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    bratgot/README.md

    Hi, I'm Art 👋

    VFX TD building tools for Nuke — C++ NDK plugins, BlinkScript gizmos, CUDA image processing, and Python pipeline tooling. Also found hanging off ropes photographing canyons in the Blue Mountains.

    ☕ Support This Work

    Buy Me A Coffee

    These tools are free and open source, but GPU-accelerated plugins don't test themselves. If one of them saved you time on a shot or a deadline, consider buying me a coffee — it helps cover hardware, licenses, and late-night testing across Nuke versions.

    Popular repositories Loading

    1. VDBmarcher VDBmarcherPublic

      CPU based VDB renderer for Nuke

      C++ 22 2

    2. RotoSimplifier RotoSimplifierPublic

      Python 9 1

    3. CopyToPoints CopyToPointsPublic

      Copy geometry onto points in Nuke - classic 3D and USD PointInstancer, scatter, painted weights, particles and VDB volumes bridged into the USD 3D system.

      C++ 7

    4. DeepThinner DeepThinnerPublic

      C++ 5 3

    5. SpectralRenderer SpectralRendererPublic

      Spectral Renderer for Nuke - GPU/CPU

      C++ 4 1

    6. STMapExtension STMapExtensionPublic

      Python 4

    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
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      bratgot/README.md

      Hi, I'm Art 👋

      VFX TD building tools for Nuke — C++ NDK plugins, BlinkScript gizmos, CUDA image processing, and Python pipeline tooling. Also found hanging off ropes photographing canyons in the Blue Mountains.

      ☕ Support This Work

      Buy Me A Coffee

      These tools are free and open source, but GPU-accelerated plugins don't test themselves. If one of them saved you time on a shot or a deadline, consider buying me a coffee — it helps cover hardware, licenses, and late-night testing across Nuke versions.

      Popular repositories Loading

      1. VDBmarcher VDBmarcherPublic

        CPU based VDB renderer for Nuke

        C++ 22 2

      2. RotoSimplifier RotoSimplifierPublic

        Python 9 1

      3. CopyToPoints CopyToPointsPublic

        Copy geometry onto points in Nuke - classic 3D and USD PointInstancer, scatter, painted weights, particles and VDB volumes bridged into the USD 3D system.

        C++ 7

      4. DeepThinner DeepThinnerPublic

        C++ 5 3

      5. SpectralRenderer SpectralRendererPublic

        Spectral Renderer for Nuke - GPU/CPU

        C++ 4 1

      6. STMapExtension STMapExtensionPublic

        Python 4

      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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        bratgot/README.md

        Hi, I'm Art 👋

        VFX TD building tools for Nuke — C++ NDK plugins, BlinkScript gizmos, CUDA image processing, and Python pipeline tooling. Also found hanging off ropes photographing canyons in the Blue Mountains.

        ☕ Support This Work

        Buy Me A Coffee

        These tools are free and open source, but GPU-accelerated plugins don't test themselves. If one of them saved you time on a shot or a deadline, consider buying me a coffee — it helps cover hardware, licenses, and late-night testing across Nuke versions.

        Popular repositories Loading

        1. VDBmarcher VDBmarcherPublic

          CPU based VDB renderer for Nuke

          C++ 22 2

        2. RotoSimplifier RotoSimplifierPublic

          Python 9 1

        3. CopyToPoints CopyToPointsPublic

          Copy geometry onto points in Nuke - classic 3D and USD PointInstancer, scatter, painted weights, particles and VDB volumes bridged into the USD 3D system.

          C++ 7

        4. DeepThinner DeepThinnerPublic

          C++ 5 3

        5. SpectralRenderer SpectralRendererPublic

          Spectral Renderer for Nuke - GPU/CPU

          C++ 4 1

        6. STMapExtension STMapExtensionPublic

          Python 4

        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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          bratgot/README.md

          Hi, I'm Art 👋

          VFX TD building tools for Nuke — C++ NDK plugins, BlinkScript gizmos, CUDA image processing, and Python pipeline tooling. Also found hanging off ropes photographing canyons in the Blue Mountains.

          ☕ Support This Work

          Buy Me A Coffee

          These tools are free and open source, but GPU-accelerated plugins don't test themselves. If one of them saved you time on a shot or a deadline, consider buying me a coffee — it helps cover hardware, licenses, and late-night testing across Nuke versions.

          Popular repositories Loading

          1. VDBmarcher VDBmarcherPublic

            CPU based VDB renderer for Nuke

            C++ 22 2

          2. RotoSimplifier RotoSimplifierPublic

            Python 9 1

          3. CopyToPoints CopyToPointsPublic

            Copy geometry onto points in Nuke - classic 3D and USD PointInstancer, scatter, painted weights, particles and VDB volumes bridged into the USD 3D system.

            C++ 7

          4. DeepThinner DeepThinnerPublic

            C++ 5 3

          5. SpectralRenderer SpectralRendererPublic

            Spectral Renderer for Nuke - GPU/CPU

            C++ 4 1

          6. STMapExtension STMapExtensionPublic

            Python 4

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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            bratgot/README.md

            Hi, I'm Art 👋

            VFX TD building tools for Nuke — C++ NDK plugins, BlinkScript gizmos, CUDA image processing, and Python pipeline tooling. Also found hanging off ropes photographing canyons in the Blue Mountains.

            ☕ Support This Work

            Buy Me A Coffee

            These tools are free and open source, but GPU-accelerated plugins don't test themselves. If one of them saved you time on a shot or a deadline, consider buying me a coffee — it helps cover hardware, licenses, and late-night testing across Nuke versions.

            Popular repositories Loading

            1. VDBmarcher VDBmarcherPublic

              CPU based VDB renderer for Nuke

              C++ 22 2

            2. RotoSimplifier RotoSimplifierPublic

              Python 9 1

            3. CopyToPoints CopyToPointsPublic

              Copy geometry onto points in Nuke - classic 3D and USD PointInstancer, scatter, painted weights, particles and VDB volumes bridged into the USD 3D system.

              C++ 7

            4. DeepThinner DeepThinnerPublic

              C++ 5 3

            5. SpectralRenderer SpectralRendererPublic

              Spectral Renderer for Nuke - GPU/CPU

              C++ 4 1

            6. STMapExtension STMapExtensionPublic

              Python 4

            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content
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              bratgot/README.md

              Hi, I'm Art 👋

              VFX TD building tools for Nuke — C++ NDK plugins, BlinkScript gizmos, CUDA image processing, and Python pipeline tooling. Also found hanging off ropes photographing canyons in the Blue Mountains.

              ☕ Support This Work

              Buy Me A Coffee

              These tools are free and open source, but GPU-accelerated plugins don't test themselves. If one of them saved you time on a shot or a deadline, consider buying me a coffee — it helps cover hardware, licenses, and late-night testing across Nuke versions.

              Popular repositories Loading

              1. VDBmarcher VDBmarcherPublic

                CPU based VDB renderer for Nuke

                C++ 22 2

              2. RotoSimplifier RotoSimplifierPublic

                Python 9 1

              3. CopyToPoints CopyToPointsPublic

                Copy geometry onto points in Nuke - classic 3D and USD PointInstancer, scatter, painted weights, particles and VDB volumes bridged into the USD 3D system.

                C++ 7

              4. DeepThinner DeepThinnerPublic

                C++ 5 3

              5. SpectralRenderer SpectralRendererPublic

                Spectral Renderer for Nuke - GPU/CPU

                C++ 4 1

              6. STMapExtension STMapExtensionPublic

                Python 4

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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                bratgot/README.md

                Hi, I'm Art 👋

                VFX TD building tools for Nuke — C++ NDK plugins, BlinkScript gizmos, CUDA image processing, and Python pipeline tooling. Also found hanging off ropes photographing canyons in the Blue Mountains.

                ☕ Support This Work

                Buy Me A Coffee

                These tools are free and open source, but GPU-accelerated plugins don't test themselves. If one of them saved you time on a shot or a deadline, consider buying me a coffee — it helps cover hardware, licenses, and late-night testing across Nuke versions.

                Popular repositories Loading

                1. VDBmarcher VDBmarcherPublic

                  CPU based VDB renderer for Nuke

                  C++ 22 2

                2. RotoSimplifier RotoSimplifierPublic

                  Python 9 1

                3. CopyToPoints CopyToPointsPublic

                  Copy geometry onto points in Nuke - classic 3D and USD PointInstancer, scatter, painted weights, particles and VDB volumes bridged into the USD 3D system.

                  C++ 7

                4. DeepThinner DeepThinnerPublic

                  C++ 5 3

                5. SpectralRenderer SpectralRendererPublic

                  Spectral Renderer for Nuke - GPU/CPU

                  C++ 4 1

                6. STMapExtension STMapExtensionPublic

                  Python 4

                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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                  Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
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                  bratgot/README.md

                  Hi, I'm Art 👋

                  VFX TD building tools for Nuke — C++ NDK plugins, BlinkScript gizmos, CUDA image processing, and Python pipeline tooling. Also found hanging off ropes photographing canyons in the Blue Mountains.

                  ☕ Support This Work

                  Buy Me A Coffee

                  These tools are free and open source, but GPU-accelerated plugins don't test themselves. If one of them saved you time on a shot or a deadline, consider buying me a coffee — it helps cover hardware, licenses, and late-night testing across Nuke versions.

                  Popular repositories Loading

                  1. VDBmarcher VDBmarcherPublic

                    CPU based VDB renderer for Nuke

                    C++ 22 2

                  2. RotoSimplifier RotoSimplifierPublic

                    Python 9 1

                  3. CopyToPoints CopyToPointsPublic

                    Copy geometry onto points in Nuke - classic 3D and USD PointInstancer, scatter, painted weights, particles and VDB volumes bridged into the USD 3D system.

                    C++ 7

                  4. DeepThinner DeepThinnerPublic

                    C++ 5 3

                  5. SpectralRenderer SpectralRendererPublic

                    Spectral Renderer for Nuke - GPU/CPU

                    C++ 4 1

                  6. STMapExtension STMapExtensionPublic

                    Python 4