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Simon Game in PureScript

This is a replica project of the freeCodeCamp challenge Build a Simon Game. The reason for doing this project was to gain a better understanding of PureScript and the front-end framework Pux. Pux takes many of it's ideas from the Elm architecture so having been familiar with Elm & React/Redux, I was, at least in the outset, comfortable with using this design pattern. There were plenty struggles along the way though, as PureScript's type system is much more expressive than Elm. That means there is a lot more overhead, however it pushed me to think harder about type systems and how valuable they are in developing complex applications. It forced me to know what is happening at each step of the process, which is invaluable.

Special thank you to the PureScript community. I frequently looked for support from the PureScript folks in Slack and Gitter. Without their support I would not have been able to finish this project. Thank you!

User Stories

As a user:

  • I am presented with a random series of button presses
  • Each time I input a series of button presses correctly, I see the same series of button presses but with an additional step
  • I hear a sound that corresponds to each button when I click the button and when the series of buttons plays
  • If I press the wrong button, I am notified I have done so and the series of button presses starts over
  • I can see how many steps are in the current series
  • If I want to restart, I can hit a button to do so, and I return to a single step
  • I can play strict mode where if I get a button press wrong, the game notifies me and the game restarts the current random series from one
  • I can win the game by getting a series of 20 steps correct. I am notified of my victory and I restart with a new random series of buttons presses

Play!

https://arecvlohe.github.io/purescript-simon-game/

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
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}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - arecvlohe/purescript-simon-game: Simon Game in PureScript · GitHub
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Simon Game in PureScript

This is a replica project of the freeCodeCamp challenge Build a Simon Game. The reason for doing this project was to gain a better understanding of PureScript and the front-end framework Pux. Pux takes many of it's ideas from the Elm architecture so having been familiar with Elm & React/Redux, I was, at least in the outset, comfortable with using this design pattern. There were plenty struggles along the way though, as PureScript's type system is much more expressive than Elm. That means there is a lot more overhead, however it pushed me to think harder about type systems and how valuable they are in developing complex applications. It forced me to know what is happening at each step of the process, which is invaluable.

Special thank you to the PureScript community. I frequently looked for support from the PureScript folks in Slack and Gitter. Without their support I would not have been able to finish this project. Thank you!

User Stories

As a user:

  • I am presented with a random series of button presses
  • Each time I input a series of button presses correctly, I see the same series of button presses but with an additional step
  • I hear a sound that corresponds to each button when I click the button and when the series of buttons plays
  • If I press the wrong button, I am notified I have done so and the series of button presses starts over
  • I can see how many steps are in the current series
  • If I want to restart, I can hit a button to do so, and I return to a single step
  • I can play strict mode where if I get a button press wrong, the game notifies me and the game restarts the current random series from one
  • I can win the game by getting a series of 20 steps correct. I am notified of my victory and I restart with a new random series of buttons presses

Play!

https://arecvlohe.github.io/purescript-simon-game/

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - arecvlohe/purescript-simon-game: Simon Game in PureScript · GitHub
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This repository was archived by the owner on Mar 4, 2019. It is now read-only.

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Simon Game in PureScript

This is a replica project of the freeCodeCamp challenge Build a Simon Game. The reason for doing this project was to gain a better understanding of PureScript and the front-end framework Pux. Pux takes many of it's ideas from the Elm architecture so having been familiar with Elm & React/Redux, I was, at least in the outset, comfortable with using this design pattern. There were plenty struggles along the way though, as PureScript's type system is much more expressive than Elm. That means there is a lot more overhead, however it pushed me to think harder about type systems and how valuable they are in developing complex applications. It forced me to know what is happening at each step of the process, which is invaluable.

Special thank you to the PureScript community. I frequently looked for support from the PureScript folks in Slack and Gitter. Without their support I would not have been able to finish this project. Thank you!

User Stories

As a user:

  • I am presented with a random series of button presses
  • Each time I input a series of button presses correctly, I see the same series of button presses but with an additional step
  • I hear a sound that corresponds to each button when I click the button and when the series of buttons plays
  • If I press the wrong button, I am notified I have done so and the series of button presses starts over
  • I can see how many steps are in the current series
  • If I want to restart, I can hit a button to do so, and I return to a single step
  • I can play strict mode where if I get a button press wrong, the game notifies me and the game restarts the current random series from one
  • I can win the game by getting a series of 20 steps correct. I am notified of my victory and I restart with a new random series of buttons presses

Play!

https://arecvlohe.github.io/purescript-simon-game/

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - arecvlohe/purescript-simon-game: Simon Game in PureScript · GitHub
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This repository was archived by the owner on Mar 4, 2019. It is now read-only.

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NameName
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Simon Game in PureScript

This is a replica project of the freeCodeCamp challenge Build a Simon Game. The reason for doing this project was to gain a better understanding of PureScript and the front-end framework Pux. Pux takes many of it's ideas from the Elm architecture so having been familiar with Elm & React/Redux, I was, at least in the outset, comfortable with using this design pattern. There were plenty struggles along the way though, as PureScript's type system is much more expressive than Elm. That means there is a lot more overhead, however it pushed me to think harder about type systems and how valuable they are in developing complex applications. It forced me to know what is happening at each step of the process, which is invaluable.

Special thank you to the PureScript community. I frequently looked for support from the PureScript folks in Slack and Gitter. Without their support I would not have been able to finish this project. Thank you!

User Stories

As a user:

  • I am presented with a random series of button presses
  • Each time I input a series of button presses correctly, I see the same series of button presses but with an additional step
  • I hear a sound that corresponds to each button when I click the button and when the series of buttons plays
  • If I press the wrong button, I am notified I have done so and the series of button presses starts over
  • I can see how many steps are in the current series
  • If I want to restart, I can hit a button to do so, and I return to a single step
  • I can play strict mode where if I get a button press wrong, the game notifies me and the game restarts the current random series from one
  • I can win the game by getting a series of 20 steps correct. I am notified of my victory and I restart with a new random series of buttons presses

Play!

https://arecvlohe.github.io/purescript-simon-game/

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - arecvlohe/purescript-simon-game: Simon Game in PureScript · GitHub
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This repository was archived by the owner on Mar 4, 2019. It is now read-only.

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Simon Game in PureScript

This is a replica project of the freeCodeCamp challenge Build a Simon Game. The reason for doing this project was to gain a better understanding of PureScript and the front-end framework Pux. Pux takes many of it's ideas from the Elm architecture so having been familiar with Elm & React/Redux, I was, at least in the outset, comfortable with using this design pattern. There were plenty struggles along the way though, as PureScript's type system is much more expressive than Elm. That means there is a lot more overhead, however it pushed me to think harder about type systems and how valuable they are in developing complex applications. It forced me to know what is happening at each step of the process, which is invaluable.

Special thank you to the PureScript community. I frequently looked for support from the PureScript folks in Slack and Gitter. Without their support I would not have been able to finish this project. Thank you!

User Stories

As a user:

  • I am presented with a random series of button presses
  • Each time I input a series of button presses correctly, I see the same series of button presses but with an additional step
  • I hear a sound that corresponds to each button when I click the button and when the series of buttons plays
  • If I press the wrong button, I am notified I have done so and the series of button presses starts over
  • I can see how many steps are in the current series
  • If I want to restart, I can hit a button to do so, and I return to a single step
  • I can play strict mode where if I get a button press wrong, the game notifies me and the game restarts the current random series from one
  • I can win the game by getting a series of 20 steps correct. I am notified of my victory and I restart with a new random series of buttons presses

Play!

https://arecvlohe.github.io/purescript-simon-game/

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - arecvlohe/purescript-simon-game: Simon Game in PureScript · GitHub
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This repository was archived by the owner on Mar 4, 2019. It is now read-only.

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37 Commits

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NameName
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Simon Game in PureScript

This is a replica project of the freeCodeCamp challenge Build a Simon Game. The reason for doing this project was to gain a better understanding of PureScript and the front-end framework Pux. Pux takes many of it's ideas from the Elm architecture so having been familiar with Elm & React/Redux, I was, at least in the outset, comfortable with using this design pattern. There were plenty struggles along the way though, as PureScript's type system is much more expressive than Elm. That means there is a lot more overhead, however it pushed me to think harder about type systems and how valuable they are in developing complex applications. It forced me to know what is happening at each step of the process, which is invaluable.

