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Connect - A safer OnClientPreConnect forward

This extension provides a OnClientPreConnect forward (similar to CBaseServer's), but does proper checking to prevent malicious people spoofing SteamIDs.

If you are currently using CBaseServer for reserved slots, it's possible for a client to spoof an admin's SteamID and cause someone to be kicked from the server (although they would be later denied, so they couldn't actually join the game). This extension does these checks before OnClientPreConnect is fired, so this isn't possible.

There are some additional features such as being able to change the password provided before it's checked (see included example plugin) and the ability to reject the client with a reason (like SourceMod's later OnClientConnect forward).

Only the Source 2009 engine is supported, as it's the only one that's been updated to use the new authentication system.

Provided forwards

public bool OnClientPreConnectEx
(
const char[] name,
char password[255],
const char[] ip,
const char[] steamID,
char rejectReason[255]
)
{
// ...
}

return false; to disallow the client from joining, and change rejectReason to what you want them to be shown when denied.

Note that this function is called before the client has a client index on the server.

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Connect - A safer OnClientPreConnect forward

This extension provides a OnClientPreConnect forward (similar to CBaseServer's), but does proper checking to prevent malicious people spoofing SteamIDs.

If you are currently using CBaseServer for reserved slots, it's possible for a client to spoof an admin's SteamID and cause someone to be kicked from the server (although they would be later denied, so they couldn't actually join the game). This extension does these checks before OnClientPreConnect is fired, so this isn't possible.

There are some additional features such as being able to change the password provided before it's checked (see included example plugin) and the ability to reject the client with a reason (like SourceMod's later OnClientConnect forward).

Only the Source 2009 engine is supported, as it's the only one that's been updated to use the new authentication system.

Provided forwards

public bool OnClientPreConnectEx
(
const char[] name,
char password[255],
const char[] ip,
const char[] steamID,
char rejectReason[255]
)
{
// ...
}

return false; to disallow the client from joining, and change rejectReason to what you want them to be shown when denied.

Note that this function is called before the client has a client index on the server.

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Connect - A safer OnClientPreConnect forward

This extension provides a OnClientPreConnect forward (similar to CBaseServer's), but does proper checking to prevent malicious people spoofing SteamIDs.

If you are currently using CBaseServer for reserved slots, it's possible for a client to spoof an admin's SteamID and cause someone to be kicked from the server (although they would be later denied, so they couldn't actually join the game). This extension does these checks before OnClientPreConnect is fired, so this isn't possible.

There are some additional features such as being able to change the password provided before it's checked (see included example plugin) and the ability to reject the client with a reason (like SourceMod's later OnClientConnect forward).

Only the Source 2009 engine is supported, as it's the only one that's been updated to use the new authentication system.

Provided forwards

public bool OnClientPreConnectEx
(
const char[] name,
char password[255],
const char[] ip,
const char[] steamID,
char rejectReason[255]
)
{
// ...
}

return false; to disallow the client from joining, and change rejectReason to what you want them to be shown when denied.

Note that this function is called before the client has a client index on the server.

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Connect - A safer OnClientPreConnect forward

This extension provides a OnClientPreConnect forward (similar to CBaseServer's), but does proper checking to prevent malicious people spoofing SteamIDs.

If you are currently using CBaseServer for reserved slots, it's possible for a client to spoof an admin's SteamID and cause someone to be kicked from the server (although they would be later denied, so they couldn't actually join the game). This extension does these checks before OnClientPreConnect is fired, so this isn't possible.

There are some additional features such as being able to change the password provided before it's checked (see included example plugin) and the ability to reject the client with a reason (like SourceMod's later OnClientConnect forward).

Only the Source 2009 engine is supported, as it's the only one that's been updated to use the new authentication system.

Provided forwards

public bool OnClientPreConnectEx
(
const char[] name,
char password[255],
const char[] ip,
const char[] steamID,
char rejectReason[255]
)
{
// ...
}

return false; to disallow the client from joining, and change rejectReason to what you want them to be shown when denied.

Note that this function is called before the client has a client index on the server.

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Connect - A safer OnClientPreConnect forward

This extension provides a OnClientPreConnect forward (similar to CBaseServer's), but does proper checking to prevent malicious people spoofing SteamIDs.

If you are currently using CBaseServer for reserved slots, it's possible for a client to spoof an admin's SteamID and cause someone to be kicked from the server (although they would be later denied, so they couldn't actually join the game). This extension does these checks before OnClientPreConnect is fired, so this isn't possible.

There are some additional features such as being able to change the password provided before it's checked (see included example plugin) and the ability to reject the client with a reason (like SourceMod's later OnClientConnect forward).

Only the Source 2009 engine is supported, as it's the only one that's been updated to use the new authentication system.

Provided forwards

public bool OnClientPreConnectEx
(
const char[] name,
char password[255],
const char[] ip,
const char[] steamID,
char rejectReason[255]
)
{
// ...
}

return false; to disallow the client from joining, and change rejectReason to what you want them to be shown when denied.

Note that this function is called before the client has a client index on the server.

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Connect - A safer OnClientPreConnect forward

This extension provides a OnClientPreConnect forward (similar to CBaseServer's), but does proper checking to prevent malicious people spoofing SteamIDs.

If you are currently using CBaseServer for reserved slots, it's possible for a client to spoof an admin's SteamID and cause someone to be kicked from the server (although they would be later denied, so they couldn't actually join the game). This extension does these checks before OnClientPreConnect is fired, so this isn't possible.

There are some additional features such as being able to change the password provided before it's checked (see included example plugin) and the ability to reject the client with a reason (like SourceMod's later OnClientConnect forward).

Only the Source 2009 engine is supported, as it's the only one that's been updated to use the new authentication system.

Provided forwards

public bool OnClientPreConnectEx
(
const char[] name,
char password[255],
const char[] ip,
const char[] steamID,
char rejectReason[255]
)
{
// ...
}

return false; to disallow the client from joining, and change rejectReason to what you want them to be shown when denied.

Note that this function is called before the client has a client index on the server.

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Connect - A safer OnClientPreConnect forward

This extension provides a OnClientPreConnect forward (similar to CBaseServer's), but does proper checking to prevent malicious people spoofing SteamIDs.

If you are currently using CBaseServer for reserved slots, it's possible for a client to spoof an admin's SteamID and cause someone to be kicked from the server (although they would be later denied, so they couldn't actually join the game). This extension does these checks before OnClientPreConnect is fired, so this isn't possible.

There are some additional features such as being able to change the password provided before it's checked (see included example plugin) and the ability to reject the client with a reason (like SourceMod's later OnClientConnect forward).

Only the Source 2009 engine is supported, as it's the only one that's been updated to use the new authentication system.

Provided forwards

public bool OnClientPreConnectEx
(
const char[] name,
char password[255],
const char[] ip,
const char[] steamID,
char rejectReason[255]
)
{
// ...
}

return false; to disallow the client from joining, and change rejectReason to what you want them to be shown when denied.

Note that this function is called before the client has a client index on the server.

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Connect - A safer OnClientPreConnect forward

This extension provides a OnClientPreConnect forward (similar to CBaseServer's), but does proper checking to prevent malicious people spoofing SteamIDs.

If you are currently using CBaseServer for reserved slots, it's possible for a client to spoof an admin's SteamID and cause someone to be kicked from the server (although they would be later denied, so they couldn't actually join the game). This extension does these checks before OnClientPreConnect is fired, so this isn't possible.

There are some additional features such as being able to change the password provided before it's checked (see included example plugin) and the ability to reject the client with a reason (like SourceMod's later OnClientConnect forward).

Only the Source 2009 engine is supported, as it's the only one that's been updated to use the new authentication system.

Provided forwards

public bool OnClientPreConnectEx
(
const char[] name,
char password[255],
const char[] ip,
const char[] steamID,
char rejectReason[255]
)
{
// ...
}

return false; to disallow the client from joining, and change rejectReason to what you want them to be shown when denied.

Note that this function is called before the client has a client index on the server.

Used by

Contributors

Languages