This repository was archived by the owner on Aug 12, 2024. It is now read-only.

AWS SDK for .NET - Unity Archive

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries. Doing so will let you use all AWS offerings, use new features as soon as they are available, and offers the same support as all other .NET Standard 2.0 platforms.

This is the archive for legacy Unity support. This repository is provided for customers who are currently using the Unity specific binaries. This repository will not be supported by the AWS SDK for .NET team; use at your own risk. Please consider migrating your app to a newer version of Unity, and use the AWS SDK for .NET - .NET Standard 2.0 binaries.

Supported Services

This repository offers Unity support for the following packages:

Supported Unity Version

Unity versions > 4.6

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries.

Supported Platforms

The AWS SDK for .NET (Unity) is currently only supported on Android, iOS and on Standalone platforms.

Unity SDK Fundamentals

There are only a few fundamentals that are helpful to know when developing against the AWS SDK for .NET on Unity

  • To enable logging you need to create a config file called awsconfig.xml in a Resources directory add add the following

     <?xml version="1.0" encoding="utf-8"?>
    <aws <logging
    logTo="UnityLogger"
    logResponses="Always"
    logMetrics="true"
    logMetricsFormat="JSON" />
    />
    />
    

    You can also do this configuration in a script

     var loggingConfig = AWSConfigs.LoggingConfig;
    loggingConfig.LogTo = LoggingOptions.UnityLogger;
    loggingConfig.LogMetrics = true;
    loggingConfig.LogResponses = ResponseLoggingOption.Always;
    loggingConfig.LogResponsesSizeLimit = 4096;
    loggingConfig.LogMetricsFormat = LogMetricsFormatOption.JSON;
    
  • To Build the SDK from the AWSSDK.Unity.sln solution file you will need to either:

    • Have a Unity install location of C:\Program Files\Unity\
    • Specify the UnityDataPath msbuild parameter, pointing to the Editor>Data location inside your Unity install.
  • The SDK uses reflection for platform specific components. In case of IL2CPP since strip bytecode is always enabled on iOS you need to have a link.xml in your assembly root with the following entries

     <linker>
    <!-- if you are using AWSConfigs.HttpClient.UnityWebRequest option-->
    <assembly fullname="UnityEngine">
    <type fullname="UnityEngine.Networking.UnityWebRequest" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandlerRaw" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandlerBuffer" preserve="all" />
    </assembly>
    <assembly fullname="mscorlib">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="System">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.Core" preserve="all">
    <namespace fullname="Amazon.Util.Internal.PlatformServices" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.CognitoIdentity" preserve="all"/>
    <assembly fullname="AWSSDK.SecurityToken" preserve="all"/>
    add more services that you need here... </linker>
    

About

This is the archive for legacy Unity support. This repository is provided for customers who are using the legacy, Unity-specific binaries.

Resources

Code of conduct

Contributing

Security policy

Stars

14 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on Aug 12, 2024. It is now read-only.

AWS SDK for .NET - Unity Archive

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries. Doing so will let you use all AWS offerings, use new features as soon as they are available, and offers the same support as all other .NET Standard 2.0 platforms.

This is the archive for legacy Unity support. This repository is provided for customers who are currently using the Unity specific binaries. This repository will not be supported by the AWS SDK for .NET team; use at your own risk. Please consider migrating your app to a newer version of Unity, and use the AWS SDK for .NET - .NET Standard 2.0 binaries.

Supported Services

This repository offers Unity support for the following packages:

Supported Unity Version

Unity versions > 4.6

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries.

Supported Platforms

The AWS SDK for .NET (Unity) is currently only supported on Android, iOS and on Standalone platforms.

Unity SDK Fundamentals

There are only a few fundamentals that are helpful to know when developing against the AWS SDK for .NET on Unity

  • To enable logging you need to create a config file called awsconfig.xml in a Resources directory add add the following

     <?xml version="1.0" encoding="utf-8"?>
    <aws <logging
    logTo="UnityLogger"
    logResponses="Always"
    logMetrics="true"
    logMetricsFormat="JSON" />
    />
    />
    

    You can also do this configuration in a script

     var loggingConfig = AWSConfigs.LoggingConfig;
    loggingConfig.LogTo = LoggingOptions.UnityLogger;
    loggingConfig.LogMetrics = true;
    loggingConfig.LogResponses = ResponseLoggingOption.Always;
    loggingConfig.LogResponsesSizeLimit = 4096;
    loggingConfig.LogMetricsFormat = LogMetricsFormatOption.JSON;
    
  • To Build the SDK from the AWSSDK.Unity.sln solution file you will need to either:

    • Have a Unity install location of C:\Program Files\Unity\
    • Specify the UnityDataPath msbuild parameter, pointing to the Editor>Data location inside your Unity install.
  • The SDK uses reflection for platform specific components. In case of IL2CPP since strip bytecode is always enabled on iOS you need to have a link.xml in your assembly root with the following entries

     <linker>
    <!-- if you are using AWSConfigs.HttpClient.UnityWebRequest option-->
    <assembly fullname="UnityEngine">
    <type fullname="UnityEngine.Networking.UnityWebRequest" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandlerRaw" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandlerBuffer" preserve="all" />
    </assembly>
    <assembly fullname="mscorlib">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="System">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.Core" preserve="all">
    <namespace fullname="Amazon.Util.Internal.PlatformServices" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.CognitoIdentity" preserve="all"/>
    <assembly fullname="AWSSDK.SecurityToken" preserve="all"/>
    add more services that you need here... </linker>
    

About

This is the archive for legacy Unity support. This repository is provided for customers who are using the legacy, Unity-specific binaries.

Resources

Code of conduct

Contributing

Security policy

Stars

14 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Aug 12, 2024. It is now read-only.

AWS SDK for .NET - Unity Archive

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries. Doing so will let you use all AWS offerings, use new features as soon as they are available, and offers the same support as all other .NET Standard 2.0 platforms.

This is the archive for legacy Unity support. This repository is provided for customers who are currently using the Unity specific binaries. This repository will not be supported by the AWS SDK for .NET team; use at your own risk. Please consider migrating your app to a newer version of Unity, and use the AWS SDK for .NET - .NET Standard 2.0 binaries.

Supported Services

This repository offers Unity support for the following packages:

Supported Unity Version

Unity versions > 4.6

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries.

Supported Platforms

The AWS SDK for .NET (Unity) is currently only supported on Android, iOS and on Standalone platforms.

Unity SDK Fundamentals

There are only a few fundamentals that are helpful to know when developing against the AWS SDK for .NET on Unity

  • To enable logging you need to create a config file called awsconfig.xml in a Resources directory add add the following

     <?xml version="1.0" encoding="utf-8"?>
    <aws <logging
    logTo="UnityLogger"
    logResponses="Always"
    logMetrics="true"
    logMetricsFormat="JSON" />
    />
    />
    

    You can also do this configuration in a script

     var loggingConfig = AWSConfigs.LoggingConfig;
    loggingConfig.LogTo = LoggingOptions.UnityLogger;
    loggingConfig.LogMetrics = true;
    loggingConfig.LogResponses = ResponseLoggingOption.Always;
    loggingConfig.LogResponsesSizeLimit = 4096;
    loggingConfig.LogMetricsFormat = LogMetricsFormatOption.JSON;
    
  • To Build the SDK from the AWSSDK.Unity.sln solution file you will need to either:

    • Have a Unity install location of C:\Program Files\Unity\
    • Specify the UnityDataPath msbuild parameter, pointing to the Editor>Data location inside your Unity install.
  • The SDK uses reflection for platform specific components. In case of IL2CPP since strip bytecode is always enabled on iOS you need to have a link.xml in your assembly root with the following entries

     <linker>
    <!-- if you are using AWSConfigs.HttpClient.UnityWebRequest option-->
    <assembly fullname="UnityEngine">
    <type fullname="UnityEngine.Networking.UnityWebRequest" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandlerRaw" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandlerBuffer" preserve="all" />
    </assembly>
    <assembly fullname="mscorlib">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="System">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.Core" preserve="all">
    <namespace fullname="Amazon.Util.Internal.PlatformServices" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.CognitoIdentity" preserve="all"/>
    <assembly fullname="AWSSDK.SecurityToken" preserve="all"/>
    add more services that you need here... </linker>
    

About

This is the archive for legacy Unity support. This repository is provided for customers who are using the legacy, Unity-specific binaries.

Resources

Code of conduct

Contributing

Security policy

Stars

14 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Aug 12, 2024. It is now read-only.

AWS SDK for .NET - Unity Archive

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries. Doing so will let you use all AWS offerings, use new features as soon as they are available, and offers the same support as all other .NET Standard 2.0 platforms.

This is the archive for legacy Unity support. This repository is provided for customers who are currently using the Unity specific binaries. This repository will not be supported by the AWS SDK for .NET team; use at your own risk. Please consider migrating your app to a newer version of Unity, and use the AWS SDK for .NET - .NET Standard 2.0 binaries.

Supported Services

This repository offers Unity support for the following packages:

Supported Unity Version

Unity versions > 4.6

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries.

Supported Platforms

The AWS SDK for .NET (Unity) is currently only supported on Android, iOS and on Standalone platforms.

Unity SDK Fundamentals

There are only a few fundamentals that are helpful to know when developing against the AWS SDK for .NET on Unity

  • To enable logging you need to create a config file called awsconfig.xml in a Resources directory add add the following

     <?xml version="1.0" encoding="utf-8"?>
    <aws <logging
    logTo="UnityLogger"
    logResponses="Always"
    logMetrics="true"
    logMetricsFormat="JSON" />
    />
    />
    

    You can also do this configuration in a script

     var loggingConfig = AWSConfigs.LoggingConfig;
    loggingConfig.LogTo = LoggingOptions.UnityLogger;
    loggingConfig.LogMetrics = true;
    loggingConfig.LogResponses = ResponseLoggingOption.Always;
    loggingConfig.LogResponsesSizeLimit = 4096;
    loggingConfig.LogMetricsFormat = LogMetricsFormatOption.JSON;
    
  • To Build the SDK from the AWSSDK.Unity.sln solution file you will need to either:

    • Have a Unity install location of C:\Program Files\Unity\
    • Specify the UnityDataPath msbuild parameter, pointing to the Editor>Data location inside your Unity install.
  • The SDK uses reflection for platform specific components. In case of IL2CPP since strip bytecode is always enabled on iOS you need to have a link.xml in your assembly root with the following entries

     <linker>
    <!-- if you are using AWSConfigs.HttpClient.UnityWebRequest option-->
    <assembly fullname="UnityEngine">
    <type fullname="UnityEngine.Networking.UnityWebRequest" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandlerRaw" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandlerBuffer" preserve="all" />
    </assembly>
    <assembly fullname="mscorlib">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="System">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.Core" preserve="all">
    <namespace fullname="Amazon.Util.Internal.PlatformServices" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.CognitoIdentity" preserve="all"/>
    <assembly fullname="AWSSDK.SecurityToken" preserve="all"/>
    add more services that you need here... </linker>
    

About

This is the archive for legacy Unity support. This repository is provided for customers who are using the legacy, Unity-specific binaries.

Resources

Code of conduct

Contributing

Security policy

Stars

14 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Aug 12, 2024. It is now read-only.

AWS SDK for .NET - Unity Archive

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries. Doing so will let you use all AWS offerings, use new features as soon as they are available, and offers the same support as all other .NET Standard 2.0 platforms.