Special thank you to the PureScript community. I frequently looked for support from the PureScript folks in Slack and Gitter. Without their support I would not have been able to finish this project. Thank you!

User Stories

As a user:

  • I am presented with a random series of button presses
  • Each time I input a series of button presses correctly, I see the same series of button presses but with an additional step
  • I hear a sound that corresponds to each button when I click the button and when the series of buttons plays
  • If I press the wrong button, I am notified I have done so and the series of button presses starts over
  • I can see how many steps are in the current series
  • If I want to restart, I can hit a button to do so, and I return to a single step
  • I can play strict mode where if I get a button press wrong, the game notifies me and the game restarts the current random series from one
  • I can win the game by getting a series of 20 steps correct. I am notified of my victory and I restart with a new random series of buttons presses

Play!

https://arecvlohe.github.io/purescript-simon-game/

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - arecvlohe/purescript-simon-game: Simon Game in PureScript · GitHub
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This repository was archived by the owner on Mar 4, 2019. It is now read-only.

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Simon Game in PureScript

This is a replica project of the freeCodeCamp challenge Build a Simon Game. The reason for doing this project was to gain a better understanding of PureScript and the front-end framework Pux. Pux takes many of it's ideas from the Elm architecture so having been familiar with Elm & React/Redux, I was, at least in the outset, comfortable with using this design pattern. There were plenty struggles along the way though, as PureScript's type system is much more expressive than Elm. That means there is a lot more overhead, however it pushed me to think harder about type systems and how valuable they are in developing complex applications. It forced me to know what is happening at each step of the process, which is invaluable.

Special thank you to the PureScript community. I frequently looked for support from the PureScript folks in Slack and Gitter. Without their support I would not have been able to finish this project. Thank you!

User Stories

As a user:

  • I am presented with a random series of button presses
  • Each time I input a series of button presses correctly, I see the same series of button presses but with an additional step
  • I hear a sound that corresponds to each button when I click the button and when the series of buttons plays
  • If I press the wrong button, I am notified I have done so and the series of button presses starts over
  • I can see how many steps are in the current series
  • If I want to restart, I can hit a button to do so, and I return to a single step
  • I can play strict mode where if I get a button press wrong, the game notifies me and the game restarts the current random series from one
  • I can win the game by getting a series of 20 steps correct. I am notified of my victory and I restart with a new random series of buttons presses

Play!

https://arecvlohe.github.io/purescript-simon-game/

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - arecvlohe/purescript-simon-game: Simon Game in PureScript · GitHub
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This repository was archived by the owner on Mar 4, 2019. It is now read-only.

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Simon Game in PureScript

This is a replica project of the freeCodeCamp challenge Build a Simon Game. The reason for doing this project was to gain a better understanding of PureScript and the front-end framework Pux. Pux takes many of it's ideas from the Elm architecture so having been familiar with Elm & React/Redux, I was, at least in the outset, comfortable with using this design pattern. There were plenty struggles along the way though, as PureScript's type system is much more expressive than Elm. That means there is a lot more overhead, however it pushed me to think harder about type systems and how valuable they are in developing complex applications. It forced me to know what is happening at each step of the process, which is invaluable.

Special thank you to the PureScript community. I frequently looked for support from the PureScript folks in Slack and Gitter. Without their support I would not have been able to finish this project. Thank you!

User Stories

As a user:

  • I am presented with a random series of button presses
  • Each time I input a series of button presses correctly, I see the same series of button presses but with an additional step
  • I hear a sound that corresponds to each button when I click the button and when the series of buttons plays
  • If I press the wrong button, I am notified I have done so and the series of button presses starts over
  • I can see how many steps are in the current series
  • If I want to restart, I can hit a button to do so, and I return to a single step
  • I can play strict mode where if I get a button press wrong, the game notifies me and the game restarts the current random series from one
  • I can win the game by getting a series of 20 steps correct. I am notified of my victory and I restart with a new random series of buttons presses

Play!

https://arecvlohe.github.io/purescript-simon-game/

Releases

Packages

Contributors

Languages