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alt text

Travis Build StatusBuild statusCII Best Practices

POCO (Portable Components) C++ Libraries are:

  • A collection of C++ class libraries, conceptually similar to the Java Class Library or the .NET Framework.
  • Focused on solutions to frequently-encountered practical problems.
  • Focused on "internet-age" network-centric applications.
  • Written in efficient, modern, 100% ANSI/ISO Standard C++.
  • Based on and complementing the C++ Standard Library/STL.
  • Highly portable and available on many different platforms, from embedded to server.
  • Open Source, licensed under the Boost Software License.

alt text

To start using POCO, see the Guided Tour and Getting Started documents.

Quick Start (with CMake)

Prerequisites

  • CMake 3.5 or newer
  • A C++14 compiler (Visual C++ 2015, GCC 5.0, Clang 3.4, or newer)
  • OpenSSL headers and libraries (optional, but recommended)
  • MySQL, PostgreSQL and ODBC client libraries (optional)

Most Unix/Linux systems already have OpenSSL preinstalled. If your system does not have OpenSSL, please get it from http://www.openssl.org or another source. You do not have to build OpenSSL yourself - a binary distribution is fine. For example, via Debian APT:

$ apt-get install openssl libssl-dev

On macOS, the easiest way to install OpenSSL is via Homebrew:

$ brew install openssl

The easiest way to install OpenSSL on Windows is to use a binary (prebuild) release, for example the one from Shining Light Productions that comes with a Windows installer.

On Windows, POCO can also use the native Windows TLS APIs (SChannel).

Installing All Dependencies (Linux and macOS)

All dependencies can be installed with the following commands:

Debian Linux (including Ubuntu and Raspbian)

$ sudo apt-get -y update && sudo apt-get -y install git g++ make cmake libssl-dev

RedHat Linux

$ sudo yum install -y git gcc-c++ make cmake3 openssl-devel

macOS (with Homebrew)

$ brew install cmake openssl

Building with CMake (Linux, macOS, Windows)

CMake (version 3.5 or newer) is the recommended build system for building the POCO C++ Libraries.

$ git clone -b master https://github.com/pocoproject/poco.git
$ cd poco
$ mkdir cmake-build
$ cd cmake-build
$ cmake ..
$ cmake --build . --config Release

On macOS, it's necessary to tell CMake where to find the OpenSSL headers and libraries by setting the OPENSSL_ROOT_DIR CMake variable. For example, if OpenSSL has been installed with Homebrew, the cmake invocation becomes:

$ cmake .. -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl

Other common ways of building with CMake (e.g., cmake-gui) will also work.

There are also a number of project-specific CMake variables that can be changed.

Cross-Compiling

With a proper CMake toolchain file (specified via the CMAKE_TOOLCHAIN_FILE CMake variable), the POCO C++ Libraries can be cross-compiled for embedded Linux systems:

$ cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/mytoolchain.cmake -DCMAKE_INSTALL_PREFIX=/path/to/target

Installing

The POCO C++ Libraries headers and libraries can be optionally be installed by building the install target.

$ sudo cmake --build . --target install

The default install location is /usr/local/ on Linux and macOS and C:\Program Files (x64)\ on Windows and can be overridden by setting the CMAKE_INSTALL_PREFIX CMake variable.

Building Without CMake

If you do not want to or cannot use CMake, POCO can also be built with Visual Studio (project and solution files included) or GNU Make (Linux, macOS and other supported Unix platforms).

Please refer to the documentation for more information.

Getting POCO via a Package Manager

POCO can also be obtained via different package managers.

Community and Contributing

POCO has an active user and contributing community, please visit our website and blog. Answers to POCO-related questions can also be found on Stack Overflow.

Please see CONTRIBUTING for submitting contributions, bugs reports, feature requests or security issues.

POCO vs. Boost

In regards to Boost, in spite of some functional overlapping, POCO is best thought of as a Boost complement (rather than replacement). Side-by-side use of Boost and POCO is a very common occurrence.

About

The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

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Folders and files

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alt text

Travis Build StatusBuild statusCII Best Practices

POCO (Portable Components) C++ Libraries are:

  • A collection of C++ class libraries, conceptually similar to the Java Class Library or the .NET Framework.
  • Focused on solutions to frequently-encountered practical problems.
  • Focused on "internet-age" network-centric applications.
  • Written in efficient, modern, 100% ANSI/ISO Standard C++.
  • Based on and complementing the C++ Standard Library/STL.
  • Highly portable and available on many different platforms, from embedded to server.
  • Open Source, licensed under the Boost Software License.

alt text

To start using POCO, see the Guided Tour and Getting Started documents.

Quick Start (with CMake)

Prerequisites

  • CMake 3.5 or newer
  • A C++14 compiler (Visual C++ 2015, GCC 5.0, Clang 3.4, or newer)
  • OpenSSL headers and libraries (optional, but recommended)
  • MySQL, PostgreSQL and ODBC client libraries (optional)

Most Unix/Linux systems already have OpenSSL preinstalled. If your system does not have OpenSSL, please get it from http://www.openssl.org or another source. You do not have to build OpenSSL yourself - a binary distribution is fine. For example, via Debian APT:

$ apt-get install openssl libssl-dev

On macOS, the easiest way to install OpenSSL is via Homebrew:

$ brew install openssl

The easiest way to install OpenSSL on Windows is to use a binary (prebuild) release, for example the one from Shining Light Productions that comes with a Windows installer.

On Windows, POCO can also use the native Windows TLS APIs (SChannel).

Installing All Dependencies (Linux and macOS)

All dependencies can be installed with the following commands:

Debian Linux (including Ubuntu and Raspbian)

$ sudo apt-get -y update && sudo apt-get -y install git g++ make cmake libssl-dev

RedHat Linux

$ sudo yum install -y git gcc-c++ make cmake3 openssl-devel

macOS (with Homebrew)

$ brew install cmake openssl

Building with CMake (Linux, macOS, Windows)

CMake (version 3.5 or newer) is the recommended build system for building the POCO C++ Libraries.

$ git clone -b master https://github.com/pocoproject/poco.git
$ cd poco
$ mkdir cmake-build
$ cd cmake-build
$ cmake ..
$ cmake --build . --config Release

On macOS, it's necessary to tell CMake where to find the OpenSSL headers and libraries by setting the OPENSSL_ROOT_DIR CMake variable. For example, if OpenSSL has been installed with Homebrew, the cmake invocation becomes:

$ cmake .. -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl

Other common ways of building with CMake (e.g., cmake-gui) will also work.

There are also a number of project-specific CMake variables that can be changed.

Cross-Compiling

With a proper CMake toolchain file (specified via the CMAKE_TOOLCHAIN_FILE CMake variable), the POCO C++ Libraries can be cross-compiled for embedded Linux systems:

$ cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/mytoolchain.cmake -DCMAKE_INSTALL_PREFIX=/path/to/target

Installing

The POCO C++ Libraries headers and libraries can be optionally be installed by building the install target.

$ sudo cmake --build . --target install

The default install location is /usr/local/ on Linux and macOS and C:\Program Files (x64)\ on Windows and can be overridden by setting the CMAKE_INSTALL_PREFIX CMake variable.

Building Without CMake

If you do not want to or cannot use CMake, POCO can also be built with Visual Studio (project and solution files included) or GNU Make (Linux, macOS and other supported Unix platforms).

Please refer to the documentation for more information.

Getting POCO via a Package Manager

POCO can also be obtained via different package managers.

Community and Contributing

POCO has an active user and contributing community, please visit our website and blog. Answers to POCO-related questions can also be found on Stack Overflow.

Please see CONTRIBUTING for submitting contributions, bugs reports, feature requests or security issues.

POCO vs. Boost

In regards to Boost, in spite of some functional overlapping, POCO is best thought of as a Boost complement (rather than replacement). Side-by-side use of Boost and POCO is a very common occurrence.

About

The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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alt text

Travis Build StatusBuild statusCII Best Practices

POCO (Portable Components) C++ Libraries are:

  • A collection of C++ class libraries, conceptually similar to the Java Class Library or the .NET Framework.
  • Focused on solutions to frequently-encountered practical problems.
  • Focused on "internet-age" network-centric applications.
  • Written in efficient, modern, 100% ANSI/ISO Standard C++.
  • Based on and complementing the C++ Standard Library/STL.
  • Highly portable and available on many different platforms, from embedded to server.
  • Open Source, licensed under the Boost Software License.

alt text

To start using POCO, see the Guided Tour and Getting Started documents.

Quick Start (with CMake)

Prerequisites

  • CMake 3.5 or newer
  • A C++14 compiler (Visual C++ 2015, GCC 5.0, Clang 3.4, or newer)
  • OpenSSL headers and libraries (optional, but recommended)
  • MySQL, PostgreSQL and ODBC client libraries (optional)

Most Unix/Linux systems already have OpenSSL preinstalled. If your system does not have OpenSSL, please get it from http://www.openssl.org or another source. You do not have to build OpenSSL yourself - a binary distribution is fine. For example, via Debian APT:

$ apt-get install openssl libssl-dev

On macOS, the easiest way to install OpenSSL is via Homebrew:

$ brew install openssl

The easiest way to install OpenSSL on Windows is to use a binary (prebuild) release, for example the one from Shining Light Productions that comes with a Windows installer.

On Windows, POCO can also use the native Windows TLS APIs (SChannel).

Installing All Dependencies (Linux and macOS)

All dependencies can be installed with the following commands:

Debian Linux (including Ubuntu and Raspbian)

$ sudo apt-get -y update && sudo apt-get -y install git g++ make cmake libssl-dev

RedHat Linux

$ sudo yum install -y git gcc-c++ make cmake3 openssl-devel

macOS (with Homebrew)

$ brew install cmake openssl

Building with CMake (Linux, macOS, Windows)

CMake (version 3.5 or newer) is the recommended build system for building the POCO C++ Libraries.

$ git clone -b master https://github.com/pocoproject/poco.git
$ cd poco
$ mkdir cmake-build
$ cd cmake-build
$ cmake ..
$ cmake --build . --config Release

On macOS, it's necessary to tell CMake where to find the OpenSSL headers and libraries by setting the OPENSSL_ROOT_DIR CMake variable. For example, if OpenSSL has been installed with Homebrew, the cmake invocation becomes:

$ cmake .. -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl

Other common ways of building with CMake (e.g., cmake-gui) will also work.

There are also a number of project-specific CMake variables that can be changed.

Cross-Compiling

With a proper CMake toolchain file (specified via the CMAKE_TOOLCHAIN_FILE CMake variable), the POCO C++ Libraries can be cross-compiled for embedded Linux systems:

$ cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/mytoolchain.cmake -DCMAKE_INSTALL_PREFIX=/path/to/target

Installing

The POCO C++ Libraries headers and libraries can be optionally be installed by building the install target.

$ sudo cmake --build . --target install

The default install location is /usr/local/ on Linux and macOS and C:\Program Files (x64)\ on Windows and can be overridden by setting the CMAKE_INSTALL_PREFIX CMake variable.

Building Without CMake

If you do not want to or cannot use CMake, POCO can also be built with Visual Studio (project and solution files included) or GNU Make (Linux, macOS and other supported Unix platforms).

Please refer to the documentation for more information.

Getting POCO via a Package Manager

POCO can also be obtained via different package managers.

Community and Contributing

POCO has an active user and contributing community, please visit our website and blog. Answers to POCO-related questions can also be found on Stack Overflow.

Please see CONTRIBUTING for submitting contributions, bugs reports, feature requests or security issues.

POCO vs. Boost

In regards to Boost, in spite of some functional overlapping, POCO is best thought of as a Boost complement (rather than replacement). Side-by-side use of Boost and POCO is a very common occurrence.

About

The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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4,611 Commits

Folders and files

NameName
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alt text

Travis Build StatusBuild statusCII Best Practices

POCO (Portable Components) C++ Libraries are:

  • A collection of C++ class libraries, conceptually similar to the Java Class Library or the .NET Framework.
  • Focused on solutions to frequently-encountered practical problems.
  • Focused on "internet-age" network-centric applications.
  • Written in efficient, modern, 100% ANSI/ISO Standard C++.
  • Based on and complementing the C++ Standard Library/STL.
  • Highly portable and available on many different platforms, from embedded to server.
  • Open Source, licensed under the Boost Software License.

alt text

To start using POCO, see the Guided Tour and Getting Started documents.

Quick Start (with CMake)

Prerequisites

  • CMake 3.5 or newer
  • A C++14 compiler (Visual C++ 2015, GCC 5.0, Clang 3.4, or newer)
  • OpenSSL headers and libraries (optional, but recommended)
  • MySQL, PostgreSQL and ODBC client libraries (optional)

Most Unix/Linux systems already have OpenSSL preinstalled. If your system does not have OpenSSL, please get it from http://www.openssl.org or another source. You do not have to build OpenSSL yourself - a binary distribution is fine. For example, via Debian APT:

$ apt-get install openssl libssl-dev

On macOS, the easiest way to install OpenSSL is via Homebrew:

$ brew install openssl

The easiest way to install OpenSSL on Windows is to use a binary (prebuild) release, for example the one from Shining Light Productions that comes with a Windows installer.

On Windows, POCO can also use the native Windows TLS APIs (SChannel).

Installing All Dependencies (Linux and macOS)

All dependencies can be installed with the following commands:

Debian Linux (including Ubuntu and Raspbian)

$ sudo apt-get -y update && sudo apt-get -y install git g++ make cmake libssl-dev

RedHat Linux

$ sudo yum install -y git gcc-c++ make cmake3 openssl-devel

macOS (with Homebrew)

$ brew install cmake openssl

Building with CMake (Linux, macOS, Windows)

CMake (version 3.5 or newer) is the recommended build system for building the POCO C++ Libraries.

$ git clone -b master https://github.com/pocoproject/poco.git
$ cd poco
$ mkdir cmake-build
$ cd cmake-build
$ cmake ..
$ cmake --build . --config Release

On macOS, it's necessary to tell CMake where to find the OpenSSL headers and libraries by setting the OPENSSL_ROOT_DIR CMake variable. For example, if OpenSSL has been installed with Homebrew, the cmake invocation becomes:

$ cmake .. -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl

Other common ways of building with CMake (e.g., cmake-gui) will also work.

There are also a number of project-specific CMake variables that can be changed.

Cross-Compiling

With a proper CMake toolchain file (specified via the CMAKE_TOOLCHAIN_FILE CMake variable), the POCO C++ Libraries can be cross-compiled for embedded Linux systems:

$ cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/mytoolchain.cmake -DCMAKE_INSTALL_PREFIX=/path/to/target

Installing

The POCO C++ Libraries headers and libraries can be optionally be installed by building the install target.

$ sudo cmake --build . --target install

The default install location is /usr/local/ on Linux and macOS and C:\Program Files (x64)\ on Windows and can be overridden by setting the CMAKE_INSTALL_PREFIX CMake variable.

Building Without CMake

If you do not want to or cannot use CMake, POCO can also be built with Visual Studio (project and solution files included) or GNU Make (Linux, macOS and other supported Unix platforms).

Please refer to the documentation for more information.

Getting POCO via a Package Manager

POCO can also be obtained via different package managers.

Community and Contributing

POCO has an active user and contributing community, please visit our website and blog. Answers to POCO-related questions can also be found on Stack Overflow.

Please see CONTRIBUTING for submitting contributions, bugs reports, feature requests or security issues.

POCO vs. Boost

In regards to Boost, in spite of some functional overlapping, POCO is best thought of as a Boost complement (rather than replacement). Side-by-side use of Boost and POCO is a very common occurrence.

About

The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Latest commit

History

4,611 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

alt text

Travis Build StatusBuild statusCII Best Practices

POCO (Portable Components) C++ Libraries are:

  • A collection of C++ class libraries, conceptually similar to the Java Class Library or the .NET Framework.
  • Focused on solutions to frequently-encountered practical problems.
  • Focused on "internet-age" network-centric applications.
  • Written in efficient, modern, 100% ANSI/ISO Standard C++.
  • Based on and complementing the C++ Standard Library/STL.
  • Highly portable and available on many different platforms, from embedded to server.
  • Open Source, licensed under the Boost Software License.

alt text

To start using POCO, see the Guided Tour and Getting Started documents.

Quick Start (with CMake)

Prerequisites

  • CMake 3.5 or newer
  • A C++14 compiler (Visual C++ 2015, GCC 5.0, Clang 3.4, or newer)
  • OpenSSL headers and libraries (optional, but recommended)
  • MySQL, PostgreSQL and ODBC client libraries (optional)

Most Unix/Linux systems already have OpenSSL preinstalled. If your system does not have OpenSSL, please get it from http://www.openssl.org or another source. You do not have to build OpenSSL yourself - a binary distribution is fine. For example, via Debian APT:

$ apt-get install openssl libssl-dev

On macOS, the easiest way to install OpenSSL is via Homebrew:

$ brew install openssl

The easiest way to install OpenSSL on Windows is to use a binary (prebuild) release, for example the one from Shining Light Productions that comes with a Windows installer.

On Windows, POCO can also use the native Windows TLS APIs (SChannel).

Installing All Dependencies (Linux and macOS)

All dependencies can be installed with the following commands:

Debian Linux (including Ubuntu and Raspbian)

$ sudo apt-get -y update && sudo apt-get -y install git g++ make cmake libssl-dev

RedHat Linux

$ sudo yum install -y git gcc-c++ make cmake3 openssl-devel

macOS (with Homebrew)

$ brew install cmake openssl

Building with CMake (Linux, macOS, Windows)

CMake (version 3.5 or newer) is the recommended build system for building the POCO C++ Libraries.

$ git clone -b master https://github.com/pocoproject/poco.git
$ cd poco
$ mkdir cmake-build
$ cd cmake-build
$ cmake ..
$ cmake --build . --config Release

On macOS, it's necessary to tell CMake where to find the OpenSSL headers and libraries by setting the OPENSSL_ROOT_DIR CMake variable. For example, if OpenSSL has been installed with Homebrew, the cmake invocation becomes:

$ cmake .. -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl

Other common ways of building with CMake (e.g., cmake-gui) will also work.

There are also a number of project-specific CMake variables that can be changed.

Cross-Compiling

With a proper CMake toolchain file (specified via the CMAKE_TOOLCHAIN_FILE CMake variable), the POCO C++ Libraries can be cross-compiled for embedded Linux systems:

$ cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/mytoolchain.cmake -DCMAKE_INSTALL_PREFIX=/path/to/target

Installing

The POCO C++ Libraries headers and libraries can be optionally be installed by building the install target.

$ sudo cmake --build . --target install

The default install location is /usr/local/ on Linux and macOS and C:\Program Files (x64)\ on Windows and can be overridden by setting the CMAKE_INSTALL_PREFIX CMake variable.

Building Without CMake

If you do not want to or cannot use CMake, POCO can also be built with Visual Studio (project and solution files included) or GNU Make (Linux, macOS and other supported Unix platforms).

Please refer to the documentation for more information.

Getting POCO via a Package Manager

POCO can also be obtained via different package managers.

Community and Contributing

POCO has an active user and contributing community, please visit our website and blog. Answers to POCO-related questions can also be found on Stack Overflow.

Please see CONTRIBUTING for submitting contributions, bugs reports, feature requests or security issues.

POCO vs. Boost

In regards to Boost, in spite of some functional overlapping, POCO is best thought of as a Boost complement (rather than replacement). Side-by-side use of Boost and POCO is a very common occurrence.

About

The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

0 watching

Forks

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Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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alt text

Travis Build StatusBuild statusCII Best Practices

POCO (Portable Components) C++ Libraries are:

  • A collection of C++ class libraries, conceptually similar to the Java Class Library or the .NET Framework.
  • Focused on solutions to frequently-encountered practical problems.
  • Focused on "internet-age" network-centric applications.
  • Written in efficient, modern, 100% ANSI/ISO Standard C++.
  • Based on and complementing the C++ Standard Library/STL.
  • Highly portable and available on many different platforms, from embedded to server.
  • Open Source, licensed under the Boost Software License.

alt text

To start using POCO, see the Guided Tour and Getting Started documents.

Quick Start (with CMake)

Prerequisites

  • CMake 3.5 or newer
  • A C++14 compiler (Visual C++ 2015, GCC 5.0, Clang 3.4, or newer)
  • OpenSSL headers and libraries (optional, but recommended)
  • MySQL, PostgreSQL and ODBC client libraries (optional)

Most Unix/Linux systems already have OpenSSL preinstalled. If your system does not have OpenSSL, please get it from http://www.openssl.org or another source. You do not have to build OpenSSL yourself - a binary distribution is fine. For example, via Debian APT:

$ apt-get install openssl libssl-dev

On macOS, the easiest way to install OpenSSL is via Homebrew:

$ brew install openssl

The easiest way to install OpenSSL on Windows is to use a binary (prebuild) release, for example the one from Shining Light Productions that comes with a Windows installer.

On Windows, POCO can also use the native Windows TLS APIs (SChannel).

Installing All Dependencies (Linux and macOS)

All dependencies can be installed with the following commands:

Debian Linux (including Ubuntu and Raspbian)

$ sudo apt-get -y update && sudo apt-get -y install git g++ make cmake libssl-dev

RedHat Linux

$ sudo yum install -y git gcc-c++ make cmake3 openssl-devel

macOS (with Homebrew)

$ brew install cmake openssl

Building with CMake (Linux, macOS, Windows)

CMake (version 3.5 or newer) is the recommended build system for building the POCO C++ Libraries.

$ git clone -b master https://github.com/pocoproject/poco.git
$ cd poco
$ mkdir cmake-build
$ cd cmake-build
$ cmake ..
$ cmake --build . --config Release

On macOS, it's necessary to tell CMake where to find the OpenSSL headers and libraries by setting the OPENSSL_ROOT_DIR CMake variable. For example, if OpenSSL has been installed with Homebrew, the cmake invocation becomes:

$ cmake .. -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl

Other common ways of building with CMake (e.g., cmake-gui) will also work.

There are also a number of project-specific CMake variables that can be changed.

Cross-Compiling

With a proper CMake toolchain file (specified via the CMAKE_TOOLCHAIN_FILE CMake variable), the POCO C++ Libraries can be cross-compiled for embedded Linux systems:

$ cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/mytoolchain.cmake -DCMAKE_INSTALL_PREFIX=/path/to/target

Installing

The POCO C++ Libraries headers and libraries can be optionally be installed by building the install target.

$ sudo cmake --build . --target install

The default install location is /usr/local/ on Linux and macOS and C:\Program Files (x64)\ on Windows and can be overridden by setting the CMAKE_INSTALL_PREFIX CMake variable.

Building Without CMake

If you do not want to or cannot use CMake, POCO can also be built with Visual Studio (project and solution files included) or GNU Make (Linux, macOS and other supported Unix platforms).

Please refer to the documentation for more information.

Getting POCO via a Package Manager

POCO can also be obtained via different package managers.

Community and Contributing

POCO has an active user and contributing community, please visit our website and blog. Answers to POCO-related questions can also be found on Stack Overflow.

Please see CONTRIBUTING for submitting contributions, bugs reports, feature requests or security issues.

POCO vs. Boost

In regards to Boost, in spite of some functional overlapping, POCO is best thought of as a Boost complement (rather than replacement). Side-by-side use of Boost and POCO is a very common occurrence.

