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longsword: Remastered

A remastered, actively maintained version of longsword, developed by Gateway Networks.

This version of longsword is designed for compatibility with more than just the impulse Framework.

Required content

Workshop content is required for this version of LS to work. https://steamcommunity.com/sharedfiles/filedetails/?id=3092301722

Features

  • Realistic weapon movements
  • Several attachments allowed instead of just 1
  • New scope system
  • ArcCW muzzle flash
  • Firemode support
  • Convars to control several aspects of the weapon.
  • Custom crosshair that changes based on spread
  • Custom WorldModel support (use SWEP.WMOffset as a table with Position and Angles)
  • Custom recoil effects
  • Gnomes?

Contribution rules

  • Put spaces after commas.
  • Spaces after parentheses are allowed but not required.
  • Do not put code that depends on a binary module or external unincluded library unless it is optional.
  • Prioritize optimization over organization.

About

No description, website, or topics provided.

Resources

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4 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - bitfielddev/longsword · GitHub
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longsword: Remastered

A remastered, actively maintained version of longsword, developed by Gateway Networks.

This version of longsword is designed for compatibility with more than just the impulse Framework.

Required content

Workshop content is required for this version of LS to work. https://steamcommunity.com/sharedfiles/filedetails/?id=3092301722

Features

  • Realistic weapon movements
  • Several attachments allowed instead of just 1
  • New scope system
  • ArcCW muzzle flash
  • Firemode support
  • Convars to control several aspects of the weapon.
  • Custom crosshair that changes based on spread
  • Custom WorldModel support (use SWEP.WMOffset as a table with Position and Angles)
  • Custom recoil effects
  • Gnomes?

Contribution rules

  • Put spaces after commas.
  • Spaces after parentheses are allowed but not required.
  • Do not put code that depends on a binary module or external unincluded library unless it is optional.
  • Prioritize optimization over organization.

About

No description, website, or topics provided.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - bitfielddev/longsword · GitHub
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longsword: Remastered

A remastered, actively maintained version of longsword, developed by Gateway Networks.

This version of longsword is designed for compatibility with more than just the impulse Framework.

Required content

Workshop content is required for this version of LS to work. https://steamcommunity.com/sharedfiles/filedetails/?id=3092301722

Features

  • Realistic weapon movements
  • Several attachments allowed instead of just 1
  • New scope system
  • ArcCW muzzle flash
  • Firemode support
  • Convars to control several aspects of the weapon.
  • Custom crosshair that changes based on spread
  • Custom WorldModel support (use SWEP.WMOffset as a table with Position and Angles)
  • Custom recoil effects
  • Gnomes?

Contribution rules

  • Put spaces after commas.
  • Spaces after parentheses are allowed but not required.
  • Do not put code that depends on a binary module or external unincluded library unless it is optional.
  • Prioritize optimization over organization.

About

No description, website, or topics provided.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - bitfielddev/longsword · GitHub
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longsword: Remastered

A remastered, actively maintained version of longsword, developed by Gateway Networks.

This version of longsword is designed for compatibility with more than just the impulse Framework.

Required content

Workshop content is required for this version of LS to work. https://steamcommunity.com/sharedfiles/filedetails/?id=3092301722

Features

  • Realistic weapon movements
  • Several attachments allowed instead of just 1
  • New scope system
  • ArcCW muzzle flash
  • Firemode support
  • Convars to control several aspects of the weapon.
  • Custom crosshair that changes based on spread
  • Custom WorldModel support (use SWEP.WMOffset as a table with Position and Angles)
  • Custom recoil effects
  • Gnomes?

Contribution rules

  • Put spaces after commas.
  • Spaces after parentheses are allowed but not required.
  • Do not put code that depends on a binary module or external unincluded library unless it is optional.
  • Prioritize optimization over organization.

About

No description, website, or topics provided.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - bitfielddev/longsword · GitHub
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longsword: Remastered

A remastered, actively maintained version of longsword, developed by Gateway Networks.

This version of longsword is designed for compatibility with more than just the impulse Framework.

Required content

Workshop content is required for this version of LS to work. https://steamcommunity.com/sharedfiles/filedetails/?id=3092301722

Features

  • Realistic weapon movements
  • Several attachments allowed instead of just 1
  • New scope system
  • ArcCW muzzle flash
  • Firemode support
  • Convars to control several aspects of the weapon.
  • Custom crosshair that changes based on spread
  • Custom WorldModel support (use SWEP.WMOffset as a table with Position and Angles)
  • Custom recoil effects
  • Gnomes?

Contribution rules

  • Put spaces after commas.
  • Spaces after parentheses are allowed but not required.
  • Do not put code that depends on a binary module or external unincluded library unless it is optional.
  • Prioritize optimization over organization.

About

No description, website, or topics provided.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - bitfielddev/longsword · GitHub
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longsword: Remastered

A remastered, actively maintained version of longsword, developed by Gateway Networks.

This version of longsword is designed for compatibility with more than just the impulse Framework.

Required content

Workshop content is required for this version of LS to work. https://steamcommunity.com/sharedfiles/filedetails/?id=3092301722

Features

  • Realistic weapon movements
  • Several attachments allowed instead of just 1
  • New scope system
  • ArcCW muzzle flash
  • Firemode support
  • Convars to control several aspects of the weapon.
  • Custom crosshair that changes based on spread
  • Custom WorldModel support (use SWEP.WMOffset as a table with Position and Angles)
  • Custom recoil effects
  • Gnomes?

Contribution rules

  • Put spaces after commas.
  • Spaces after parentheses are allowed but not required.
  • Do not put code that depends on a binary module or external unincluded library unless it is optional.
  • Prioritize optimization over organization.

About

No description, website, or topics provided.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); GitHub - bitfielddev/longsword · GitHub
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105 Commits

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longsword: Remastered

A remastered, actively maintained version of longsword, developed by Gateway Networks.

This version of longsword is designed for compatibility with more than just the impulse Framework.

Required content

Workshop content is required for this version of LS to work. https://steamcommunity.com/sharedfiles/filedetails/?id=3092301722

Features

  • Realistic weapon movements
  • Several attachments allowed instead of just 1
  • New scope system
  • ArcCW muzzle flash
  • Firemode support
  • Convars to control several aspects of the weapon.
  • Custom crosshair that changes based on spread
  • Custom WorldModel support (use SWEP.WMOffset as a table with Position and Angles)
  • Custom recoil effects
  • Gnomes?

Contribution rules

  • Put spaces after commas.
  • Spaces after parentheses are allowed but not required.
  • Do not put code that depends on a binary module or external unincluded library unless it is optional.
  • Prioritize optimization over organization.

About

No description, website, or topics provided.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages