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Learning how to use build systems correctly. It is hell.
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Learning how to use build systems correctly. It is hell.

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    birchish/README.md

    Hello, I am Liam.

    I do things, such as:

    • Lots of Godot game programming and engine modifications.
    • Source SDK 2013 game development and fixes for the main repository.
    • Other strange activities.

    Popular repositories Loading

    1. birchish birchishPublic

    2. JRNL JRNLPublic

      Forked from Blarfnip/JRNL

      Simple Journaling Software for Keeping Track of Daily Thoughts

      JavaScript

    3. source-sdk-2013 source-sdk-2013Public

      Forked from ValveSoftware/source-sdk-2013

      The 2013 edition of the Source SDK

      C++

    4. GD-dev-tools GD-dev-toolsPublic

      A set of development tools that I use in nearly every Godot 4 project.

      GDScript

    5. Toolless-Movement Toolless-MovementPublic

      GDScript

    6. Lavalogged LavaloggedPublic

      Forked from JimiIT92/Lavalogged

      Make waterloggable blocks also be able to be lavalogged!

      Java

    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
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    💭
    Learning how to use build systems correctly. It is hell.
    💭
    Learning how to use build systems correctly. It is hell.

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      birchish/README.md

      Hello, I am Liam.

      I do things, such as:

      • Lots of Godot game programming and engine modifications.
      • Source SDK 2013 game development and fixes for the main repository.
      • Other strange activities.

      Popular repositories Loading

      1. birchish birchishPublic

      2. JRNL JRNLPublic

        Forked from Blarfnip/JRNL

        Simple Journaling Software for Keeping Track of Daily Thoughts

        JavaScript

      3. source-sdk-2013 source-sdk-2013Public

        Forked from ValveSoftware/source-sdk-2013

        The 2013 edition of the Source SDK

        C++

      4. GD-dev-tools GD-dev-toolsPublic

        A set of development tools that I use in nearly every Godot 4 project.

        GDScript

      5. Toolless-Movement Toolless-MovementPublic

        GDScript

      6. Lavalogged LavaloggedPublic

        Forked from JimiIT92/Lavalogged

        Make waterloggable blocks also be able to be lavalogged!

        Java

      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content
      View birchish's full-sized avatar
      💭
      Learning how to use build systems correctly. It is hell.
      💭
      Learning how to use build systems correctly. It is hell.

        Block or report birchish

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        birchish/README.md

        Hello, I am Liam.

        I do things, such as:

        • Lots of Godot game programming and engine modifications.
        • Source SDK 2013 game development and fixes for the main repository.
        • Other strange activities.

        Popular repositories Loading

        1. birchish birchishPublic

        2. JRNL JRNLPublic

          Forked from Blarfnip/JRNL

          Simple Journaling Software for Keeping Track of Daily Thoughts

          JavaScript

        3. source-sdk-2013 source-sdk-2013Public

          Forked from ValveSoftware/source-sdk-2013

          The 2013 edition of the Source SDK

          C++

        4. GD-dev-tools GD-dev-toolsPublic

          A set of development tools that I use in nearly every Godot 4 project.

          GDScript

        5. Toolless-Movement Toolless-MovementPublic

          GDScript

        6. Lavalogged LavaloggedPublic

          Forked from JimiIT92/Lavalogged

          Make waterloggable blocks also be able to be lavalogged!

          Java

        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content
        View birchish's full-sized avatar
        💭
        Learning how to use build systems correctly. It is hell.
        💭
        Learning how to use build systems correctly. It is hell.

          Block or report birchish

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          birchish/README.md

          Hello, I am Liam.

          I do things, such as:

          • Lots of Godot game programming and engine modifications.
          • Source SDK 2013 game development and fixes for the main repository.
          • Other strange activities.

          Popular repositories Loading

          1. birchish birchishPublic

          2. JRNL JRNLPublic

            Forked from Blarfnip/JRNL

            Simple Journaling Software for Keeping Track of Daily Thoughts

            JavaScript

          3. source-sdk-2013 source-sdk-2013Public

            Forked from ValveSoftware/source-sdk-2013

            The 2013 edition of the Source SDK

            C++

          4. GD-dev-tools GD-dev-toolsPublic

            A set of development tools that I use in nearly every Godot 4 project.

            GDScript

          5. Toolless-Movement Toolless-MovementPublic

            GDScript

          6. Lavalogged LavaloggedPublic

            Forked from JimiIT92/Lavalogged

            Make waterloggable blocks also be able to be lavalogged!

            Java

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content
          View birchish's full-sized avatar
          💭
          Learning how to use build systems correctly. It is hell.
          💭
          Learning how to use build systems correctly. It is hell.

            Block or report birchish

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            birchish/README.md

            Hello, I am Liam.

            I do things, such as:

            • Lots of Godot game programming and engine modifications.
            • Source SDK 2013 game development and fixes for the main repository.
            • Other strange activities.

            Popular repositories Loading

            1. birchish birchishPublic

            2. JRNL JRNLPublic

              Forked from Blarfnip/JRNL

              Simple Journaling Software for Keeping Track of Daily Thoughts

              JavaScript

            3. source-sdk-2013 source-sdk-2013Public

              Forked from ValveSoftware/source-sdk-2013

              The 2013 edition of the Source SDK

              C++

            4. GD-dev-tools GD-dev-toolsPublic

              A set of development tools that I use in nearly every Godot 4 project.

              GDScript

            5. Toolless-Movement Toolless-MovementPublic

              GDScript

            6. Lavalogged LavaloggedPublic

              Forked from JimiIT92/Lavalogged

              Make waterloggable blocks also be able to be lavalogged!

              Java

            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content
            View birchish's full-sized avatar
            💭
            Learning how to use build systems correctly. It is hell.
            💭
            Learning how to use build systems correctly. It is hell.

              Block or report birchish

              Block user

              Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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              birchish/README.md

              Hello, I am Liam.

              I do things, such as:

              • Lots of Godot game programming and engine modifications.
              • Source SDK 2013 game development and fixes for the main repository.
              • Other strange activities.

              Popular repositories Loading

              1. birchish birchishPublic

              2. JRNL JRNLPublic

                Forked from Blarfnip/JRNL

                Simple Journaling Software for Keeping Track of Daily Thoughts

                JavaScript

              3. source-sdk-2013 source-sdk-2013Public

                Forked from ValveSoftware/source-sdk-2013

                The 2013 edition of the Source SDK

                C++

              4. GD-dev-tools GD-dev-toolsPublic

                A set of development tools that I use in nearly every Godot 4 project.

                GDScript

              5. Toolless-Movement Toolless-MovementPublic

                GDScript

              6. Lavalogged LavaloggedPublic

                Forked from JimiIT92/Lavalogged

                Make waterloggable blocks also be able to be lavalogged!

                Java

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content
              View birchish's full-sized avatar
              💭
              Learning how to use build systems correctly. It is hell.
              💭
              Learning how to use build systems correctly. It is hell.

                Block or report birchish

                Block user

                Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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                birchish/README.md

                Hello, I am Liam.

                I do things, such as:

                • Lots of Godot game programming and engine modifications.
                • Source SDK 2013 game development and fixes for the main repository.
                • Other strange activities.

                Popular repositories Loading

                1. birchish birchishPublic

                2. JRNL JRNLPublic

                  Forked from Blarfnip/JRNL

                  Simple Journaling Software for Keeping Track of Daily Thoughts

                  JavaScript

                3. source-sdk-2013 source-sdk-2013Public

                  Forked from ValveSoftware/source-sdk-2013

                  The 2013 edition of the Source SDK

                  C++

                4. GD-dev-tools GD-dev-toolsPublic

                  A set of development tools that I use in nearly every Godot 4 project.

                  GDScript

                5. Toolless-Movement Toolless-MovementPublic

                  GDScript

                6. Lavalogged LavaloggedPublic

                  Forked from JimiIT92/Lavalogged

                  Make waterloggable blocks also be able to be lavalogged!

                  Java

                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content
                View birchish's full-sized avatar
                💭
                Learning how to use build systems correctly. It is hell.
                💭
                Learning how to use build systems correctly. It is hell.

                  Block or report birchish

                  Block user

                  Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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                  birchish/README.md

                  Hello, I am Liam.

                  I do things, such as:

                  • Lots of Godot game programming and engine modifications.
                  • Source SDK 2013 game development and fixes for the main repository.
                  • Other strange activities.

                  Popular repositories Loading

                  1. birchish birchishPublic

                  2. JRNL JRNLPublic

                    Forked from Blarfnip/JRNL

                    Simple Journaling Software for Keeping Track of Daily Thoughts

                    JavaScript

                  3. source-sdk-2013 source-sdk-2013Public

                    Forked from ValveSoftware/source-sdk-2013

                    The 2013 edition of the Source SDK

                    C++

                  4. GD-dev-tools GD-dev-toolsPublic

                    A set of development tools that I use in nearly every Godot 4 project.

                    GDScript

                  5. Toolless-Movement Toolless-MovementPublic

                    GDScript

                  6. Lavalogged LavaloggedPublic

                    Forked from JimiIT92/Lavalogged

                    Make waterloggable blocks also be able to be lavalogged!

                    Java