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artbylmz/README.md
> fastfetch

artbylmz

artbylmz@github
-------------------------
👤 Name:        Yilmaz Seyhan (ylmz / ylmzart / artbylmz)
🎨 Role:        Technical Artist / Game Artist
📍 Location:    Antalya, Turkey (open to relocation)
🎮 Shell:       Unreal Engine 4/5
🧊 DE:          Blender, Substance Designer/Painter
🖋️  WM:          Photoshop, Perforce, Plastic SCM, Git/GitHub
💻 Languages:   HLSL, GLSL, C++, Rust, C#
🧰 Also using:  3D Coat, Marmoset Toolset, Houdini, Maya
🌐 Portfolio:   ylmz.art
✉️  Contact:     artbylmz@hotmail.com

🎨 Colors

                  #0E1128#FF4713#5C2D91#2ea44f#C6266A#31A8FF#F5792A


Technical Artist & Game Artist based in Antalya, Turkey — open to relocation. Portfolio: ylmz.art


~/skills

Core toolset

Photoshop Unreal Engine 4/5 Blender Substance Designer Substance Painter Plastic SCM Perforce Git GitHub

Also using

3D Coat Marmoset Toolset Houdini Maya

Languages

HLSL GLSL C++ Rust C#


~/projects

Pipeline tooling I build for the boring half of asset delivery — the parts that otherwise mean opening a DCC and clicking through the same steps again.

UV unwrapping, texel density and UDIM layout tooling for Blender 3.6 / 4.2 LTS. The geometry work runs in a standalone Rust worker; the addon is a thin front-end that pipes mesh buffers over stdio.


Releases & builds →
Batch PBR texture operations for game and VFX pipelines, driven from one CLI: normal baking, ORM / mask channel packing, colour space conversion and bit-depth handling.


Source →
Seamless procedural noise authoring and RGBA channel packing for game textures — tiling Perlin / Value / Worley, packed straight into the layout the target engine wants. CPU-side, multithreaded.


Source →

~/stats

GitHub metrics

~/stars

  • B16f00t/whapa - WhatsApp Parser Toolset v1.59
  • omnigent-ai/omnigent - Omnigent is an open-source AI agent framework and meta-harness: orchestrate Claude Code, Codex, Cursor, Pi, and custom agents — swap harness...
  • LeopardSwissRoll/RetroVHS-Docs - RetroVHS documentation: VHS camcorder post process for Unreal Engine 5.3-5.8
  • NVlabs/cuda-oxide - cuda-oxide is a Rust-to-CUDA compiler that lets you write (SIMT) GPU kernels in safe(ish), idiomatic Rust. It compiles standard Rust code di...
  • neil3d/UnrealCookbook - 虚幻4引擎的一些编程实践分享

~/contact

Email Portfolio

Popular repositories Loading

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