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    @linebender@gridwise-webgpu

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    1. GPUSortingGPUSortingPublic

      State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

      Cuda 475 33

    2. GPUPrefixSumsGPUPrefixSumsPublic

      A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

      C++ 299 11