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19 changes: 11 additions & 8 deletions Lean-Mean-Drag-and-Drop-master/README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,15 @@
## Lean-Mean-Drag-and-Drop
Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

### Features

- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate
- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate

### Usage

Expand All@@ -23,12 +24,14 @@ Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and
<script>lmdd.set(document.getElementById('markupID'),{optionsObject});</script>
```

### Examples & Instrcutions
### Examples & Instructions

can be found here: https://supraniti.github.io/Lean-Mean-Drag-and-Drop/

### Notes

- Bug reports, Feature requests, Questions and any other feedback are welcome

### License

MIT
356 changes: 356 additions & 0 deletions alerts-data-types-variables-tutorial/index.html

Large diffs are not rendered by default.

346 changes: 346 additions & 0 deletions alerts-data-types-variables-tutorial/script.js
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,346 @@
let alertElement = document.getElementById("alert");

function alertCode() {
alert("Hello World!");
alert(5);
alert(true);
}

alertElement.onclick = alertCode;

let stringElement = document.getElementById("strings");

function stringsCode() {
alert("Hello World!");
alert("This is a string. It is words. Isn't it amazing");
alert(
"This is string number 3. It can have numbers and the words true or false"
);
}

stringElement.onclick = stringsCode;

let numbersElement = document.getElementById("numbers");

function numbersCode() {
alert(25);
alert(7 * 3);
alert(5 + 4 / 2);
}

numbersElement.onclick = numbersCode;

let booleanElement = document.getElementById("boolean");

function booleanCode() {
alert(true);
alert(1 > 2);
alert(25 < 78);
}

booleanElement.onclick = booleanCode;

let variableElement = document.getElementById("variable");

function variableCode() {
let greeting = "Hello! Nice to meet you";
alert(greeting);

let appleNumber = 10;
alert(appleNumber);

let bigDog = false;
alert(bigDog);
}

variableElement.onclick = variableCode;

let pointsElement = document.getElementById("points");

// done game
let doneFunction = function () {
alert("Done!");
};

//Game code alerts:
let pGameElement = document.getElementById("gameCode");
let buildingCodeElement = document.getElementById("buildingCode");

let optionOne = document.getElementById("option1");
let optionTwo = document.getElementById("option2");
let optionThree = document.getElementById("option3");

let point = 0;

function wrong() {
point--;
pGameElement.innerText = "Whoops, wrong guess, try again";
}

function alertComplete() {
point++;
buildingCodeElement.innerText = 'alert("Happy Birthday");';

pGameElement.innerText =
"Congrats, you completed the alert! You got " + point + " points!";

function runAlertCode() {
alert("Happy Birthday");
}

optionOne.innerText = " ";
optionTwo.innerText = "Run code";
optionThree.innerText = " ";

optionOne.onclick = doneFunction;
optionTwo.onclick = runAlertCode;
optionThree.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function twoCorrect() {
point++;
buildingCodeElement.innerText = "alert();";

pGameElement.innerText =
"Correct! Now, if I want my alert to alert the words: 'Happy Birthday', what should go inside the parentheses";

optionOne.innerText = "Happy Birthday";
optionTwo.innerText = "'Happy Birthday";
optionThree.innerText = '"Happy Birthday"';

optionThree.onclick = alertComplete;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function oneCorrect() {
point++;
buildingCodeElement.innerText = "alert";

pGameElement.innerText = "Correct! What is the next part of my alert?";

optionOne.innerText = "( );";
optionTwo.innerText = "{ };";
optionThree.innerText = "< >;";

optionOne.onclick = twoCorrect;
optionThree.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame() {
pGameElement.innerText = "How do you start an alert?";

optionOne.innerText = "let";
optionTwo.innerText = '""';
optionThree.innerText = "alert";

optionThree.onclick = oneCorrect;
optionTwo.onclick = wrong;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo.onclick = startGame;

//Game code: Data types
let pGame2Element = document.getElementById("gameCode2");
let buildingCode2Element = document.getElementById("buildingCode2");

let optionOne2 = document.getElementById("option4");
let optionTwo2 = document.getElementById("option5");
let optionThree2 = document.getElementById("option6");

function wrong2() {
point--;
pGame2Element.innerText = "Whoops, wrong guess, try again";
}

function dataTypeComplete() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(5 > 9);';

pGame2Element.innerText =
"Congrats, you completed the data types practice! You got " +
point +
" points!";

function runDataTypeCode() {
alert(8);
alert("String, 5, true");
alert(5 > 9);
}

optionOne2.innerText = " ";
optionTwo2.innerText = "Run code";
optionThree2.innerText = " ";

optionOne2.onclick = doneFunction;
optionTwo2.onclick = runDataTypeCode;
optionThree2.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function fourCorrect() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(*boolean*);';

pGame2Element.innerText =
"Correct! Last but not least, which of these is a boolean value?";

optionOne2.innerText = "5 > 9";
optionTwo2.innerText = "None, they are all wrong";
optionThree2.innerText = '"true"';

optionOne2.onclick = dataTypeComplete;
optionThree2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function threeCorrect() {
point++;
buildingCode2Element.innerHTML =
"alert(8); <br> alert(*string*); <br> alert(*boolean*);";

pGame2Element.innerText = "Correct! Which one of these things is a string?";

optionOne2.innerText = "(This is a string)";
optionTwo2.innerText = "true";
optionThree2.innerText = '"String, 5, true"';

optionThree2.onclick = fourCorrect;
optionTwo2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame2() {
pGame2Element.innerText = "Which of these is a numbers data type?";
buildingCode2Element.innerHTML =
"alert(*number*); <br> alert(*string*); <br> alert(*boolean*);";

optionOne2.innerText = '"3"';
optionTwo2.innerText = "8";
optionThree2.innerText = "5 > 2";

optionThree2.onclick = wrong2;
optionTwo2.onclick = threeCorrect;
optionOne2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo2.onclick = startGame2;

//Game code: Variables
let pGame3Element = document.getElementById("gameCode3");
let buildingCode3Element = document.getElementById("buildingCode3");

let optionOne3 = document.getElementById("option7");
let optionTwo3 = document.getElementById("option8");
let optionThree3 = document.getElementById("option9");

function wrong3() {
point--;
pGame3Element.innerText = "Whoops, wrong guess, try again";
}

function variableComplete() {
point++;
buildingCode3Element.innerHTML =
"let variableName = 10 + 21; <br> alert(variableName);";

pGame3Element.innerText =
"Congrats, you completed the variable practice! You got " +
point +
" points!";

function runVariableCode() {
let variableName = 10 + 21;
alert(variableName);
}

optionOne3.innerText = " ";
optionTwo3.innerText = "Run code";
optionThree3.innerText = " ";

optionOne3.onclick = doneFunction;
optionTwo3.onclick = runVariableCode;
optionThree3.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function sevenCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = 10 + 21;";

pGame3Element.innerText = "Correct! How do you alert this variable?";

optionOne3.innerText = "alert(variableName)";
optionTwo3.innerText = 'alert("variableName");';
optionThree3.innerText = "alert(variableName);";

optionThree3.onclick = variableComplete;
optionTwo3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function sixCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = ";

pGame3Element.innerText =
"Correct! Which of these is a possible value for my variable?";

optionOne3.innerText = "true, 5, words";
optionTwo3.innerText = "10 + 21";
optionThree3.innerText = '"Hello " world';

optionTwo3.onclick = sevenCorrect;
optionOne3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function fiveCorrect() {
point++;
buildingCode3Element.innerText = "let ";

pGame3Element.innerText =
"Correct! What is the next step in creating a variable?";

optionOne3.innerText = "variableName = ";
optionTwo3.innerText = "variableName()";
optionThree3.innerText = "= ()";

optionOne3.onclick = sixCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame3() {
pGame3Element.innerText = "How do you start a variable?";

optionOne3.innerText = "let";
optionTwo3.innerText = "variable";
optionThree3.innerText = "=";

optionThree3.onclick = wrong3;
optionTwo3.onclick = wrong3;
optionOne3.onclick = fiveCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo3.onclick = startGame3;
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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19 changes: 11 additions & 8 deletions Lean-Mean-Drag-and-Drop-master/README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,15 @@
## Lean-Mean-Drag-and-Drop
Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

### Features

- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate
- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate

### Usage

Expand All@@ -23,12 +24,14 @@ Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and
<script>lmdd.set(document.getElementById('markupID'),{optionsObject});</script>
```

### Examples & Instrcutions
### Examples & Instructions

can be found here: https://supraniti.github.io/Lean-Mean-Drag-and-Drop/

### Notes

- Bug reports, Feature requests, Questions and any other feedback are welcome

### License

MIT
356 changes: 356 additions & 0 deletions alerts-data-types-variables-tutorial/index.html

Large diffs are not rendered by default.

346 changes: 346 additions & 0 deletions alerts-data-types-variables-tutorial/script.js
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,346 @@
let alertElement = document.getElementById("alert");

function alertCode() {
alert("Hello World!");
alert(5);
alert(true);
}

alertElement.onclick = alertCode;

let stringElement = document.getElementById("strings");

function stringsCode() {
alert("Hello World!");
alert("This is a string. It is words. Isn't it amazing");
alert(
"This is string number 3. It can have numbers and the words true or false"
);
}

stringElement.onclick = stringsCode;

let numbersElement = document.getElementById("numbers");

function numbersCode() {
alert(25);
alert(7 * 3);
alert(5 + 4 / 2);
}

numbersElement.onclick = numbersCode;

let booleanElement = document.getElementById("boolean");

function booleanCode() {
alert(true);
alert(1 > 2);
alert(25 < 78);
}

booleanElement.onclick = booleanCode;

let variableElement = document.getElementById("variable");

function variableCode() {
let greeting = "Hello! Nice to meet you";
alert(greeting);

let appleNumber = 10;
alert(appleNumber);

let bigDog = false;
alert(bigDog);
}

variableElement.onclick = variableCode;

let pointsElement = document.getElementById("points");

// done game
let doneFunction = function () {
alert("Done!");
};

//Game code alerts:
let pGameElement = document.getElementById("gameCode");
let buildingCodeElement = document.getElementById("buildingCode");

let optionOne = document.getElementById("option1");
let optionTwo = document.getElementById("option2");
let optionThree = document.getElementById("option3");

let point = 0;

function wrong() {
point--;
pGameElement.innerText = "Whoops, wrong guess, try again";
}

function alertComplete() {
point++;
buildingCodeElement.innerText = 'alert("Happy Birthday");';

pGameElement.innerText =
"Congrats, you completed the alert! You got " + point + " points!";

function runAlertCode() {
alert("Happy Birthday");
}

optionOne.innerText = " ";
optionTwo.innerText = "Run code";
optionThree.innerText = " ";

optionOne.onclick = doneFunction;
optionTwo.onclick = runAlertCode;
optionThree.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function twoCorrect() {
point++;
buildingCodeElement.innerText = "alert();";

pGameElement.innerText =
"Correct! Now, if I want my alert to alert the words: 'Happy Birthday', what should go inside the parentheses";

optionOne.innerText = "Happy Birthday";
optionTwo.innerText = "'Happy Birthday";
optionThree.innerText = '"Happy Birthday"';

optionThree.onclick = alertComplete;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function oneCorrect() {
point++;
buildingCodeElement.innerText = "alert";

pGameElement.innerText = "Correct! What is the next part of my alert?";

optionOne.innerText = "( );";
optionTwo.innerText = "{ };";
optionThree.innerText = "< >;";

optionOne.onclick = twoCorrect;
optionThree.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame() {
pGameElement.innerText = "How do you start an alert?";

optionOne.innerText = "let";
optionTwo.innerText = '""';
optionThree.innerText = "alert";

optionThree.onclick = oneCorrect;
optionTwo.onclick = wrong;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo.onclick = startGame;

//Game code: Data types
let pGame2Element = document.getElementById("gameCode2");
let buildingCode2Element = document.getElementById("buildingCode2");

let optionOne2 = document.getElementById("option4");
let optionTwo2 = document.getElementById("option5");
let optionThree2 = document.getElementById("option6");

function wrong2() {
point--;
pGame2Element.innerText = "Whoops, wrong guess, try again";
}

function dataTypeComplete() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(5 > 9);';

pGame2Element.innerText =
"Congrats, you completed the data types practice! You got " +
point +
" points!";

function runDataTypeCode() {
alert(8);
alert("String, 5, true");
alert(5 > 9);
}

optionOne2.innerText = " ";
optionTwo2.innerText = "Run code";
optionThree2.innerText = " ";

optionOne2.onclick = doneFunction;
optionTwo2.onclick = runDataTypeCode;
optionThree2.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function fourCorrect() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(*boolean*);';

pGame2Element.innerText =
"Correct! Last but not least, which of these is a boolean value?";

optionOne2.innerText = "5 > 9";
optionTwo2.innerText = "None, they are all wrong";
optionThree2.innerText = '"true"';

optionOne2.onclick = dataTypeComplete;
optionThree2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function threeCorrect() {
point++;
buildingCode2Element.innerHTML =
"alert(8); <br> alert(*string*); <br> alert(*boolean*);";

pGame2Element.innerText = "Correct! Which one of these things is a string?";

optionOne2.innerText = "(This is a string)";
optionTwo2.innerText = "true";
optionThree2.innerText = '"String, 5, true"';

optionThree2.onclick = fourCorrect;
optionTwo2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame2() {
pGame2Element.innerText = "Which of these is a numbers data type?";
buildingCode2Element.innerHTML =
"alert(*number*); <br> alert(*string*); <br> alert(*boolean*);";

optionOne2.innerText = '"3"';
optionTwo2.innerText = "8";
optionThree2.innerText = "5 > 2";

optionThree2.onclick = wrong2;
optionTwo2.onclick = threeCorrect;
optionOne2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo2.onclick = startGame2;

//Game code: Variables
let pGame3Element = document.getElementById("gameCode3");
let buildingCode3Element = document.getElementById("buildingCode3");

let optionOne3 = document.getElementById("option7");
let optionTwo3 = document.getElementById("option8");
let optionThree3 = document.getElementById("option9");

function wrong3() {
point--;
pGame3Element.innerText = "Whoops, wrong guess, try again";
}

function variableComplete() {
point++;
buildingCode3Element.innerHTML =
"let variableName = 10 + 21; <br> alert(variableName);";

pGame3Element.innerText =
"Congrats, you completed the variable practice! You got " +
point +
" points!";

function runVariableCode() {
let variableName = 10 + 21;
alert(variableName);
}

optionOne3.innerText = " ";
optionTwo3.innerText = "Run code";
optionThree3.innerText = " ";

optionOne3.onclick = doneFunction;
optionTwo3.onclick = runVariableCode;
optionThree3.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function sevenCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = 10 + 21;";

pGame3Element.innerText = "Correct! How do you alert this variable?";

optionOne3.innerText = "alert(variableName)";
optionTwo3.innerText = 'alert("variableName");';
optionThree3.innerText = "alert(variableName);";

optionThree3.onclick = variableComplete;
optionTwo3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function sixCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = ";

pGame3Element.innerText =
"Correct! Which of these is a possible value for my variable?";

optionOne3.innerText = "true, 5, words";
optionTwo3.innerText = "10 + 21";
optionThree3.innerText = '"Hello " world';

optionTwo3.onclick = sevenCorrect;
optionOne3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function fiveCorrect() {
point++;
buildingCode3Element.innerText = "let ";

pGame3Element.innerText =
"Correct! What is the next step in creating a variable?";

optionOne3.innerText = "variableName = ";
optionTwo3.innerText = "variableName()";
optionThree3.innerText = "= ()";

optionOne3.onclick = sixCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame3() {
pGame3Element.innerText = "How do you start a variable?";

optionOne3.innerText = "let";
optionTwo3.innerText = "variable";
optionThree3.innerText = "=";

optionThree3.onclick = wrong3;
optionTwo3.onclick = wrong3;
optionOne3.onclick = fiveCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo3.onclick = startGame3;
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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19 changes: 11 additions & 8 deletions Lean-Mean-Drag-and-Drop-master/README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,15 @@
## Lean-Mean-Drag-and-Drop
Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

### Features

- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate
- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate

### Usage

Expand All@@ -23,12 +24,14 @@ Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and
<script>lmdd.set(document.getElementById('markupID'),{optionsObject});</script>
```

### Examples & Instrcutions
### Examples & Instructions

can be found here: https://supraniti.github.io/Lean-Mean-Drag-and-Drop/

### Notes

- Bug reports, Feature requests, Questions and any other feedback are welcome

### License

MIT
356 changes: 356 additions & 0 deletions alerts-data-types-variables-tutorial/index.html

Large diffs are not rendered by default.

346 changes: 346 additions & 0 deletions alerts-data-types-variables-tutorial/script.js
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,346 @@
let alertElement = document.getElementById("alert");

function alertCode() {
alert("Hello World!");
alert(5);
alert(true);
}

alertElement.onclick = alertCode;

let stringElement = document.getElementById("strings");

function stringsCode() {
alert("Hello World!");
alert("This is a string. It is words. Isn't it amazing");
alert(
"This is string number 3. It can have numbers and the words true or false"
);
}

stringElement.onclick = stringsCode;

let numbersElement = document.getElementById("numbers");

function numbersCode() {
alert(25);
alert(7 * 3);
alert(5 + 4 / 2);
}

numbersElement.onclick = numbersCode;

let booleanElement = document.getElementById("boolean");

function booleanCode() {
alert(true);
alert(1 > 2);
alert(25 < 78);
}

booleanElement.onclick = booleanCode;

let variableElement = document.getElementById("variable");

function variableCode() {
let greeting = "Hello! Nice to meet you";
alert(greeting);

let appleNumber = 10;
alert(appleNumber);

let bigDog = false;
alert(bigDog);
}

variableElement.onclick = variableCode;

let pointsElement = document.getElementById("points");

// done game
let doneFunction = function () {
alert("Done!");
};

//Game code alerts:
let pGameElement = document.getElementById("gameCode");
let buildingCodeElement = document.getElementById("buildingCode");

let optionOne = document.getElementById("option1");
let optionTwo = document.getElementById("option2");
let optionThree = document.getElementById("option3");

let point = 0;

function wrong() {
point--;
pGameElement.innerText = "Whoops, wrong guess, try again";
}

function alertComplete() {
point++;
buildingCodeElement.innerText = 'alert("Happy Birthday");';

pGameElement.innerText =
"Congrats, you completed the alert! You got " + point + " points!";

function runAlertCode() {
alert("Happy Birthday");
}

optionOne.innerText = " ";
optionTwo.innerText = "Run code";
optionThree.innerText = " ";

optionOne.onclick = doneFunction;
optionTwo.onclick = runAlertCode;
optionThree.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function twoCorrect() {
point++;
buildingCodeElement.innerText = "alert();";

pGameElement.innerText =
"Correct! Now, if I want my alert to alert the words: 'Happy Birthday', what should go inside the parentheses";

optionOne.innerText = "Happy Birthday";
optionTwo.innerText = "'Happy Birthday";
optionThree.innerText = '"Happy Birthday"';

optionThree.onclick = alertComplete;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function oneCorrect() {
point++;
buildingCodeElement.innerText = "alert";

pGameElement.innerText = "Correct! What is the next part of my alert?";

optionOne.innerText = "( );";
optionTwo.innerText = "{ };";
optionThree.innerText = "< >;";

optionOne.onclick = twoCorrect;
optionThree.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame() {
pGameElement.innerText = "How do you start an alert?";

optionOne.innerText = "let";
optionTwo.innerText = '""';
optionThree.innerText = "alert";

optionThree.onclick = oneCorrect;
optionTwo.onclick = wrong;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo.onclick = startGame;

//Game code: Data types
let pGame2Element = document.getElementById("gameCode2");
let buildingCode2Element = document.getElementById("buildingCode2");

let optionOne2 = document.getElementById("option4");
let optionTwo2 = document.getElementById("option5");
let optionThree2 = document.getElementById("option6");

function wrong2() {
point--;
pGame2Element.innerText = "Whoops, wrong guess, try again";
}

function dataTypeComplete() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(5 > 9);';

pGame2Element.innerText =
"Congrats, you completed the data types practice! You got " +
point +
" points!";

function runDataTypeCode() {
alert(8);
alert("String, 5, true");
alert(5 > 9);
}

optionOne2.innerText = " ";
optionTwo2.innerText = "Run code";
optionThree2.innerText = " ";

optionOne2.onclick = doneFunction;
optionTwo2.onclick = runDataTypeCode;
optionThree2.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function fourCorrect() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(*boolean*);';

pGame2Element.innerText =
"Correct! Last but not least, which of these is a boolean value?";

optionOne2.innerText = "5 > 9";
optionTwo2.innerText = "None, they are all wrong";
optionThree2.innerText = '"true"';

optionOne2.onclick = dataTypeComplete;
optionThree2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function threeCorrect() {
point++;
buildingCode2Element.innerHTML =
"alert(8); <br> alert(*string*); <br> alert(*boolean*);";

pGame2Element.innerText = "Correct! Which one of these things is a string?";

optionOne2.innerText = "(This is a string)";
optionTwo2.innerText = "true";
optionThree2.innerText = '"String, 5, true"';

optionThree2.onclick = fourCorrect;
optionTwo2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame2() {
pGame2Element.innerText = "Which of these is a numbers data type?";
buildingCode2Element.innerHTML =
"alert(*number*); <br> alert(*string*); <br> alert(*boolean*);";

optionOne2.innerText = '"3"';
optionTwo2.innerText = "8";
optionThree2.innerText = "5 > 2";

optionThree2.onclick = wrong2;
optionTwo2.onclick = threeCorrect;
optionOne2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo2.onclick = startGame2;

//Game code: Variables
let pGame3Element = document.getElementById("gameCode3");
let buildingCode3Element = document.getElementById("buildingCode3");

let optionOne3 = document.getElementById("option7");
let optionTwo3 = document.getElementById("option8");
let optionThree3 = document.getElementById("option9");

function wrong3() {
point--;
pGame3Element.innerText = "Whoops, wrong guess, try again";
}

function variableComplete() {
point++;
buildingCode3Element.innerHTML =
"let variableName = 10 + 21; <br> alert(variableName);";

pGame3Element.innerText =
"Congrats, you completed the variable practice! You got " +
point +
" points!";

function runVariableCode() {
let variableName = 10 + 21;
alert(variableName);
}

optionOne3.innerText = " ";
optionTwo3.innerText = "Run code";
optionThree3.innerText = " ";

optionOne3.onclick = doneFunction;
optionTwo3.onclick = runVariableCode;
optionThree3.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function sevenCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = 10 + 21;";

pGame3Element.innerText = "Correct! How do you alert this variable?";

optionOne3.innerText = "alert(variableName)";
optionTwo3.innerText = 'alert("variableName");';
optionThree3.innerText = "alert(variableName);";

optionThree3.onclick = variableComplete;
optionTwo3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function sixCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = ";

pGame3Element.innerText =
"Correct! Which of these is a possible value for my variable?";

optionOne3.innerText = "true, 5, words";
optionTwo3.innerText = "10 + 21";
optionThree3.innerText = '"Hello " world';

optionTwo3.onclick = sevenCorrect;
optionOne3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function fiveCorrect() {
point++;
buildingCode3Element.innerText = "let ";

pGame3Element.innerText =
"Correct! What is the next step in creating a variable?";

optionOne3.innerText = "variableName = ";
optionTwo3.innerText = "variableName()";
optionThree3.innerText = "= ()";

optionOne3.onclick = sixCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame3() {
pGame3Element.innerText = "How do you start a variable?";

optionOne3.innerText = "let";
optionTwo3.innerText = "variable";
optionThree3.innerText = "=";

optionThree3.onclick = wrong3;
optionTwo3.onclick = wrong3;
optionOne3.onclick = fiveCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo3.onclick = startGame3;
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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19 changes: 11 additions & 8 deletions Lean-Mean-Drag-and-Drop-master/README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,15 @@
## Lean-Mean-Drag-and-Drop
Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

### Features

- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate
- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate

### Usage

Expand All@@ -23,12 +24,14 @@ Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and
<script>lmdd.set(document.getElementById('markupID'),{optionsObject});</script>
```

### Examples & Instrcutions
### Examples & Instructions

can be found here: https://supraniti.github.io/Lean-Mean-Drag-and-Drop/

### Notes

- Bug reports, Feature requests, Questions and any other feedback are welcome

### License

MIT
356 changes: 356 additions & 0 deletions alerts-data-types-variables-tutorial/index.html

Large diffs are not rendered by default.

346 changes: 346 additions & 0 deletions alerts-data-types-variables-tutorial/script.js
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,346 @@
let alertElement = document.getElementById("alert");

function alertCode() {
alert("Hello World!");
alert(5);
alert(true);
}

alertElement.onclick = alertCode;

let stringElement = document.getElementById("strings");

function stringsCode() {
alert("Hello World!");
alert("This is a string. It is words. Isn't it amazing");
alert(
"This is string number 3. It can have numbers and the words true or false"
);
}

stringElement.onclick = stringsCode;

let numbersElement = document.getElementById("numbers");

function numbersCode() {
alert(25);
alert(7 * 3);
alert(5 + 4 / 2);
}

numbersElement.onclick = numbersCode;

let booleanElement = document.getElementById("boolean");

function booleanCode() {
alert(true);
alert(1 > 2);
alert(25 < 78);
}

booleanElement.onclick = booleanCode;

let variableElement = document.getElementById("variable");

function variableCode() {
let greeting = "Hello! Nice to meet you";
alert(greeting);

let appleNumber = 10;
alert(appleNumber);

let bigDog = false;
alert(bigDog);
}

variableElement.onclick = variableCode;

let pointsElement = document.getElementById("points");

// done game
let doneFunction = function () {
alert("Done!");
};

//Game code alerts:
let pGameElement = document.getElementById("gameCode");
let buildingCodeElement = document.getElementById("buildingCode");

let optionOne = document.getElementById("option1");
let optionTwo = document.getElementById("option2");
let optionThree = document.getElementById("option3");

let point = 0;

function wrong() {
point--;
pGameElement.innerText = "Whoops, wrong guess, try again";
}

function alertComplete() {
point++;
buildingCodeElement.innerText = 'alert("Happy Birthday");';

pGameElement.innerText =
"Congrats, you completed the alert! You got " + point + " points!";

function runAlertCode() {
alert("Happy Birthday");
}

optionOne.innerText = " ";
optionTwo.innerText = "Run code";
optionThree.innerText = " ";

optionOne.onclick = doneFunction;
optionTwo.onclick = runAlertCode;
optionThree.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function twoCorrect() {
point++;
buildingCodeElement.innerText = "alert();";

pGameElement.innerText =
"Correct! Now, if I want my alert to alert the words: 'Happy Birthday', what should go inside the parentheses";

optionOne.innerText = "Happy Birthday";
optionTwo.innerText = "'Happy Birthday";
optionThree.innerText = '"Happy Birthday"';

optionThree.onclick = alertComplete;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function oneCorrect() {
point++;
buildingCodeElement.innerText = "alert";

pGameElement.innerText = "Correct! What is the next part of my alert?";

optionOne.innerText = "( );";
optionTwo.innerText = "{ };";
optionThree.innerText = "< >;";

optionOne.onclick = twoCorrect;
optionThree.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame() {
pGameElement.innerText = "How do you start an alert?";

optionOne.innerText = "let";
optionTwo.innerText = '""';
optionThree.innerText = "alert";

optionThree.onclick = oneCorrect;
optionTwo.onclick = wrong;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo.onclick = startGame;

//Game code: Data types
let pGame2Element = document.getElementById("gameCode2");
let buildingCode2Element = document.getElementById("buildingCode2");

let optionOne2 = document.getElementById("option4");
let optionTwo2 = document.getElementById("option5");
let optionThree2 = document.getElementById("option6");

function wrong2() {
point--;
pGame2Element.innerText = "Whoops, wrong guess, try again";
}

function dataTypeComplete() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(5 > 9);';

pGame2Element.innerText =
"Congrats, you completed the data types practice! You got " +
point +
" points!";

function runDataTypeCode() {
alert(8);
alert("String, 5, true");
alert(5 > 9);
}

optionOne2.innerText = " ";
optionTwo2.innerText = "Run code";
optionThree2.innerText = " ";

optionOne2.onclick = doneFunction;
optionTwo2.onclick = runDataTypeCode;
optionThree2.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function fourCorrect() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(*boolean*);';

pGame2Element.innerText =
"Correct! Last but not least, which of these is a boolean value?";

optionOne2.innerText = "5 > 9";
optionTwo2.innerText = "None, they are all wrong";
optionThree2.innerText = '"true"';

optionOne2.onclick = dataTypeComplete;
optionThree2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function threeCorrect() {
point++;
buildingCode2Element.innerHTML =
"alert(8); <br> alert(*string*); <br> alert(*boolean*);";

pGame2Element.innerText = "Correct! Which one of these things is a string?";

optionOne2.innerText = "(This is a string)";
optionTwo2.innerText = "true";
optionThree2.innerText = '"String, 5, true"';

optionThree2.onclick = fourCorrect;
optionTwo2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame2() {
pGame2Element.innerText = "Which of these is a numbers data type?";
buildingCode2Element.innerHTML =
"alert(*number*); <br> alert(*string*); <br> alert(*boolean*);";

optionOne2.innerText = '"3"';
optionTwo2.innerText = "8";
optionThree2.innerText = "5 > 2";

optionThree2.onclick = wrong2;
optionTwo2.onclick = threeCorrect;
optionOne2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo2.onclick = startGame2;

//Game code: Variables
let pGame3Element = document.getElementById("gameCode3");
let buildingCode3Element = document.getElementById("buildingCode3");

let optionOne3 = document.getElementById("option7");
let optionTwo3 = document.getElementById("option8");
let optionThree3 = document.getElementById("option9");

function wrong3() {
point--;
pGame3Element.innerText = "Whoops, wrong guess, try again";
}

function variableComplete() {
point++;
buildingCode3Element.innerHTML =
"let variableName = 10 + 21; <br> alert(variableName);";

pGame3Element.innerText =
"Congrats, you completed the variable practice! You got " +
point +
" points!";

function runVariableCode() {
let variableName = 10 + 21;
alert(variableName);
}

optionOne3.innerText = " ";
optionTwo3.innerText = "Run code";
optionThree3.innerText = " ";

optionOne3.onclick = doneFunction;
optionTwo3.onclick = runVariableCode;
optionThree3.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function sevenCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = 10 + 21;";

pGame3Element.innerText = "Correct! How do you alert this variable?";

optionOne3.innerText = "alert(variableName)";
optionTwo3.innerText = 'alert("variableName");';
optionThree3.innerText = "alert(variableName);";

optionThree3.onclick = variableComplete;
optionTwo3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function sixCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = ";

pGame3Element.innerText =
"Correct! Which of these is a possible value for my variable?";

optionOne3.innerText = "true, 5, words";
optionTwo3.innerText = "10 + 21";
optionThree3.innerText = '"Hello " world';

optionTwo3.onclick = sevenCorrect;
optionOne3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function fiveCorrect() {
point++;
buildingCode3Element.innerText = "let ";

pGame3Element.innerText =
"Correct! What is the next step in creating a variable?";

optionOne3.innerText = "variableName = ";
optionTwo3.innerText = "variableName()";
optionThree3.innerText = "= ()";

optionOne3.onclick = sixCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame3() {
pGame3Element.innerText = "How do you start a variable?";

optionOne3.innerText = "let";
optionTwo3.innerText = "variable";
optionThree3.innerText = "=";

optionThree3.onclick = wrong3;
optionTwo3.onclick = wrong3;
optionOne3.onclick = fiveCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo3.onclick = startGame3;
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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19 changes: 11 additions & 8 deletions Lean-Mean-Drag-and-Drop-master/README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,15 @@
## Lean-Mean-Drag-and-Drop
Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

### Features

- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate
- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate

### Usage

Expand All@@ -23,12 +24,14 @@ Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and
<script>lmdd.set(document.getElementById('markupID'),{optionsObject});</script>
```

### Examples & Instrcutions
### Examples & Instructions

can be found here: https://supraniti.github.io/Lean-Mean-Drag-and-Drop/

### Notes

- Bug reports, Feature requests, Questions and any other feedback are welcome

### License

MIT
356 changes: 356 additions & 0 deletions alerts-data-types-variables-tutorial/index.html

Large diffs are not rendered by default.

346 changes: 346 additions & 0 deletions alerts-data-types-variables-tutorial/script.js
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,346 @@
let alertElement = document.getElementById("alert");

function alertCode() {
alert("Hello World!");
alert(5);
alert(true);
}

alertElement.onclick = alertCode;

let stringElement = document.getElementById("strings");

function stringsCode() {
alert("Hello World!");
alert("This is a string. It is words. Isn't it amazing");
alert(
"This is string number 3. It can have numbers and the words true or false"
);
}

stringElement.onclick = stringsCode;

let numbersElement = document.getElementById("numbers");

function numbersCode() {
alert(25);
alert(7 * 3);
alert(5 + 4 / 2);
}

numbersElement.onclick = numbersCode;

let booleanElement = document.getElementById("boolean");

function booleanCode() {
alert(true);
alert(1 > 2);
alert(25 < 78);
}

booleanElement.onclick = booleanCode;

let variableElement = document.getElementById("variable");

function variableCode() {
let greeting = "Hello! Nice to meet you";
alert(greeting);

let appleNumber = 10;
alert(appleNumber);

let bigDog = false;
alert(bigDog);
}

variableElement.onclick = variableCode;

let pointsElement = document.getElementById("points");

// done game
let doneFunction = function () {
alert("Done!");
};

//Game code alerts:
let pGameElement = document.getElementById("gameCode");
let buildingCodeElement = document.getElementById("buildingCode");

let optionOne = document.getElementById("option1");
let optionTwo = document.getElementById("option2");
let optionThree = document.getElementById("option3");

let point = 0;

function wrong() {
point--;
pGameElement.innerText = "Whoops, wrong guess, try again";
}

function alertComplete() {
point++;
buildingCodeElement.innerText = 'alert("Happy Birthday");';

pGameElement.innerText =
"Congrats, you completed the alert! You got " + point + " points!";

function runAlertCode() {
alert("Happy Birthday");
}

optionOne.innerText = " ";
optionTwo.innerText = "Run code";
optionThree.innerText = " ";

optionOne.onclick = doneFunction;
optionTwo.onclick = runAlertCode;
optionThree.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function twoCorrect() {
point++;
buildingCodeElement.innerText = "alert();";

pGameElement.innerText =
"Correct! Now, if I want my alert to alert the words: 'Happy Birthday', what should go inside the parentheses";

optionOne.innerText = "Happy Birthday";
optionTwo.innerText = "'Happy Birthday";
optionThree.innerText = '"Happy Birthday"';

optionThree.onclick = alertComplete;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function oneCorrect() {
point++;
buildingCodeElement.innerText = "alert";

pGameElement.innerText = "Correct! What is the next part of my alert?";

optionOne.innerText = "( );";
optionTwo.innerText = "{ };";
optionThree.innerText = "< >;";

optionOne.onclick = twoCorrect;
optionThree.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame() {
pGameElement.innerText = "How do you start an alert?";

optionOne.innerText = "let";
optionTwo.innerText = '""';
optionThree.innerText = "alert";

optionThree.onclick = oneCorrect;
optionTwo.onclick = wrong;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo.onclick = startGame;

//Game code: Data types
let pGame2Element = document.getElementById("gameCode2");
let buildingCode2Element = document.getElementById("buildingCode2");

let optionOne2 = document.getElementById("option4");
let optionTwo2 = document.getElementById("option5");
let optionThree2 = document.getElementById("option6");

function wrong2() {
point--;
pGame2Element.innerText = "Whoops, wrong guess, try again";
}

function dataTypeComplete() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(5 > 9);';

pGame2Element.innerText =
"Congrats, you completed the data types practice! You got " +
point +
" points!";

function runDataTypeCode() {
alert(8);
alert("String, 5, true");
alert(5 > 9);
}

optionOne2.innerText = " ";
optionTwo2.innerText = "Run code";
optionThree2.innerText = " ";

optionOne2.onclick = doneFunction;
optionTwo2.onclick = runDataTypeCode;
optionThree2.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function fourCorrect() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(*boolean*);';

pGame2Element.innerText =
"Correct! Last but not least, which of these is a boolean value?";

optionOne2.innerText = "5 > 9";
optionTwo2.innerText = "None, they are all wrong";
optionThree2.innerText = '"true"';

optionOne2.onclick = dataTypeComplete;
optionThree2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function threeCorrect() {
point++;
buildingCode2Element.innerHTML =
"alert(8); <br> alert(*string*); <br> alert(*boolean*);";

pGame2Element.innerText = "Correct! Which one of these things is a string?";

optionOne2.innerText = "(This is a string)";
optionTwo2.innerText = "true";
optionThree2.innerText = '"String, 5, true"';

optionThree2.onclick = fourCorrect;
optionTwo2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame2() {
pGame2Element.innerText = "Which of these is a numbers data type?";
buildingCode2Element.innerHTML =
"alert(*number*); <br> alert(*string*); <br> alert(*boolean*);";

optionOne2.innerText = '"3"';
optionTwo2.innerText = "8";
optionThree2.innerText = "5 > 2";

optionThree2.onclick = wrong2;
optionTwo2.onclick = threeCorrect;
optionOne2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo2.onclick = startGame2;

//Game code: Variables
let pGame3Element = document.getElementById("gameCode3");
let buildingCode3Element = document.getElementById("buildingCode3");

let optionOne3 = document.getElementById("option7");
let optionTwo3 = document.getElementById("option8");
let optionThree3 = document.getElementById("option9");

function wrong3() {
point--;
pGame3Element.innerText = "Whoops, wrong guess, try again";
}

function variableComplete() {
point++;
buildingCode3Element.innerHTML =
"let variableName = 10 + 21; <br> alert(variableName);";

pGame3Element.innerText =
"Congrats, you completed the variable practice! You got " +
point +
" points!";

function runVariableCode() {
let variableName = 10 + 21;
alert(variableName);
}

optionOne3.innerText = " ";
optionTwo3.innerText = "Run code";
optionThree3.innerText = " ";

optionOne3.onclick = doneFunction;
optionTwo3.onclick = runVariableCode;
optionThree3.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function sevenCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = 10 + 21;";

pGame3Element.innerText = "Correct! How do you alert this variable?";

optionOne3.innerText = "alert(variableName)";
optionTwo3.innerText = 'alert("variableName");';
optionThree3.innerText = "alert(variableName);";

optionThree3.onclick = variableComplete;
optionTwo3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function sixCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = ";

pGame3Element.innerText =
"Correct! Which of these is a possible value for my variable?";

optionOne3.innerText = "true, 5, words";
optionTwo3.innerText = "10 + 21";
optionThree3.innerText = '"Hello " world';

optionTwo3.onclick = sevenCorrect;
optionOne3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function fiveCorrect() {
point++;
buildingCode3Element.innerText = "let ";

pGame3Element.innerText =
"Correct! What is the next step in creating a variable?";

optionOne3.innerText = "variableName = ";
optionTwo3.innerText = "variableName()";
optionThree3.innerText = "= ()";

optionOne3.onclick = sixCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame3() {
pGame3Element.innerText = "How do you start a variable?";

optionOne3.innerText = "let";
optionTwo3.innerText = "variable";
optionThree3.innerText = "=";

optionThree3.onclick = wrong3;
optionTwo3.onclick = wrong3;
optionOne3.onclick = fiveCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo3.onclick = startGame3;
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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19 changes: 11 additions & 8 deletions Lean-Mean-Drag-and-Drop-master/README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,15 @@
## Lean-Mean-Drag-and-Drop
Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

### Features

- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate
- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate

### Usage

Expand All@@ -23,12 +24,14 @@ Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and
<script>lmdd.set(document.getElementById('markupID'),{optionsObject});</script>
```

### Examples & Instrcutions
### Examples & Instructions

can be found here: https://supraniti.github.io/Lean-Mean-Drag-and-Drop/

### Notes

- Bug reports, Feature requests, Questions and any other feedback are welcome

### License

MIT
356 changes: 356 additions & 0 deletions alerts-data-types-variables-tutorial/index.html

Large diffs are not rendered by default.

346 changes: 346 additions & 0 deletions alerts-data-types-variables-tutorial/script.js
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,346 @@
let alertElement = document.getElementById("alert");

function alertCode() {
alert("Hello World!");
alert(5);
alert(true);
}

alertElement.onclick = alertCode;

let stringElement = document.getElementById("strings");

function stringsCode() {
alert("Hello World!");
alert("This is a string. It is words. Isn't it amazing");
alert(
"This is string number 3. It can have numbers and the words true or false"
);
}

stringElement.onclick = stringsCode;

let numbersElement = document.getElementById("numbers");

function numbersCode() {
alert(25);
alert(7 * 3);
alert(5 + 4 / 2);
}

numbersElement.onclick = numbersCode;

let booleanElement = document.getElementById("boolean");

function booleanCode() {
alert(true);
alert(1 > 2);
alert(25 < 78);
}

booleanElement.onclick = booleanCode;

let variableElement = document.getElementById("variable");

function variableCode() {
let greeting = "Hello! Nice to meet you";
alert(greeting);

let appleNumber = 10;
alert(appleNumber);

let bigDog = false;
alert(bigDog);
}

variableElement.onclick = variableCode;

let pointsElement = document.getElementById("points");

// done game
let doneFunction = function () {
alert("Done!");
};

//Game code alerts:
let pGameElement = document.getElementById("gameCode");
let buildingCodeElement = document.getElementById("buildingCode");

let optionOne = document.getElementById("option1");
let optionTwo = document.getElementById("option2");
let optionThree = document.getElementById("option3");

let point = 0;

function wrong() {
point--;
pGameElement.innerText = "Whoops, wrong guess, try again";
}

function alertComplete() {
point++;
buildingCodeElement.innerText = 'alert("Happy Birthday");';

pGameElement.innerText =
"Congrats, you completed the alert! You got " + point + " points!";

function runAlertCode() {
alert("Happy Birthday");
}

optionOne.innerText = " ";
optionTwo.innerText = "Run code";
optionThree.innerText = " ";

optionOne.onclick = doneFunction;
optionTwo.onclick = runAlertCode;
optionThree.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function twoCorrect() {
point++;
buildingCodeElement.innerText = "alert();";

pGameElement.innerText =
"Correct! Now, if I want my alert to alert the words: 'Happy Birthday', what should go inside the parentheses";

optionOne.innerText = "Happy Birthday";
optionTwo.innerText = "'Happy Birthday";
optionThree.innerText = '"Happy Birthday"';

optionThree.onclick = alertComplete;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function oneCorrect() {
point++;
buildingCodeElement.innerText = "alert";

pGameElement.innerText = "Correct! What is the next part of my alert?";

optionOne.innerText = "( );";
optionTwo.innerText = "{ };";
optionThree.innerText = "< >;";

optionOne.onclick = twoCorrect;
optionThree.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame() {
pGameElement.innerText = "How do you start an alert?";

optionOne.innerText = "let";
optionTwo.innerText = '""';
optionThree.innerText = "alert";

optionThree.onclick = oneCorrect;
optionTwo.onclick = wrong;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo.onclick = startGame;

//Game code: Data types
let pGame2Element = document.getElementById("gameCode2");
let buildingCode2Element = document.getElementById("buildingCode2");

let optionOne2 = document.getElementById("option4");
let optionTwo2 = document.getElementById("option5");
let optionThree2 = document.getElementById("option6");

function wrong2() {
point--;
pGame2Element.innerText = "Whoops, wrong guess, try again";
}

function dataTypeComplete() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(5 > 9);';

pGame2Element.innerText =
"Congrats, you completed the data types practice! You got " +
point +
" points!";

function runDataTypeCode() {
alert(8);
alert("String, 5, true");
alert(5 > 9);
}

optionOne2.innerText = " ";
optionTwo2.innerText = "Run code";
optionThree2.innerText = " ";

optionOne2.onclick = doneFunction;
optionTwo2.onclick = runDataTypeCode;
optionThree2.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function fourCorrect() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(*boolean*);';

pGame2Element.innerText =
"Correct! Last but not least, which of these is a boolean value?";

optionOne2.innerText = "5 > 9";
optionTwo2.innerText = "None, they are all wrong";
optionThree2.innerText = '"true"';

optionOne2.onclick = dataTypeComplete;
optionThree2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function threeCorrect() {
point++;
buildingCode2Element.innerHTML =
"alert(8); <br> alert(*string*); <br> alert(*boolean*);";

pGame2Element.innerText = "Correct! Which one of these things is a string?";

optionOne2.innerText = "(This is a string)";
optionTwo2.innerText = "true";
optionThree2.innerText = '"String, 5, true"';

optionThree2.onclick = fourCorrect;
optionTwo2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame2() {
pGame2Element.innerText = "Which of these is a numbers data type?";
buildingCode2Element.innerHTML =
"alert(*number*); <br> alert(*string*); <br> alert(*boolean*);";

optionOne2.innerText = '"3"';
optionTwo2.innerText = "8";
optionThree2.innerText = "5 > 2";

optionThree2.onclick = wrong2;
optionTwo2.onclick = threeCorrect;
optionOne2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo2.onclick = startGame2;

//Game code: Variables
let pGame3Element = document.getElementById("gameCode3");
let buildingCode3Element = document.getElementById("buildingCode3");

let optionOne3 = document.getElementById("option7");
let optionTwo3 = document.getElementById("option8");
let optionThree3 = document.getElementById("option9");

function wrong3() {
point--;
pGame3Element.innerText = "Whoops, wrong guess, try again";
}

function variableComplete() {
point++;
buildingCode3Element.innerHTML =
"let variableName = 10 + 21; <br> alert(variableName);";

pGame3Element.innerText =
"Congrats, you completed the variable practice! You got " +
point +
" points!";

function runVariableCode() {
let variableName = 10 + 21;
alert(variableName);
}

optionOne3.innerText = " ";
optionTwo3.innerText = "Run code";
optionThree3.innerText = " ";

optionOne3.onclick = doneFunction;
optionTwo3.onclick = runVariableCode;
optionThree3.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function sevenCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = 10 + 21;";

pGame3Element.innerText = "Correct! How do you alert this variable?";

optionOne3.innerText = "alert(variableName)";
optionTwo3.innerText = 'alert("variableName");';
optionThree3.innerText = "alert(variableName);";

optionThree3.onclick = variableComplete;
optionTwo3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function sixCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = ";

pGame3Element.innerText =
"Correct! Which of these is a possible value for my variable?";

optionOne3.innerText = "true, 5, words";
optionTwo3.innerText = "10 + 21";
optionThree3.innerText = '"Hello " world';

optionTwo3.onclick = sevenCorrect;
optionOne3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function fiveCorrect() {
point++;
buildingCode3Element.innerText = "let ";

pGame3Element.innerText =
"Correct! What is the next step in creating a variable?";

optionOne3.innerText = "variableName = ";
optionTwo3.innerText = "variableName()";
optionThree3.innerText = "= ()";

optionOne3.onclick = sixCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame3() {
pGame3Element.innerText = "How do you start a variable?";

optionOne3.innerText = "let";
optionTwo3.innerText = "variable";
optionThree3.innerText = "=";

optionThree3.onclick = wrong3;
optionTwo3.onclick = wrong3;
optionOne3.onclick = fiveCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo3.onclick = startGame3;
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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19 changes: 11 additions & 8 deletions Lean-Mean-Drag-and-Drop-master/README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,15 @@
## Lean-Mean-Drag-and-Drop
Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

### Features

- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate
- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate

### Usage

Expand All@@ -23,12 +24,14 @@ Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and
<script>lmdd.set(document.getElementById('markupID'),{optionsObject});</script>
```

### Examples & Instrcutions
### Examples & Instructions

can be found here: https://supraniti.github.io/Lean-Mean-Drag-and-Drop/

### Notes

- Bug reports, Feature requests, Questions and any other feedback are welcome

### License

MIT
356 changes: 356 additions & 0 deletions alerts-data-types-variables-tutorial/index.html

Large diffs are not rendered by default.

346 changes: 346 additions & 0 deletions alerts-data-types-variables-tutorial/script.js
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,346 @@
let alertElement = document.getElementById("alert");

function alertCode() {
alert("Hello World!");
alert(5);
alert(true);
}

alertElement.onclick = alertCode;

let stringElement = document.getElementById("strings");

function stringsCode() {
alert("Hello World!");
alert("This is a string. It is words. Isn't it amazing");
alert(
"This is string number 3. It can have numbers and the words true or false"
);
}

stringElement.onclick = stringsCode;

let numbersElement = document.getElementById("numbers");

function numbersCode() {
alert(25);
alert(7 * 3);
alert(5 + 4 / 2);
}

numbersElement.onclick = numbersCode;

let booleanElement = document.getElementById("boolean");

function booleanCode() {
alert(true);
alert(1 > 2);
alert(25 < 78);
}

booleanElement.onclick = booleanCode;

let variableElement = document.getElementById("variable");

function variableCode() {
let greeting = "Hello! Nice to meet you";
alert(greeting);

let appleNumber = 10;
alert(appleNumber);

let bigDog = false;
alert(bigDog);
}

variableElement.onclick = variableCode;

let pointsElement = document.getElementById("points");

// done game
let doneFunction = function () {
alert("Done!");
};

//Game code alerts:
let pGameElement = document.getElementById("gameCode");
let buildingCodeElement = document.getElementById("buildingCode");

let optionOne = document.getElementById("option1");
let optionTwo = document.getElementById("option2");
let optionThree = document.getElementById("option3");

let point = 0;

function wrong() {
point--;
pGameElement.innerText = "Whoops, wrong guess, try again";
}

function alertComplete() {
point++;
buildingCodeElement.innerText = 'alert("Happy Birthday");';

pGameElement.innerText =
"Congrats, you completed the alert! You got " + point + " points!";

function runAlertCode() {
alert("Happy Birthday");
}

optionOne.innerText = " ";
optionTwo.innerText = "Run code";
optionThree.innerText = " ";

optionOne.onclick = doneFunction;
optionTwo.onclick = runAlertCode;
optionThree.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function twoCorrect() {
point++;
buildingCodeElement.innerText = "alert();";

pGameElement.innerText =
"Correct! Now, if I want my alert to alert the words: 'Happy Birthday', what should go inside the parentheses";

optionOne.innerText = "Happy Birthday";
optionTwo.innerText = "'Happy Birthday";
optionThree.innerText = '"Happy Birthday"';

optionThree.onclick = alertComplete;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function oneCorrect() {
point++;
buildingCodeElement.innerText = "alert";

pGameElement.innerText = "Correct! What is the next part of my alert?";

optionOne.innerText = "( );";
optionTwo.innerText = "{ };";
optionThree.innerText = "< >;";

optionOne.onclick = twoCorrect;
optionThree.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame() {
pGameElement.innerText = "How do you start an alert?";

optionOne.innerText = "let";
optionTwo.innerText = '""';
optionThree.innerText = "alert";

optionThree.onclick = oneCorrect;
optionTwo.onclick = wrong;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo.onclick = startGame;

//Game code: Data types
let pGame2Element = document.getElementById("gameCode2");
let buildingCode2Element = document.getElementById("buildingCode2");

let optionOne2 = document.getElementById("option4");
let optionTwo2 = document.getElementById("option5");
let optionThree2 = document.getElementById("option6");

function wrong2() {
point--;
pGame2Element.innerText = "Whoops, wrong guess, try again";
}

function dataTypeComplete() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(5 > 9);';

pGame2Element.innerText =
"Congrats, you completed the data types practice! You got " +
point +
" points!";

function runDataTypeCode() {
alert(8);
alert("String, 5, true");
alert(5 > 9);
}

optionOne2.innerText = " ";
optionTwo2.innerText = "Run code";
optionThree2.innerText = " ";

optionOne2.onclick = doneFunction;
optionTwo2.onclick = runDataTypeCode;
optionThree2.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function fourCorrect() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(*boolean*);';

pGame2Element.innerText =
"Correct! Last but not least, which of these is a boolean value?";

optionOne2.innerText = "5 > 9";
optionTwo2.innerText = "None, they are all wrong";
optionThree2.innerText = '"true"';

optionOne2.onclick = dataTypeComplete;
optionThree2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function threeCorrect() {
point++;
buildingCode2Element.innerHTML =
"alert(8); <br> alert(*string*); <br> alert(*boolean*);";

pGame2Element.innerText = "Correct! Which one of these things is a string?";

optionOne2.innerText = "(This is a string)";
optionTwo2.innerText = "true";
optionThree2.innerText = '"String, 5, true"';

optionThree2.onclick = fourCorrect;
optionTwo2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame2() {
pGame2Element.innerText = "Which of these is a numbers data type?";
buildingCode2Element.innerHTML =
"alert(*number*); <br> alert(*string*); <br> alert(*boolean*);";

optionOne2.innerText = '"3"';
optionTwo2.innerText = "8";
optionThree2.innerText = "5 > 2";

optionThree2.onclick = wrong2;
optionTwo2.onclick = threeCorrect;
optionOne2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo2.onclick = startGame2;

//Game code: Variables
let pGame3Element = document.getElementById("gameCode3");
let buildingCode3Element = document.getElementById("buildingCode3");

let optionOne3 = document.getElementById("option7");
let optionTwo3 = document.getElementById("option8");
let optionThree3 = document.getElementById("option9");

function wrong3() {
point--;
pGame3Element.innerText = "Whoops, wrong guess, try again";
}

function variableComplete() {
point++;
buildingCode3Element.innerHTML =
"let variableName = 10 + 21; <br> alert(variableName);";

pGame3Element.innerText =
"Congrats, you completed the variable practice! You got " +
point +
" points!";

function runVariableCode() {
let variableName = 10 + 21;
alert(variableName);
}

optionOne3.innerText = " ";
optionTwo3.innerText = "Run code";
optionThree3.innerText = " ";

optionOne3.onclick = doneFunction;
optionTwo3.onclick = runVariableCode;
optionThree3.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function sevenCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = 10 + 21;";

pGame3Element.innerText = "Correct! How do you alert this variable?";

optionOne3.innerText = "alert(variableName)";
optionTwo3.innerText = 'alert("variableName");';
optionThree3.innerText = "alert(variableName);";

optionThree3.onclick = variableComplete;
optionTwo3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function sixCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = ";

pGame3Element.innerText =
"Correct! Which of these is a possible value for my variable?";

optionOne3.innerText = "true, 5, words";
optionTwo3.innerText = "10 + 21";
optionThree3.innerText = '"Hello " world';

optionTwo3.onclick = sevenCorrect;
optionOne3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function fiveCorrect() {
point++;
buildingCode3Element.innerText = "let ";

pGame3Element.innerText =
"Correct! What is the next step in creating a variable?";

optionOne3.innerText = "variableName = ";
optionTwo3.innerText = "variableName()";
optionThree3.innerText = "= ()";

optionOne3.onclick = sixCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame3() {
pGame3Element.innerText = "How do you start a variable?";

optionOne3.innerText = "let";
optionTwo3.innerText = "variable";
optionThree3.innerText = "=";

optionThree3.onclick = wrong3;
optionTwo3.onclick = wrong3;
optionOne3.onclick = fiveCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo3.onclick = startGame3;
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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19 changes: 11 additions & 8 deletions Lean-Mean-Drag-and-Drop-master/README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,15 @@
## Lean-Mean-Drag-and-Drop
Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and reordering html structures

### Features

- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate
- Supports nested structures ('nestable sortables')
- Smooth transitions
- Auto scroll while dragging
- Lightweight (~3.5kb gzipped) With no dependencies
- Supports touch events
- Super easy to integrate

### Usage

Expand All@@ -23,12 +24,14 @@ Lean & Mean Drag and Drop is a small script for dragging, dropping, sorting and
<script>lmdd.set(document.getElementById('markupID'),{optionsObject});</script>
```

### Examples & Instrcutions
### Examples & Instructions

can be found here: https://supraniti.github.io/Lean-Mean-Drag-and-Drop/

### Notes

- Bug reports, Feature requests, Questions and any other feedback are welcome

### License

MIT
356 changes: 356 additions & 0 deletions alerts-data-types-variables-tutorial/index.html

Large diffs are not rendered by default.

346 changes: 346 additions & 0 deletions alerts-data-types-variables-tutorial/script.js
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,346 @@
let alertElement = document.getElementById("alert");

function alertCode() {
alert("Hello World!");
alert(5);
alert(true);
}

alertElement.onclick = alertCode;

let stringElement = document.getElementById("strings");

function stringsCode() {
alert("Hello World!");
alert("This is a string. It is words. Isn't it amazing");
alert(
"This is string number 3. It can have numbers and the words true or false"
);
}

stringElement.onclick = stringsCode;

let numbersElement = document.getElementById("numbers");

function numbersCode() {
alert(25);
alert(7 * 3);
alert(5 + 4 / 2);
}

numbersElement.onclick = numbersCode;

let booleanElement = document.getElementById("boolean");

function booleanCode() {
alert(true);
alert(1 > 2);
alert(25 < 78);
}

booleanElement.onclick = booleanCode;

let variableElement = document.getElementById("variable");

function variableCode() {
let greeting = "Hello! Nice to meet you";
alert(greeting);

let appleNumber = 10;
alert(appleNumber);

let bigDog = false;
alert(bigDog);
}

variableElement.onclick = variableCode;

let pointsElement = document.getElementById("points");

// done game
let doneFunction = function () {
alert("Done!");
};

//Game code alerts:
let pGameElement = document.getElementById("gameCode");
let buildingCodeElement = document.getElementById("buildingCode");

let optionOne = document.getElementById("option1");
let optionTwo = document.getElementById("option2");
let optionThree = document.getElementById("option3");

let point = 0;

function wrong() {
point--;
pGameElement.innerText = "Whoops, wrong guess, try again";
}

function alertComplete() {
point++;
buildingCodeElement.innerText = 'alert("Happy Birthday");';

pGameElement.innerText =
"Congrats, you completed the alert! You got " + point + " points!";

function runAlertCode() {
alert("Happy Birthday");
}

optionOne.innerText = " ";
optionTwo.innerText = "Run code";
optionThree.innerText = " ";

optionOne.onclick = doneFunction;
optionTwo.onclick = runAlertCode;
optionThree.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function twoCorrect() {
point++;
buildingCodeElement.innerText = "alert();";

pGameElement.innerText =
"Correct! Now, if I want my alert to alert the words: 'Happy Birthday', what should go inside the parentheses";

optionOne.innerText = "Happy Birthday";
optionTwo.innerText = "'Happy Birthday";
optionThree.innerText = '"Happy Birthday"';

optionThree.onclick = alertComplete;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function oneCorrect() {
point++;
buildingCodeElement.innerText = "alert";

pGameElement.innerText = "Correct! What is the next part of my alert?";

optionOne.innerText = "( );";
optionTwo.innerText = "{ };";
optionThree.innerText = "< >;";

optionOne.onclick = twoCorrect;
optionThree.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame() {
pGameElement.innerText = "How do you start an alert?";

optionOne.innerText = "let";
optionTwo.innerText = '""';
optionThree.innerText = "alert";

optionThree.onclick = oneCorrect;
optionTwo.onclick = wrong;
optionOne.onclick = wrong;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo.onclick = startGame;

//Game code: Data types
let pGame2Element = document.getElementById("gameCode2");
let buildingCode2Element = document.getElementById("buildingCode2");

let optionOne2 = document.getElementById("option4");
let optionTwo2 = document.getElementById("option5");
let optionThree2 = document.getElementById("option6");

function wrong2() {
point--;
pGame2Element.innerText = "Whoops, wrong guess, try again";
}

function dataTypeComplete() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(5 > 9);';

pGame2Element.innerText =
"Congrats, you completed the data types practice! You got " +
point +
" points!";

function runDataTypeCode() {
alert(8);
alert("String, 5, true");
alert(5 > 9);
}

optionOne2.innerText = " ";
optionTwo2.innerText = "Run code";
optionThree2.innerText = " ";

optionOne2.onclick = doneFunction;
optionTwo2.onclick = runDataTypeCode;
optionThree2.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function fourCorrect() {
point++;
buildingCode2Element.innerHTML =
'alert(8); <br> alert("String, 5, true"); <br> alert(*boolean*);';

pGame2Element.innerText =
"Correct! Last but not least, which of these is a boolean value?";

optionOne2.innerText = "5 > 9";
optionTwo2.innerText = "None, they are all wrong";
optionThree2.innerText = '"true"';

optionOne2.onclick = dataTypeComplete;
optionThree2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function threeCorrect() {
point++;
buildingCode2Element.innerHTML =
"alert(8); <br> alert(*string*); <br> alert(*boolean*);";

pGame2Element.innerText = "Correct! Which one of these things is a string?";

optionOne2.innerText = "(This is a string)";
optionTwo2.innerText = "true";
optionThree2.innerText = '"String, 5, true"';

optionThree2.onclick = fourCorrect;
optionTwo2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame2() {
pGame2Element.innerText = "Which of these is a numbers data type?";
buildingCode2Element.innerHTML =
"alert(*number*); <br> alert(*string*); <br> alert(*boolean*);";

optionOne2.innerText = '"3"';
optionTwo2.innerText = "8";
optionThree2.innerText = "5 > 2";

optionThree2.onclick = wrong2;
optionTwo2.onclick = threeCorrect;
optionOne2.onclick = wrong2;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo2.onclick = startGame2;

//Game code: Variables
let pGame3Element = document.getElementById("gameCode3");
let buildingCode3Element = document.getElementById("buildingCode3");

let optionOne3 = document.getElementById("option7");
let optionTwo3 = document.getElementById("option8");
let optionThree3 = document.getElementById("option9");

function wrong3() {
point--;
pGame3Element.innerText = "Whoops, wrong guess, try again";
}

function variableComplete() {
point++;
buildingCode3Element.innerHTML =
"let variableName = 10 + 21; <br> alert(variableName);";

pGame3Element.innerText =
"Congrats, you completed the variable practice! You got " +
point +
" points!";

function runVariableCode() {
let variableName = 10 + 21;
alert(variableName);
}

optionOne3.innerText = " ";
optionTwo3.innerText = "Run code";
optionThree3.innerText = " ";

optionOne3.onclick = doneFunction;
optionTwo3.onclick = runVariableCode;
optionThree3.onclick = doneFunction;

pointsElement.innerText = "Points: " + point + "/10";
}

function sevenCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = 10 + 21;";

pGame3Element.innerText = "Correct! How do you alert this variable?";

optionOne3.innerText = "alert(variableName)";
optionTwo3.innerText = 'alert("variableName");';
optionThree3.innerText = "alert(variableName);";

optionThree3.onclick = variableComplete;
optionTwo3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function sixCorrect() {
point++;
buildingCode3Element.innerText = "let variableName = ";

pGame3Element.innerText =
"Correct! Which of these is a possible value for my variable?";

optionOne3.innerText = "true, 5, words";
optionTwo3.innerText = "10 + 21";
optionThree3.innerText = '"Hello " world';

optionTwo3.onclick = sevenCorrect;
optionOne3.onclick = wrong3;

pointsElement.innerText = "Points: " + point + "/10";
}

function fiveCorrect() {
point++;
buildingCode3Element.innerText = "let ";

pGame3Element.innerText =
"Correct! What is the next step in creating a variable?";

optionOne3.innerText = "variableName = ";
optionTwo3.innerText = "variableName()";
optionThree3.innerText = "= ()";

optionOne3.onclick = sixCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

function startGame3() {
pGame3Element.innerText = "How do you start a variable?";

optionOne3.innerText = "let";
optionTwo3.innerText = "variable";
optionThree3.innerText = "=";

optionThree3.onclick = wrong3;
optionTwo3.onclick = wrong3;
optionOne3.onclick = fiveCorrect;

pointsElement.innerText = "Points: " + point + "/10";
}

optionTwo3.onclick = startGame3;
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