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Fix DllNotFoundException on unsupported Unity target platforms - #49
Fix DllNotFoundException on unsupported Unity target platforms#49Habetdin wants to merge 0 commit into
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Habetdin
commented
Mar 30, 2025
@AdamSzApple are PRs @ GitHub being monitored? Or just the ones sent via Apple Feedback Assistant? |
pabloleban
commented
Jul 7, 2025
Hello @AdamSzApple Many users (including me) are getting this issue, so it would be great if this PR can be merged so it's fixed to all of us and we don't have to manually change the code everytime we want to build the new version. |
JVimes
commented
Dec 5, 2025
@Habetdin Did this ever make it into the product? I see it's closed. |
Habetdin
commented
Mar 4, 2026
@JVimes it seems like Apple developers don't check PRs here, so I just closed this one. You can add constraints like P.S.: I've switched to 3rd-party Sign in with Apple plugin that doesn't rely on this repo — that fits all my needs 😅 |
When Apple Unity Plug-Ins are loaded in Unity Editor with target platform that is not supported by the Plug-Ins, Editor produces errors like these:
This issue could be fixed by adding constraints like
UNITY_IOS || UNITY_STANDALONE_OSX || UNITY_TVOS || UNITY_VISIONOS(that's taken from the original code) to the assemblies.Replaces: #42