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  • Melbourne, Australia
  • 00:13 (UTC +10:00)

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@doubtfire-lms

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  1. CS2-VoiceProximity-ClientCS2-VoiceProximity-ClientPublic

    Proximity voice chat client for Counter-Strike 2 built with Electron and Three.js. Simulates 3D voice chat via WebRTC with spatial positioning, occlusion, and reverb.

    Svelte 8 1

  2. CS2-VoiceProximity-ServerCS2-VoiceProximity-ServerPublic

    Node.js signaling and API server for CS2 proximity voice chat. Connects the client app and CS2 server plugin to sync voice chat, player positions, and state for smooth 3D audio.

    TypeScript 3

  3. Wheelchair-PathfindingWheelchair-PathfindingPublic

    Interactive React.js web app using Plotly.js to calculate and visualise optimal paths between nodes using different pathfinding algorithms (A*, Dijkstra's, Breadth-first search), displaying efficie…

    TypeScript 2

  4. csgo-chaos-modcsgo-chaos-modPublic

    Spawn from over 200+ unique game-changing effects every 15 seconds to ensue chaos towards you and your enemies

    SourcePawn 30 5

  5. doubtfire-lms/doubtfire-webdoubtfire-lms/doubtfire-webPublic

    Angular web application for the OnTrack front-end.

    TypeScript 49 460

  6. doubtfire-lms/doubtfire-apidoubtfire-lms/doubtfire-apiPublic

    Rails RESTful API for the OnTrack back-end.

    Ruby 33 451

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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  • Melbourne, Australia
  • 00:13 (UTC +10:00)

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@doubtfire-lms

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  1. CS2-VoiceProximity-ClientCS2-VoiceProximity-ClientPublic

    Proximity voice chat client for Counter-Strike 2 built with Electron and Three.js. Simulates 3D voice chat via WebRTC with spatial positioning, occlusion, and reverb.

    Svelte 8 1

  2. CS2-VoiceProximity-ServerCS2-VoiceProximity-ServerPublic

    Node.js signaling and API server for CS2 proximity voice chat. Connects the client app and CS2 server plugin to sync voice chat, player positions, and state for smooth 3D audio.

    TypeScript 3

  3. Wheelchair-PathfindingWheelchair-PathfindingPublic

    Interactive React.js web app using Plotly.js to calculate and visualise optimal paths between nodes using different pathfinding algorithms (A*, Dijkstra's, Breadth-first search), displaying efficie…

    TypeScript 2

  4. csgo-chaos-modcsgo-chaos-modPublic

    Spawn from over 200+ unique game-changing effects every 15 seconds to ensue chaos towards you and your enemies

    SourcePawn 30 5

  5. doubtfire-lms/doubtfire-webdoubtfire-lms/doubtfire-webPublic

    Angular web application for the OnTrack front-end.

    TypeScript 49 460

  6. doubtfire-lms/doubtfire-apidoubtfire-lms/doubtfire-apiPublic

    Rails RESTful API for the OnTrack back-end.

    Ruby 33 451

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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  • Melbourne, Australia
  • 00:13 (UTC +10:00)

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@doubtfire-lms

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  1. CS2-VoiceProximity-ClientCS2-VoiceProximity-ClientPublic

    Proximity voice chat client for Counter-Strike 2 built with Electron and Three.js. Simulates 3D voice chat via WebRTC with spatial positioning, occlusion, and reverb.

    Svelte 8 1

  2. CS2-VoiceProximity-ServerCS2-VoiceProximity-ServerPublic

    Node.js signaling and API server for CS2 proximity voice chat. Connects the client app and CS2 server plugin to sync voice chat, player positions, and state for smooth 3D audio.

    TypeScript 3

  3. Wheelchair-PathfindingWheelchair-PathfindingPublic

    Interactive React.js web app using Plotly.js to calculate and visualise optimal paths between nodes using different pathfinding algorithms (A*, Dijkstra's, Breadth-first search), displaying efficie…

    TypeScript 2

  4. csgo-chaos-modcsgo-chaos-modPublic

    Spawn from over 200+ unique game-changing effects every 15 seconds to ensue chaos towards you and your enemies

    SourcePawn 30 5

  5. doubtfire-lms/doubtfire-webdoubtfire-lms/doubtfire-webPublic

    Angular web application for the OnTrack front-end.

    TypeScript 49 460

  6. doubtfire-lms/doubtfire-apidoubtfire-lms/doubtfire-apiPublic

    Rails RESTful API for the OnTrack back-end.

    Ruby 33 451

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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  • Melbourne, Australia
  • 00:13 (UTC +10:00)

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@doubtfire-lms

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  1. CS2-VoiceProximity-ClientCS2-VoiceProximity-ClientPublic

    Proximity voice chat client for Counter-Strike 2 built with Electron and Three.js. Simulates 3D voice chat via WebRTC with spatial positioning, occlusion, and reverb.

    Svelte 8 1

  2. CS2-VoiceProximity-ServerCS2-VoiceProximity-ServerPublic

    Node.js signaling and API server for CS2 proximity voice chat. Connects the client app and CS2 server plugin to sync voice chat, player positions, and state for smooth 3D audio.

    TypeScript 3

  3. Wheelchair-PathfindingWheelchair-PathfindingPublic

    Interactive React.js web app using Plotly.js to calculate and visualise optimal paths between nodes using different pathfinding algorithms (A*, Dijkstra's, Breadth-first search), displaying efficie…

    TypeScript 2

  4. csgo-chaos-modcsgo-chaos-modPublic

    Spawn from over 200+ unique game-changing effects every 15 seconds to ensue chaos towards you and your enemies

    SourcePawn 30 5

  5. doubtfire-lms/doubtfire-webdoubtfire-lms/doubtfire-webPublic

    Angular web application for the OnTrack front-end.

    TypeScript 49 460

  6. doubtfire-lms/doubtfire-apidoubtfire-lms/doubtfire-apiPublic

    Rails RESTful API for the OnTrack back-end.

    Ruby 33 451

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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  • Melbourne, Australia
  • 00:13 (UTC +10:00)

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@doubtfire-lms

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  1. CS2-VoiceProximity-ClientCS2-VoiceProximity-ClientPublic

    Proximity voice chat client for Counter-Strike 2 built with Electron and Three.js. Simulates 3D voice chat via WebRTC with spatial positioning, occlusion, and reverb.

    Svelte 8 1

  2. CS2-VoiceProximity-ServerCS2-VoiceProximity-ServerPublic

    Node.js signaling and API server for CS2 proximity voice chat. Connects the client app and CS2 server plugin to sync voice chat, player positions, and state for smooth 3D audio.

    TypeScript 3

  3. Wheelchair-PathfindingWheelchair-PathfindingPublic

    Interactive React.js web app using Plotly.js to calculate and visualise optimal paths between nodes using different pathfinding algorithms (A*, Dijkstra's, Breadth-first search), displaying efficie…

    TypeScript 2

  4. csgo-chaos-modcsgo-chaos-modPublic

    Spawn from over 200+ unique game-changing effects every 15 seconds to ensue chaos towards you and your enemies

    SourcePawn 30 5

  5. doubtfire-lms/doubtfire-webdoubtfire-lms/doubtfire-webPublic

    Angular web application for the OnTrack front-end.

    TypeScript 49 460

  6. doubtfire-lms/doubtfire-apidoubtfire-lms/doubtfire-apiPublic

    Rails RESTful API for the OnTrack back-end.

    Ruby 33 451

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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  • Melbourne, Australia
  • 00:13 (UTC +10:00)

Organizations

@doubtfire-lms

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Pinned Loading

  1. CS2-VoiceProximity-ClientCS2-VoiceProximity-ClientPublic

    Proximity voice chat client for Counter-Strike 2 built with Electron and Three.js. Simulates 3D voice chat via WebRTC with spatial positioning, occlusion, and reverb.

    Svelte 8 1

  2. CS2-VoiceProximity-ServerCS2-VoiceProximity-ServerPublic

    Node.js signaling and API server for CS2 proximity voice chat. Connects the client app and CS2 server plugin to sync voice chat, player positions, and state for smooth 3D audio.

    TypeScript 3

  3. Wheelchair-PathfindingWheelchair-PathfindingPublic

    Interactive React.js web app using Plotly.js to calculate and visualise optimal paths between nodes using different pathfinding algorithms (A*, Dijkstra's, Breadth-first search), displaying efficie…

    TypeScript 2

  4. csgo-chaos-modcsgo-chaos-modPublic

    Spawn from over 200+ unique game-changing effects every 15 seconds to ensue chaos towards you and your enemies

    SourcePawn 30 5

  5. doubtfire-lms/doubtfire-webdoubtfire-lms/doubtfire-webPublic

    Angular web application for the OnTrack front-end.

    TypeScript 49 460

  6. doubtfire-lms/doubtfire-apidoubtfire-lms/doubtfire-apiPublic

    Rails RESTful API for the OnTrack back-end.

    Ruby 33 451

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
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  • Melbourne, Australia
  • 00:13 (UTC +10:00)

Organizations

@doubtfire-lms

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Pinned Loading

  1. CS2-VoiceProximity-ClientCS2-VoiceProximity-ClientPublic

    Proximity voice chat client for Counter-Strike 2 built with Electron and Three.js. Simulates 3D voice chat via WebRTC with spatial positioning, occlusion, and reverb.

    Svelte 8 1

  2. CS2-VoiceProximity-ServerCS2-VoiceProximity-ServerPublic

    Node.js signaling and API server for CS2 proximity voice chat. Connects the client app and CS2 server plugin to sync voice chat, player positions, and state for smooth 3D audio.

    TypeScript 3

  3. Wheelchair-PathfindingWheelchair-PathfindingPublic

    Interactive React.js web app using Plotly.js to calculate and visualise optimal paths between nodes using different pathfinding algorithms (A*, Dijkstra's, Breadth-first search), displaying efficie…

    TypeScript 2

  4. csgo-chaos-modcsgo-chaos-modPublic

    Spawn from over 200+ unique game-changing effects every 15 seconds to ensue chaos towards you and your enemies

    SourcePawn 30 5

  5. doubtfire-lms/doubtfire-webdoubtfire-lms/doubtfire-webPublic

    Angular web application for the OnTrack front-end.

    TypeScript 49 460

  6. doubtfire-lms/doubtfire-apidoubtfire-lms/doubtfire-apiPublic

    Rails RESTful API for the OnTrack back-end.

    Ruby 33 451

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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  • Melbourne, Australia
  • 00:13 (UTC +10:00)

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@doubtfire-lms

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Pinned Loading

  1. CS2-VoiceProximity-ClientCS2-VoiceProximity-ClientPublic

    Proximity voice chat client for Counter-Strike 2 built with Electron and Three.js. Simulates 3D voice chat via WebRTC with spatial positioning, occlusion, and reverb.

    Svelte 8 1

  2. CS2-VoiceProximity-ServerCS2-VoiceProximity-ServerPublic

    Node.js signaling and API server for CS2 proximity voice chat. Connects the client app and CS2 server plugin to sync voice chat, player positions, and state for smooth 3D audio.

    TypeScript 3

  3. Wheelchair-PathfindingWheelchair-PathfindingPublic

    Interactive React.js web app using Plotly.js to calculate and visualise optimal paths between nodes using different pathfinding algorithms (A*, Dijkstra's, Breadth-first search), displaying efficie…

    TypeScript 2

  4. csgo-chaos-modcsgo-chaos-modPublic

    Spawn from over 200+ unique game-changing effects every 15 seconds to ensue chaos towards you and your enemies

    SourcePawn 30 5

  5. doubtfire-lms/doubtfire-webdoubtfire-lms/doubtfire-webPublic

    Angular web application for the OnTrack front-end.

    TypeScript 49 460

  6. doubtfire-lms/doubtfire-apidoubtfire-lms/doubtfire-apiPublic

    Rails RESTful API for the OnTrack back-end.

    Ruby 33 451