> fastfetchartbylmz@github
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👤 Name: Yilmaz Seyhan (ylmz / ylmzart / artbylmz)
🎨 Role: Technical Artist / Game Artist
📍 Location: Antalya, Turkey (open to relocation)
🎮 Shell: Unreal Engine 4/5
🧊 DE: Blender, Substance Designer/Painter
🖋️ WM: Photoshop, Perforce, Plastic SCM, Git/GitHub
💻 Languages: HLSL, GLSL, C++, Rust, C#
🧰 Also using: 3D Coat, Marmoset Toolset, Houdini, Maya
🌐 Portfolio: ylmz.art
✉️ Contact: artbylmz@hotmail.com🎨 Colors
Technical Artist & Game Artist based in Antalya, Turkey — open to relocation. Portfolio: ylmz.art
Core toolset
Also using
Languages
Pipeline tooling I build for the boring half of asset delivery — the parts that otherwise mean opening a DCC and clicking through the same steps again.
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UV unwrapping, texel density and UDIM layout tooling for Blender 3.6 / 4.2 LTS.
The geometry work runs in a standalone Rust worker; the addon is a thin
front-end that pipes mesh buffers over stdio.
Releases & builds → |
Batch PBR texture operations for game and VFX pipelines, driven from one CLI:
normal baking, ORM / mask channel packing, colour space conversion and
bit-depth handling.
Source → |
Seamless procedural noise authoring and RGBA channel packing for game
textures — tiling Perlin / Value / Worley, packed straight into the layout
the target engine wants. CPU-side, multithreaded.
Source → |
- B16f00t/whapa - WhatsApp Parser Toolset v1.59
- omnigent-ai/omnigent - Omnigent is an open-source AI agent framework and meta-harness: orchestrate Claude Code, Codex, Cursor, Pi, and custom agents — swap harness...
- LeopardSwissRoll/RetroVHS-Docs - RetroVHS documentation: VHS camcorder post process for Unreal Engine 5.3-5.8
- NVlabs/cuda-oxide - cuda-oxide is a Rust-to-CUDA compiler that lets you write (SIMT) GPU kernels in safe(ish), idiomatic Rust. It compiles standard Rust code di...
- neil3d/UnrealCookbook - 虚幻4引擎的一些编程实践分享