This is the archive for legacy Unity support. This repository is provided for customers who are currently using the Unity specific binaries. This repository will not be supported by the AWS SDK for .NET team; use at your own risk. Please consider migrating your app to a newer version of Unity, and use the AWS SDK for .NET - .NET Standard 2.0 binaries.

Supported Services

This repository offers Unity support for the following packages:

Supported Unity Version

Unity versions > 4.6

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries.

Supported Platforms

The AWS SDK for .NET (Unity) is currently only supported on Android, iOS and on Standalone platforms.

Unity SDK Fundamentals

There are only a few fundamentals that are helpful to know when developing against the AWS SDK for .NET on Unity

  • To enable logging you need to create a config file called awsconfig.xml in a Resources directory add add the following

     <?xml version="1.0" encoding="utf-8"?>
    <aws <logging
    logTo="UnityLogger"
    logResponses="Always"
    logMetrics="true"
    logMetricsFormat="JSON" />
    />
    />
    

    You can also do this configuration in a script

     var loggingConfig = AWSConfigs.LoggingConfig;
    loggingConfig.LogTo = LoggingOptions.UnityLogger;
    loggingConfig.LogMetrics = true;
    loggingConfig.LogResponses = ResponseLoggingOption.Always;
    loggingConfig.LogResponsesSizeLimit = 4096;
    loggingConfig.LogMetricsFormat = LogMetricsFormatOption.JSON;
    
  • To Build the SDK from the AWSSDK.Unity.sln solution file you will need to either:

    • Have a Unity install location of C:\Program Files\Unity\
    • Specify the UnityDataPath msbuild parameter, pointing to the Editor>Data location inside your Unity install.
  • The SDK uses reflection for platform specific components. In case of IL2CPP since strip bytecode is always enabled on iOS you need to have a link.xml in your assembly root with the following entries

     <linker>
    <!-- if you are using AWSConfigs.HttpClient.UnityWebRequest option-->
    <assembly fullname="UnityEngine">
    <type fullname="UnityEngine.Networking.UnityWebRequest" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandlerRaw" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandlerBuffer" preserve="all" />
    </assembly>
    <assembly fullname="mscorlib">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="System">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.Core" preserve="all">
    <namespace fullname="Amazon.Util.Internal.PlatformServices" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.CognitoIdentity" preserve="all"/>
    <assembly fullname="AWSSDK.SecurityToken" preserve="all"/>
    add more services that you need here... </linker>
    

About

This is the archive for legacy Unity support. This repository is provided for customers who are using the legacy, Unity-specific binaries.

Resources

Code of conduct

Contributing

Security policy

Stars

14 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Aug 12, 2024. It is now read-only.

AWS SDK for .NET - Unity Archive

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries. Doing so will let you use all AWS offerings, use new features as soon as they are available, and offers the same support as all other .NET Standard 2.0 platforms.

This is the archive for legacy Unity support. This repository is provided for customers who are currently using the Unity specific binaries. This repository will not be supported by the AWS SDK for .NET team; use at your own risk. Please consider migrating your app to a newer version of Unity, and use the AWS SDK for .NET - .NET Standard 2.0 binaries.

Supported Services

This repository offers Unity support for the following packages:

Supported Unity Version

Unity versions > 4.6

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries.

Supported Platforms

The AWS SDK for .NET (Unity) is currently only supported on Android, iOS and on Standalone platforms.