About

The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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4,611 Commits

Folders and files

NameName
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alt text

Travis Build StatusBuild statusCII Best Practices

POCO (Portable Components) C++ Libraries are:

  • A collection of C++ class libraries, conceptually similar to the Java Class Library or the .NET Framework.
  • Focused on solutions to frequently-encountered practical problems.
  • Focused on "internet-age" network-centric applications.
  • Written in efficient, modern, 100% ANSI/ISO Standard C++.
  • Based on and complementing the C++ Standard Library/STL.
  • Highly portable and available on many different platforms, from embedded to server.
  • Open Source, licensed under the Boost Software License.

alt text

To start using POCO, see the Guided Tour and Getting Started documents.

Quick Start (with CMake)

Prerequisites

  • CMake 3.5 or newer
  • A C++14 compiler (Visual C++ 2015, GCC 5.0, Clang 3.4, or newer)
  • OpenSSL headers and libraries (optional, but recommended)
  • MySQL, PostgreSQL and ODBC client libraries (optional)

Most Unix/Linux systems already have OpenSSL preinstalled. If your system does not have OpenSSL, please get it from http://www.openssl.org or another source. You do not have to build OpenSSL yourself - a binary distribution is fine. For example, via Debian APT:

$ apt-get install openssl libssl-dev

On macOS, the easiest way to install OpenSSL is via Homebrew:

$ brew install openssl

The easiest way to install OpenSSL on Windows is to use a binary (prebuild) release, for example the one from Shining Light Productions that comes with a Windows installer.

On Windows, POCO can also use the native Windows TLS APIs (SChannel).

Installing All Dependencies (Linux and macOS)

All dependencies can be installed with the following commands:

Debian Linux (including Ubuntu and Raspbian)

$ sudo apt-get -y update && sudo apt-get -y install git g++ make cmake libssl-dev

RedHat Linux

$ sudo yum install -y git gcc-c++ make cmake3 openssl-devel

macOS (with Homebrew)

$ brew install cmake openssl

Building with CMake (Linux, macOS, Windows)

CMake (version 3.5 or newer) is the recommended build system for building the POCO C++ Libraries.

$ git clone -b master https://github.com/pocoproject/poco.git
$ cd poco
$ mkdir cmake-build
$ cd cmake-build
$ cmake ..
$ cmake --build . --config Release

On macOS, it's necessary to tell CMake where to find the OpenSSL headers and libraries by setting the OPENSSL_ROOT_DIR CMake variable. For example, if OpenSSL has been installed with Homebrew, the cmake invocation becomes:

$ cmake .. -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl

Other common ways of building with CMake (e.g., cmake-gui) will also work.

There are also a number of project-specific CMake variables that can be changed.

Cross-Compiling

With a proper CMake toolchain file (specified via the CMAKE_TOOLCHAIN_FILE CMake variable), the POCO C++ Libraries can be cross-compiled for embedded Linux systems:

$ cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/mytoolchain.cmake -DCMAKE_INSTALL_PREFIX=/path/to/target

Installing

The POCO C++ Libraries headers and libraries can be optionally be installed by building the install target.

$ sudo cmake --build . --target install

The default install location is /usr/local/ on Linux and macOS and C:\Program Files (x64)\ on Windows and can be overridden by setting the CMAKE_INSTALL_PREFIX CMake variable.

Building Without CMake

If you do not want to or cannot use CMake, POCO can also be built with Visual Studio (project and solution files included) or GNU Make (Linux, macOS and other supported Unix platforms).

Please refer to the documentation for more information.

Getting POCO via a Package Manager

POCO can also be obtained via different package managers.

Community and Contributing

POCO has an active user and contributing community, please visit our website and blog. Answers to POCO-related questions can also be found on Stack Overflow.

Please see CONTRIBUTING for submitting contributions, bugs reports, feature requests or security issues.

POCO vs. Boost

In regards to Boost, in spite of some functional overlapping, POCO is best thought of as a Boost complement (rather than replacement). Side-by-side use of Boost and POCO is a very common occurrence.

About

The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Latest commit

History

4,611 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

alt text

Travis Build StatusBuild statusCII Best Practices

POCO (Portable Components) C++ Libraries are:

  • A collection of C++ class libraries, conceptually similar to the Java Class Library or the .NET Framework.
  • Focused on solutions to frequently-encountered practical problems.
  • Focused on "internet-age" network-centric applications.
  • Written in efficient, modern, 100% ANSI/ISO Standard C++.
  • Based on and complementing the C++ Standard Library/STL.
  • Highly portable and available on many different platforms, from embedded to server.
  • Open Source, licensed under the Boost Software License.

alt text

To start using POCO, see the Guided Tour and Getting Started documents.

Quick Start (with CMake)

Prerequisites

  • CMake 3.5 or newer
  • A C++14 compiler (Visual C++ 2015, GCC 5.0, Clang 3.4, or newer)
  • OpenSSL headers and libraries (optional, but recommended)
  • MySQL, PostgreSQL and ODBC client libraries (optional)

Most Unix/Linux systems already have OpenSSL preinstalled. If your system does not have OpenSSL, please get it from http://www.openssl.org or another source. You do not have to build OpenSSL yourself - a binary distribution is fine. For example, via Debian APT:

$ apt-get install openssl libssl-dev

On macOS, the easiest way to install OpenSSL is via Homebrew:

$ brew install openssl

The easiest way to install OpenSSL on Windows is to use a binary (prebuild) release, for example the one from Shining Light Productions that comes with a Windows installer.

On Windows, POCO can also use the native Windows TLS APIs (SChannel).

Installing All Dependencies (Linux and macOS)

All dependencies can be installed with the following commands:

Debian Linux (including Ubuntu and Raspbian)

$ sudo apt-get -y update && sudo apt-get -y install git g++ make cmake libssl-dev

RedHat Linux

$ sudo yum install -y git gcc-c++ make cmake3 openssl-devel

macOS (with Homebrew)

$ brew install cmake openssl

Building with CMake (Linux, macOS, Windows)

CMake (version 3.5 or newer) is the recommended build system for building the POCO C++ Libraries.

$ git clone -b master https://github.com/pocoproject/poco.git
$ cd poco
$ mkdir cmake-build
$ cd cmake-build
$ cmake ..
$ cmake --build . --config Release

On macOS, it's necessary to tell CMake where to find the OpenSSL headers and libraries by setting the OPENSSL_ROOT_DIR CMake variable. For example, if OpenSSL has been installed with Homebrew, the cmake invocation becomes:

$ cmake .. -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl

Other common ways of building with CMake (e.g., cmake-gui) will also work.

There are also a number of project-specific CMake variables that can be changed.

Cross-Compiling

With a proper CMake toolchain file (specified via the CMAKE_TOOLCHAIN_FILE CMake variable), the POCO C++ Libraries can be cross-compiled for embedded Linux systems:

$ cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/mytoolchain.cmake -DCMAKE_INSTALL_PREFIX=/path/to/target

Installing

The POCO C++ Libraries headers and libraries can be optionally be installed by building the install target.

$ sudo cmake --build . --target install

The default install location is /usr/local/ on Linux and macOS and C:\Program Files (x64)\ on Windows and can be overridden by setting the CMAKE_INSTALL_PREFIX CMake variable.

Building Without CMake

If you do not want to or cannot use CMake, POCO can also be built with Visual Studio (project and solution files included) or GNU Make (Linux, macOS and other supported Unix platforms).

Please refer to the documentation for more information.

Getting POCO via a Package Manager

POCO can also be obtained via different package managers.

Community and Contributing

POCO has an active user and contributing community, please visit our website and blog. Answers to POCO-related questions can also be found on Stack Overflow.

Please see CONTRIBUTING for submitting contributions, bugs reports, feature requests or security issues.

POCO vs. Boost

In regards to Boost, in spite of some functional overlapping, POCO is best thought of as a Boost complement (rather than replacement). Side-by-side use of Boost and POCO is a very common occurrence.

About

The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages