Repository files navigation

SKCraft Launcher

About this Fork

This is a fork from SKCraft Launcher to implement runtime JVM.

This is a PoC and not intended to be upstreamed as-is. A lot of clean-up that I do not have the time / motivation to do as I'm not too familiar with the codebase.

Maintainers of the original are more than welcome to take what they want from this fork.

Made to be used in conjunction with the Spectrum Bootstrap

Note: Due to the way it's made, this version drops the support for the end user to use custom JRE. It will ALWAYS take the bundled JRE. I have no use for this feature so I won't implement it.

Original Readme

Now with 1.13+ support!

Liberapay

If you rely on this software, please consider donating to help keep it maintained!

Need to make it easy for people to install and play your modpack? The SKCraft Launcher platform may be for you if:

✔️ You want your own logo and branding on the launcher, with your own news feed
✔️ You want to be able to update the modpack whenever you want
✔️ You don't want to depend on anyone else
✔️ There's several modpacks you want to provide as a set
✔️ You want to provide 'hidden' modpacks that are only accessible by a secret code

It may not be for you if:

🔸 You made a cool modpack and you just want it out there
🔸 You don't have a website or place for people to download files from
🔸 You don't want anything to do with distributing the launcher

What We Do Right

Creating modpacks with this launcher is super easy: 1️⃣ only drag & drop of configs and mods into a folder, 2️⃣ ZERO! scary XML/JSON files to edit, and 3️⃣ there's a nice interface for creating modpacks (command-line is also available).

The launcher has all standard features that you'd expect like 1️⃣ resume of incomplete downloads, 2️⃣ incremental updates, and 3️⃣ file deduplication (saves disk space when you have files duplicated between updates or modpacks).

LiteLoader, Forge, Fabric, and custom .jar mods are supported. You can put resource packs in, or really even random mod files that don't go in the configs or mods folder.

You do need some sort of website, but it does not need anything complicated like PHP.

For those technically inclined, you can generate modpacks from Git (or any VCS) using your favorite continuous integration server, and then dynamically create modpacks even down to one per branch or tag.

Best of all, our launcher is Minecraft's oldest surviving modpack launcher platform. 👍

Getting Started

You'll probably need a few hours to get everything working. Fortunately, we have a detailed wiki with screenshots for every step, intended for someone with minimal technical experience.

For your evaluation, there are sample files provided that you will be able to upload to your site to see if it even works for you.

Pretty Pictures

If you are going to create modpacks with our GUI tool, you'll be seeing this beaut:

Modpack Creator

Modpack Creator

Build Modpacks

Making a modpack is just drag and drop into a folder like this:

  • src/config/
  • src/mods/
  • src/resourcepacks/
  • loaders/

LiteLoader and Forge installers, or Fabric Loader, go into the loaders folder. 👌

More Pictures

There's a dark version of the launcher (personally not the creator's cup of tea) that you can use:

Skinned

Users can select optional mods/features:

Optional Features

The launcher can update itself and you can use it in portable mode too.

The Light Theme

Main Launcher

Options

Console

Contributing

Pull requests can be submitted on GitHub, but we will accept them at our discretion. Please note that your code must follow Oracle's Java Code Conventions.

Contributions by third parties must be dual licensed under the two licenses described within LICENSE.txt (GNU Lesser General Public License, version 3, and the 3-clause BSD license).

License

The launcher is licensed under the GNU Lesser General Public License, version 3.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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SKCraft Launcher

About this Fork

This is a fork from SKCraft Launcher to implement runtime JVM.

This is a PoC and not intended to be upstreamed as-is. A lot of clean-up that I do not have the time / motivation to do as I'm not too familiar with the codebase.

Maintainers of the original are more than welcome to take what they want from this fork.

Made to be used in conjunction with the Spectrum Bootstrap

Note: Due to the way it's made, this version drops the support for the end user to use custom JRE. It will ALWAYS take the bundled JRE. I have no use for this feature so I won't implement it.

Original Readme

Now with 1.13+ support!

Liberapay

If you rely on this software, please consider donating to help keep it maintained!

Need to make it easy for people to install and play your modpack? The SKCraft Launcher platform may be for you if:

✔️ You want your own logo and branding on the launcher, with your own news feed
✔️ You want to be able to update the modpack whenever you want
✔️ You don't want to depend on anyone else
✔️ There's several modpacks you want to provide as a set
✔️ You want to provide 'hidden' modpacks that are only accessible by a secret code

It may not be for you if:

🔸 You made a cool modpack and you just want it out there
🔸 You don't have a website or place for people to download files from
🔸 You don't want anything to do with distributing the launcher

What We Do Right

Creating modpacks with this launcher is super easy: 1️⃣ only drag & drop of configs and mods into a folder, 2️⃣ ZERO! scary XML/JSON files to edit, and 3️⃣ there's a nice interface for creating modpacks (command-line is also available).

The launcher has all standard features that you'd expect like 1️⃣ resume of incomplete downloads, 2️⃣ incremental updates, and 3️⃣ file deduplication (saves disk space when you have files duplicated between updates or modpacks).

LiteLoader, Forge, Fabric, and custom .jar mods are supported. You can put resource packs in, or really even random mod files that don't go in the configs or mods folder.

You do need some sort of website, but it does not need anything complicated like PHP.

For those technically inclined, you can generate modpacks from Git (or any VCS) using your favorite continuous integration server, and then dynamically create modpacks even down to one per branch or tag.

Best of all, our launcher is Minecraft's oldest surviving modpack launcher platform. 👍

Getting Started

You'll probably need a few hours to get everything working. Fortunately, we have a detailed wiki with screenshots for every step, intended for someone with minimal technical experience.

For your evaluation, there are sample files provided that you will be able to upload to your site to see if it even works for you.

Pretty Pictures

If you are going to create modpacks with our GUI tool, you'll be seeing this beaut:

Modpack Creator

Modpack Creator

Build Modpacks

Making a modpack is just drag and drop into a folder like this:

  • src/config/
  • src/mods/
  • src/resourcepacks/
  • loaders/

LiteLoader and Forge installers, or Fabric Loader, go into the loaders folder. 👌

More Pictures

There's a dark version of the launcher (personally not the creator's cup of tea) that you can use:

Skinned

Users can select optional mods/features:

Optional Features

The launcher can update itself and you can use it in portable mode too.

The Light Theme

Main Launcher

Options

Console

Contributing

Pull requests can be submitted on GitHub, but we will accept them at our discretion. Please note that your code must follow Oracle's Java Code Conventions.

Contributions by third parties must be dual licensed under the two licenses described within LICENSE.txt (GNU Lesser General Public License, version 3, and the 3-clause BSD license).

License

The launcher is licensed under the GNU Lesser General Public License, version 3.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SKCraft Launcher

About this Fork

This is a fork from SKCraft Launcher to implement runtime JVM.

This is a PoC and not intended to be upstreamed as-is. A lot of clean-up that I do not have the time / motivation to do as I'm not too familiar with the codebase.

Maintainers of the original are more than welcome to take what they want from this fork.

Made to be used in conjunction with the Spectrum Bootstrap

Note: Due to the way it's made, this version drops the support for the end user to use custom JRE. It will ALWAYS take the bundled JRE. I have no use for this feature so I won't implement it.

Original Readme

Now with 1.13+ support!

Liberapay

If you rely on this software, please consider donating to help keep it maintained!

Need to make it easy for people to install and play your modpack? The SKCraft Launcher platform may be for you if:

✔️ You want your own logo and branding on the launcher, with your own news feed
✔️ You want to be able to update the modpack whenever you want
✔️ You don't want to depend on anyone else
✔️ There's several modpacks you want to provide as a set
✔️ You want to provide 'hidden' modpacks that are only accessible by a secret code

It may not be for you if:

🔸 You made a cool modpack and you just want it out there
🔸 You don't have a website or place for people to download files from
🔸 You don't want anything to do with distributing the launcher

What We Do Right

Creating modpacks with this launcher is super easy: 1️⃣ only drag & drop of configs and mods into a folder, 2️⃣ ZERO! scary XML/JSON files to edit, and 3️⃣ there's a nice interface for creating modpacks (command-line is also available).

The launcher has all standard features that you'd expect like 1️⃣ resume of incomplete downloads, 2️⃣ incremental updates, and 3️⃣ file deduplication (saves disk space when you have files duplicated between updates or modpacks).

LiteLoader, Forge, Fabric, and custom .jar mods are supported. You can put resource packs in, or really even random mod files that don't go in the configs or mods folder.

You do need some sort of website, but it does not need anything complicated like PHP.

For those technically inclined, you can generate modpacks from Git (or any VCS) using your favorite continuous integration server, and then dynamically create modpacks even down to one per branch or tag.

Best of all, our launcher is Minecraft's oldest surviving modpack launcher platform. 👍

Getting Started

You'll probably need a few hours to get everything working. Fortunately, we have a detailed wiki with screenshots for every step, intended for someone with minimal technical experience.

For your evaluation, there are sample files provided that you will be able to upload to your site to see if it even works for you.

Pretty Pictures

If you are going to create modpacks with our GUI tool, you'll be seeing this beaut:

Modpack Creator

Modpack Creator

Build Modpacks

Making a modpack is just drag and drop into a folder like this:

  • src/config/
  • src/mods/
  • src/resourcepacks/
  • loaders/

LiteLoader and Forge installers, or Fabric Loader, go into the loaders folder. 👌

More Pictures

There's a dark version of the launcher (personally not the creator's cup of tea) that you can use:

Skinned

Users can select optional mods/features:

Optional Features

The launcher can update itself and you can use it in portable mode too.

The Light Theme

Main Launcher

Options

Console

Contributing

Pull requests can be submitted on GitHub, but we will accept them at our discretion. Please note that your code must follow Oracle's Java Code Conventions.

Contributions by third parties must be dual licensed under the two licenses described within LICENSE.txt (GNU Lesser General Public License, version 3, and the 3-clause BSD license).

License

The launcher is licensed under the GNU Lesser General Public License, version 3.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SKCraft Launcher

About this Fork

This is a fork from SKCraft Launcher to implement runtime JVM.

This is a PoC and not intended to be upstreamed as-is. A lot of clean-up that I do not have the time / motivation to do as I'm not too familiar with the codebase.

Maintainers of the original are more than welcome to take what they want from this fork.

Made to be used in conjunction with the Spectrum Bootstrap

Note: Due to the way it's made, this version drops the support for the end user to use custom JRE. It will ALWAYS take the bundled JRE. I have no use for this feature so I won't implement it.

Original Readme

Now with 1.13+ support!

Liberapay

If you rely on this software, please consider donating to help keep it maintained!

Need to make it easy for people to install and play your modpack? The SKCraft Launcher platform may be for you if:

✔️ You want your own logo and branding on the launcher, with your own news feed
✔️ You want to be able to update the modpack whenever you want
✔️ You don't want to depend on anyone else
✔️ There's several modpacks you want to provide as a set
✔️ You want to provide 'hidden' modpacks that are only accessible by a secret code

It may not be for you if:

🔸 You made a cool modpack and you just want it out there
🔸 You don't have a website or place for people to download files from
🔸 You don't want anything to do with distributing the launcher

What We Do Right

Creating modpacks with this launcher is super easy: 1️⃣ only drag & drop of configs and mods into a folder, 2️⃣ ZERO! scary XML/JSON files to edit, and 3️⃣ there's a nice interface for creating modpacks (command-line is also available).

The launcher has all standard features that you'd expect like 1️⃣ resume of incomplete downloads, 2️⃣ incremental updates, and 3️⃣ file deduplication (saves disk space when you have files duplicated between updates or modpacks).

LiteLoader, Forge, Fabric, and custom .jar mods are supported. You can put resource packs in, or really even random mod files that don't go in the configs or mods folder.

You do need some sort of website, but it does not need anything complicated like PHP.

For those technically inclined, you can generate modpacks from Git (or any VCS) using your favorite continuous integration server, and then dynamically create modpacks even down to one per branch or tag.

Best of all, our launcher is Minecraft's oldest surviving modpack launcher platform. 👍

Getting Started

You'll probably need a few hours to get everything working. Fortunately, we have a detailed wiki with screenshots for every step, intended for someone with minimal technical experience.

For your evaluation, there are sample files provided that you will be able to upload to your site to see if it even works for you.

Pretty Pictures

If you are going to create modpacks with our GUI tool, you'll be seeing this beaut:

Modpack Creator

Modpack Creator

Build Modpacks

Making a modpack is just drag and drop into a folder like this:

  • src/config/
  • src/mods/
  • src/resourcepacks/
  • loaders/

LiteLoader and Forge installers, or Fabric Loader, go into the loaders folder. 👌

More Pictures

There's a dark version of the launcher (personally not the creator's cup of tea) that you can use:

Skinned

Users can select optional mods/features:

Optional Features

The launcher can update itself and you can use it in portable mode too.

The Light Theme

Main Launcher

Options

Console

Contributing

Pull requests can be submitted on GitHub, but we will accept them at our discretion. Please note that your code must follow Oracle's Java Code Conventions.

Contributions by third parties must be dual licensed under the two licenses described within LICENSE.txt (GNU Lesser General Public License, version 3, and the 3-clause BSD license).

License

The launcher is licensed under the GNU Lesser General Public License, version 3.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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SKCraft Launcher

About this Fork

This is a fork from SKCraft Launcher to implement runtime JVM.

This is a PoC and not intended to be upstreamed as-is. A lot of clean-up that I do not have the time / motivation to do as I'm not too familiar with the codebase.

Maintainers of the original are more than welcome to take what they want from this fork.

Made to be used in conjunction with the Spectrum Bootstrap

Note: Due to the way it's made, this version drops the support for the end user to use custom JRE. It will ALWAYS take the bundled JRE. I have no use for this feature so I won't implement it.

Original Readme

Now with 1.13+ support!

Liberapay

If you rely on this software, please consider donating to help keep it maintained!

Need to make it easy for people to install and play your modpack? The SKCraft Launcher platform may be for you if:

✔️ You want your own logo and branding on the launcher, with your own news feed
✔️ You want to be able to update the modpack whenever you want
✔️ You don't want to depend on anyone else
✔️ There's several modpacks you want to provide as a set
✔️ You want to provide 'hidden' modpacks that are only accessible by a secret code

It may not be for you if:

🔸 You made a cool modpack and you just want it out there
🔸 You don't have a website or place for people to download files from
🔸 You don't want anything to do with distributing the launcher

What We Do Right

Creating modpacks with this launcher is super easy: 1️⃣ only drag & drop of configs and mods into a folder, 2️⃣ ZERO! scary XML/JSON files to edit, and 3️⃣ there's a nice interface for creating modpacks (command-line is also available).

The launcher has all standard features that you'd expect like 1️⃣ resume of incomplete downloads, 2️⃣ incremental updates, and 3️⃣ file deduplication (saves disk space when you have files duplicated between updates or modpacks).

LiteLoader, Forge, Fabric, and custom .jar mods are supported. You can put resource packs in, or really even random mod files that don't go in the configs or mods folder.

You do need some sort of website, but it does not need anything complicated like PHP.

For those technically inclined, you can generate modpacks from Git (or any VCS) using your favorite continuous integration server, and then dynamically create modpacks even down to one per branch or tag.

Best of all, our launcher is Minecraft's oldest surviving modpack launcher platform. 👍

Getting Started

You'll probably need a few hours to get everything working. Fortunately, we have a detailed wiki with screenshots for every step, intended for someone with minimal technical experience.

For your evaluation, there are sample files provided that you will be able to upload to your site to see if it even works for you.

Pretty Pictures

If you are going to create modpacks with our GUI tool, you'll be seeing this beaut:

Modpack Creator

Modpack Creator

Build Modpacks

Making a modpack is just drag and drop into a folder like this:

  • src/config/
  • src/mods/
  • src/resourcepacks/
  • loaders/

LiteLoader and Forge installers, or Fabric Loader, go into the loaders folder. 👌

More Pictures

There's a dark version of the launcher (personally not the creator's cup of tea) that you can use:

Skinned

Users can select optional mods/features:

Optional Features

The launcher can update itself and you can use it in portable mode too.

The Light Theme

Main Launcher

Options

Console

Contributing

Pull requests can be submitted on GitHub, but we will accept them at our discretion. Please note that your code must follow Oracle's Java Code Conventions.

Contributions by third parties must be dual licensed under the two licenses described within LICENSE.txt (GNU Lesser General Public License, version 3, and the 3-clause BSD license).

License

The launcher is licensed under the GNU Lesser General Public License, version 3.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

SKCraft Launcher

About this Fork

This is a fork from SKCraft Launcher to implement runtime JVM.

This is a PoC and not intended to be upstreamed as-is. A lot of clean-up that I do not have the time / motivation to do as I'm not too familiar with the codebase.

Maintainers of the original are more than welcome to take what they want from this fork.

Made to be used in conjunction with the Spectrum Bootstrap

Note: Due to the way it's made, this version drops the support for the end user to use custom JRE. It will ALWAYS take the bundled JRE. I have no use for this feature so I won't implement it.

Original Readme

Now with 1.13+ support!

Liberapay

If you rely on this software, please consider donating to help keep it maintained!

Need to make it easy for people to install and play your modpack? The SKCraft Launcher platform may be for you if:

✔️ You want your own logo and branding on the launcher, with your own news feed
✔️ You want to be able to update the modpack whenever you want
✔️ You don't want to depend on anyone else
✔️ There's several modpacks you want to provide as a set
✔️ You want to provide 'hidden' modpacks that are only accessible by a secret code

It may not be for you if:

🔸 You made a cool modpack and you just want it out there
🔸 You don't have a website or place for people to download files from
🔸 You don't want anything to do with distributing the launcher

What We Do Right

Creating modpacks with this launcher is super easy: 1️⃣ only drag & drop of configs and mods into a folder, 2️⃣ ZERO! scary XML/JSON files to edit, and 3️⃣ there's a nice interface for creating modpacks (command-line is also available).

The launcher has all standard features that you'd expect like 1️⃣ resume of incomplete downloads, 2️⃣ incremental updates, and 3️⃣ file deduplication (saves disk space when you have files duplicated between updates or modpacks).

LiteLoader, Forge, Fabric, and custom .jar mods are supported. You can put resource packs in, or really even random mod files that don't go in the configs or mods folder.

You do need some sort of website, but it does not need anything complicated like PHP.

For those technically inclined, you can generate modpacks from Git (or any VCS) using your favorite continuous integration server, and then dynamically create modpacks even down to one per branch or tag.

Best of all, our launcher is Minecraft's oldest surviving modpack launcher platform. 👍

Getting Started

You'll probably need a few hours to get everything working. Fortunately, we have a detailed wiki with screenshots for every step, intended for someone with minimal technical experience.

For your evaluation, there are sample files provided that you will be able to upload to your site to see if it even works for you.

Pretty Pictures

If you are going to create modpacks with our GUI tool, you'll be seeing this beaut:

Modpack Creator

Modpack Creator

Build Modpacks

Making a modpack is just drag and drop into a folder like this:

  • src/config/
  • src/mods/
  • src/resourcepacks/
  • loaders/

LiteLoader and Forge installers, or Fabric Loader, go into the loaders folder. 👌

More Pictures

There's a dark version of the launcher (personally not the creator's cup of tea) that you can use:

Skinned

Users can select optional mods/features:

Optional Features

The launcher can update itself and you can use it in portable mode too.

The Light Theme

Main Launcher

Options

Console

Contributing

Pull requests can be submitted on GitHub, but we will accept them at our discretion. Please note that your code must follow Oracle's Java Code Conventions.

Contributions by third parties must be dual licensed under the two licenses described within LICENSE.txt (GNU Lesser General Public License, version 3, and the 3-clause BSD license).

License

The launcher is licensed under the GNU Lesser General Public License, version 3.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SKCraft Launcher

About this Fork

This is a fork from SKCraft Launcher to implement runtime JVM.

This is a PoC and not intended to be upstreamed as-is. A lot of clean-up that I do not have the time / motivation to do as I'm not too familiar with the codebase.

Maintainers of the original are more than welcome to take what they want from this fork.

Made to be used in conjunction with the Spectrum Bootstrap

Note: Due to the way it's made, this version drops the support for the end user to use custom JRE. It will ALWAYS take the bundled JRE. I have no use for this feature so I won't implement it.

Original Readme

Now with 1.13+ support!

Liberapay

If you rely on this software, please consider donating to help keep it maintained!

Need to make it easy for people to install and play your modpack? The SKCraft Launcher platform may be for you if:

✔️ You want your own logo and branding on the launcher, with your own news feed
✔️ You want to be able to update the modpack whenever you want
✔️ You don't want to depend on anyone else
✔️ There's several modpacks you want to provide as a set
✔️ You want to provide 'hidden' modpacks that are only accessible by a secret code

It may not be for you if:

🔸 You made a cool modpack and you just want it out there
🔸 You don't have a website or place for people to download files from
🔸 You don't want anything to do with distributing the launcher

What We Do Right

Creating modpacks with this launcher is super easy: 1️⃣ only drag & drop of configs and mods into a folder, 2️⃣ ZERO! scary XML/JSON files to edit, and 3️⃣ there's a nice interface for creating modpacks (command-line is also available).

The launcher has all standard features that you'd expect like 1️⃣ resume of incomplete downloads, 2️⃣ incremental updates, and 3️⃣ file deduplication (saves disk space when you have files duplicated between updates or modpacks).

LiteLoader, Forge, Fabric, and custom .jar mods are supported. You can put resource packs in, or really even random mod files that don't go in the configs or mods folder.

You do need some sort of website, but it does not need anything complicated like PHP.

For those technically inclined, you can generate modpacks from Git (or any VCS) using your favorite continuous integration server, and then dynamically create modpacks even down to one per branch or tag.

Best of all, our launcher is Minecraft's oldest surviving modpack launcher platform. 👍

Getting Started

You'll probably need a few hours to get everything working. Fortunately, we have a detailed wiki with screenshots for every step, intended for someone with minimal technical experience.

For your evaluation, there are sample files provided that you will be able to upload to your site to see if it even works for you.

Pretty Pictures

If you are going to create modpacks with our GUI tool, you'll be seeing this beaut:

Modpack Creator

Modpack Creator

Build Modpacks

Making a modpack is just drag and drop into a folder like this:

  • src/config/
  • src/mods/
  • src/resourcepacks/
  • loaders/

LiteLoader and Forge installers, or Fabric Loader, go into the loaders folder. 👌

More Pictures

There's a dark version of the launcher (personally not the creator's cup of tea) that you can use:

Skinned

Users can select optional mods/features:

Optional Features

The launcher can update itself and you can use it in portable mode too.

The Light Theme

Main Launcher

Options

Console

Contributing

Pull requests can be submitted on GitHub, but we will accept them at our discretion. Please note that your code must follow Oracle's Java Code Conventions.

Contributions by third parties must be dual licensed under the two licenses described within LICENSE.txt (GNU Lesser General Public License, version 3, and the 3-clause BSD license).

License

The launcher is licensed under the GNU Lesser General Public License, version 3.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

SKCraft Launcher

About this Fork

This is a fork from SKCraft Launcher to implement runtime JVM.

This is a PoC and not intended to be upstreamed as-is. A lot of clean-up that I do not have the time / motivation to do as I'm not too familiar with the codebase.

Maintainers of the original are more than welcome to take what they want from this fork.

Made to be used in conjunction with the Spectrum Bootstrap

Note: Due to the way it's made, this version drops the support for the end user to use custom JRE. It will ALWAYS take the bundled JRE. I have no use for this feature so I won't implement it.

Original Readme

Now with 1.13+ support!

Liberapay

If you rely on this software, please consider donating to help keep it maintained!

Need to make it easy for people to install and play your modpack? The SKCraft Launcher platform may be for you if:

✔️ You want your own logo and branding on the launcher, with your own news feed
✔️ You want to be able to update the modpack whenever you want
✔️ You don't want to depend on anyone else
✔️ There's several modpacks you want to provide as a set
✔️ You want to provide 'hidden' modpacks that are only accessible by a secret code

It may not be for you if:

🔸 You made a cool modpack and you just want it out there
🔸 You don't have a website or place for people to download files from
🔸 You don't want anything to do with distributing the launcher

What We Do Right

Creating modpacks with this launcher is super easy: 1️⃣ only drag & drop of configs and mods into a folder, 2️⃣ ZERO! scary XML/JSON files to edit, and 3️⃣ there's a nice interface for creating modpacks (command-line is also available).

The launcher has all standard features that you'd expect like 1️⃣ resume of incomplete downloads, 2️⃣ incremental updates, and 3️⃣ file deduplication (saves disk space when you have files duplicated between updates or modpacks).

LiteLoader, Forge, Fabric, and custom .jar mods are supported. You can put resource packs in, or really even random mod files that don't go in the configs or mods folder.

You do need some sort of website, but it does not need anything complicated like PHP.

For those technically inclined, you can generate modpacks from Git (or any VCS) using your favorite continuous integration server, and then dynamically create modpacks even down to one per branch or tag.

Best of all, our launcher is Minecraft's oldest surviving modpack launcher platform. 👍

Getting Started

You'll probably need a few hours to get everything working. Fortunately, we have a detailed wiki with screenshots for every step, intended for someone with minimal technical experience.

For your evaluation, there are sample files provided that you will be able to upload to your site to see if it even works for you.

Pretty Pictures

If you are going to create modpacks with our GUI tool, you'll be seeing this beaut:

Modpack Creator

Modpack Creator

Build Modpacks

Making a modpack is just drag and drop into a folder like this:

  • src/config/
  • src/mods/
  • src/resourcepacks/
  • loaders/

LiteLoader and Forge installers, or Fabric Loader, go into the loaders folder. 👌

More Pictures

There's a dark version of the launcher (personally not the creator's cup of tea) that you can use:

Skinned

Users can select optional mods/features:

Optional Features

The launcher can update itself and you can use it in portable mode too.

The Light Theme

Main Launcher

Options

Console

Contributing

Pull requests can be submitted on GitHub, but we will accept them at our discretion. Please note that your code must follow Oracle's Java Code Conventions.

Contributions by third parties must be dual licensed under the two licenses described within LICENSE.txt (GNU Lesser General Public License, version 3, and the 3-clause BSD license).

License

The launcher is licensed under the GNU Lesser General Public License, version 3.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages