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@bafv4/mcitems

Minecraft item data, textures, and translations for React and Vue applications with multi-version support.

Installation

# From GitHub
pnpm add github:bafv4/mcitems
# Or with a specific tag
pnpm add github:bafv4/mcitems#v2.0.0

Features

  • Multi-Version Support: Separate modules for different Minecraft versions
  • Item Data: Complete list of Minecraft items organized by Creative Inventory categories
  • Textures: PNG textures for all items and blocks
  • Translations: All 125 official Minecraft languages (en_us + ja_jp bundled, others loadable on demand)
  • React Component: MinecraftItemIcon for displaying item icons
  • Vue Component: MinecraftItemIcon for Vue 3 applications
  • Potion Effects: Full support for potion effect variants
  • Framework Independent: React and Vue are optional peer dependencies

Supported Versions

VersionImport PathStatus
1.16.x@bafv4/mcitems/1.16Supported
1.20.x@bafv4/mcitems/1.20Coming Soon
1.21.x@bafv4/mcitems/1.21Coming Soon

Usage

React

import{MinecraftItemIcon,getAllItems}from'@bafv4/mcitems/1.16/react';// Basic usage<MinecraftItemIconitemId="minecraft:diamond_sword"size={48}/>// With potion effect<MinecraftItemIconitemId="minecraft:potion"nbtData={{Potion: 'minecraft:fire_resistance'}}size={32}/>// With custom texture base URL<MinecraftItemIconitemId="minecraft:iron_pickaxe"textureBaseUrl="/assets/mcitems"size={48}/>// Using data functionsconstitems=getAllItems();

Vue

<script setup lang="ts">import { MinecraftItemIcon, getAllItems } from'@bafv4/mcitems/1.16/vue';const items =getAllItems();</script>
<template>
<!-- Basic usage -->
<MinecraftItemIcon itemId="minecraft:diamond_sword" :size="48" />
<!-- With potion effect -->
<MinecraftItemIcon
itemId="minecraft:potion"
:nbtData="{ Potion: 'minecraft:fire_resistance' }"
:size="32"
/>
<!-- With custom texture base URL -->
<MinecraftItemIcon
itemId="minecraft:iron_pickaxe"
textureBaseUrl="/assets/mcitems"
:size="48"
/>
</template>

Core Functions Only (No Framework)

import{getAllItems,formatItemName,MINECRAFT_VERSION}from'@bafv4/mcitems/1.16';console.log(MINECRAFT_VERSION);// "1.16"constitems=getAllItems();constname=formatItemName('minecraft:diamond_sword');

Item Data Functions

import{getAllItems,getItemsByCategory,getCraftableItems,searchItems,formatItemName,ITEM_CATEGORIES,}from'@bafv4/mcitems/1.16';// Get all itemsconstitems=getAllItems();// Get items by categoryconsttools=getItemsByCategory('tools');// Get craftable items only (for recipe search)constcraftable=getCraftableItems();// Search items (by ID or display name in the given language)constresults=searchItems('diamond');constjaResults=searchItems('ダイヤ');// Japanese works too// Format item name (Japanese by default)constname=formatItemName('minecraft:diamond_sword');// => 'ダイヤモンドの剣'// Available categoriesITEM_CATEGORIES.forEach(cat=>{console.log(cat.id,cat.name);});

Translations (125 Languages)

Item names are available in every official Minecraft language. en_us and ja_jp are bundled; other languages are loaded at runtime or bundled explicitly.

import{getItemName,formatItemName,loadLang,registerLang,isLangLoaded,getCategoryName,getEffectName,AVAILABLE_LANGS,// all 125 language codesBUNDLED_LANGS,// ['en_us', 'ja_jp']}from'@bafv4/mcitems/1.16';// Bundled languages work synchronously out of the boxgetItemName('minecraft:diamond_sword','ja_jp');// => 'ダイヤモンドの剣'getItemName('minecraft:diamond_sword');// => 'Diamond Sword' (en_us)// Potion variant IDs resolve to full vanilla namesgetItemName('minecraft:splash_potion.fire_resistance','ja_jp');// => '耐火のスプラッシュポーション'// Load any other language at runtime (see "Language File Setup" below)awaitloadLang('de_de','/mcitems');getItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// formatItemName always returns a string (lang → en_us → Title Case fallback)formatItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// Category (creative tab) and status effect namesgetCategoryName('brewing','ja_jp');// => '醸造'getEffectName('minecraft:night_vision','en_us');// => 'Night Vision'

Alternatively, bundle a language into your app instead of fetching it:

// Bundlers (Vite / webpack / Next.js) handle the JSON import as-is:importkoKrfrom'@bafv4/mcitems/1.16/lang/ko_kr';// Plain Node.js ESM requires the import attribute instead:// import koKr from '@bafv4/mcitems/1.16/lang/ko_kr' with { type: 'json' };import{registerLang,getItemName}from'@bafv4/mcitems/1.16';registerLang('ko_kr',koKr);getItemName('minecraft:diamond_sword','ko_kr');// => '다이아몬드 검'

Typical language-switching pattern (e.g. reacting to a user setting):

asyncfunctionsetLanguage(lang: string){awaitloadLang(lang,LANG_BASE_URL);// no-op if already loadedrerender();// all getItemName/formatItemName calls are now synchronous}

Potion Effects

import{POTION_EFFECTS,getPotionEffectInfo,formatPotionName,formatPotionEffect,}from'@bafv4/mcitems/1.16';// Get potion infoconstinfo=getPotionEffectInfo('minecraft:fire_resistance');// => { id: 'minecraft:fire_resistance', name: '火炎耐性', variant: 12, duration: '3:00' }// Format potion name (official vanilla names, language-aware)constname=formatPotionName('minecraft:splash_potion','minecraft:fire_resistance');// => '耐火のスプラッシュポーション'formatPotionName('minecraft:splash_potion','minecraft:fire_resistance','en_us');// => 'Splash Potion of Fire Resistance'// Format effect with durationconsteffect=formatPotionEffect('minecraft:long_fire_resistance');// => '火炎耐性 (8:00)'formatPotionEffect('minecraft:strong_leaping','en_us');// => 'Jump Boost (3:00)'

Texture Setup

Textures are included in dist/textures/ after building. You need to serve them statically:

Next.js

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIconitemId="minecraft:diamond"textureBaseUrl="/mcitems"/>

Vite (React / Vue)

Add to vite.config.ts:

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/textures',dest: 'assets',},],}),],});

Nuxt 3

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIcon
itemId="minecraft:diamond"
textureBaseUrl="/mcitems"
/>

Language File Setup

Only en_us and ja_jp are bundled in the JS build. To use loadLang(), serve the language files from dist/1.16/lang/ statically (same approach as textures). loadLang(code, baseUrl) fetches ${baseUrl}/1.16/lang/${code}.json.

Next.js / Nuxt 3

mkdir -p public/mcitems/1.16
cp -r node_modules/@bafv4/mcitems/dist/1.16/lang public/mcitems/1.16/lang
awaitloadLang('de_de','/mcitems');

Vite (React / Vue)

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/1.16/lang',dest: 'mcitems/1.16'},],}),],});
awaitloadLang('de_de','/mcitems');

Regenerating Language Files (maintainers)

pnpm run gen-lang # downloads official 1.16.5 lang files from Mojang and rebuilds src/assets/lang/

Item Categories

IDName
allすべて
building_blocks建築ブロック
decorations装飾ブロック
redstoneレッドストーン
transportation交通
miscellaneous雑貨
foodstuffs食料
tools道具
combat戦闘
brewing醸造

API Reference

Components

  • MinecraftItemIcon (React) - React component for displaying item icons (@bafv4/mcitems/1.16/react)
  • MinecraftItemIcon (Vue) - Vue 3 component for displaying item icons (@bafv4/mcitems/1.16/vue)

Functions

  • getAllItems() - Get all item IDs
  • getItemsByCategory(category) - Get items by category
  • getCraftableItems() - Get craftable items only
  • getCraftableItemsByCategory(category) - Get craftable items by category
  • searchItems(query, lang?) - Search items by ID or display name
  • formatItemName(itemId, lang?) - Format item ID to display name (default: Japanese)
  • getItemName(itemId, lang?) - Get item display name (default: en_us, falls back to en_us)
  • getEffectName(effectId, lang?) - Get status effect display name
  • getCategoryName(category, lang?) - Get creative tab display name
  • loadLang(code, baseUrl?) - Fetch and register a language at runtime
  • registerLang(code, dict) - Register an imported language dictionary
  • isLangLoaded(code) - Whether a language is ready for synchronous lookup
  • getLangUrl(code, baseUrl?) - Get language file URL
  • getItemNameJa(itemId) - Get Japanese translation (deprecated: use getItemName(id, 'ja_jp'))
  • getTextureUrl(itemId, nbtData, baseUrl) - Get texture URL
  • getPotionEffectInfo(effect) - Get potion effect info
  • formatPotionName(itemId, effect, lang?) - Format potion display name
  • formatPotionEffect(effect, lang?) - Format effect with duration

Constants

  • MINECRAFT_VERSION - Version string (e.g., "1.16")
  • TEXTURE_PATH - Texture path pattern (e.g., "1.16.1/items")
  • LANG_PATH - Language file path pattern ("1.16/lang")
  • AVAILABLE_LANGS - All 125 language codes
  • BUNDLED_LANGS - Languages bundled in the JS build (['en_us', 'ja_jp'])
  • MINECRAFT_ITEMS - Items organized by category
  • ITEM_CATEGORIES - Category definitions
  • POTION_EFFECTS - Potion effect data

Types

  • ItemCategory - Category type union
  • MinecraftItem - Item interface
  • NBTItem - NBT item structure
  • PotionEffectInfo - Potion effect info interface
  • LangDict - Language dictionary (Record<string, string>)

Adding New Versions

To add support for a new Minecraft version:

  1. Create a new version folder: src/versions/1.20/
  2. Copy and modify the data files (items.ts, potionEffects.ts, translations.ts)
  3. Update TEXTURE_PATH constant for the new version
  4. Add entry points to tsup.config.ts
  5. Add exports to package.json

License

MIT

About

A library of Minecraft item data, textures, and translations for Web applications

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

@bafv4/mcitems

Minecraft item data, textures, and translations for React and Vue applications with multi-version support.

Installation

# From GitHub
pnpm add github:bafv4/mcitems
# Or with a specific tag
pnpm add github:bafv4/mcitems#v2.0.0

Features

  • Multi-Version Support: Separate modules for different Minecraft versions
  • Item Data: Complete list of Minecraft items organized by Creative Inventory categories
  • Textures: PNG textures for all items and blocks
  • Translations: All 125 official Minecraft languages (en_us + ja_jp bundled, others loadable on demand)
  • React Component: MinecraftItemIcon for displaying item icons
  • Vue Component: MinecraftItemIcon for Vue 3 applications
  • Potion Effects: Full support for potion effect variants
  • Framework Independent: React and Vue are optional peer dependencies

Supported Versions

VersionImport PathStatus
1.16.x@bafv4/mcitems/1.16Supported
1.20.x@bafv4/mcitems/1.20Coming Soon
1.21.x@bafv4/mcitems/1.21Coming Soon

Usage

React

import{MinecraftItemIcon,getAllItems}from'@bafv4/mcitems/1.16/react';// Basic usage<MinecraftItemIconitemId="minecraft:diamond_sword"size={48}/>// With potion effect<MinecraftItemIconitemId="minecraft:potion"nbtData={{Potion: 'minecraft:fire_resistance'}}size={32}/>// With custom texture base URL<MinecraftItemIconitemId="minecraft:iron_pickaxe"textureBaseUrl="/assets/mcitems"size={48}/>// Using data functionsconstitems=getAllItems();

Vue

<script setup lang="ts">import { MinecraftItemIcon, getAllItems } from'@bafv4/mcitems/1.16/vue';const items =getAllItems();</script>
<template>
<!-- Basic usage -->
<MinecraftItemIcon itemId="minecraft:diamond_sword" :size="48" />
<!-- With potion effect -->
<MinecraftItemIcon
itemId="minecraft:potion"
:nbtData="{ Potion: 'minecraft:fire_resistance' }"
:size="32"
/>
<!-- With custom texture base URL -->
<MinecraftItemIcon
itemId="minecraft:iron_pickaxe"
textureBaseUrl="/assets/mcitems"
:size="48"
/>
</template>

Core Functions Only (No Framework)

import{getAllItems,formatItemName,MINECRAFT_VERSION}from'@bafv4/mcitems/1.16';console.log(MINECRAFT_VERSION);// "1.16"constitems=getAllItems();constname=formatItemName('minecraft:diamond_sword');

Item Data Functions

import{getAllItems,getItemsByCategory,getCraftableItems,searchItems,formatItemName,ITEM_CATEGORIES,}from'@bafv4/mcitems/1.16';// Get all itemsconstitems=getAllItems();// Get items by categoryconsttools=getItemsByCategory('tools');// Get craftable items only (for recipe search)constcraftable=getCraftableItems();// Search items (by ID or display name in the given language)constresults=searchItems('diamond');constjaResults=searchItems('ダイヤ');// Japanese works too// Format item name (Japanese by default)constname=formatItemName('minecraft:diamond_sword');// => 'ダイヤモンドの剣'// Available categoriesITEM_CATEGORIES.forEach(cat=>{console.log(cat.id,cat.name);});

Translations (125 Languages)

Item names are available in every official Minecraft language. en_us and ja_jp are bundled; other languages are loaded at runtime or bundled explicitly.

import{getItemName,formatItemName,loadLang,registerLang,isLangLoaded,getCategoryName,getEffectName,AVAILABLE_LANGS,// all 125 language codesBUNDLED_LANGS,// ['en_us', 'ja_jp']}from'@bafv4/mcitems/1.16';// Bundled languages work synchronously out of the boxgetItemName('minecraft:diamond_sword','ja_jp');// => 'ダイヤモンドの剣'getItemName('minecraft:diamond_sword');// => 'Diamond Sword' (en_us)// Potion variant IDs resolve to full vanilla namesgetItemName('minecraft:splash_potion.fire_resistance','ja_jp');// => '耐火のスプラッシュポーション'// Load any other language at runtime (see "Language File Setup" below)awaitloadLang('de_de','/mcitems');getItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// formatItemName always returns a string (lang → en_us → Title Case fallback)formatItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// Category (creative tab) and status effect namesgetCategoryName('brewing','ja_jp');// => '醸造'getEffectName('minecraft:night_vision','en_us');// => 'Night Vision'

Alternatively, bundle a language into your app instead of fetching it:

// Bundlers (Vite / webpack / Next.js) handle the JSON import as-is:importkoKrfrom'@bafv4/mcitems/1.16/lang/ko_kr';// Plain Node.js ESM requires the import attribute instead:// import koKr from '@bafv4/mcitems/1.16/lang/ko_kr' with { type: 'json' };import{registerLang,getItemName}from'@bafv4/mcitems/1.16';registerLang('ko_kr',koKr);getItemName('minecraft:diamond_sword','ko_kr');// => '다이아몬드 검'

Typical language-switching pattern (e.g. reacting to a user setting):

asyncfunctionsetLanguage(lang: string){awaitloadLang(lang,LANG_BASE_URL);// no-op if already loadedrerender();// all getItemName/formatItemName calls are now synchronous}

Potion Effects

import{POTION_EFFECTS,getPotionEffectInfo,formatPotionName,formatPotionEffect,}from'@bafv4/mcitems/1.16';// Get potion infoconstinfo=getPotionEffectInfo('minecraft:fire_resistance');// => { id: 'minecraft:fire_resistance', name: '火炎耐性', variant: 12, duration: '3:00' }// Format potion name (official vanilla names, language-aware)constname=formatPotionName('minecraft:splash_potion','minecraft:fire_resistance');// => '耐火のスプラッシュポーション'formatPotionName('minecraft:splash_potion','minecraft:fire_resistance','en_us');// => 'Splash Potion of Fire Resistance'// Format effect with durationconsteffect=formatPotionEffect('minecraft:long_fire_resistance');// => '火炎耐性 (8:00)'formatPotionEffect('minecraft:strong_leaping','en_us');// => 'Jump Boost (3:00)'

Texture Setup

Textures are included in dist/textures/ after building. You need to serve them statically:

Next.js

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIconitemId="minecraft:diamond"textureBaseUrl="/mcitems"/>

Vite (React / Vue)

Add to vite.config.ts:

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/textures',dest: 'assets',},],}),],});

Nuxt 3

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIcon
itemId="minecraft:diamond"
textureBaseUrl="/mcitems"
/>

Language File Setup

Only en_us and ja_jp are bundled in the JS build. To use loadLang(), serve the language files from dist/1.16/lang/ statically (same approach as textures). loadLang(code, baseUrl) fetches ${baseUrl}/1.16/lang/${code}.json.

Next.js / Nuxt 3

mkdir -p public/mcitems/1.16
cp -r node_modules/@bafv4/mcitems/dist/1.16/lang public/mcitems/1.16/lang
awaitloadLang('de_de','/mcitems');

Vite (React / Vue)

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/1.16/lang',dest: 'mcitems/1.16'},],}),],});
awaitloadLang('de_de','/mcitems');

Regenerating Language Files (maintainers)

pnpm run gen-lang # downloads official 1.16.5 lang files from Mojang and rebuilds src/assets/lang/

Item Categories

IDName
allすべて
building_blocks建築ブロック
decorations装飾ブロック
redstoneレッドストーン
transportation交通
miscellaneous雑貨
foodstuffs食料
tools道具
combat戦闘
brewing醸造

API Reference

Components

  • MinecraftItemIcon (React) - React component for displaying item icons (@bafv4/mcitems/1.16/react)
  • MinecraftItemIcon (Vue) - Vue 3 component for displaying item icons (@bafv4/mcitems/1.16/vue)

Functions

  • getAllItems() - Get all item IDs
  • getItemsByCategory(category) - Get items by category
  • getCraftableItems() - Get craftable items only
  • getCraftableItemsByCategory(category) - Get craftable items by category
  • searchItems(query, lang?) - Search items by ID or display name
  • formatItemName(itemId, lang?) - Format item ID to display name (default: Japanese)
  • getItemName(itemId, lang?) - Get item display name (default: en_us, falls back to en_us)
  • getEffectName(effectId, lang?) - Get status effect display name
  • getCategoryName(category, lang?) - Get creative tab display name
  • loadLang(code, baseUrl?) - Fetch and register a language at runtime
  • registerLang(code, dict) - Register an imported language dictionary
  • isLangLoaded(code) - Whether a language is ready for synchronous lookup
  • getLangUrl(code, baseUrl?) - Get language file URL
  • getItemNameJa(itemId) - Get Japanese translation (deprecated: use getItemName(id, 'ja_jp'))
  • getTextureUrl(itemId, nbtData, baseUrl) - Get texture URL
  • getPotionEffectInfo(effect) - Get potion effect info
  • formatPotionName(itemId, effect, lang?) - Format potion display name
  • formatPotionEffect(effect, lang?) - Format effect with duration

Constants

  • MINECRAFT_VERSION - Version string (e.g., "1.16")
  • TEXTURE_PATH - Texture path pattern (e.g., "1.16.1/items")
  • LANG_PATH - Language file path pattern ("1.16/lang")
  • AVAILABLE_LANGS - All 125 language codes
  • BUNDLED_LANGS - Languages bundled in the JS build (['en_us', 'ja_jp'])
  • MINECRAFT_ITEMS - Items organized by category
  • ITEM_CATEGORIES - Category definitions
  • POTION_EFFECTS - Potion effect data

Types

  • ItemCategory - Category type union
  • MinecraftItem - Item interface
  • NBTItem - NBT item structure
  • PotionEffectInfo - Potion effect info interface
  • LangDict - Language dictionary (Record<string, string>)

Adding New Versions

To add support for a new Minecraft version:

  1. Create a new version folder: src/versions/1.20/
  2. Copy and modify the data files (items.ts, potionEffects.ts, translations.ts)
  3. Update TEXTURE_PATH constant for the new version
  4. Add entry points to tsup.config.ts
  5. Add exports to package.json

License

MIT

About

A library of Minecraft item data, textures, and translations for Web applications

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

@bafv4/mcitems

Minecraft item data, textures, and translations for React and Vue applications with multi-version support.

Installation

# From GitHub
pnpm add github:bafv4/mcitems
# Or with a specific tag
pnpm add github:bafv4/mcitems#v2.0.0

Features

  • Multi-Version Support: Separate modules for different Minecraft versions
  • Item Data: Complete list of Minecraft items organized by Creative Inventory categories
  • Textures: PNG textures for all items and blocks
  • Translations: All 125 official Minecraft languages (en_us + ja_jp bundled, others loadable on demand)
  • React Component: MinecraftItemIcon for displaying item icons
  • Vue Component: MinecraftItemIcon for Vue 3 applications
  • Potion Effects: Full support for potion effect variants
  • Framework Independent: React and Vue are optional peer dependencies

Supported Versions

VersionImport PathStatus
1.16.x@bafv4/mcitems/1.16Supported
1.20.x@bafv4/mcitems/1.20Coming Soon
1.21.x@bafv4/mcitems/1.21Coming Soon

Usage

React

import{MinecraftItemIcon,getAllItems}from'@bafv4/mcitems/1.16/react';// Basic usage<MinecraftItemIconitemId="minecraft:diamond_sword"size={48}/>// With potion effect<MinecraftItemIconitemId="minecraft:potion"nbtData={{Potion: 'minecraft:fire_resistance'}}size={32}/>// With custom texture base URL<MinecraftItemIconitemId="minecraft:iron_pickaxe"textureBaseUrl="/assets/mcitems"size={48}/>// Using data functionsconstitems=getAllItems();

Vue

<script setup lang="ts">import { MinecraftItemIcon, getAllItems } from'@bafv4/mcitems/1.16/vue';const items =getAllItems();</script>
<template>
<!-- Basic usage -->
<MinecraftItemIcon itemId="minecraft:diamond_sword" :size="48" />
<!-- With potion effect -->
<MinecraftItemIcon
itemId="minecraft:potion"
:nbtData="{ Potion: 'minecraft:fire_resistance' }"
:size="32"
/>
<!-- With custom texture base URL -->
<MinecraftItemIcon
itemId="minecraft:iron_pickaxe"
textureBaseUrl="/assets/mcitems"
:size="48"
/>
</template>

Core Functions Only (No Framework)

import{getAllItems,formatItemName,MINECRAFT_VERSION}from'@bafv4/mcitems/1.16';console.log(MINECRAFT_VERSION);// "1.16"constitems=getAllItems();constname=formatItemName('minecraft:diamond_sword');

Item Data Functions

import{getAllItems,getItemsByCategory,getCraftableItems,searchItems,formatItemName,ITEM_CATEGORIES,}from'@bafv4/mcitems/1.16';// Get all itemsconstitems=getAllItems();// Get items by categoryconsttools=getItemsByCategory('tools');// Get craftable items only (for recipe search)constcraftable=getCraftableItems();// Search items (by ID or display name in the given language)constresults=searchItems('diamond');constjaResults=searchItems('ダイヤ');// Japanese works too// Format item name (Japanese by default)constname=formatItemName('minecraft:diamond_sword');// => 'ダイヤモンドの剣'// Available categoriesITEM_CATEGORIES.forEach(cat=>{console.log(cat.id,cat.name);});

Translations (125 Languages)

Item names are available in every official Minecraft language. en_us and ja_jp are bundled; other languages are loaded at runtime or bundled explicitly.

import{getItemName,formatItemName,loadLang,registerLang,isLangLoaded,getCategoryName,getEffectName,AVAILABLE_LANGS,// all 125 language codesBUNDLED_LANGS,// ['en_us', 'ja_jp']}from'@bafv4/mcitems/1.16';// Bundled languages work synchronously out of the boxgetItemName('minecraft:diamond_sword','ja_jp');// => 'ダイヤモンドの剣'getItemName('minecraft:diamond_sword');// => 'Diamond Sword' (en_us)// Potion variant IDs resolve to full vanilla namesgetItemName('minecraft:splash_potion.fire_resistance','ja_jp');// => '耐火のスプラッシュポーション'// Load any other language at runtime (see "Language File Setup" below)awaitloadLang('de_de','/mcitems');getItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// formatItemName always returns a string (lang → en_us → Title Case fallback)formatItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// Category (creative tab) and status effect namesgetCategoryName('brewing','ja_jp');// => '醸造'getEffectName('minecraft:night_vision','en_us');// => 'Night Vision'

Alternatively, bundle a language into your app instead of fetching it:

// Bundlers (Vite / webpack / Next.js) handle the JSON import as-is:importkoKrfrom'@bafv4/mcitems/1.16/lang/ko_kr';// Plain Node.js ESM requires the import attribute instead:// import koKr from '@bafv4/mcitems/1.16/lang/ko_kr' with { type: 'json' };import{registerLang,getItemName}from'@bafv4/mcitems/1.16';registerLang('ko_kr',koKr);getItemName('minecraft:diamond_sword','ko_kr');// => '다이아몬드 검'

Typical language-switching pattern (e.g. reacting to a user setting):

asyncfunctionsetLanguage(lang: string){awaitloadLang(lang,LANG_BASE_URL);// no-op if already loadedrerender();// all getItemName/formatItemName calls are now synchronous}

Potion Effects

import{POTION_EFFECTS,getPotionEffectInfo,formatPotionName,formatPotionEffect,}from'@bafv4/mcitems/1.16';// Get potion infoconstinfo=getPotionEffectInfo('minecraft:fire_resistance');// => { id: 'minecraft:fire_resistance', name: '火炎耐性', variant: 12, duration: '3:00' }// Format potion name (official vanilla names, language-aware)constname=formatPotionName('minecraft:splash_potion','minecraft:fire_resistance');// => '耐火のスプラッシュポーション'formatPotionName('minecraft:splash_potion','minecraft:fire_resistance','en_us');// => 'Splash Potion of Fire Resistance'// Format effect with durationconsteffect=formatPotionEffect('minecraft:long_fire_resistance');// => '火炎耐性 (8:00)'formatPotionEffect('minecraft:strong_leaping','en_us');// => 'Jump Boost (3:00)'

Texture Setup

Textures are included in dist/textures/ after building. You need to serve them statically:

Next.js

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIconitemId="minecraft:diamond"textureBaseUrl="/mcitems"/>

Vite (React / Vue)

Add to vite.config.ts:

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/textures',dest: 'assets',},],}),],});

Nuxt 3

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIcon
itemId="minecraft:diamond"
textureBaseUrl="/mcitems"
/>

Language File Setup

Only en_us and ja_jp are bundled in the JS build. To use loadLang(), serve the language files from dist/1.16/lang/ statically (same approach as textures). loadLang(code, baseUrl) fetches ${baseUrl}/1.16/lang/${code}.json.

Next.js / Nuxt 3

mkdir -p public/mcitems/1.16
cp -r node_modules/@bafv4/mcitems/dist/1.16/lang public/mcitems/1.16/lang
awaitloadLang('de_de','/mcitems');

Vite (React / Vue)

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/1.16/lang',dest: 'mcitems/1.16'},],}),],});
awaitloadLang('de_de','/mcitems');

Regenerating Language Files (maintainers)

pnpm run gen-lang # downloads official 1.16.5 lang files from Mojang and rebuilds src/assets/lang/

Item Categories

IDName
allすべて
building_blocks建築ブロック
decorations装飾ブロック
redstoneレッドストーン
transportation交通
miscellaneous雑貨
foodstuffs食料
tools道具
combat戦闘
brewing醸造

API Reference

Components

  • MinecraftItemIcon (React) - React component for displaying item icons (@bafv4/mcitems/1.16/react)
  • MinecraftItemIcon (Vue) - Vue 3 component for displaying item icons (@bafv4/mcitems/1.16/vue)

Functions

  • getAllItems() - Get all item IDs
  • getItemsByCategory(category) - Get items by category
  • getCraftableItems() - Get craftable items only
  • getCraftableItemsByCategory(category) - Get craftable items by category
  • searchItems(query, lang?) - Search items by ID or display name
  • formatItemName(itemId, lang?) - Format item ID to display name (default: Japanese)
  • getItemName(itemId, lang?) - Get item display name (default: en_us, falls back to en_us)
  • getEffectName(effectId, lang?) - Get status effect display name
  • getCategoryName(category, lang?) - Get creative tab display name
  • loadLang(code, baseUrl?) - Fetch and register a language at runtime
  • registerLang(code, dict) - Register an imported language dictionary
  • isLangLoaded(code) - Whether a language is ready for synchronous lookup
  • getLangUrl(code, baseUrl?) - Get language file URL
  • getItemNameJa(itemId) - Get Japanese translation (deprecated: use getItemName(id, 'ja_jp'))
  • getTextureUrl(itemId, nbtData, baseUrl) - Get texture URL
  • getPotionEffectInfo(effect) - Get potion effect info
  • formatPotionName(itemId, effect, lang?) - Format potion display name
  • formatPotionEffect(effect, lang?) - Format effect with duration

Constants

  • MINECRAFT_VERSION - Version string (e.g., "1.16")
  • TEXTURE_PATH - Texture path pattern (e.g., "1.16.1/items")
  • LANG_PATH - Language file path pattern ("1.16/lang")
  • AVAILABLE_LANGS - All 125 language codes
  • BUNDLED_LANGS - Languages bundled in the JS build (['en_us', 'ja_jp'])
  • MINECRAFT_ITEMS - Items organized by category
  • ITEM_CATEGORIES - Category definitions
  • POTION_EFFECTS - Potion effect data

Types

  • ItemCategory - Category type union
  • MinecraftItem - Item interface
  • NBTItem - NBT item structure
  • PotionEffectInfo - Potion effect info interface
  • LangDict - Language dictionary (Record<string, string>)

Adding New Versions

To add support for a new Minecraft version:

  1. Create a new version folder: src/versions/1.20/
  2. Copy and modify the data files (items.ts, potionEffects.ts, translations.ts)
  3. Update TEXTURE_PATH constant for the new version
  4. Add entry points to tsup.config.ts
  5. Add exports to package.json

License

MIT

About

A library of Minecraft item data, textures, and translations for Web applications

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

@bafv4/mcitems

Minecraft item data, textures, and translations for React and Vue applications with multi-version support.

Installation

# From GitHub
pnpm add github:bafv4/mcitems
# Or with a specific tag
pnpm add github:bafv4/mcitems#v2.0.0

Features

  • Multi-Version Support: Separate modules for different Minecraft versions
  • Item Data: Complete list of Minecraft items organized by Creative Inventory categories
  • Textures: PNG textures for all items and blocks
  • Translations: All 125 official Minecraft languages (en_us + ja_jp bundled, others loadable on demand)
  • React Component: MinecraftItemIcon for displaying item icons
  • Vue Component: MinecraftItemIcon for Vue 3 applications
  • Potion Effects: Full support for potion effect variants
  • Framework Independent: React and Vue are optional peer dependencies

Supported Versions

VersionImport PathStatus
1.16.x@bafv4/mcitems/1.16Supported
1.20.x@bafv4/mcitems/1.20Coming Soon
1.21.x@bafv4/mcitems/1.21Coming Soon

Usage

React

import{MinecraftItemIcon,getAllItems}from'@bafv4/mcitems/1.16/react';// Basic usage<MinecraftItemIconitemId="minecraft:diamond_sword"size={48}/>// With potion effect<MinecraftItemIconitemId="minecraft:potion"nbtData={{Potion: 'minecraft:fire_resistance'}}size={32}/>// With custom texture base URL<MinecraftItemIconitemId="minecraft:iron_pickaxe"textureBaseUrl="/assets/mcitems"size={48}/>// Using data functionsconstitems=getAllItems();

Vue

<script setup lang="ts">import { MinecraftItemIcon, getAllItems } from'@bafv4/mcitems/1.16/vue';const items =getAllItems();</script>
<template>
<!-- Basic usage -->
<MinecraftItemIcon itemId="minecraft:diamond_sword" :size="48" />
<!-- With potion effect -->
<MinecraftItemIcon
itemId="minecraft:potion"
:nbtData="{ Potion: 'minecraft:fire_resistance' }"
:size="32"
/>
<!-- With custom texture base URL -->
<MinecraftItemIcon
itemId="minecraft:iron_pickaxe"
textureBaseUrl="/assets/mcitems"
:size="48"
/>
</template>

Core Functions Only (No Framework)

import{getAllItems,formatItemName,MINECRAFT_VERSION}from'@bafv4/mcitems/1.16';console.log(MINECRAFT_VERSION);// "1.16"constitems=getAllItems();constname=formatItemName('minecraft:diamond_sword');

Item Data Functions

import{getAllItems,getItemsByCategory,getCraftableItems,searchItems,formatItemName,ITEM_CATEGORIES,}from'@bafv4/mcitems/1.16';// Get all itemsconstitems=getAllItems();// Get items by categoryconsttools=getItemsByCategory('tools');// Get craftable items only (for recipe search)constcraftable=getCraftableItems();// Search items (by ID or display name in the given language)constresults=searchItems('diamond');constjaResults=searchItems('ダイヤ');// Japanese works too// Format item name (Japanese by default)constname=formatItemName('minecraft:diamond_sword');// => 'ダイヤモンドの剣'// Available categoriesITEM_CATEGORIES.forEach(cat=>{console.log(cat.id,cat.name);});

Translations (125 Languages)

Item names are available in every official Minecraft language. en_us and ja_jp are bundled; other languages are loaded at runtime or bundled explicitly.

import{getItemName,formatItemName,loadLang,registerLang,isLangLoaded,getCategoryName,getEffectName,AVAILABLE_LANGS,// all 125 language codesBUNDLED_LANGS,// ['en_us', 'ja_jp']}from'@bafv4/mcitems/1.16';// Bundled languages work synchronously out of the boxgetItemName('minecraft:diamond_sword','ja_jp');// => 'ダイヤモンドの剣'getItemName('minecraft:diamond_sword');// => 'Diamond Sword' (en_us)// Potion variant IDs resolve to full vanilla namesgetItemName('minecraft:splash_potion.fire_resistance','ja_jp');// => '耐火のスプラッシュポーション'// Load any other language at runtime (see "Language File Setup" below)awaitloadLang('de_de','/mcitems');getItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// formatItemName always returns a string (lang → en_us → Title Case fallback)formatItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// Category (creative tab) and status effect namesgetCategoryName('brewing','ja_jp');// => '醸造'getEffectName('minecraft:night_vision','en_us');// => 'Night Vision'

Alternatively, bundle a language into your app instead of fetching it:

// Bundlers (Vite / webpack / Next.js) handle the JSON import as-is:importkoKrfrom'@bafv4/mcitems/1.16/lang/ko_kr';// Plain Node.js ESM requires the import attribute instead:// import koKr from '@bafv4/mcitems/1.16/lang/ko_kr' with { type: 'json' };import{registerLang,getItemName}from'@bafv4/mcitems/1.16';registerLang('ko_kr',koKr);getItemName('minecraft:diamond_sword','ko_kr');// => '다이아몬드 검'

Typical language-switching pattern (e.g. reacting to a user setting):

asyncfunctionsetLanguage(lang: string){awaitloadLang(lang,LANG_BASE_URL);// no-op if already loadedrerender();// all getItemName/formatItemName calls are now synchronous}

Potion Effects

import{POTION_EFFECTS,getPotionEffectInfo,formatPotionName,formatPotionEffect,}from'@bafv4/mcitems/1.16';// Get potion infoconstinfo=getPotionEffectInfo('minecraft:fire_resistance');// => { id: 'minecraft:fire_resistance', name: '火炎耐性', variant: 12, duration: '3:00' }// Format potion name (official vanilla names, language-aware)constname=formatPotionName('minecraft:splash_potion','minecraft:fire_resistance');// => '耐火のスプラッシュポーション'formatPotionName('minecraft:splash_potion','minecraft:fire_resistance','en_us');// => 'Splash Potion of Fire Resistance'// Format effect with durationconsteffect=formatPotionEffect('minecraft:long_fire_resistance');// => '火炎耐性 (8:00)'formatPotionEffect('minecraft:strong_leaping','en_us');// => 'Jump Boost (3:00)'

Texture Setup

Textures are included in dist/textures/ after building. You need to serve them statically:

Next.js

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIconitemId="minecraft:diamond"textureBaseUrl="/mcitems"/>

Vite (React / Vue)

Add to vite.config.ts:

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/textures',dest: 'assets',},],}),],});

Nuxt 3

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIcon
itemId="minecraft:diamond"
textureBaseUrl="/mcitems"
/>

Language File Setup

Only en_us and ja_jp are bundled in the JS build. To use loadLang(), serve the language files from dist/1.16/lang/ statically (same approach as textures). loadLang(code, baseUrl) fetches ${baseUrl}/1.16/lang/${code}.json.

Next.js / Nuxt 3

mkdir -p public/mcitems/1.16
cp -r node_modules/@bafv4/mcitems/dist/1.16/lang public/mcitems/1.16/lang
awaitloadLang('de_de','/mcitems');

Vite (React / Vue)

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/1.16/lang',dest: 'mcitems/1.16'},],}),],});
awaitloadLang('de_de','/mcitems');

Regenerating Language Files (maintainers)

pnpm run gen-lang # downloads official 1.16.5 lang files from Mojang and rebuilds src/assets/lang/

Item Categories

IDName
allすべて
building_blocks建築ブロック
decorations装飾ブロック
redstoneレッドストーン
transportation交通
miscellaneous雑貨
foodstuffs食料
tools道具
combat戦闘
brewing醸造

API Reference

Components

  • MinecraftItemIcon (React) - React component for displaying item icons (@bafv4/mcitems/1.16/react)
  • MinecraftItemIcon (Vue) - Vue 3 component for displaying item icons (@bafv4/mcitems/1.16/vue)

Functions

  • getAllItems() - Get all item IDs
  • getItemsByCategory(category) - Get items by category
  • getCraftableItems() - Get craftable items only
  • getCraftableItemsByCategory(category) - Get craftable items by category
  • searchItems(query, lang?) - Search items by ID or display name
  • formatItemName(itemId, lang?) - Format item ID to display name (default: Japanese)
  • getItemName(itemId, lang?) - Get item display name (default: en_us, falls back to en_us)
  • getEffectName(effectId, lang?) - Get status effect display name
  • getCategoryName(category, lang?) - Get creative tab display name
  • loadLang(code, baseUrl?) - Fetch and register a language at runtime
  • registerLang(code, dict) - Register an imported language dictionary
  • isLangLoaded(code) - Whether a language is ready for synchronous lookup
  • getLangUrl(code, baseUrl?) - Get language file URL
  • getItemNameJa(itemId) - Get Japanese translation (deprecated: use getItemName(id, 'ja_jp'))
  • getTextureUrl(itemId, nbtData, baseUrl) - Get texture URL
  • getPotionEffectInfo(effect) - Get potion effect info
  • formatPotionName(itemId, effect, lang?) - Format potion display name
  • formatPotionEffect(effect, lang?) - Format effect with duration

Constants

  • MINECRAFT_VERSION - Version string (e.g., "1.16")
  • TEXTURE_PATH - Texture path pattern (e.g., "1.16.1/items")
  • LANG_PATH - Language file path pattern ("1.16/lang")
  • AVAILABLE_LANGS - All 125 language codes
  • BUNDLED_LANGS - Languages bundled in the JS build (['en_us', 'ja_jp'])
  • MINECRAFT_ITEMS - Items organized by category
  • ITEM_CATEGORIES - Category definitions
  • POTION_EFFECTS - Potion effect data

Types

  • ItemCategory - Category type union
  • MinecraftItem - Item interface
  • NBTItem - NBT item structure
  • PotionEffectInfo - Potion effect info interface
  • LangDict - Language dictionary (Record<string, string>)

Adding New Versions

To add support for a new Minecraft version:

  1. Create a new version folder: src/versions/1.20/
  2. Copy and modify the data files (items.ts, potionEffects.ts, translations.ts)
  3. Update TEXTURE_PATH constant for the new version
  4. Add entry points to tsup.config.ts
  5. Add exports to package.json

License

MIT

About

A library of Minecraft item data, textures, and translations for Web applications

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

@bafv4/mcitems

Minecraft item data, textures, and translations for React and Vue applications with multi-version support.

Installation

# From GitHub
pnpm add github:bafv4/mcitems
# Or with a specific tag
pnpm add github:bafv4/mcitems#v2.0.0

Features

  • Multi-Version Support: Separate modules for different Minecraft versions
  • Item Data: Complete list of Minecraft items organized by Creative Inventory categories
  • Textures: PNG textures for all items and blocks
  • Translations: All 125 official Minecraft languages (en_us + ja_jp bundled, others loadable on demand)
  • React Component: MinecraftItemIcon for displaying item icons
  • Vue Component: MinecraftItemIcon for Vue 3 applications
  • Potion Effects: Full support for potion effect variants
  • Framework Independent: React and Vue are optional peer dependencies

Supported Versions

VersionImport PathStatus
1.16.x@bafv4/mcitems/1.16Supported
1.20.x@bafv4/mcitems/1.20Coming Soon
1.21.x@bafv4/mcitems/1.21Coming Soon

Usage

React

import{MinecraftItemIcon,getAllItems}from'@bafv4/mcitems/1.16/react';// Basic usage<MinecraftItemIconitemId="minecraft:diamond_sword"size={48}/>// With potion effect<MinecraftItemIconitemId="minecraft:potion"nbtData={{Potion: 'minecraft:fire_resistance'}}size={32}/>// With custom texture base URL<MinecraftItemIconitemId="minecraft:iron_pickaxe"textureBaseUrl="/assets/mcitems"size={48}/>// Using data functionsconstitems=getAllItems();

Vue

<script setup lang="ts">import { MinecraftItemIcon, getAllItems } from'@bafv4/mcitems/1.16/vue';const items =getAllItems();</script>
<template>
<!-- Basic usage -->
<MinecraftItemIcon itemId="minecraft:diamond_sword" :size="48" />
<!-- With potion effect -->
<MinecraftItemIcon
itemId="minecraft:potion"
:nbtData="{ Potion: 'minecraft:fire_resistance' }"
:size="32"
/>
<!-- With custom texture base URL -->
<MinecraftItemIcon
itemId="minecraft:iron_pickaxe"
textureBaseUrl="/assets/mcitems"
:size="48"
/>
</template>

Core Functions Only (No Framework)

import{getAllItems,formatItemName,MINECRAFT_VERSION}from'@bafv4/mcitems/1.16';console.log(MINECRAFT_VERSION);// "1.16"constitems=getAllItems();constname=formatItemName('minecraft:diamond_sword');

Item Data Functions

import{getAllItems,getItemsByCategory,getCraftableItems,searchItems,formatItemName,ITEM_CATEGORIES,}from'@bafv4/mcitems/1.16';// Get all itemsconstitems=getAllItems();// Get items by categoryconsttools=getItemsByCategory('tools');// Get craftable items only (for recipe search)constcraftable=getCraftableItems();// Search items (by ID or display name in the given language)constresults=searchItems('diamond');constjaResults=searchItems('ダイヤ');// Japanese works too// Format item name (Japanese by default)constname=formatItemName('minecraft:diamond_sword');// => 'ダイヤモンドの剣'// Available categoriesITEM_CATEGORIES.forEach(cat=>{console.log(cat.id,cat.name);});

Translations (125 Languages)

Item names are available in every official Minecraft language. en_us and ja_jp are bundled; other languages are loaded at runtime or bundled explicitly.

import{getItemName,formatItemName,loadLang,registerLang,isLangLoaded,getCategoryName,getEffectName,AVAILABLE_LANGS,// all 125 language codesBUNDLED_LANGS,// ['en_us', 'ja_jp']}from'@bafv4/mcitems/1.16';// Bundled languages work synchronously out of the boxgetItemName('minecraft:diamond_sword','ja_jp');// => 'ダイヤモンドの剣'getItemName('minecraft:diamond_sword');// => 'Diamond Sword' (en_us)// Potion variant IDs resolve to full vanilla namesgetItemName('minecraft:splash_potion.fire_resistance','ja_jp');// => '耐火のスプラッシュポーション'// Load any other language at runtime (see "Language File Setup" below)awaitloadLang('de_de','/mcitems');getItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// formatItemName always returns a string (lang → en_us → Title Case fallback)formatItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// Category (creative tab) and status effect namesgetCategoryName('brewing','ja_jp');// => '醸造'getEffectName('minecraft:night_vision','en_us');// => 'Night Vision'

Alternatively, bundle a language into your app instead of fetching it:

// Bundlers (Vite / webpack / Next.js) handle the JSON import as-is:importkoKrfrom'@bafv4/mcitems/1.16/lang/ko_kr';// Plain Node.js ESM requires the import attribute instead:// import koKr from '@bafv4/mcitems/1.16/lang/ko_kr' with { type: 'json' };import{registerLang,getItemName}from'@bafv4/mcitems/1.16';registerLang('ko_kr',koKr);getItemName('minecraft:diamond_sword','ko_kr');// => '다이아몬드 검'

Typical language-switching pattern (e.g. reacting to a user setting):

asyncfunctionsetLanguage(lang: string){awaitloadLang(lang,LANG_BASE_URL);// no-op if already loadedrerender();// all getItemName/formatItemName calls are now synchronous}

Potion Effects

import{POTION_EFFECTS,getPotionEffectInfo,formatPotionName,formatPotionEffect,}from'@bafv4/mcitems/1.16';// Get potion infoconstinfo=getPotionEffectInfo('minecraft:fire_resistance');// => { id: 'minecraft:fire_resistance', name: '火炎耐性', variant: 12, duration: '3:00' }// Format potion name (official vanilla names, language-aware)constname=formatPotionName('minecraft:splash_potion','minecraft:fire_resistance');// => '耐火のスプラッシュポーション'formatPotionName('minecraft:splash_potion','minecraft:fire_resistance','en_us');// => 'Splash Potion of Fire Resistance'// Format effect with durationconsteffect=formatPotionEffect('minecraft:long_fire_resistance');// => '火炎耐性 (8:00)'formatPotionEffect('minecraft:strong_leaping','en_us');// => 'Jump Boost (3:00)'

Texture Setup

Textures are included in dist/textures/ after building. You need to serve them statically:

Next.js

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIconitemId="minecraft:diamond"textureBaseUrl="/mcitems"/>

Vite (React / Vue)

Add to vite.config.ts:

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/textures',dest: 'assets',},],}),],});

Nuxt 3

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIcon
itemId="minecraft:diamond"
textureBaseUrl="/mcitems"
/>

Language File Setup

Only en_us and ja_jp are bundled in the JS build. To use loadLang(), serve the language files from dist/1.16/lang/ statically (same approach as textures). loadLang(code, baseUrl) fetches ${baseUrl}/1.16/lang/${code}.json.

Next.js / Nuxt 3

mkdir -p public/mcitems/1.16
cp -r node_modules/@bafv4/mcitems/dist/1.16/lang public/mcitems/1.16/lang
awaitloadLang('de_de','/mcitems');

Vite (React / Vue)

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/1.16/lang',dest: 'mcitems/1.16'},],}),],});
awaitloadLang('de_de','/mcitems');

Regenerating Language Files (maintainers)

pnpm run gen-lang # downloads official 1.16.5 lang files from Mojang and rebuilds src/assets/lang/

Item Categories

IDName
allすべて
building_blocks建築ブロック
decorations装飾ブロック
redstoneレッドストーン
transportation交通
miscellaneous雑貨
foodstuffs食料
tools道具
combat戦闘
brewing醸造

API Reference

Components

  • MinecraftItemIcon (React) - React component for displaying item icons (@bafv4/mcitems/1.16/react)
  • MinecraftItemIcon (Vue) - Vue 3 component for displaying item icons (@bafv4/mcitems/1.16/vue)

Functions

  • getAllItems() - Get all item IDs
  • getItemsByCategory(category) - Get items by category
  • getCraftableItems() - Get craftable items only
  • getCraftableItemsByCategory(category) - Get craftable items by category
  • searchItems(query, lang?) - Search items by ID or display name
  • formatItemName(itemId, lang?) - Format item ID to display name (default: Japanese)
  • getItemName(itemId, lang?) - Get item display name (default: en_us, falls back to en_us)
  • getEffectName(effectId, lang?) - Get status effect display name
  • getCategoryName(category, lang?) - Get creative tab display name
  • loadLang(code, baseUrl?) - Fetch and register a language at runtime
  • registerLang(code, dict) - Register an imported language dictionary
  • isLangLoaded(code) - Whether a language is ready for synchronous lookup
  • getLangUrl(code, baseUrl?) - Get language file URL
  • getItemNameJa(itemId) - Get Japanese translation (deprecated: use getItemName(id, 'ja_jp'))
  • getTextureUrl(itemId, nbtData, baseUrl) - Get texture URL
  • getPotionEffectInfo(effect) - Get potion effect info
  • formatPotionName(itemId, effect, lang?) - Format potion display name
  • formatPotionEffect(effect, lang?) - Format effect with duration

Constants

  • MINECRAFT_VERSION - Version string (e.g., "1.16")
  • TEXTURE_PATH - Texture path pattern (e.g., "1.16.1/items")
  • LANG_PATH - Language file path pattern ("1.16/lang")
  • AVAILABLE_LANGS - All 125 language codes
  • BUNDLED_LANGS - Languages bundled in the JS build (['en_us', 'ja_jp'])
  • MINECRAFT_ITEMS - Items organized by category
  • ITEM_CATEGORIES - Category definitions
  • POTION_EFFECTS - Potion effect data

Types

  • ItemCategory - Category type union
  • MinecraftItem - Item interface
  • NBTItem - NBT item structure
  • PotionEffectInfo - Potion effect info interface
  • LangDict - Language dictionary (Record<string, string>)

Adding New Versions

To add support for a new Minecraft version:

  1. Create a new version folder: src/versions/1.20/
  2. Copy and modify the data files (items.ts, potionEffects.ts, translations.ts)
  3. Update TEXTURE_PATH constant for the new version
  4. Add entry points to tsup.config.ts
  5. Add exports to package.json

License

MIT

About

A library of Minecraft item data, textures, and translations for Web applications

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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@bafv4/mcitems

Minecraft item data, textures, and translations for React and Vue applications with multi-version support.

Installation

# From GitHub
pnpm add github:bafv4/mcitems
# Or with a specific tag
pnpm add github:bafv4/mcitems#v2.0.0

Features

  • Multi-Version Support: Separate modules for different Minecraft versions
  • Item Data: Complete list of Minecraft items organized by Creative Inventory categories
  • Textures: PNG textures for all items and blocks
  • Translations: All 125 official Minecraft languages (en_us + ja_jp bundled, others loadable on demand)
  • React Component: MinecraftItemIcon for displaying item icons
  • Vue Component: MinecraftItemIcon for Vue 3 applications
  • Potion Effects: Full support for potion effect variants
  • Framework Independent: React and Vue are optional peer dependencies

Supported Versions

VersionImport PathStatus
1.16.x@bafv4/mcitems/1.16Supported
1.20.x@bafv4/mcitems/1.20Coming Soon
1.21.x@bafv4/mcitems/1.21Coming Soon

Usage

React

import{MinecraftItemIcon,getAllItems}from'@bafv4/mcitems/1.16/react';// Basic usage<MinecraftItemIconitemId="minecraft:diamond_sword"size={48}/>// With potion effect<MinecraftItemIconitemId="minecraft:potion"nbtData={{Potion: 'minecraft:fire_resistance'}}size={32}/>// With custom texture base URL<MinecraftItemIconitemId="minecraft:iron_pickaxe"textureBaseUrl="/assets/mcitems"size={48}/>// Using data functionsconstitems=getAllItems();

Vue

<script setup lang="ts">import { MinecraftItemIcon, getAllItems } from'@bafv4/mcitems/1.16/vue';const items =getAllItems();</script>
<template>
<!-- Basic usage -->
<MinecraftItemIcon itemId="minecraft:diamond_sword" :size="48" />
<!-- With potion effect -->
<MinecraftItemIcon
itemId="minecraft:potion"
:nbtData="{ Potion: 'minecraft:fire_resistance' }"
:size="32"
/>
<!-- With custom texture base URL -->
<MinecraftItemIcon
itemId="minecraft:iron_pickaxe"
textureBaseUrl="/assets/mcitems"
:size="48"
/>
</template>

Core Functions Only (No Framework)

import{getAllItems,formatItemName,MINECRAFT_VERSION}from'@bafv4/mcitems/1.16';console.log(MINECRAFT_VERSION);// "1.16"constitems=getAllItems();constname=formatItemName('minecraft:diamond_sword');

Item Data Functions

import{getAllItems,getItemsByCategory,getCraftableItems,searchItems,formatItemName,ITEM_CATEGORIES,}from'@bafv4/mcitems/1.16';// Get all itemsconstitems=getAllItems();// Get items by categoryconsttools=getItemsByCategory('tools');// Get craftable items only (for recipe search)constcraftable=getCraftableItems();// Search items (by ID or display name in the given language)constresults=searchItems('diamond');constjaResults=searchItems('ダイヤ');// Japanese works too// Format item name (Japanese by default)constname=formatItemName('minecraft:diamond_sword');// => 'ダイヤモンドの剣'// Available categoriesITEM_CATEGORIES.forEach(cat=>{console.log(cat.id,cat.name);});

Translations (125 Languages)

Item names are available in every official Minecraft language. en_us and ja_jp are bundled; other languages are loaded at runtime or bundled explicitly.

import{getItemName,formatItemName,loadLang,registerLang,isLangLoaded,getCategoryName,getEffectName,AVAILABLE_LANGS,// all 125 language codesBUNDLED_LANGS,// ['en_us', 'ja_jp']}from'@bafv4/mcitems/1.16';// Bundled languages work synchronously out of the boxgetItemName('minecraft:diamond_sword','ja_jp');// => 'ダイヤモンドの剣'getItemName('minecraft:diamond_sword');// => 'Diamond Sword' (en_us)// Potion variant IDs resolve to full vanilla namesgetItemName('minecraft:splash_potion.fire_resistance','ja_jp');// => '耐火のスプラッシュポーション'// Load any other language at runtime (see "Language File Setup" below)awaitloadLang('de_de','/mcitems');getItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// formatItemName always returns a string (lang → en_us → Title Case fallback)formatItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// Category (creative tab) and status effect namesgetCategoryName('brewing','ja_jp');// => '醸造'getEffectName('minecraft:night_vision','en_us');// => 'Night Vision'

Alternatively, bundle a language into your app instead of fetching it:

// Bundlers (Vite / webpack / Next.js) handle the JSON import as-is:importkoKrfrom'@bafv4/mcitems/1.16/lang/ko_kr';// Plain Node.js ESM requires the import attribute instead:// import koKr from '@bafv4/mcitems/1.16/lang/ko_kr' with { type: 'json' };import{registerLang,getItemName}from'@bafv4/mcitems/1.16';registerLang('ko_kr',koKr);getItemName('minecraft:diamond_sword','ko_kr');// => '다이아몬드 검'

Typical language-switching pattern (e.g. reacting to a user setting):

asyncfunctionsetLanguage(lang: string){awaitloadLang(lang,LANG_BASE_URL);// no-op if already loadedrerender();// all getItemName/formatItemName calls are now synchronous}

Potion Effects

import{POTION_EFFECTS,getPotionEffectInfo,formatPotionName,formatPotionEffect,}from'@bafv4/mcitems/1.16';// Get potion infoconstinfo=getPotionEffectInfo('minecraft:fire_resistance');// => { id: 'minecraft:fire_resistance', name: '火炎耐性', variant: 12, duration: '3:00' }// Format potion name (official vanilla names, language-aware)constname=formatPotionName('minecraft:splash_potion','minecraft:fire_resistance');// => '耐火のスプラッシュポーション'formatPotionName('minecraft:splash_potion','minecraft:fire_resistance','en_us');// => 'Splash Potion of Fire Resistance'// Format effect with durationconsteffect=formatPotionEffect('minecraft:long_fire_resistance');// => '火炎耐性 (8:00)'formatPotionEffect('minecraft:strong_leaping','en_us');// => 'Jump Boost (3:00)'

Texture Setup

Textures are included in dist/textures/ after building. You need to serve them statically:

Next.js

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIconitemId="minecraft:diamond"textureBaseUrl="/mcitems"/>

Vite (React / Vue)

Add to vite.config.ts:

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/textures',dest: 'assets',},],}),],});

Nuxt 3

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIcon
itemId="minecraft:diamond"
textureBaseUrl="/mcitems"
/>

Language File Setup

Only en_us and ja_jp are bundled in the JS build. To use loadLang(), serve the language files from dist/1.16/lang/ statically (same approach as textures). loadLang(code, baseUrl) fetches ${baseUrl}/1.16/lang/${code}.json.

Next.js / Nuxt 3

mkdir -p public/mcitems/1.16
cp -r node_modules/@bafv4/mcitems/dist/1.16/lang public/mcitems/1.16/lang
awaitloadLang('de_de','/mcitems');

Vite (React / Vue)

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/1.16/lang',dest: 'mcitems/1.16'},],}),],});
awaitloadLang('de_de','/mcitems');

Regenerating Language Files (maintainers)

pnpm run gen-lang # downloads official 1.16.5 lang files from Mojang and rebuilds src/assets/lang/

Item Categories

IDName
allすべて
building_blocks建築ブロック
decorations装飾ブロック
redstoneレッドストーン
transportation交通
miscellaneous雑貨
foodstuffs食料
tools道具
combat戦闘
brewing醸造

API Reference

Components

  • MinecraftItemIcon (React) - React component for displaying item icons (@bafv4/mcitems/1.16/react)
  • MinecraftItemIcon (Vue) - Vue 3 component for displaying item icons (@bafv4/mcitems/1.16/vue)

Functions

  • getAllItems() - Get all item IDs
  • getItemsByCategory(category) - Get items by category
  • getCraftableItems() - Get craftable items only
  • getCraftableItemsByCategory(category) - Get craftable items by category
  • searchItems(query, lang?) - Search items by ID or display name
  • formatItemName(itemId, lang?) - Format item ID to display name (default: Japanese)
  • getItemName(itemId, lang?) - Get item display name (default: en_us, falls back to en_us)
  • getEffectName(effectId, lang?) - Get status effect display name
  • getCategoryName(category, lang?) - Get creative tab display name
  • loadLang(code, baseUrl?) - Fetch and register a language at runtime
  • registerLang(code, dict) - Register an imported language dictionary
  • isLangLoaded(code) - Whether a language is ready for synchronous lookup
  • getLangUrl(code, baseUrl?) - Get language file URL
  • getItemNameJa(itemId) - Get Japanese translation (deprecated: use getItemName(id, 'ja_jp'))
  • getTextureUrl(itemId, nbtData, baseUrl) - Get texture URL
  • getPotionEffectInfo(effect) - Get potion effect info
  • formatPotionName(itemId, effect, lang?) - Format potion display name
  • formatPotionEffect(effect, lang?) - Format effect with duration

Constants

  • MINECRAFT_VERSION - Version string (e.g., "1.16")
  • TEXTURE_PATH - Texture path pattern (e.g., "1.16.1/items")
  • LANG_PATH - Language file path pattern ("1.16/lang")
  • AVAILABLE_LANGS - All 125 language codes
  • BUNDLED_LANGS - Languages bundled in the JS build (['en_us', 'ja_jp'])
  • MINECRAFT_ITEMS - Items organized by category
  • ITEM_CATEGORIES - Category definitions
  • POTION_EFFECTS - Potion effect data

Types

  • ItemCategory - Category type union
  • MinecraftItem - Item interface
  • NBTItem - NBT item structure
  • PotionEffectInfo - Potion effect info interface
  • LangDict - Language dictionary (Record<string, string>)

Adding New Versions

To add support for a new Minecraft version:

  1. Create a new version folder: src/versions/1.20/
  2. Copy and modify the data files (items.ts, potionEffects.ts, translations.ts)
  3. Update TEXTURE_PATH constant for the new version
  4. Add entry points to tsup.config.ts
  5. Add exports to package.json

License

MIT

About

A library of Minecraft item data, textures, and translations for Web applications

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

@bafv4/mcitems

Minecraft item data, textures, and translations for React and Vue applications with multi-version support.

Installation

# From GitHub
pnpm add github:bafv4/mcitems
# Or with a specific tag
pnpm add github:bafv4/mcitems#v2.0.0

Features

  • Multi-Version Support: Separate modules for different Minecraft versions
  • Item Data: Complete list of Minecraft items organized by Creative Inventory categories
  • Textures: PNG textures for all items and blocks
  • Translations: All 125 official Minecraft languages (en_us + ja_jp bundled, others loadable on demand)
  • React Component: MinecraftItemIcon for displaying item icons
  • Vue Component: MinecraftItemIcon for Vue 3 applications
  • Potion Effects: Full support for potion effect variants
  • Framework Independent: React and Vue are optional peer dependencies

Supported Versions

VersionImport PathStatus
1.16.x@bafv4/mcitems/1.16Supported
1.20.x@bafv4/mcitems/1.20Coming Soon
1.21.x@bafv4/mcitems/1.21Coming Soon

Usage

React

import{MinecraftItemIcon,getAllItems}from'@bafv4/mcitems/1.16/react';// Basic usage<MinecraftItemIconitemId="minecraft:diamond_sword"size={48}/>// With potion effect<MinecraftItemIconitemId="minecraft:potion"nbtData={{Potion: 'minecraft:fire_resistance'}}size={32}/>// With custom texture base URL<MinecraftItemIconitemId="minecraft:iron_pickaxe"textureBaseUrl="/assets/mcitems"size={48}/>// Using data functionsconstitems=getAllItems();

Vue

<script setup lang="ts">import { MinecraftItemIcon, getAllItems } from'@bafv4/mcitems/1.16/vue';const items =getAllItems();</script>
<template>
<!-- Basic usage -->
<MinecraftItemIcon itemId="minecraft:diamond_sword" :size="48" />
<!-- With potion effect -->
<MinecraftItemIcon
itemId="minecraft:potion"
:nbtData="{ Potion: 'minecraft:fire_resistance' }"
:size="32"
/>
<!-- With custom texture base URL -->
<MinecraftItemIcon
itemId="minecraft:iron_pickaxe"
textureBaseUrl="/assets/mcitems"
:size="48"
/>
</template>

Core Functions Only (No Framework)

import{getAllItems,formatItemName,MINECRAFT_VERSION}from'@bafv4/mcitems/1.16';console.log(MINECRAFT_VERSION);// "1.16"constitems=getAllItems();constname=formatItemName('minecraft:diamond_sword');

Item Data Functions

import{getAllItems,getItemsByCategory,getCraftableItems,searchItems,formatItemName,ITEM_CATEGORIES,}from'@bafv4/mcitems/1.16';// Get all itemsconstitems=getAllItems();// Get items by categoryconsttools=getItemsByCategory('tools');// Get craftable items only (for recipe search)constcraftable=getCraftableItems();// Search items (by ID or display name in the given language)constresults=searchItems('diamond');constjaResults=searchItems('ダイヤ');// Japanese works too// Format item name (Japanese by default)constname=formatItemName('minecraft:diamond_sword');// => 'ダイヤモンドの剣'// Available categoriesITEM_CATEGORIES.forEach(cat=>{console.log(cat.id,cat.name);});

Translations (125 Languages)

Item names are available in every official Minecraft language. en_us and ja_jp are bundled; other languages are loaded at runtime or bundled explicitly.

import{getItemName,formatItemName,loadLang,registerLang,isLangLoaded,getCategoryName,getEffectName,AVAILABLE_LANGS,// all 125 language codesBUNDLED_LANGS,// ['en_us', 'ja_jp']}from'@bafv4/mcitems/1.16';// Bundled languages work synchronously out of the boxgetItemName('minecraft:diamond_sword','ja_jp');// => 'ダイヤモンドの剣'getItemName('minecraft:diamond_sword');// => 'Diamond Sword' (en_us)// Potion variant IDs resolve to full vanilla namesgetItemName('minecraft:splash_potion.fire_resistance','ja_jp');// => '耐火のスプラッシュポーション'// Load any other language at runtime (see "Language File Setup" below)awaitloadLang('de_de','/mcitems');getItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// formatItemName always returns a string (lang → en_us → Title Case fallback)formatItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// Category (creative tab) and status effect namesgetCategoryName('brewing','ja_jp');// => '醸造'getEffectName('minecraft:night_vision','en_us');// => 'Night Vision'

Alternatively, bundle a language into your app instead of fetching it:

// Bundlers (Vite / webpack / Next.js) handle the JSON import as-is:importkoKrfrom'@bafv4/mcitems/1.16/lang/ko_kr';// Plain Node.js ESM requires the import attribute instead:// import koKr from '@bafv4/mcitems/1.16/lang/ko_kr' with { type: 'json' };import{registerLang,getItemName}from'@bafv4/mcitems/1.16';registerLang('ko_kr',koKr);getItemName('minecraft:diamond_sword','ko_kr');// => '다이아몬드 검'

Typical language-switching pattern (e.g. reacting to a user setting):

asyncfunctionsetLanguage(lang: string){awaitloadLang(lang,LANG_BASE_URL);// no-op if already loadedrerender();// all getItemName/formatItemName calls are now synchronous}

Potion Effects

import{POTION_EFFECTS,getPotionEffectInfo,formatPotionName,formatPotionEffect,}from'@bafv4/mcitems/1.16';// Get potion infoconstinfo=getPotionEffectInfo('minecraft:fire_resistance');// => { id: 'minecraft:fire_resistance', name: '火炎耐性', variant: 12, duration: '3:00' }// Format potion name (official vanilla names, language-aware)constname=formatPotionName('minecraft:splash_potion','minecraft:fire_resistance');// => '耐火のスプラッシュポーション'formatPotionName('minecraft:splash_potion','minecraft:fire_resistance','en_us');// => 'Splash Potion of Fire Resistance'// Format effect with durationconsteffect=formatPotionEffect('minecraft:long_fire_resistance');// => '火炎耐性 (8:00)'formatPotionEffect('minecraft:strong_leaping','en_us');// => 'Jump Boost (3:00)'

Texture Setup

Textures are included in dist/textures/ after building. You need to serve them statically:

Next.js

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIconitemId="minecraft:diamond"textureBaseUrl="/mcitems"/>

Vite (React / Vue)

Add to vite.config.ts:

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/textures',dest: 'assets',},],}),],});

Nuxt 3

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIcon
itemId="minecraft:diamond"
textureBaseUrl="/mcitems"
/>

Language File Setup

Only en_us and ja_jp are bundled in the JS build. To use loadLang(), serve the language files from dist/1.16/lang/ statically (same approach as textures). loadLang(code, baseUrl) fetches ${baseUrl}/1.16/lang/${code}.json.

Next.js / Nuxt 3

mkdir -p public/mcitems/1.16
cp -r node_modules/@bafv4/mcitems/dist/1.16/lang public/mcitems/1.16/lang
awaitloadLang('de_de','/mcitems');

Vite (React / Vue)

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/1.16/lang',dest: 'mcitems/1.16'},],}),],});
awaitloadLang('de_de','/mcitems');

Regenerating Language Files (maintainers)

pnpm run gen-lang # downloads official 1.16.5 lang files from Mojang and rebuilds src/assets/lang/

Item Categories

IDName
allすべて
building_blocks建築ブロック
decorations装飾ブロック
redstoneレッドストーン
transportation交通
miscellaneous雑貨
foodstuffs食料
tools道具
combat戦闘
brewing醸造

API Reference

Components

  • MinecraftItemIcon (React) - React component for displaying item icons (@bafv4/mcitems/1.16/react)
  • MinecraftItemIcon (Vue) - Vue 3 component for displaying item icons (@bafv4/mcitems/1.16/vue)

Functions

  • getAllItems() - Get all item IDs
  • getItemsByCategory(category) - Get items by category
  • getCraftableItems() - Get craftable items only
  • getCraftableItemsByCategory(category) - Get craftable items by category
  • searchItems(query, lang?) - Search items by ID or display name
  • formatItemName(itemId, lang?) - Format item ID to display name (default: Japanese)
  • getItemName(itemId, lang?) - Get item display name (default: en_us, falls back to en_us)
  • getEffectName(effectId, lang?) - Get status effect display name
  • getCategoryName(category, lang?) - Get creative tab display name
  • loadLang(code, baseUrl?) - Fetch and register a language at runtime
  • registerLang(code, dict) - Register an imported language dictionary
  • isLangLoaded(code) - Whether a language is ready for synchronous lookup
  • getLangUrl(code, baseUrl?) - Get language file URL
  • getItemNameJa(itemId) - Get Japanese translation (deprecated: use getItemName(id, 'ja_jp'))
  • getTextureUrl(itemId, nbtData, baseUrl) - Get texture URL
  • getPotionEffectInfo(effect) - Get potion effect info
  • formatPotionName(itemId, effect, lang?) - Format potion display name
  • formatPotionEffect(effect, lang?) - Format effect with duration

Constants

  • MINECRAFT_VERSION - Version string (e.g., "1.16")
  • TEXTURE_PATH - Texture path pattern (e.g., "1.16.1/items")
  • LANG_PATH - Language file path pattern ("1.16/lang")
  • AVAILABLE_LANGS - All 125 language codes
  • BUNDLED_LANGS - Languages bundled in the JS build (['en_us', 'ja_jp'])
  • MINECRAFT_ITEMS - Items organized by category
  • ITEM_CATEGORIES - Category definitions
  • POTION_EFFECTS - Potion effect data

Types

  • ItemCategory - Category type union
  • MinecraftItem - Item interface
  • NBTItem - NBT item structure
  • PotionEffectInfo - Potion effect info interface
  • LangDict - Language dictionary (Record<string, string>)

Adding New Versions

To add support for a new Minecraft version:

  1. Create a new version folder: src/versions/1.20/
  2. Copy and modify the data files (items.ts, potionEffects.ts, translations.ts)
  3. Update TEXTURE_PATH constant for the new version
  4. Add entry points to tsup.config.ts
  5. Add exports to package.json

License

MIT

About

A library of Minecraft item data, textures, and translations for Web applications

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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@bafv4/mcitems

Minecraft item data, textures, and translations for React and Vue applications with multi-version support.

Installation

# From GitHub
pnpm add github:bafv4/mcitems
# Or with a specific tag
pnpm add github:bafv4/mcitems#v2.0.0

Features

  • Multi-Version Support: Separate modules for different Minecraft versions
  • Item Data: Complete list of Minecraft items organized by Creative Inventory categories
  • Textures: PNG textures for all items and blocks
  • Translations: All 125 official Minecraft languages (en_us + ja_jp bundled, others loadable on demand)
  • React Component: MinecraftItemIcon for displaying item icons
  • Vue Component: MinecraftItemIcon for Vue 3 applications
  • Potion Effects: Full support for potion effect variants
  • Framework Independent: React and Vue are optional peer dependencies

Supported Versions

VersionImport PathStatus
1.16.x@bafv4/mcitems/1.16Supported
1.20.x@bafv4/mcitems/1.20Coming Soon
1.21.x@bafv4/mcitems/1.21Coming Soon

Usage

React

import{MinecraftItemIcon,getAllItems}from'@bafv4/mcitems/1.16/react';// Basic usage<MinecraftItemIconitemId="minecraft:diamond_sword"size={48}/>// With potion effect<MinecraftItemIconitemId="minecraft:potion"nbtData={{Potion: 'minecraft:fire_resistance'}}size={32}/>// With custom texture base URL<MinecraftItemIconitemId="minecraft:iron_pickaxe"textureBaseUrl="/assets/mcitems"size={48}/>// Using data functionsconstitems=getAllItems();

Vue

<script setup lang="ts">import { MinecraftItemIcon, getAllItems } from'@bafv4/mcitems/1.16/vue';const items =getAllItems();</script>
<template>
<!-- Basic usage -->
<MinecraftItemIcon itemId="minecraft:diamond_sword" :size="48" />
<!-- With potion effect -->
<MinecraftItemIcon
itemId="minecraft:potion"
:nbtData="{ Potion: 'minecraft:fire_resistance' }"
:size="32"
/>
<!-- With custom texture base URL -->
<MinecraftItemIcon
itemId="minecraft:iron_pickaxe"
textureBaseUrl="/assets/mcitems"
:size="48"
/>
</template>

Core Functions Only (No Framework)

import{getAllItems,formatItemName,MINECRAFT_VERSION}from'@bafv4/mcitems/1.16';console.log(MINECRAFT_VERSION);// "1.16"constitems=getAllItems();constname=formatItemName('minecraft:diamond_sword');

Item Data Functions

import{getAllItems,getItemsByCategory,getCraftableItems,searchItems,formatItemName,ITEM_CATEGORIES,}from'@bafv4/mcitems/1.16';// Get all itemsconstitems=getAllItems();// Get items by categoryconsttools=getItemsByCategory('tools');// Get craftable items only (for recipe search)constcraftable=getCraftableItems();// Search items (by ID or display name in the given language)constresults=searchItems('diamond');constjaResults=searchItems('ダイヤ');// Japanese works too// Format item name (Japanese by default)constname=formatItemName('minecraft:diamond_sword');// => 'ダイヤモンドの剣'// Available categoriesITEM_CATEGORIES.forEach(cat=>{console.log(cat.id,cat.name);});

Translations (125 Languages)

Item names are available in every official Minecraft language. en_us and ja_jp are bundled; other languages are loaded at runtime or bundled explicitly.

import{getItemName,formatItemName,loadLang,registerLang,isLangLoaded,getCategoryName,getEffectName,AVAILABLE_LANGS,// all 125 language codesBUNDLED_LANGS,// ['en_us', 'ja_jp']}from'@bafv4/mcitems/1.16';// Bundled languages work synchronously out of the boxgetItemName('minecraft:diamond_sword','ja_jp');// => 'ダイヤモンドの剣'getItemName('minecraft:diamond_sword');// => 'Diamond Sword' (en_us)// Potion variant IDs resolve to full vanilla namesgetItemName('minecraft:splash_potion.fire_resistance','ja_jp');// => '耐火のスプラッシュポーション'// Load any other language at runtime (see "Language File Setup" below)awaitloadLang('de_de','/mcitems');getItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// formatItemName always returns a string (lang → en_us → Title Case fallback)formatItemName('minecraft:diamond_sword','de_de');// => 'Diamantschwert'// Category (creative tab) and status effect namesgetCategoryName('brewing','ja_jp');// => '醸造'getEffectName('minecraft:night_vision','en_us');// => 'Night Vision'

Alternatively, bundle a language into your app instead of fetching it:

// Bundlers (Vite / webpack / Next.js) handle the JSON import as-is:importkoKrfrom'@bafv4/mcitems/1.16/lang/ko_kr';// Plain Node.js ESM requires the import attribute instead:// import koKr from '@bafv4/mcitems/1.16/lang/ko_kr' with { type: 'json' };import{registerLang,getItemName}from'@bafv4/mcitems/1.16';registerLang('ko_kr',koKr);getItemName('minecraft:diamond_sword','ko_kr');// => '다이아몬드 검'

Typical language-switching pattern (e.g. reacting to a user setting):

asyncfunctionsetLanguage(lang: string){awaitloadLang(lang,LANG_BASE_URL);// no-op if already loadedrerender();// all getItemName/formatItemName calls are now synchronous}

Potion Effects

import{POTION_EFFECTS,getPotionEffectInfo,formatPotionName,formatPotionEffect,}from'@bafv4/mcitems/1.16';// Get potion infoconstinfo=getPotionEffectInfo('minecraft:fire_resistance');// => { id: 'minecraft:fire_resistance', name: '火炎耐性', variant: 12, duration: '3:00' }// Format potion name (official vanilla names, language-aware)constname=formatPotionName('minecraft:splash_potion','minecraft:fire_resistance');// => '耐火のスプラッシュポーション'formatPotionName('minecraft:splash_potion','minecraft:fire_resistance','en_us');// => 'Splash Potion of Fire Resistance'// Format effect with durationconsteffect=formatPotionEffect('minecraft:long_fire_resistance');// => '火炎耐性 (8:00)'formatPotionEffect('minecraft:strong_leaping','en_us');// => 'Jump Boost (3:00)'

Texture Setup

Textures are included in dist/textures/ after building. You need to serve them statically:

Next.js

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIconitemId="minecraft:diamond"textureBaseUrl="/mcitems"/>

Vite (React / Vue)

Add to vite.config.ts:

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/textures',dest: 'assets',},],}),],});

Nuxt 3

Copy textures to public/ folder:

cp -r node_modules/@bafv4/mcitems/dist/textures public/mcitems

Then use with textureBaseUrl:

<MinecraftItemIcon
itemId="minecraft:diamond"
textureBaseUrl="/mcitems"
/>

Language File Setup

Only en_us and ja_jp are bundled in the JS build. To use loadLang(), serve the language files from dist/1.16/lang/ statically (same approach as textures). loadLang(code, baseUrl) fetches ${baseUrl}/1.16/lang/${code}.json.

Next.js / Nuxt 3

mkdir -p public/mcitems/1.16
cp -r node_modules/@bafv4/mcitems/dist/1.16/lang public/mcitems/1.16/lang
awaitloadLang('de_de','/mcitems');

Vite (React / Vue)

import{viteStaticCopy}from'vite-plugin-static-copy';exportdefaultdefineConfig({plugins: [viteStaticCopy({targets: [{src: 'node_modules/@bafv4/mcitems/dist/1.16/lang',dest: 'mcitems/1.16'},],}),],});
awaitloadLang('de_de','/mcitems');

Regenerating Language Files (maintainers)

pnpm run gen-lang # downloads official 1.16.5 lang files from Mojang and rebuilds src/assets/lang/

Item Categories

IDName
allすべて
building_blocks建築ブロック
decorations装飾ブロック
redstoneレッドストーン
transportation交通
miscellaneous雑貨
foodstuffs食料
tools道具
combat戦闘
brewing醸造

API Reference

Components

  • MinecraftItemIcon (React) - React component for displaying item icons (@bafv4/mcitems/1.16/react)
  • MinecraftItemIcon (Vue) - Vue 3 component for displaying item icons (@bafv4/mcitems/1.16/vue)

Functions

  • getAllItems() - Get all item IDs
  • getItemsByCategory(category) - Get items by category
  • getCraftableItems() - Get craftable items only
  • getCraftableItemsByCategory(category) - Get craftable items by category
  • searchItems(query, lang?) - Search items by ID or display name
  • formatItemName(itemId, lang?) - Format item ID to display name (default: Japanese)
  • getItemName(itemId, lang?) - Get item display name (default: en_us, falls back to en_us)
  • getEffectName(effectId, lang?) - Get status effect display name
  • getCategoryName(category, lang?) - Get creative tab display name
  • loadLang(code, baseUrl?) - Fetch and register a language at runtime
  • registerLang(code, dict) - Register an imported language dictionary
  • isLangLoaded(code) - Whether a language is ready for synchronous lookup
  • getLangUrl(code, baseUrl?) - Get language file URL
  • getItemNameJa(itemId) - Get Japanese translation (deprecated: use getItemName(id, 'ja_jp'))
  • getTextureUrl(itemId, nbtData, baseUrl) - Get texture URL
  • getPotionEffectInfo(effect) - Get potion effect info
  • formatPotionName(itemId, effect, lang?) - Format potion display name
  • formatPotionEffect(effect, lang?) - Format effect with duration

Constants

  • MINECRAFT_VERSION - Version string (e.g., "1.16")
  • TEXTURE_PATH - Texture path pattern (e.g., "1.16.1/items")
  • LANG_PATH - Language file path pattern ("1.16/lang")
  • AVAILABLE_LANGS - All 125 language codes
  • BUNDLED_LANGS - Languages bundled in the JS build (['en_us', 'ja_jp'])
  • MINECRAFT_ITEMS - Items organized by category
  • ITEM_CATEGORIES - Category definitions
  • POTION_EFFECTS - Potion effect data

Types

  • ItemCategory - Category type union
  • MinecraftItem - Item interface
  • NBTItem - NBT item structure
  • PotionEffectInfo - Potion effect info interface
  • LangDict - Language dictionary (Record<string, string>)

Adding New Versions

To add support for a new Minecraft version:

  1. Create a new version folder: src/versions/1.20/
  2. Copy and modify the data files (items.ts, potionEffects.ts, translations.ts)
  3. Update TEXTURE_PATH constant for the new version
  4. Add entry points to tsup.config.ts
  5. Add exports to package.json

License

MIT

About

A library of Minecraft item data, textures, and translations for Web applications

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages