PhD candidate in mathematics with a focus on discrete differential geometry. Does research in computational geometry. Personal interest in terrain generation.
Popular repositories Loading
- Mesh-Processing-Research-Station
Mesh-Processing-Research-Station Public3D Mesh processing tool developed for my PhD research in discrete differential geometry. Implements several algorithms from computational geometry in C++ and renders the results in OpenGL.
- TDA-Computational-Cubical-Homology
TDA-Computational-Cubical-Homology PublicTopological Data Analysis using cubical homology. Implements algorithms from Tomasz Kaczynski's Computational Homology. Utilizes the open-source exact linear algebra library LinBox for Smith normal…
C++ 1
- Procedural-River-Valley-Generator
Procedural-River-Valley-Generator PublicProcedural terrain and river generation. Waves, diffraction, and Fresnel water effects. Perlin noise neight functions for mountains. Smooth lighting and shadow mapping.
C++ 1
- Chirp-ECS-Game-Engine
Chirp-ECS-Game-Engine Public(Old) Implementation of Entity Component System (ECS) architecture in a 2D game engine.
HTML
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.
Uh oh!
There was an error while loading. Please reload this page.