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!This asset pack is not finished yet!

This is an asset replacement meant for https://github.com/liberated-cortex/CCOSS.

screenshot

The goal is to make the game playable with this replacement, it's not meant as a full replacement for Cortex Command.

It's also diserable to reach a stage, where standalone mods can build upon this.

All code is licensed under MIT license.

See attribution.md for graphics, sounds and music attributions. (Currently all are cc0 licensed)

Some images have to be converted from PNG to BMP. You need to have imagemagick installed for this.

Build

Converting is done with:

$ make

Status

  • Crash free until main menu
  • GUI is not usable, all buttons stacked at one place
  • All game editors don't crash on startup
  • Choosing tutorial when selecting campaign crashes

How does a mod know if blackCortex is running?

rte.blackCortex contains the version number of blackCortex

dofile("Base.rte/Constants.lua")
ifrte.blackCortexthenprint("blackCortex v" ..rte.blackCortex.." is running")
end

Building on Windows

You need to download the standalone make and imagemagick linked below.

> make.exe

This was tested with wine-4.13 (Staging), GNU make for Windows 4.2 and ImageMagick-7.0.8-61-portable-Q16-x64.zip (extracted to .\imagemagick\ folder)

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Libre assets for CCOSS

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - basxto/blackCortex: Libre assets for CCOSS · GitHub
Skip to content

Repository files navigation

!This asset pack is not finished yet!

This is an asset replacement meant for https://github.com/liberated-cortex/CCOSS.

screenshot

The goal is to make the game playable with this replacement, it's not meant as a full replacement for Cortex Command.

It's also diserable to reach a stage, where standalone mods can build upon this.

All code is licensed under MIT license.

See attribution.md for graphics, sounds and music attributions. (Currently all are cc0 licensed)

Some images have to be converted from PNG to BMP. You need to have imagemagick installed for this.

Build

Converting is done with:

$ make

Status

  • Crash free until main menu
  • GUI is not usable, all buttons stacked at one place
  • All game editors don't crash on startup
  • Choosing tutorial when selecting campaign crashes

How does a mod know if blackCortex is running?

rte.blackCortex contains the version number of blackCortex

dofile("Base.rte/Constants.lua")
ifrte.blackCortexthenprint("blackCortex v" ..rte.blackCortex.." is running")
end

Building on Windows

You need to download the standalone make and imagemagick linked below.

> make.exe

This was tested with wine-4.13 (Staging), GNU make for Windows 4.2 and ImageMagick-7.0.8-61-portable-Q16-x64.zip (extracted to .\imagemagick\ folder)

About

Libre assets for CCOSS

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1 star

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - basxto/blackCortex: Libre assets for CCOSS · GitHub
Skip to content

Repository files navigation

!This asset pack is not finished yet!

This is an asset replacement meant for https://github.com/liberated-cortex/CCOSS.

screenshot

The goal is to make the game playable with this replacement, it's not meant as a full replacement for Cortex Command.

It's also diserable to reach a stage, where standalone mods can build upon this.

All code is licensed under MIT license.

See attribution.md for graphics, sounds and music attributions. (Currently all are cc0 licensed)

Some images have to be converted from PNG to BMP. You need to have imagemagick installed for this.

Build

Converting is done with:

$ make

Status

  • Crash free until main menu
  • GUI is not usable, all buttons stacked at one place
  • All game editors don't crash on startup
  • Choosing tutorial when selecting campaign crashes

How does a mod know if blackCortex is running?

rte.blackCortex contains the version number of blackCortex

dofile("Base.rte/Constants.lua")
ifrte.blackCortexthenprint("blackCortex v" ..rte.blackCortex.." is running")
end

Building on Windows

You need to download the standalone make and imagemagick linked below.

> make.exe

This was tested with wine-4.13 (Staging), GNU make for Windows 4.2 and ImageMagick-7.0.8-61-portable-Q16-x64.zip (extracted to .\imagemagick\ folder)

About

Libre assets for CCOSS

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - basxto/blackCortex: Libre assets for CCOSS · GitHub
Skip to content

Repository files navigation

!This asset pack is not finished yet!

This is an asset replacement meant for https://github.com/liberated-cortex/CCOSS.

screenshot

The goal is to make the game playable with this replacement, it's not meant as a full replacement for Cortex Command.

It's also diserable to reach a stage, where standalone mods can build upon this.

All code is licensed under MIT license.

See attribution.md for graphics, sounds and music attributions. (Currently all are cc0 licensed)

Some images have to be converted from PNG to BMP. You need to have imagemagick installed for this.

Build

Converting is done with:

$ make

Status

  • Crash free until main menu
  • GUI is not usable, all buttons stacked at one place
  • All game editors don't crash on startup
  • Choosing tutorial when selecting campaign crashes

How does a mod know if blackCortex is running?

rte.blackCortex contains the version number of blackCortex

dofile("Base.rte/Constants.lua")
ifrte.blackCortexthenprint("blackCortex v" ..rte.blackCortex.." is running")
end

Building on Windows

You need to download the standalone make and imagemagick linked below.

> make.exe

This was tested with wine-4.13 (Staging), GNU make for Windows 4.2 and ImageMagick-7.0.8-61-portable-Q16-x64.zip (extracted to .\imagemagick\ folder)

About

Libre assets for CCOSS

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - basxto/blackCortex: Libre assets for CCOSS · GitHub
Skip to content

Repository files navigation

!This asset pack is not finished yet!

This is an asset replacement meant for https://github.com/liberated-cortex/CCOSS.

screenshot

The goal is to make the game playable with this replacement, it's not meant as a full replacement for Cortex Command.

It's also diserable to reach a stage, where standalone mods can build upon this.

All code is licensed under MIT license.

See attribution.md for graphics, sounds and music attributions. (Currently all are cc0 licensed)

Some images have to be converted from PNG to BMP. You need to have imagemagick installed for this.

Build

Converting is done with:

$ make

Status

  • Crash free until main menu
  • GUI is not usable, all buttons stacked at one place
  • All game editors don't crash on startup
  • Choosing tutorial when selecting campaign crashes

How does a mod know if blackCortex is running?

rte.blackCortex contains the version number of blackCortex

dofile("Base.rte/Constants.lua")
ifrte.blackCortexthenprint("blackCortex v" ..rte.blackCortex.." is running")
end

Building on Windows

You need to download the standalone make and imagemagick linked below.

> make.exe

This was tested with wine-4.13 (Staging), GNU make for Windows 4.2 and ImageMagick-7.0.8-61-portable-Q16-x64.zip (extracted to .\imagemagick\ folder)

About

Libre assets for CCOSS

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - basxto/blackCortex: Libre assets for CCOSS · GitHub
Skip to content

Repository files navigation

!This asset pack is not finished yet!

This is an asset replacement meant for https://github.com/liberated-cortex/CCOSS.

screenshot

The goal is to make the game playable with this replacement, it's not meant as a full replacement for Cortex Command.

It's also diserable to reach a stage, where standalone mods can build upon this.

All code is licensed under MIT license.

See attribution.md for graphics, sounds and music attributions. (Currently all are cc0 licensed)

Some images have to be converted from PNG to BMP. You need to have imagemagick installed for this.

Build

Converting is done with:

$ make

Status

  • Crash free until main menu
  • GUI is not usable, all buttons stacked at one place
  • All game editors don't crash on startup
  • Choosing tutorial when selecting campaign crashes

How does a mod know if blackCortex is running?

rte.blackCortex contains the version number of blackCortex

dofile("Base.rte/Constants.lua")
ifrte.blackCortexthenprint("blackCortex v" ..rte.blackCortex.." is running")
end

Building on Windows

You need to download the standalone make and imagemagick linked below.

> make.exe

This was tested with wine-4.13 (Staging), GNU make for Windows 4.2 and ImageMagick-7.0.8-61-portable-Q16-x64.zip (extracted to .\imagemagick\ folder)

About

Libre assets for CCOSS

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - basxto/blackCortex: Libre assets for CCOSS · GitHub
Skip to content

Repository files navigation

!This asset pack is not finished yet!

This is an asset replacement meant for https://github.com/liberated-cortex/CCOSS.

screenshot

The goal is to make the game playable with this replacement, it's not meant as a full replacement for Cortex Command.

It's also diserable to reach a stage, where standalone mods can build upon this.

All code is licensed under MIT license.

See attribution.md for graphics, sounds and music attributions. (Currently all are cc0 licensed)

Some images have to be converted from PNG to BMP. You need to have imagemagick installed for this.

Build

Converting is done with:

$ make

Status

  • Crash free until main menu
  • GUI is not usable, all buttons stacked at one place
  • All game editors don't crash on startup
  • Choosing tutorial when selecting campaign crashes

How does a mod know if blackCortex is running?

rte.blackCortex contains the version number of blackCortex

dofile("Base.rte/Constants.lua")
ifrte.blackCortexthenprint("blackCortex v" ..rte.blackCortex.." is running")
end

Building on Windows

You need to download the standalone make and imagemagick linked below.

> make.exe

This was tested with wine-4.13 (Staging), GNU make for Windows 4.2 and ImageMagick-7.0.8-61-portable-Q16-x64.zip (extracted to .\imagemagick\ folder)

About

Libre assets for CCOSS

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - basxto/blackCortex: Libre assets for CCOSS · GitHub
Skip to content

Repository files navigation

!This asset pack is not finished yet!

This is an asset replacement meant for https://github.com/liberated-cortex/CCOSS.

screenshot

The goal is to make the game playable with this replacement, it's not meant as a full replacement for Cortex Command.

It's also diserable to reach a stage, where standalone mods can build upon this.

All code is licensed under MIT license.

See attribution.md for graphics, sounds and music attributions. (Currently all are cc0 licensed)

Some images have to be converted from PNG to BMP. You need to have imagemagick installed for this.

Build

Converting is done with:

$ make

Status

  • Crash free until main menu
  • GUI is not usable, all buttons stacked at one place
  • All game editors don't crash on startup
  • Choosing tutorial when selecting campaign crashes

How does a mod know if blackCortex is running?

rte.blackCortex contains the version number of blackCortex

dofile("Base.rte/Constants.lua")
ifrte.blackCortexthenprint("blackCortex v" ..rte.blackCortex.." is running")
end

Building on Windows

You need to download the standalone make and imagemagick linked below.

> make.exe

This was tested with wine-4.13 (Staging), GNU make for Windows 4.2 and ImageMagick-7.0.8-61-portable-Q16-x64.zip (extracted to .\imagemagick\ folder)

About

Libre assets for CCOSS

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages