cases it will only dump out the data to the console. I'm still decoding file formats so expect this library to change as I figure more out. If you figure out anything thats missing, please let me know so I can integrate it into the core code.

I only work on linux, so the windows build files are very out of date. If any windows developer feels like updating them, let me know and I will include the new build files into the package. I may not work in windows, but I try to write cross-platform friendly code. So if you have any portability issues with building under windows let me > know and I'll fix the code.

Contact Xunil at the SWGEmu forums if you have issues. http://www.swgemu.com/forums/index.php

-Xunil

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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meshLib - A general purpose library for working with Star Wars Galaxies game client files

This is a fork of the xunil meshLib project primarily meant as a learning tool for myself as well as to preserve the original code.

Below is a note left in the README.txt by the initial author.

This is a library I started for the purpose of figuring out the Star Wars Galaxies mesh file format. As I got into it, I started decoding more files and never got around to changing the original name of the library. So regardless of the name, meshLib can handle more than just the .msh files. This library is by no means complete. In some cases it will only dump out the data to the console. I'm still decoding file formats so expect this library to change as I figure more out. If you figure out anything thats missing, please let me know so I can integrate it into the core code.

I only work on linux, so the windows build files are very out of date. If any windows developer feels like updating them, let me know and I will include the new build files into the package. I may not work in windows, but I try to write cross-platform friendly code. So if you have any portability issues with building under windows let me > know and I'll fix the code.

Contact Xunil at the SWGEmu forums if you have issues. http://www.swgemu.com/forums/index.php

-Xunil

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