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qDevice logo

qDevice

qDevice is a Roblox Luau package designed to detect platforms of most kinds on Roblox with ease and with a simple interface.

Reminder

qDevice uses a lot of UserInputService logic in it that makes it impossible to use on the server. You can only use qDevice on the client. That is the only warning.

Documentation:

Methods

qDevice.IsOrientationLandscape(): boolean

This returns true if the orientation of a mobile device is in landscape mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.IsOrientationPortrait(): boolean

This returns true if the orientation of a mobile device is in portrait mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.GetDeviceOrientation(): string

This is a general function that will return a string based on the mode that it was detected to be in.

qDevice.IsXbox(): boolean

This returns true if the user is found to be on Xbox. This is done by checking the string for a keycode returning "ButtonA", as well as checking for Ten Foot Interface.

qDevice.IsPlayStation(): boolean

This is a similar implementation to IsXbox() but by checking if a keycode will return "ButtonCross" as a string, also checking for Ten Foot Interface.

qDevice.IsConsole(): boolean

This returns true or false if the platform is any console, by checking for Ten Foot Interface.

qDevice.GetConsoleDevice(): string

This will return a string that says "Xbox" or "Playstation" depending on the console device being used. "None" is returned if there is no console device in use.

qDevice.GetMobileDevice(): string

This will return a string that says "Phone" or "Tablet" depending on what it finds and for the orientation. This function returns "None" if a mobile device is not being used.

Warning

This function is hacky. Like, sorta hacky. It checks if the X or Y values of the screen size are below 600 depending on orientation. Please note that .IsPhone() and .IsTablet() use .GetMobileDevice(), so they have the same limitation of depending on device screen size.

qDevice.IsPhone(): boolean

This function will return true if it finds a phone.

qDevice.IsTablet(): boolean

This function will return true if it finds a tablet.

qDevice.IsVR(): boolean

This returns true if it finds a VR headset active.

qDevice.IsPC(): boolean

This will find if a PC is active by checking against all other devices.

Note

This function is experimental (meaning that implementing this in production might be a big no-no.) Set QDEV_EXPERIMENTAL to true to enable this.

qDevice.IsControllerOnPC(): boolean

This special function will look for if a controller is connected on PC.

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A useful Roblox Luau module for finding devices

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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qDevice logo

qDevice

qDevice is a Roblox Luau package designed to detect platforms of most kinds on Roblox with ease and with a simple interface.

Reminder

qDevice uses a lot of UserInputService logic in it that makes it impossible to use on the server. You can only use qDevice on the client. That is the only warning.

Documentation:

Methods

qDevice.IsOrientationLandscape(): boolean

This returns true if the orientation of a mobile device is in landscape mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.IsOrientationPortrait(): boolean

This returns true if the orientation of a mobile device is in portrait mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.GetDeviceOrientation(): string

This is a general function that will return a string based on the mode that it was detected to be in.

qDevice.IsXbox(): boolean

This returns true if the user is found to be on Xbox. This is done by checking the string for a keycode returning "ButtonA", as well as checking for Ten Foot Interface.

qDevice.IsPlayStation(): boolean

This is a similar implementation to IsXbox() but by checking if a keycode will return "ButtonCross" as a string, also checking for Ten Foot Interface.

qDevice.IsConsole(): boolean

This returns true or false if the platform is any console, by checking for Ten Foot Interface.

qDevice.GetConsoleDevice(): string

This will return a string that says "Xbox" or "Playstation" depending on the console device being used. "None" is returned if there is no console device in use.

qDevice.GetMobileDevice(): string

This will return a string that says "Phone" or "Tablet" depending on what it finds and for the orientation. This function returns "None" if a mobile device is not being used.

Warning

This function is hacky. Like, sorta hacky. It checks if the X or Y values of the screen size are below 600 depending on orientation. Please note that .IsPhone() and .IsTablet() use .GetMobileDevice(), so they have the same limitation of depending on device screen size.

qDevice.IsPhone(): boolean

This function will return true if it finds a phone.

qDevice.IsTablet(): boolean

This function will return true if it finds a tablet.

qDevice.IsVR(): boolean

This returns true if it finds a VR headset active.

qDevice.IsPC(): boolean

This will find if a PC is active by checking against all other devices.

Note

This function is experimental (meaning that implementing this in production might be a big no-no.) Set QDEV_EXPERIMENTAL to true to enable this.

qDevice.IsControllerOnPC(): boolean

This special function will look for if a controller is connected on PC.

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A useful Roblox Luau module for finding devices

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4 stars

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3 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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qDevice logo

qDevice

qDevice is a Roblox Luau package designed to detect platforms of most kinds on Roblox with ease and with a simple interface.

Reminder

qDevice uses a lot of UserInputService logic in it that makes it impossible to use on the server. You can only use qDevice on the client. That is the only warning.

Documentation:

Methods

qDevice.IsOrientationLandscape(): boolean

This returns true if the orientation of a mobile device is in landscape mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.IsOrientationPortrait(): boolean

This returns true if the orientation of a mobile device is in portrait mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.GetDeviceOrientation(): string

This is a general function that will return a string based on the mode that it was detected to be in.

qDevice.IsXbox(): boolean

This returns true if the user is found to be on Xbox. This is done by checking the string for a keycode returning "ButtonA", as well as checking for Ten Foot Interface.

qDevice.IsPlayStation(): boolean

This is a similar implementation to IsXbox() but by checking if a keycode will return "ButtonCross" as a string, also checking for Ten Foot Interface.

qDevice.IsConsole(): boolean

This returns true or false if the platform is any console, by checking for Ten Foot Interface.

qDevice.GetConsoleDevice(): string

This will return a string that says "Xbox" or "Playstation" depending on the console device being used. "None" is returned if there is no console device in use.

qDevice.GetMobileDevice(): string

This will return a string that says "Phone" or "Tablet" depending on what it finds and for the orientation. This function returns "None" if a mobile device is not being used.

Warning

This function is hacky. Like, sorta hacky. It checks if the X or Y values of the screen size are below 600 depending on orientation. Please note that .IsPhone() and .IsTablet() use .GetMobileDevice(), so they have the same limitation of depending on device screen size.

qDevice.IsPhone(): boolean

This function will return true if it finds a phone.

qDevice.IsTablet(): boolean

This function will return true if it finds a tablet.

qDevice.IsVR(): boolean

This returns true if it finds a VR headset active.

qDevice.IsPC(): boolean

This will find if a PC is active by checking against all other devices.

Note

This function is experimental (meaning that implementing this in production might be a big no-no.) Set QDEV_EXPERIMENTAL to true to enable this.

qDevice.IsControllerOnPC(): boolean

This special function will look for if a controller is connected on PC.

About

A useful Roblox Luau module for finding devices

Resources

Stars

4 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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qDevice logo

qDevice

qDevice is a Roblox Luau package designed to detect platforms of most kinds on Roblox with ease and with a simple interface.

Reminder

qDevice uses a lot of UserInputService logic in it that makes it impossible to use on the server. You can only use qDevice on the client. That is the only warning.

Documentation:

Methods

qDevice.IsOrientationLandscape(): boolean

This returns true if the orientation of a mobile device is in landscape mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.IsOrientationPortrait(): boolean

This returns true if the orientation of a mobile device is in portrait mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.GetDeviceOrientation(): string

This is a general function that will return a string based on the mode that it was detected to be in.

qDevice.IsXbox(): boolean

This returns true if the user is found to be on Xbox. This is done by checking the string for a keycode returning "ButtonA", as well as checking for Ten Foot Interface.

qDevice.IsPlayStation(): boolean

This is a similar implementation to IsXbox() but by checking if a keycode will return "ButtonCross" as a string, also checking for Ten Foot Interface.

qDevice.IsConsole(): boolean

This returns true or false if the platform is any console, by checking for Ten Foot Interface.

qDevice.GetConsoleDevice(): string

This will return a string that says "Xbox" or "Playstation" depending on the console device being used. "None" is returned if there is no console device in use.

qDevice.GetMobileDevice(): string

This will return a string that says "Phone" or "Tablet" depending on what it finds and for the orientation. This function returns "None" if a mobile device is not being used.

Warning

This function is hacky. Like, sorta hacky. It checks if the X or Y values of the screen size are below 600 depending on orientation. Please note that .IsPhone() and .IsTablet() use .GetMobileDevice(), so they have the same limitation of depending on device screen size.

qDevice.IsPhone(): boolean

This function will return true if it finds a phone.

qDevice.IsTablet(): boolean

This function will return true if it finds a tablet.

qDevice.IsVR(): boolean

This returns true if it finds a VR headset active.

qDevice.IsPC(): boolean

This will find if a PC is active by checking against all other devices.

Note

This function is experimental (meaning that implementing this in production might be a big no-no.) Set QDEV_EXPERIMENTAL to true to enable this.

qDevice.IsControllerOnPC(): boolean

This special function will look for if a controller is connected on PC.

About

A useful Roblox Luau module for finding devices

Resources

Stars

4 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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qDevice logo

qDevice

qDevice is a Roblox Luau package designed to detect platforms of most kinds on Roblox with ease and with a simple interface.

Reminder

qDevice uses a lot of UserInputService logic in it that makes it impossible to use on the server. You can only use qDevice on the client. That is the only warning.

Documentation:

Methods

qDevice.IsOrientationLandscape(): boolean

This returns true if the orientation of a mobile device is in landscape mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.IsOrientationPortrait(): boolean

This returns true if the orientation of a mobile device is in portrait mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.GetDeviceOrientation(): string

This is a general function that will return a string based on the mode that it was detected to be in.

qDevice.IsXbox(): boolean

This returns true if the user is found to be on Xbox. This is done by checking the string for a keycode returning "ButtonA", as well as checking for Ten Foot Interface.

qDevice.IsPlayStation(): boolean

This is a similar implementation to IsXbox() but by checking if a keycode will return "ButtonCross" as a string, also checking for Ten Foot Interface.

qDevice.IsConsole(): boolean

This returns true or false if the platform is any console, by checking for Ten Foot Interface.

qDevice.GetConsoleDevice(): string

This will return a string that says "Xbox" or "Playstation" depending on the console device being used. "None" is returned if there is no console device in use.

qDevice.GetMobileDevice(): string

This will return a string that says "Phone" or "Tablet" depending on what it finds and for the orientation. This function returns "None" if a mobile device is not being used.

Warning

This function is hacky. Like, sorta hacky. It checks if the X or Y values of the screen size are below 600 depending on orientation. Please note that .IsPhone() and .IsTablet() use .GetMobileDevice(), so they have the same limitation of depending on device screen size.

qDevice.IsPhone(): boolean

This function will return true if it finds a phone.

qDevice.IsTablet(): boolean

This function will return true if it finds a tablet.

qDevice.IsVR(): boolean

This returns true if it finds a VR headset active.

qDevice.IsPC(): boolean

This will find if a PC is active by checking against all other devices.

Note

This function is experimental (meaning that implementing this in production might be a big no-no.) Set QDEV_EXPERIMENTAL to true to enable this.

qDevice.IsControllerOnPC(): boolean

This special function will look for if a controller is connected on PC.

About

A useful Roblox Luau module for finding devices

Resources

Stars

4 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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qDevice logo

qDevice

qDevice is a Roblox Luau package designed to detect platforms of most kinds on Roblox with ease and with a simple interface.

Reminder

qDevice uses a lot of UserInputService logic in it that makes it impossible to use on the server. You can only use qDevice on the client. That is the only warning.

Documentation:

Methods

qDevice.IsOrientationLandscape(): boolean

This returns true if the orientation of a mobile device is in landscape mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.IsOrientationPortrait(): boolean

This returns true if the orientation of a mobile device is in portrait mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.GetDeviceOrientation(): string

This is a general function that will return a string based on the mode that it was detected to be in.

qDevice.IsXbox(): boolean

This returns true if the user is found to be on Xbox. This is done by checking the string for a keycode returning "ButtonA", as well as checking for Ten Foot Interface.

qDevice.IsPlayStation(): boolean

This is a similar implementation to IsXbox() but by checking if a keycode will return "ButtonCross" as a string, also checking for Ten Foot Interface.

qDevice.IsConsole(): boolean

This returns true or false if the platform is any console, by checking for Ten Foot Interface.

qDevice.GetConsoleDevice(): string

This will return a string that says "Xbox" or "Playstation" depending on the console device being used. "None" is returned if there is no console device in use.

qDevice.GetMobileDevice(): string

This will return a string that says "Phone" or "Tablet" depending on what it finds and for the orientation. This function returns "None" if a mobile device is not being used.

Warning

This function is hacky. Like, sorta hacky. It checks if the X or Y values of the screen size are below 600 depending on orientation. Please note that .IsPhone() and .IsTablet() use .GetMobileDevice(), so they have the same limitation of depending on device screen size.

qDevice.IsPhone(): boolean

This function will return true if it finds a phone.

qDevice.IsTablet(): boolean

This function will return true if it finds a tablet.

qDevice.IsVR(): boolean

This returns true if it finds a VR headset active.

qDevice.IsPC(): boolean

This will find if a PC is active by checking against all other devices.

Note

This function is experimental (meaning that implementing this in production might be a big no-no.) Set QDEV_EXPERIMENTAL to true to enable this.

qDevice.IsControllerOnPC(): boolean

This special function will look for if a controller is connected on PC.

About

A useful Roblox Luau module for finding devices

Resources

Stars

4 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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qDevice logo

qDevice

qDevice is a Roblox Luau package designed to detect platforms of most kinds on Roblox with ease and with a simple interface.

Reminder

qDevice uses a lot of UserInputService logic in it that makes it impossible to use on the server. You can only use qDevice on the client. That is the only warning.

Documentation:

Methods

qDevice.IsOrientationLandscape(): boolean

This returns true if the orientation of a mobile device is in landscape mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.IsOrientationPortrait(): boolean

This returns true if the orientation of a mobile device is in portrait mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.GetDeviceOrientation(): string

This is a general function that will return a string based on the mode that it was detected to be in.

qDevice.IsXbox(): boolean

This returns true if the user is found to be on Xbox. This is done by checking the string for a keycode returning "ButtonA", as well as checking for Ten Foot Interface.

qDevice.IsPlayStation(): boolean

This is a similar implementation to IsXbox() but by checking if a keycode will return "ButtonCross" as a string, also checking for Ten Foot Interface.

qDevice.IsConsole(): boolean

This returns true or false if the platform is any console, by checking for Ten Foot Interface.

qDevice.GetConsoleDevice(): string

This will return a string that says "Xbox" or "Playstation" depending on the console device being used. "None" is returned if there is no console device in use.

qDevice.GetMobileDevice(): string

This will return a string that says "Phone" or "Tablet" depending on what it finds and for the orientation. This function returns "None" if a mobile device is not being used.

Warning

This function is hacky. Like, sorta hacky. It checks if the X or Y values of the screen size are below 600 depending on orientation. Please note that .IsPhone() and .IsTablet() use .GetMobileDevice(), so they have the same limitation of depending on device screen size.

qDevice.IsPhone(): boolean

This function will return true if it finds a phone.

qDevice.IsTablet(): boolean

This function will return true if it finds a tablet.

qDevice.IsVR(): boolean

This returns true if it finds a VR headset active.

qDevice.IsPC(): boolean

This will find if a PC is active by checking against all other devices.

Note

This function is experimental (meaning that implementing this in production might be a big no-no.) Set QDEV_EXPERIMENTAL to true to enable this.

qDevice.IsControllerOnPC(): boolean

This special function will look for if a controller is connected on PC.

About

A useful Roblox Luau module for finding devices

Resources

Stars

4 stars

Watchers

3 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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qDevice logo

qDevice

qDevice is a Roblox Luau package designed to detect platforms of most kinds on Roblox with ease and with a simple interface.

Reminder

qDevice uses a lot of UserInputService logic in it that makes it impossible to use on the server. You can only use qDevice on the client. That is the only warning.

Documentation:

Methods

qDevice.IsOrientationLandscape(): boolean

This returns true if the orientation of a mobile device is in landscape mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.IsOrientationPortrait(): boolean

This returns true if the orientation of a mobile device is in portrait mode. This is done by comparing screen size values and checking if the user has touch enabled.

qDevice.GetDeviceOrientation(): string

This is a general function that will return a string based on the mode that it was detected to be in.

qDevice.IsXbox(): boolean

This returns true if the user is found to be on Xbox. This is done by checking the string for a keycode returning "ButtonA", as well as checking for Ten Foot Interface.

qDevice.IsPlayStation(): boolean

This is a similar implementation to IsXbox() but by checking if a keycode will return "ButtonCross" as a string, also checking for Ten Foot Interface.

qDevice.IsConsole(): boolean

This returns true or false if the platform is any console, by checking for Ten Foot Interface.

qDevice.GetConsoleDevice(): string

This will return a string that says "Xbox" or "Playstation" depending on the console device being used. "None" is returned if there is no console device in use.

qDevice.GetMobileDevice(): string

This will return a string that says "Phone" or "Tablet" depending on what it finds and for the orientation. This function returns "None" if a mobile device is not being used.

Warning

This function is hacky. Like, sorta hacky. It checks if the X or Y values of the screen size are below 600 depending on orientation. Please note that .IsPhone() and .IsTablet() use .GetMobileDevice(), so they have the same limitation of depending on device screen size.

qDevice.IsPhone(): boolean

This function will return true if it finds a phone.

qDevice.IsTablet(): boolean

This function will return true if it finds a tablet.

qDevice.IsVR(): boolean

This returns true if it finds a VR headset active.

qDevice.IsPC(): boolean

This will find if a PC is active by checking against all other devices.

Note

This function is experimental (meaning that implementing this in production might be a big no-no.) Set QDEV_EXPERIMENTAL to true to enable this.

qDevice.IsControllerOnPC(): boolean

This special function will look for if a controller is connected on PC.

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A useful Roblox Luau module for finding devices

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