Unity SDK Fundamentals

There are only a few fundamentals that are helpful to know when developing against the AWS SDK for .NET on Unity

  • To enable logging you need to create a config file called awsconfig.xml in a Resources directory add add the following

     <?xml version="1.0" encoding="utf-8"?>
    <aws <logging
    logTo="UnityLogger"
    logResponses="Always"
    logMetrics="true"
    logMetricsFormat="JSON" />
    />
    />
    

    You can also do this configuration in a script

     var loggingConfig = AWSConfigs.LoggingConfig;
    loggingConfig.LogTo = LoggingOptions.UnityLogger;
    loggingConfig.LogMetrics = true;
    loggingConfig.LogResponses = ResponseLoggingOption.Always;
    loggingConfig.LogResponsesSizeLimit = 4096;
    loggingConfig.LogMetricsFormat = LogMetricsFormatOption.JSON;
    
  • To Build the SDK from the AWSSDK.Unity.sln solution file you will need to either:

    • Have a Unity install location of C:\Program Files\Unity\
    • Specify the UnityDataPath msbuild parameter, pointing to the Editor>Data location inside your Unity install.
  • The SDK uses reflection for platform specific components. In case of IL2CPP since strip bytecode is always enabled on iOS you need to have a link.xml in your assembly root with the following entries

     <linker>
    <!-- if you are using AWSConfigs.HttpClient.UnityWebRequest option-->
    <assembly fullname="UnityEngine">
    <type fullname="UnityEngine.Networking.UnityWebRequest" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandlerRaw" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandlerBuffer" preserve="all" />
    </assembly>
    <assembly fullname="mscorlib">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="System">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.Core" preserve="all">
    <namespace fullname="Amazon.Util.Internal.PlatformServices" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.CognitoIdentity" preserve="all"/>
    <assembly fullname="AWSSDK.SecurityToken" preserve="all"/>
    add more services that you need here... </linker>
    

About

This is the archive for legacy Unity support. This repository is provided for customers who are using the legacy, Unity-specific binaries.

Resources

Code of conduct

Contributing

Security policy

Stars

14 stars

Watchers

2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Aug 12, 2024. It is now read-only.

AWS SDK for .NET - Unity Archive

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries. Doing so will let you use all AWS offerings, use new features as soon as they are available, and offers the same support as all other .NET Standard 2.0 platforms.

This is the archive for legacy Unity support. This repository is provided for customers who are currently using the Unity specific binaries. This repository will not be supported by the AWS SDK for .NET team; use at your own risk. Please consider migrating your app to a newer version of Unity, and use the AWS SDK for .NET - .NET Standard 2.0 binaries.

Supported Services

This repository offers Unity support for the following packages:

Supported Unity Version

Unity versions > 4.6

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries.

Supported Platforms

The AWS SDK for .NET (Unity) is currently only supported on Android, iOS and on Standalone platforms.

Unity SDK Fundamentals

There are only a few fundamentals that are helpful to know when developing against the AWS SDK for .NET on Unity

  • To enable logging you need to create a config file called awsconfig.xml in a Resources directory add add the following

     <?xml version="1.0" encoding="utf-8"?>
    <aws <logging
    logTo="UnityLogger"
    logResponses="Always"
    logMetrics="true"
    logMetricsFormat="JSON" />
    />
    />
    

    You can also do this configuration in a script

     var loggingConfig = AWSConfigs.LoggingConfig;
    loggingConfig.LogTo = LoggingOptions.UnityLogger;
    loggingConfig.LogMetrics = true;
    loggingConfig.LogResponses = ResponseLoggingOption.Always;
    loggingConfig.LogResponsesSizeLimit = 4096;
    loggingConfig.LogMetricsFormat = LogMetricsFormatOption.JSON;
    
  • To Build the SDK from the AWSSDK.Unity.sln solution file you will need to either:

    • Have a Unity install location of C:\Program Files\Unity\
    • Specify the UnityDataPath msbuild parameter, pointing to the Editor>Data location inside your Unity install.
  • The SDK uses reflection for platform specific components. In case of IL2CPP since strip bytecode is always enabled on iOS you need to have a link.xml in your assembly root with the following entries

     <linker>
    <!-- if you are using AWSConfigs.HttpClient.UnityWebRequest option-->
    <assembly fullname="UnityEngine">
    <type fullname="UnityEngine.Networking.UnityWebRequest" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandlerRaw" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandlerBuffer" preserve="all" />
    </assembly>
    <assembly fullname="mscorlib">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="System">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.Core" preserve="all">
    <namespace fullname="Amazon.Util.Internal.PlatformServices" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.CognitoIdentity" preserve="all"/>
    <assembly fullname="AWSSDK.SecurityToken" preserve="all"/>
    add more services that you need here... </linker>
    

About

This is the archive for legacy Unity support. This repository is provided for customers who are using the legacy, Unity-specific binaries.

Resources

Code of conduct

Contributing

Security policy

Stars

14 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on Aug 12, 2024. It is now read-only.

AWS SDK for .NET - Unity Archive

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries. Doing so will let you use all AWS offerings, use new features as soon as they are available, and offers the same support as all other .NET Standard 2.0 platforms.

This is the archive for legacy Unity support. This repository is provided for customers who are currently using the Unity specific binaries. This repository will not be supported by the AWS SDK for .NET team; use at your own risk. Please consider migrating your app to a newer version of Unity, and use the AWS SDK for .NET - .NET Standard 2.0 binaries.

Supported Services

This repository offers Unity support for the following packages:

Supported Unity Version

Unity versions > 4.6

If you are using Unity 2018.1 or later, please use the AWS SDK for .NET .NET Standard 2.0 binaries.

Supported Platforms

The AWS SDK for .NET (Unity) is currently only supported on Android, iOS and on Standalone platforms.

Unity SDK Fundamentals

There are only a few fundamentals that are helpful to know when developing against the AWS SDK for .NET on Unity

  • To enable logging you need to create a config file called awsconfig.xml in a Resources directory add add the following

     <?xml version="1.0" encoding="utf-8"?>
    <aws <logging
    logTo="UnityLogger"
    logResponses="Always"
    logMetrics="true"
    logMetricsFormat="JSON" />
    />
    />
    

    You can also do this configuration in a script

     var loggingConfig = AWSConfigs.LoggingConfig;
    loggingConfig.LogTo = LoggingOptions.UnityLogger;
    loggingConfig.LogMetrics = true;
    loggingConfig.LogResponses = ResponseLoggingOption.Always;
    loggingConfig.LogResponsesSizeLimit = 4096;
    loggingConfig.LogMetricsFormat = LogMetricsFormatOption.JSON;
    
  • To Build the SDK from the AWSSDK.Unity.sln solution file you will need to either:

    • Have a Unity install location of C:\Program Files\Unity\
    • Specify the UnityDataPath msbuild parameter, pointing to the Editor>Data location inside your Unity install.
  • The SDK uses reflection for platform specific components. In case of IL2CPP since strip bytecode is always enabled on iOS you need to have a link.xml in your assembly root with the following entries

     <linker>
    <!-- if you are using AWSConfigs.HttpClient.UnityWebRequest option-->
    <assembly fullname="UnityEngine">
    <type fullname="UnityEngine.Networking.UnityWebRequest" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandlerRaw" preserve="all" />
    <type fullname="UnityEngine.Networking.UploadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandler" preserve="all" />
    <type fullname="UnityEngine.Networking.DownloadHandlerBuffer" preserve="all" />
    </assembly>
    <assembly fullname="mscorlib">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="System">
    <namespace fullname="System.Security.Cryptography" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.Core" preserve="all">
    <namespace fullname="Amazon.Util.Internal.PlatformServices" preserve="all"/>
    </assembly>
    <assembly fullname="AWSSDK.CognitoIdentity" preserve="all"/>
    <assembly fullname="AWSSDK.SecurityToken" preserve="all"/>
    add more services that you need here... </linker>
    

About

This is the archive for legacy Unity support. This repository is provided for customers who are using the legacy, Unity-specific binaries.

Resources

Code of conduct

Contributing

Security policy

Stars

14 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages