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PixelByte

Example Entry Point

publicstaticvoidmain(String[] args) {
intwidth = 480;
intheight = 320;
intscale = 3;
// Create an engine runtimeEngineengine = EngineFactory.createEngineRuntime(newStringLoader(), newBitmapLoader());
// Add a camera to the sceneengine.getSceneManager().getCurrentScene().addEntity(
newEntity(
newCamera(),
newTransform()));
// Add a renderer to the engineengine.addModule(newRenderer(Engine.NAME + " v." + Engine.VERSION, width, height, scale) {
@Overrideprotectedvoidrender(BitmapGraphicsgraphics, Cameracamera) {
// Perform drawing here...
}
});
// Start the engineengine.start();
}

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A game engine written entirely in Java.

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